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View Full Version : STALKER - Clear Sky



TinCow
09-17-2008, 13:54
This game has been mentioned in a few other threads before, but not discussed at length. I figure I'll give it a short review. I got the original STALKER earlier this year on cheap and greatly enjoyed it. Good atmosphere, fun gameplay, excellent AI, and a unique plotline and setting. So, I picked up the 'prequel' last weekend, at the very reasonable price of $40 (for a new release).

The first game was notorious for bugs when it was released, but it was patched heavily by the time I played it, which removed most of the problems. When I got Clear Sky last weekend, there were already two patches out, so I installed them. Since then, the only bugs I've experienced that are worth mentioning are occasional crashes. Most of these are caused by save game corruption, which is massively annoying. However, it only occurs with quick save and once I discovered this I just started making lots of normal saves and the problem essentially vanished. All in all, it currently seems pretty stable and mostly bug-free.

So, how's the game itself? Good and bad.

The developers have fixed a lot of the flaws with the entire weapon/armor/artifact system. Everything can now be repaired and weapons and armor can be upgraded in various different ways. This is an excellent addition, especially because the upgrades cost a decent amount of money and you need to unlock some of them by finding flash drives with the right information first. The upgrades are also varied, and choosing some of them bars you from choosing others. The general upgrade paths for weapons are to improve accuracy and damage at the cost of rate of fire or to improve rate of fire and weight. So, you essentially choose between making a gun better at distance, or better at run-and-gun. For armor, the upgrade paths tend towards better protection from enemies (bullets, claws) or better protection from the environment (radiation, anomalies). I constantly chose the better accuracy and better environment protection for my upgrades, but I can see value in the other choices depending on the situation.

As part of this reshuffling, the artifact hunting has been greatly improved. In the first game, these things were lying on the ground all over the place and finding them was like picking up candy. Now they are invisible unless you're holding a detector and are very close to them, so you actually have to go out hunting for the things to find them. This makes them far rarer, which has a trickle-down effect on the economy. Like in the original game, most of the items don't sell for a whole lot of money, and artifacts are your main source for income. However, since artifacts are themselves much rarer now, you can find yourself very tight on cash for a good portion of the game. I personally like this, since it greatly increases the challenge of the game, but I can see how others would dislike it. Deciding whether to upgrade your gun or armor is a big decision, because it will probably drain most of your savings. If you're going to be using it for a while, that's fine... but you're never quite sure if you're going to find a better weapon just around the corner. Once you join a faction (which gets you better prices with their traders), get some carrying weight upgrades and artifacts, and start killing off some high-level enemies with good weapons, the money issue largely disappears and you can raise a lot of cash quickly when you need to. However, your slim wallet definitely makes the game more fun for me in the beginning.

The AI is just as good as before, utilizing cover very well and advancing and retreating in an intelligent manner. It's still one of the best FPS AI's I've ever played against. However, the AI now also has the ability to throw grenades. When I say throw grenades, I mean toss them directly down your nostrils from 100 meters away. The accuracy of these throws is simply absurd, and while the game gives you a little yellow grenade indicator as a warning, the grenades usually go off about 1.5 seconds after they land, meaning you can't get away from them anyway. Grenades are also almost always instant-kills as well. Combined with the more 'realistic' damage system in the STALKER series, and you will die. You will die a lot. No, seriously, YOU WILL DIE A LOT. This is a hard game, period, and it seems to delight in being hard. As I've said before, I personally enjoy a challenge like this, but it will probably be very off-putting to a lot of people. If you don't like reloading several times per battle, this game is not for you.

Clear Sky has added in a couple things that were promised for the original game, but left out. The first are 'emissions' which are massive radioactive eruptions that force you to run for cover in remote spots or die. These can be absolutely terrifying, especially if you haven't encountered one before and the only safe spot nearby is full of hostile enemies. However, they last FOREVER. Once you start running across them in safer areas, an emission simply means standing around for about 3-5 minutes waiting for the thing to end. I often get up and do some dishes or something in that time, because there's nothing else to do. This is bad design and will hopefully be improved on a bit, to make it more like the Oblivion Unleashed mod versions of them for the original STALKER.

