View Full Version : Supply, their eating boots again!!
Chris1959
09-18-2008, 10:41
Can someone please clear up how supply works in 1.1 as it seems to me it has differed from earlier versions.
I know about the morale reductions for tights belts, rationing etc. But am I right in assuming that it only applies when an FM is in command of an army.
I "roleplay" the Romani so my querry really applies to them. It seems in earlier versions that lack of supply only kicked in when you left your own territory, now I get it even when I'm next to Rome.
Now I can understand that this is to reflect that armies should really be "garrisoned" in a city, but it is a bit annoyingg when just moving FM's around the map to take up commands that they arrive worn out and starving -3 morale when it was only them and their bodyguard, as far as I can see a 20 unit stack without an FM would get no penalty, obviously no bonuses.
I know the solution is to "rest" in a city for a couple of turns, but I often install type IV govts and so they cause unrest with the interloper trait.
In some ways this is realistic Generals would set up HQ in a large centre of population hob nob with local big wigs, but it does mean that in some areas the army is at the frontier not suffering attrition for several years my commander moves up over a couple of turns and hey presto their starving!!
Normally, I put statonary legions in forts on stategic areas in my provinces.
I thought that you should never get starving traits when inside your own provinces, unless you're under siege. Are you sure the traits are moving down? A general standing in one of your provinces moves from starving to rationing, then normal and well supplied. If the opposite is happening, there might be a bug involved.
I too have had family members milling around, or alternatively just walking through Italy (as Romans) and slowly but surely moving from Well Supplied to Normal to Rationing and so on.
Chris1959
09-18-2008, 16:04
Oh they most definately get the negative supply traits. Like most players I train younger FM's in Rome and at that early stage I do not want the attuned govenor trait so I will move them out, sometimes I forget them and after a while they are eating their bodyguards!!
Also I don't think forts have any impact, I've tried stationing FM's in a fort just outside Rome and slowly but surely they start eating each other, move them back into the city and it's ocelot's nipples allround.
tapanojum
09-19-2008, 00:22
Weird, I've never had this happen in any of my campaigns.
The only times anything like this happens is, if I bring a starving army from enemy terrain back towards my own land and keep them around for a turn or two without placing them in a city, then their situation doesn't change and they continue to starve.
However, if I move an army out of a city and keep them around as long as I like I don't recall getting any rationing traits.
Normally as Hayastan, I've had to block montain paiths with mobile forces in order to slow down the marauding AS.
Armies gain supplies in settlements as long as they're not under siege. They also gain, a lot more slowly, by staying in friendly territory. Campaigning in winter or summer is bad for those who get movement penalties in these seasons. Devastating enemy terrain slows but does not eliminate supply loss in foreign lands. Characters of inferior standing (IE not a general) in an army with more than one character gain and lose supply a lot slower.
These are the only triggers that cause a loss of supply. I see no chance of getting poorly supplied in friendly lands.
Trigger Army_PoorlySupplied_under_siege
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and IsUnderSiege
Affects PoorlySupplied 1 Chance 90
;------------------------------------------
Trigger Army_PoorlySupplied_while_campaigning
WhenToTest CharacterTurnEnd
Condition IsGeneral
and not EndedInSettlement
and InEnemyLands
and not AtSea
and Trait Forager < 1
and Trait Tsuanon < 1
Affects PoorlySupplied 1 Chance 90
;------------------------------------------
Trigger Army_PoorlySupplied_while_campaigning_cold_winter
WhenToTest CharacterTurnEnd
Condition IsGeneral
and not EndedInSettlement
and InEnemyLands
and not AtSea
and Trait WinterEffects > 0
and Trait Forager < 1
and Trait Tsuanon < 1
Affects PoorlySupplied 2 Chance 100
;------------------------------------------
Trigger Army_PoorlySupplied_while_campaigning_hot_summer
WhenToTest CharacterTurnEnd
Condition IsGeneral
and not EndedInSettlement
and InEnemyLands
and not AtSea
and Trait SummerEffects > 0
and Trait Forager < 1
and Trait Tsuanon < 1
Affects PoorlySupplied 2 Chance 100
;------------------------------------------
Trigger No_Longer_In_Charge_Well_Supplied
WhenToTest CharacterTurnEnd
Condition not IsGeneral
and Trait WellSupplied > 0
Affects PoorlySupplied 1 Chance 100
Chris1959
09-19-2008, 09:29
I've just tested this, and it specifically applies to my Romani campaign in 164BC. I'm running 1.1 using MAA's city mod, Darth's AI formation mod, all applicable fixes and forced diplomacy.
I moved a Roman FM out of Rome to just outside city, a client ruler in Ak-Inkh the same, and another Roman FM to just outside Lepki, all friendly territories with levels I, II and IV govts. After one turn two characters lost well supplied and after 4 all got rationing.
Another thing I've noticed is that FM's at sea seem to get no reductions from when they board ship.
Possibly there are changes in the city mod... Perhaps you can search out Affects*PoorlySupplied in EDCT to see if it is different from what I posted (the asterisk meaning any number of spaces).
Chris1959
09-19-2008, 14:15
Not to sure what I'm looking for but this is what I have regarding Campaigning in home lands;
Trigger Army_WellSupplied_travelling_in_home_territory
WhenToTest CharacterTurnEnd
Condition IsGeneral
and not EndedInSettlement
and not InEnemyLands
and Trait WellSupplied < 1
Affects WellSupplied 1 Chance 90
;------------------------------------------
Trigger General_LogisticalSkill_travelling_in_home_territory
WhenToTest CharacterTurnEnd
Condition IsGeneral
and Trait LogisticalSkill > 0
and not EndedInSettlement
and not InEnemyLands
and Trait WellSupplied < 1
Affects WellSupplied 1 Chance 90
;------------------------------------------
Trigger Army_was_PoorlySupplied_but_is_travelling_in_home_territory_now
WhenToTest CharacterTurnEnd
Condition IsGeneral
and not EndedInSettlement
and not InEnemyLands
and Trait PoorlySupplied > 0
Affects WellSupplied 2 Chance 90
;------------------------------------------
Trigger General_LogisticalSkill_was_PoorlySupplied_but_in_home_territory_now
WhenToTest CharacterTurnEnd
Condition IsGeneral
and Trait LogisticalSkill > 0
and not EndedInSettlement
and not InEnemyLands
and Trait PoorlySupplied > 0
Affects WellSupplied 2 Chance 75
Could it be that it is not recognising my home territories?
Are you using the BI.exe to run EB? for some reason the game dosen't recognise you being in friendly territory and only improves your supply when in cities. Or at least thats what happens with me.
In that case, not our bug.
Chris1959
09-20-2008, 17:31
No I'm using EB.exe, but I did try to run under Ferromancer's BI mod and when I couldn't get it to load I deleted and use EB.exe, but maybe it left the "bug" behind.
Thanks for the help though guys, I actually think it's a bit more realistic this way I have to think about keeping Generals in supply, it's just a little annoying with level IV govts when I get the inteloper trait in settlements.
No I'm using EB.exe, but I did try to run under Ferromancer's BI mod and when I couldn't get it to load I deleted and use EB.exe, but maybe it left the "bug" behind.
There is no EB.exe. You either use the RTW.exe, the BI.exe or the ALX.exe, depending on which engine of Rome-Total War you are running EB.
Chris1959
09-21-2008, 13:50
RTW.exe or standard EB. And thanks for your allied legions mod.
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