View Full Version : Unrest...
I've been playing a campaign as the Scipii for a few weeks now. The Marian Reforms have come and gone and my faction is now in most of North Africa, Sicily, The Balearics and Sardinia. Wiped out Carthage and Numidia and warring against the Egyptians at present.
Ok so to get to the point, one year I had noticed that there was some unrest in Capua, so thinking "spies!!!" I trained a few of my own, sent them for "training" and now have about six very decent spies in Capua and a high level assassin in the hope of snaring the rat. About 20 years later: Nothing...
So is there anything else I can do to rout our these vermin?
:bow:
pevergreen
09-28-2008, 00:33
Maybe they arent Spies?
Have you checked: Corruption, Governers Trait, Garrison Levels etc
Maybe they arent Spies?
Have you checked: Corruption, Governers Trait, Garrison Levels etc
Well garrison levels only affect public order in general AFAIK? This is not really a matter of public order but of unrest. I have some disloyal cities that are far from the capital and have culture penalties, squalor etc but no unrest. The city in question is otherwise ok. In other cities it's always been rival faction spies creating unrest (crossed swords icon).
I'm going to check the governor's traits though, that is a good point. Though I'm sure the same governor has not always been there, it's strange that during a plague I move two family members and all of my spies out to prevent them getting infected. The unrest then disappeared. Is this normal during a plague? because if not then I'm thinking that one of my governor's traits is indeed causing this.
How is corruption a factor in unrest? I thought that was a separate factor contributing to a public order penalty and loss of income?
Many thanks for the reply.
:medievalcheers:
Koga No Goshi
09-28-2008, 06:43
Well garrison levels only affect public order in general AFAIK? This is not really a matter of public order but of unrest. I have some disloyal cities that are far from the capital and have culture penalties, squalor etc but no unrest. The city in question is otherwise ok. In other cities it's always been rival faction spies creating unrest (crossed swords icon).
I'm going to check the governor's traits though, that is a good point. Though I'm sure the same governor has not always been there, it's strange that during a plague I move two family members and all of my spies out to prevent them getting infected. The unrest then disappeared. Is this normal during a plague? because if not then I'm thinking that one of my governor's traits is indeed causing this.
How is corruption a factor in unrest? I thought that was a separate factor contributing to a public order penalty and loss of income?
Many thanks for the reply.
:medievalcheers:
Corruption I believe besides being a flat thing also can be influenced by Governor's traits. Like + law or - law, or if he's corrupt himself.
Omanes Alexandrapolites
09-28-2008, 11:00
Unrest is totally independent, not being affected by any other matter (e.g. law affects corruption).
Unrest is only caused by two things - spies, governor's traits and the temporary upheaval caused by invasion (unlikely in this case).
One explanation for your problem may be that this guy in your settlement is just an awesome "super spy", another could be, as said, governor's traits, some of which do directly affect unrest levels (+1 unrest = +5% unrest). If the governor's traits and the level of unrest are not equal, then you probably still have some left over discontent from the original invasion, or a spy stirring things up.
~:)
Thanks Koga and Omanes :medievalcheers:
It was a governor's traits causing the unrest. He had "works during races" and "harsh judge". Both give a +3 unrest. For some reason this adds up to 5?! I can't see any other traits that he has that would be taking -1 from unrest.
My spies can step down now at least. I can't believe I didn't notice that though. I will be paying much more attention to traits in future. The good thing about the governor in question is that he has other good traits that more than offset the unrest.
:bow:
pevergreen
09-29-2008, 08:58
If we had a full list of traits? :grin2:
Sorry for my incorrect repsonses, I'll make it up to you by becoming a wealth of information on ETW. My knowledge of traits with RTW has faded over time :no:
If we had a full list of traits? :grin2:
Sorry for my incorrect repsonses, I'll make it up to you by becoming a wealth of information on ETW. My knowledge of traits with RTW has faded over time :no:
Simply ask forgiveness of the camel lord. :sultan:
:beam:
Unrest also rises when your capital is too far from your provinces. I moved my capital form Chersonesos to Larissa and got two regions rebelled.
I've not seen this effect. AFAIK there is a distance to capital penalty that affects pulic order but does not increase unrest. Unrest seems to be a separate stat as far as I can tell.
Maybe Omanes knows that best than I do.
Omanes Alexandrapolites
09-30-2008, 19:52
I think you may have got public order in general and unrest mixed up Caius. Distance to capital is a separate factor to unrest, which only is affected by governor's traits, a recent conquest or infiltrating spies.
~:)
Emperor Mithdrates
10-01-2008, 20:28
i blame the govenor. he must be a drunk, smelly, corrupted hobo or something real bad like that. the people obviously dont like him. high taxes wont help.
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