The second addition is the Faction Wars. Instead of just playing lip-service to the inter-faction conflicts like in STALKER, now the factions are in active hostilities against each other and will attack regularly. Something of a mini-game has been added in to replicate this. Each faction has a single enemy that it fights against. Loners fight Bandits, Duty fights Freedom, etc. Each side attempts to hold a series of consecutive checkpoints on multiple maps, eventually pushing the other side back into their base and destroying them. You can help them by assisting in the capture and defense of various spots, and you can also join the factions (yes, even the Bandits) and help them actually wipe out their opposing faction. This is fun and also provides a good source of income early on when you otherwise have no cash.

However, this system also greatly changes the feel of the game. In the original STALKER, the map was largely unknown and once you stepped outside of the few 'bases' scattered around, you expected to find nastiness around every corner. In Clear Sky, there are other stalkers absolutely everywhere. You are almost never alone and you'll know exactly what enemy is where just by looking on your minimap (seriously, it will even tell you where the mutants and zombies are). This essentially eliminates the 'danger' sense of exploring an unknown area, and is a great detraction from the feel of the original game. Clear Sky thus loses most of the elements of the 'survival shooter' that the original game had. Don't expect a whole lot of those creepy moments in underground bunkers, not knowing what was going to happen to you or if you had enough ammunition left to get out alive. Now it's far more straight up shooting and economics, and I think most will agree this is a big turn in the wrong direction.

The graphics, as with before, are superb. This is a great looking game, hands down. The game uses a lot of the areas from the first game, though they have been altered to reflect an earlier time frame, and there are a few new areas as well. The mix of old and new didn't bother me, as I liked revisiting the old places, especially since most were all being used for completely different purposes than before.

In general, I give the game a thumbs up and would recommend it to anyone who enjoyed the first STALKER, unless the only reason you liked the first game was the survival/horror shooter style, which is absent. Hopefully the next game will go back in that direction again, as further progress down this course might as well result in renaming it Battlefield STALKER.

Husar
09-17-2008, 14:28
I've been playing it over the weekend until yesterday and I generally agree with you except that I have two problems:

1. Winning the faction war with freedom feels a lot like this uhm, rolling a rock up a hill only for it to roll down again, I captured the whole garbage but those losers keep losing the control points to agroprom all the time, meaning I cannot capture the duty base, it's impossible, every single time I went to agroprom trying to get a foothold there they lost the roads to agroprom so I had to go back, capture them again, wait five minutes for a squad only for duty to capture the other access point to agroprom again which is around a hill so I have to go there and suddenly here gunfire from the first checkpoint and when I arrive it's guarded by duty again etc. etc. ad infinitum. Add to that that for every capture/defend there's theoretically a reward(much needed for replacing ammo) but they do not stack up apparently and in the time it takes me to run back to the freedom base to get my reward, duty will have captured both checkpoints again, that seems like a very frustrating part.

2. I am stuck, quite simply, I cannot advance anymore it seems. My main objective is empty and IIRC last thing I did was tell the scientists at yantar that I wasn't ready yet and went for some faction war stuff(see above). Now I cannot get into the base at yantar anymore to talk to the scientist because quite simply the door is locked and won't open, the end. :shrug:

Apart from that I kinda like the upgrade system and stuff but so far I couldn't find a single artifact, at least around most anomalies there don't seem to be any, but selling those abakan assault rifles gives quite a bit of money as well and since duty attacks some outpost every two minutes there are plenty of them lying around there. :dizzy2:

TinCow
09-17-2008, 14:41
I've found a lot of artifacts, at least 3 on each map. They generally tend to be in areas with loads of anomalies. If you see the green fog, there's definitely some in there. The easiest way to find them is to walk around a map with your detector out. When it starts beeping (or displaying better info if you have an upgraded detector) you know you're nearby. Then you just need to hunt it down with the detector without getting yourself killed in the anomalies. In the beginning this involved running into the anomilies, grabbing the artifact, then running out, all while chugging first aid kits like crazy. Now that I've got a good upgraded suit, I don't really have problems with radiation and toxicity, and I just need to dodge the smaller anomalies.

