View Full Version : mtw on a fast PC
AlanH_30
11-05-2002, 17:55
Just built a PC for a friend -
P4 2.53GHz, 512MB ram, GeForce 4 ti4600, 120GB hard drive running Win2k
Just had to try mtw on it.....
Battle res at 16x12, high sound quality, smoke and fauna on. Anti aliasing set to 4x.
Loaded the Battle of Hastings historical battle....
WOW...no slowdown - but what a huge difference the anti aliasing makes if your PC can hack it. I always found that cavalry always looked too blocky with it turned off.
MonkeyMan
11-05-2002, 18:07
I find that different video cards seemingly draw the units differently. I play normally with my Athlon 550 with a GF2(64meg) and antialiasing switched off. The units themselves look good, not at all blocky in 1024 - 768. I have a very good laptop i brought home from work - Sony vaio 1.6 p4 mobile and a radeon mobility 7500 (32meg) i have antialiasing at 4* and res of 1600 - 1200. Everything looks great but - really blocky looking units. The conclusion i have, given the cards are probably supporting up to the same DX version is that the amount of vidoe memory has an effect on this, or there is a slight difference in how the Geforece and Radeon work.
If only i had a pc good enough to run with everything on all the time and nice looking units
*dreams of having some money for once http://www.totalwar.org/ubb/smile.gif http://www.totalwar.org/ubb/smile.gif http://www.totalwar.org/ubb/smile.gif*
Rosacrux
11-05-2002, 18:38
My PC is certainly not state of the art (Athlon XP 1800+, Geforce 3 Ti, 512 MB RAM) but it runs the game with all on and not a single problem.
I've tried the game out in a 2.8 Pentium at work (my job is to write for a computer magazine) and I didn't notice any difference in performance compared to my system.
P.S. Yes, it was a poor excuse to be able to play half an hour while at work, but it was soooo tempting http://www.totalwar.org/ubb/biggrin.gif
The slowdown problems with MTW have nothing to do with the speed of the PC. They are mostly attributed to program incompatibilities with the VIA motherboard and the GForce video cards, and some problems associated with the Live! soundcards.
This is an example of poor
and lazy programming carried over from Shogun. There is no excuse why mainline products should have incompatibilities. We
are seeing that same poor support carried over into the release of a badly needed patch.
Truly it is a shame that such a great game like MTW has to suffer from the obvious apathy of the game developers and publishers.
MonkeyMan
11-05-2002, 18:52
Quote Originally posted by Turbo:
The slowdown problems with MTW have nothing to do with the speed of the PC. They are mostly attributed to program incompatibilities with the VIA motherboard and the GForce video cards, and some problems associated with the Live! soundcards.
This is an example of poor
and lazy programming carried over from Shogun. There is no excuse why mainline products should have incompatibilities. We
are seeing that same poor support carried over into the release of a badly needed patch.
Truly it is a shame that such a great game like MTW has to suffer from the obvious apathy of the game developers and publishers.
[/QUOTE]
Not entirely sure i agree on all points. Particularly blaming the devs for being apathetic. However feel free to slag activision as we all know they are satans own spawn.
STW and MI both ran like a dream on my system, MTW is subject to slowdow which i can only really attribute to it having a slightly more taxing engine behind it or them having broken something that used to work. having followed the routes of switching anti-aliasing off and sound card acceleration off and various other reccommended tweaks i caould eisily run the game fine in normal unit size, with few problems except in somemaps. Only my greed to have super-huge units on a low spec PC holds me back.
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