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View Full Version : Creative Assembly An open letter to CA - Personal opinion of MTW as it stands now.



JRock
10-26-2002, 06:32
This is long but I hope you take the time to consider the points contained within.

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Creative Assembly,

I haven't much played with Medieval Total War in about two weeks now. I bought it the week it was first available in the stores here in the United States. (Yes, I'm just another one of those brash, opinionated Yanks but please read on.)

It was fun playing through one single-player campaign, at least up until the point where I'd conquered most of the map and then it got annoying and frustrating with stupid AI moves and silly rebellions and faction uprisings. I still beat it but that last portion I only beat to be able to say I beat it. It wasn't much fun, mostly auto-resolves of silly battles that never should have needed to have been fought in the first place.

The multiplayer, the few random times it actually worked were a blast. Successfully logging into Gamespy, finding a game, joining that game, loading that game, and playing that game to its completion really makes you feel like a medieval general leading his troops into battle and either achieving victory or being soundly beaten.

However that is sadly the exception to the rule in multiplayer MTW, where 75% of the time or more it didn't work due to one bug or another in that process listed above (or simply due to using Gamespy for your entire multiplayer interface). Easily the worst multiplayer gaming experience I’ve had in the past five years.

I was initially satisfied with the purchase of the game, but after owning it for a couple months with no patching of the MASSIVE and NUMEROUS problems, bugs, crashes, and forced-decisions this game comes with, it really turned out to be just like every other game out there: Incomplete.


For the future, CA would do well to allow more options for the player to choose from (instead of forcing us to use certain things and certain ways).

Perhaps when you come to items in your play-testing/beta-testing of the next work-in-progress that you can't decide which way you like better, allow the player the option to choose between the different ways of doing something. You don't seem to understand that what you couldn't even agree on amongst yourselves is certainly an issue that the players will be divided on. Instead of choosing, "okay, this is how we're going to make it since 6 of the 11 of us want it this way" you should offer both ways to satisfy the 6 who wanted it one way AND the 5 who wanted it the other. (My numbers are arbitrary and simply made to use the point - I have no idea how many employees CA has and it is completely beside the point.)

There are so MANY, MANY issues with this game that would never have occurred had the players been given more OPTIONS. It would take too long to even type a list here of the many items I am alluding to, but most of us players notice them when we (try to) play the game.

I know for fact I'm not alone in my sentiments about Medieval Total War, and in fact this post is sort of a conglomerate of opinions that myself and a number of other players have voiced since the beginning and throughout the months this game has been available to us. And I don’t mean on just this forum. Amazingly enough out of the thousands of forums out there, there are many gaming forums. Of the forums I visit that contain gaming forums, several of them have had at least one long thread discussing MTW.


CA, I do appreciate Gil, Target, and LongJohn (and anyone else from CA) 's presence here and their attempts to help work things into the game that players brought up here. I don't fault them for the things they did do right.

However, this doesn’t change what we ended up with and what hasn’t been changed or won’t be changed.

I do still believe many of the unit balance/price issues that are bandied about on this forum and the .com forum would be solved simply by having two different sets of stats/costs for each unit - one for sp and one for mp. This removes all the conflicts b/w the two halves of the game and allows more freedom to better balance the units for multiplayer enjoyment while still keeping the single-player more true to Medieval statistics and history.

In single player the focus on reality is a higher priority and easier thing to accomplish than in multiplayer because it is just one player against AI. The AI can be tweaked and changed to help create a more historically accurate feel to the game, but in multiplayer it is balance and fun factor that rule the day and this is achieved at the expense of some of the realism/history. You would do well to learn that.

I also know that so many, many things would be better for multiplayer if we, the players, were given more OPTIONS. A few of the glaringly obvious ones that come to mind because they are common sense are simple things like:

*Fatigue levels - the ability to adjust the percentage of fatigue in our games - None, 25%, 50%, 75%, Full, and Double Fatigue.

*Florin count - if the game is truly balanced properly there is no reason to ever have to limit this. Allow the PLAYERS to decide if they want to limit this. Allow the option for unlimited florin games - the player is still limited to 16 units max so it's not like unlimited florin is some horrible thing - and again it's just an OPTION so that players who want to play that way CAN. It's called Game Longevity... Replay Value… variety… Holding the player's interest.

*Ammo - Limited, Unlimited - should be selectable directly in the Multiplayer Game Setup Screen instead of based on a user's single player settings that aren't accessible once logged into Multiplayer. Again – separation of sp from mp via twin options settings – one set in sp one in mp.

*Camera Control Free or Limited - same thing as Ammo issue.

*Camera Control in general - to a request I once made asking for the ability to zoom a little farther out and look more directly down at my troops in multiplayer so I could more easily place and control them, you (CA) said you don't allow this because you feel it would ruin the game's graphics. Again, here is where you are forcing a decision on us instead of allowing an option - simply have a checkbox for "Allow greater camera range of motion" with a note to players that the game won't look as pretty.