I agree about the Freedom/Duty war. I'm Freedom as well and am just trying to push into Agroprom. I think the key is to load yourself up with a ton of ammo so that you don't have to leave. I also have a nice artifact that gives me +6 endurance, which lets me run constantly without stopping, as long as I'm not overloaded. This makes transit between the check points quick in the event of attacks.

TevashSzat
09-17-2008, 20:00
I'm probably gonna get this eventually since I liked Shadows of Chernobyl quite alot. Well, from what I had seen, I'm probably gonna wait a few months until more patches are out to fix the remaining bugs and I have more free time to play games

Lemur
09-18-2008, 05:40
I've managed to put in maybe four hours on this game, and I gotta say I like it. The upgrades thing is kind of confusing, but that's okay, being lost, broke and confused is part of the charm of a Stalker game.

-edit-

I splurged and got a good anomaly detector. Even with that in hand, it's 50/50 as to whether I can actually grab anything. There must be some trick to this ...

TinCow
09-18-2008, 14:24
For anomalies, something the game doesn't tell you is that some of them actually move while they are invisible. When you get the level 3 detector, you can see this far better since it shows you exactly where they are, not just a general direction.

Lemur
09-18-2008, 14:40
Like I said, I splurged and got the third-level detector, the one that actually shows where they are. But even when I'm wading hip-deep in some blood-smashing anomaly, I can't always grab the dang things. It's a little bit frustrating, although I do appreciate not having artifacts laying around like pine cones.

-edit-

NVM, after giving the game some serious love last night, it quickly became clear that the artifact I experimented on was bugged. The detector/grabbie combo works fine on every other one in the game.

Now I'm stuck across a canal having cleared Monolith fellas out of a house, and I can't find my way on for the life of me. Fences everywhere, walls of radiation and instant death elsewhere, there seems to be no path onward. I'll have to scour some fora tonight.

-edit of the edit-

After getting severely frustrated, I found a good walkthrough (http://guides.gamepressure.com/stalkerclearsky/guide.asp?ID=5214) to get me past that point. Highly recommended, since gamefaqs.com has next to nada up right now.

Lemur
10-15-2008, 18:51
Zero Punctuation (http://www.escapistmagazine.com/videos/view/zero-punctuation/271-S-T-A-L-K-E-R-Clear-Sky) takes on Stalker Clear Sky. Hard to say who wins, but any review that concludes with the words "and whistled for a baboon" is okay in my book.

CrossLOPER
10-15-2008, 19:23
Zero Punctuation (http://www.escapistmagazine.com/videos/view/zero-punctuation/271-S-T-A-L-K-E-R-Clear-Sky) takes on Stalker Clear Sky. Hard to say who wins, but any review that concludes with the words "and whistled for a baboon" is okay in my book.
"...but the worst partst partst partst partst partst partst partst partst part-"

Mikeus Caesar
10-16-2008, 02:54
So what's the general concencus? Good? Bad?

My friend says that while it's good, it's lost the fun of the original due to what was mentioned earlier - other stalkers are everywhere, resulting in the lonely survival feel of the game being lost.

I guess it's a case of waiting for a few good mods. With mods, Stalker SoC became one of the greatest games i've ever played.

TinCow
10-16-2008, 03:39
My feelings in summary: Not as good as the original STALKER, but still better than most of the FPS games out there. Stability and bugs are an issue though, just like with the original. The game will probably peak after it has been out for six months and is properly patched and modded.