View Full Version : March of time
HopliteElite
09-16-2008, 03:09
I'm trying to get the march of time reforms to trigger by adding population in Roma, Capua and Arretium to 24,000 so that they will build their respective palaces up to the final upgrade but the stupid Romans will not build their palaces! Is there any way to just add the final palace to, say, Capua, so that the reforms will be triggered or must I wait for these morons to build it on their own?
I forgot the console command, but you can take control of the romans for a turn and build the require palaces for you then resume control of your own faction. hope someone who knows it type it out or you.
See the frequent issues for an example of using the control command.
To Bovi:
I to am curious about how to take control of another faction temporarily, and the thread you suggested (presumably the one in your signature) didn't seem to say anything in regards to that.
Olimpian
09-16-2008, 20:46
Frequent issues....look at "The game crashes as soon as I end turn/ The game crashes during the AI turn", seventh dot ...you'll find it :wink:
Cullhwch
09-19-2008, 07:33
An easy way to trigger the March of Time is to give Roman palaces population growth bonuses. It may take quite a few turns, but they WILL upgrade their cities, dammit.
Conqueror
09-19-2008, 17:12
Use process_cq each turn. This will ensure that their building queue will be empty at the start of each turn, so if they decide to upgrade the palace it'll be done the next turn. Of corse, this has the side effect that the Roman cities will have lots of high-end buildings... making it all the more fun to sack them :viking:
Nachtmeister
09-19-2008, 18:54
Use process_cq each turn. This will ensure that their building queue will be empty at the start of each turn, so if they decide to upgrade the palace it'll be done the next turn. Of corse, this has the side effect that the Roman cities will have lots of high-end buildings... making it all the more fun to sack them
Interesting - I thought that the AI does not have build queues but rather randomly *spawns* a building every few turns...? But I only read that somewhere here so I'm not certain about it.
Interesting - I thought that the AI does not have build queues but rather randomly *spawns* a building every few turns...? But I only read that somewhere here so I'm not certain about it.
Nope, they definately have queues. I use process_cq and things change.
Aemilius Paulus
09-22-2008, 02:04
What kind of units, if any, does March of Time grant besides the reformed Makedonian pike phalanxes, KH pike phalanxes, and the late general's bodyguards? Does it disable any units?
Because if that's what it does, than it is probably best not have it since while your spearmen stay the same, the enemy general's guards get better, therefore tipping the balance and making the battles harder. Unless you are Koinon Hellenon of course.
I remember that in RTW the Romans would get uber-strong, near-invincible general's bodyguards. I remember annihilating pretty decent (in the sense that they weren't just levies) 3000-men Iberian armies with just two FMs. (the Iberians had no spear units, which was very odd but made my battles much easier!)
The March of time event disables Pezhetairoi and Argyraspid recruitment for the Macedonians, but since they get reformed pikemen that isn't much of a loss. IIRC the Romans also gained a new ship type when the MoT struck, but I am not sure about that (I've never played a Roman campaign).
Rome gets 2 new ships (Liburnes and covered liburnes).
Pretty sure the makedones just gain the Hysteroi Pezhetairoi and don't lose the other two.
KH gets its phalangitai
Pontos, Baktria, Parthia, Hayasdan and Saka get new bodyguard units
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