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Connacht
09-14-2008, 12:12
Do ships occupy unit slots? If so, why not removing some of them, since they play a very very marginal role in TW (until Empire: TW will do something)?
I'm not saying that no ships should be in game, just only few types instead of all the various factional ones that are now in EB.
Which player frequently cares of build poliremes (that are also keepable when your empire is enough rich and strong, that is when you have just conquered a lot of map)? Do the AI deploy huge fleets with a lot of different ships?

I think that having only 3/4/5 types of ship (pirate boat, light, medium, heavy, or what else) buildable by every faction, altough not much historical, in order to gain more slots for units would be ok.
IMHO most players wouldn't care or say "omg I cannot see my 4 liburnes fight 3 triereis and 1 tetrareis" if this will give more units for new factions and even old ones, if possible.

What do you think about? :)

Lucio Domicio Aureliano
09-14-2008, 14:39
i like the ships but i think they should be cheaper and thus allowing more navy´s combat. Anyway, perhaps "cheaper" is not historical and in this case it´ll not feature in EB II.

Majd il-Romani
09-14-2008, 15:43
Do ships occupy unit slots? If so, why not removing some of them, since they play a very very marginal role in TW (until Empire: TW will do something)?
I'm not saying that no ships should be in game, just only few types instead of all the various factional ones that are now in EB.
Which player frequently cares of build poliremes (that are also keepable when your empire is enough rich and strong, that is when you have just conquered a lot of map)? Do the AI deploy huge fleets with a lot of different ships?

I think that having only 3/4/5 types of ship (pirate boat, light, medium, heavy, or what else) buildable by every faction, altough not much historical, in order to gain more slots for units would be ok.
IMHO most players wouldn't care or say "omg I cannot see my 4 liburnes fight 3 triereis and 1 tetrareis" if this will give more units for new factions and even old ones, if possible.

What do you think about? :)

well if they take up unit slots then I'm all for that. Imagine how many free units we could get just by removing all of these ships. Thumbs up to you for a great idea man! :2thumbsup:

Connacht
09-14-2008, 16:22
Obviously if ships don't occupy unit slots, there is no need to remove them, while if they occupy some slots, I'd prefer to have them used for more units.
However, removing ALL isn't good, imho, just a large number of ships. ;)

grwn
09-14-2008, 16:26
Ships do indeed occupy unit slots. :)

Tellos Athenaios
09-14-2008, 17:10
I don't think we have a lot of ships really, of course the Carthies and Romani get some uniques... I think there are 3 Celtic ship types; 3 Carthaginian ones; 3 or 4 Romani uniques; 3 Pirate types; 8 usual line ups (The Hellenic types which are used by all non-Barb factions) plus 1 for variety between West & East Greek (but IIRC it doubles with one of the Romani). Which is 21 or so? Averages one ship type per faction (2/3 in EB2)?

If there are 500 unit slots to spare and 31 factions then each may get 16 unique slots = 496 units + 4 to spare. That means roughly 1 in 24 (= 2/(3*16)) units would be a ship, tops?

Now, this can be seen still as a sizeable portion of ships, there - and it may be even more (or less) if my estimation of the number 21 proves to be incorrect (haven't played all factions & certainly don't know the EDU by heart); but 'removing a large number of ships' means killing of the bulk types, which will hit the 'naval' inclined factions hard (there's a lot less fun to be had in thalassokratia, I suppose?), or mean killing off a few uniques such as the covered liburnae (i.e. not a large number at all)? Most of these ship slots are shared between factions anyway.

At least killing off unique units has the benefit that the other 30 or so faction may gain an additional unit where only one faction potentially loses (but it may be 'just a swap').