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oz_wwjd
09-17-2008, 08:55
In my current campaign,when I end my turn,the game seems to freezes and the music keeps lopping back upon itself. Has anyone had this happen to them and if so,how did you fix it? I know this probably is'nt the right place for this post,but the troubleshooting forum seems a bit deserted at the moment..

naut
09-17-2008, 13:15
Sounds like a corrupted save-file. Save files often corrupt if you have more than 25. So the best thing to do is back them up somewhere rather regularly.

I could be mistaken though.

caravel
09-17-2008, 22:38
A corrupted save is a safe bet. To avoid savegame corruption in MTW avoid the pre battle save, the quicksave and loading from the autosaves. All of these are prone to corruption. If your game has a tendancy to crash when you esc to the main menu do make a quicksave first then go to the main menu and save normally. This gives you the quicksave to fall back on in case the game crashes at the main menu.

Also as a rule try to save at the very beginning of a new turn before any moves at all are made.

Another possible cause for this is a corrupted sound file. So it may be an idea to reinstall the game anyway.

oz_wwjd
09-18-2008, 05:29
yeah, it does frequently crash when I try and save,so I normally use the autosaves when it does that and re-load it. I just installed in recently,so I don't think that's the cause,as it doesn't do it with any of my other savegames. I just wondered it I could somehow get around it,as I don't really want to have to start my campaign all over again from the beginning..

caravel
09-19-2008, 23:15
If it only does it on the one save then it's probably that save that is corrupted, Do you have an earlier save that you can go back to? Otherwise you'll have to start from scratch. There is no other way around it.

Axalon
09-21-2008, 14:51
Hello guys,

First of all, it would have been advantageous if you had stated which version of MTW you got Oz wwjd. At any rate I believe that Cynwulf here is quite right and I can only concur in what he said, especially in the last post. However, since I have experienced these freezes easily more than 100 times myself, they are quite familiar to me. Thus I thought some additional info here won’t hurt you or anybody else, so here goes:

By the way it sounds; I get the impression that you have a V.1.1. Regardless, it is probably valid for VI/V.2.01 as well, but it is especially true for MTW V.1.1.

Now, the only thing you can do to get around these freezes is to shut down MTW. Go back to a previous save at least 2-3turns/years back and do all the stuff and moves all over again, but this time differently. As in perhaps attack some other regions, move some ships around. Be also wary of potential rebellions since that usually can trigger these freezes. The same seems also to be true for naval battles, so keep an eye on that as well.

If you don’t have any such saves, you have now learned the hard way the value of having such. Personally I am bit paranoid on this but I would recommend you to have a “Master Save” every each five years. And if something major or important for you have happened, make a backup of that to really be on the safe side. Hope this helps you some.


- Cheers
----------
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caravel
09-21-2008, 15:09
Go back to a previous save at least 2-3turns/years back and do all the stuff and moves all over again, but this time differently. As in perhaps attack some other regions, move some ships around.

This is because MTW uses a seed number to determine the outcome of assassination attempts. Ordering some other missions or moving some agents and ships can change this seed number giving a different result. This may remove or temporarily put off whatever may have caused the crash, but it doesn't mean that the crash will not eventually happen a few turns later.

The best method is to save directly after you end the turn and before you do anything. This is the preferred way to avoid crashes.

:bow:

Axalon
09-21-2008, 16:33
Hi again Cynwulf,

"...but it doesn't mean that the crash will not eventually happen a few turns later."

This is also very true, it won't guarantee any such thing, I can't really imagine what does. If there is such a thing it certainly would be news to me. V1.1 is more unstable, no doubt about that. I personally use the very same save-model that you are talking about (each and every turn, actually). But the 2-3 backwards does enables you to move on beyond the "problem area" and allows you to continue to play the game at least and that's the big overall plan. I'm sure that we all can agree upon that. Other than that I yet again concur and say:

There you have it folks! All the news are right here! :smile:


- Cheers
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I actually did not know that stuff about the seed numbers.
Thanks for that info man! :thumbsup:

caravel
09-21-2008, 18:58
Basically what I mean is that the corruption in the save game file may remain and may "rear it's ugly head again" when you try to do something similar a few turns later. Then again it may not and it may be that a new save will eradicate the corrupt part.

Really though the save at the beginning of turn method is the best idea but it can become rather tiresome after a while.

oz_wwjd
09-23-2008, 08:37
I did have this issue with one of my other games,but I fixed that by switching to the AI force that was attacking me and causing the freeze,disbanding half it's forces,and then switching back to my orginal force. Can't do that with the corrupted game as it won't allow me to switch back again..