CLEARLY those of us interested in more ease of control (very important in multiplayer combat where one slightly off click can send your camera spinning to focus on another unit instead of sending your selected unit to a point next to the other unit) don't mind suffering a graphical loss of beauty due to viewing angle.

*How florin is doled out - by player or by team. Again, OPTIONS. Some people prefer Team-based florin counts so they can ensure each team as a whole is balanced. Other people would prefer a player balance of florin to ensure that even if the teams aren't even when the game is ready to start, every player gets the exact amount of florin the host wanted.

And those are just a few of the primary multiplayer options issues. I haven't even touched on singleplayer ones like the ability to choose to play a singleplayer campaign with just armies (no assassins, spies, religious figures, etc) as opposed to the current mandatory full-on game.

--------

And aside from options there are simple coding issues with the game that no modern game should have to suffer with - one that comes to mind right away is how player start spots are created on the battlefield.

First of all they shouldn't each be hard coded in a way that ties them to the player's selected faction. Look at any RTS game out there (RTS games being exactly what the multiplayer component of MTW is all about – real time strategy (or perhaps in our case, tactics). They all have spawn spots for each player determined in more logical manners and they are located via the map making program used to create the map instead of hard-coded coordinates shoved over every map regardless of terrain or strategy.

This is the second issue - In the map maker, the person creating the map, be it a CA programmer or a player who has the map editor included in the game, should be able to position each start spot - the axis or focal point of the circular area in which each player's setup area lies. They should be able to set each player's position on the map and hopefully also the radius of the set-up area for each player (again adding another element of strategy to the map’s design phase). Not only would this create near-limitless options for maps (because we wouldn't be tied to the current hard-coded positions and layout), it would also correct the simple frustration of start spots cut off by cliffs or water.

Third, rivers and lakes should have their boundaries coded properly and rivers should be able to curve and bend without screwing up Passable/Impassable areas like they do now.

As it is now, the map editor and the way start/spawn/set-up points/areas are handled is a total kludge I would expect to see in a first-generation RTS game from, say, 1994.


Really, I could go on forever with the simple “issues” this game has that it really shouldn't have had at all off the shelf, let alone two months later unpatched. I realize there are deadlines and Activision looking over your shoulder, but if you want to do a game right, get the game coded properly from the beginning and also play-test/beta-test the darn thing on a variety of systems and environments. There's nothing quite like a game (MTW) that so many, many people have crashing right out of the box that says, "poor beta-testing". Yes, it’s nice that it works fine on all ten of your employees’ machines. Shame it crashes in some manner or another on, say, 75% of your customers’ machines.

Create a small beta-test group bound by NDA to help you test the stability of the game. If you're worried about leaked betas, hell, just hold a 50-person LAN party in your town with invitations sent out to gamers around the area asking them if they'd like to help play-test your new game. I'm positive a lot of gamers would be VERY, VERY willing to help ensure a game is going to work right from the beginning and at the same time get a peek at your work in progress. Heck, you might even get some valuable fan/player feedback from it too! http://www.totalwar.org/ubb/eek.gif

To step back from my rant and bring this to a close…

I wish you the best with the patch. I'll grab it if/when it ever comes out and see how much stuff it fixes/breaks. I hope to keep this game installed and play some Custom Battles once in a while in the meantime, but overall I have to say this game is not the success it could be, should be, and would be had it been done more correctly from the ground up.

All in all, MTW was certainly a memorable game and enjoyable for me at least in Custom Battle (which is pretty sad considering how little of the game Custom Battle is [Singleplayer Campaign and Multiplayer being the heart of MTW]). I had extremely high hopes for this game, being a military history fanatic and formerly-avid RTS player and war gamer.

You have an excellent idea in these Total War games, I think you just need to let go a little more – allow more options and get away from this archaic game engine.

Hopefully the revenues from STW and MTW will go towards making better the next Total War game in the series. Personally I hope to see one based on Roman/Greek times with all those wonderful factions like the Macedonians, Gaul, Barbarians, etc., but that’s a topic for another thread. http://www.totalwar.org/ubb/wink.gif

Best wishes,

-J

todorp
10-26-2002, 06:43
JRock, I agree.

Nial Black Knee
10-26-2002, 06:46
Dude you don't have to apologize for being an
American. We Bad

Ticondarova
10-26-2002, 07:01
Agreed http://www.totalwar.org/ubb/tongue.gif http://www.totalwar.org/ubb/rolleyes.gif

solypsist
10-26-2002, 08:40
kind of makes me wonder what kind of letter he'd write when he breaks up with his girlfriend....

EuroLord
10-26-2002, 13:33
Hi all,

Agreed. 100%. The issue with the placement of markers on the Map Editor is something we all complained about in the STW Map Editor.

This should have bneen sorted out.

EuroLord

p.s. Still love the game though.

Alrowan
10-26-2002, 17:23
I agree on certain issues, and disagree on others.

what you need to firstly take into account is that they have greated a really great game, regardless of the bugs ect. Sure the map editor woul be better used if we could set out starting positions, but you do realise that it shoulsnt matter, as if you are making maps, they can only really be used with the coded placment anyway, so keep it in mind. And if you wish to manually deploy your troops like in a historical battle, then please go read the tutorials people have posted on editing the files.

moving on... i know there are certain aspects which even make me cringe (primarily the diplomacy issue, as the game crash in MP is due to be fixed in the most awaited patch of all time)

anyway, as far as it goes, its a great game minus a few minor problems, but remembe that all games arent what you want it to be.

Del
10-27-2002, 02:27
Quote Originally posted by solypsist:
kind of makes me wonder what kind of letter he'd write when he breaks up with his girlfriend....

[/QUOTE]

hehehe

Richard the Slayer
10-27-2002, 03:55
Does anyone actually think CA will read this? They'll respond with "thank you for your support, we assume your problem has been resolved within 36 hours if we dont hear back from you"

Coeur De Lion
10-27-2002, 03:56
hehehe slayer

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Coeur De Lion

el_slapper
10-27-2002, 13:24
I disagree. Multiple uprisings are perfectly logical & realistic. Remember no one did ever conquer the full map, except maybe the romans who fell soon after... The bigger the empire, the harder to keep it in one piece.

What many are complaining about this issue, is that they feel they have nearly won, and suddenly, whooops, everything is down. Don't tell it is not realistic : tell it pisses you off(& me too) to have to play 40 more hours to finish that damned campaign.....

Might be an option too : realistic massive empires management. Disabled, would reduce the uprisings in the late game, i.e. when you did reach the 60/100 achievement.

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War is not about who is right, only about who is left

Galestrum
10-27-2002, 13:32
an empire lasting 1500 years is hardly a quick collapse =P

but i do agree with you

Papa Bear!
10-27-2002, 14:58
Bah, I mistakenly pushed backspace and del'd my post.

Now I'm too lazy to reproduce it. Point is, Rome spent most of those 1500 years building their empire, struggling to hold it all the way. And even at their height they never mastered the whole of the MTW map we play on. They certainly hadn't achieved the MTW victory after only their first 300 years, (the time we get in MTW).

[edit: oh but, I still think the rebellions are silly... only from a gameplay perspective... After one has conquered and bested all the factions, who wants to struggle with uprisings? They don't defeat you, they only delay the inevitable, which in any situation, is boring.]

[This message has been edited by Papa Bear! (edited 10-27-2002).]

Michael the Great
10-27-2002, 21:34
The biggest problem is the battles.The charges ain't what they should be.
Why don't cav go all teh way through a formation of units who can't properly defend against it.(Even MAA should be breaken more easily).
It says that u can split it in half,but u can't really go out the other side,even when it's CLEAR as daylight that u should.
CA,listen 2 me plz,this charge factor is one of the greatest achievements I ever seed in a game.
Can anyone from CA(Longjohn2) hear,me and answer me,can we hope for this 2 be made more realistic in the add-on or teh next TW.
Believe me,if u do this,the game will be given a whole new dimension of strategy deeph.And non-spear poleaxe units shpuld have a much harder time defending against a cav charge,teh cav should go right through them,right now sword units are capable of puting up a ferocius fight even against heavy cav...
DOES EVERYBODY AGREE WITH ME? I wanna hear your opinions...

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Io,Mihai-Voda,din mila lui Dumnezeu,domn al Tarii Romanesti,Tarii Ardealului si a toata tara Moldovei.

PSYCHO
10-28-2002, 13:39
Dam I wish I had all that spare time to inflict my personal diatribe on the world!!! http://www.totalwar.org/ubb/wink.gif

Cheers

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PSYCHO HOJO / PSYCHO SO

sapphoo
10-28-2002, 13:48
i just think that the letter was too long...i wouldn't read it fully if I was working at CA...

and after actually reading it most complaints seem quite trivial...

and i still don't get this:

RJV
10-28-2002, 14:53
Yes but don't forget Sapphoo, that this is JRock's personal opinion, as he states in the title of the thread. He has played the various elements of the game and commented on what he has found. Personally I haven't experienced a single CTD or corrupt save game (tempting fate I know), but there are a lot of gamers out there who have, and these are people who play the game a lot - surely they are CA's target audience. There are a lot of issues with the game - just look at the number of items in the patch list, that'll tell you how many have been identified as either 'dead easy to fix' or 'vitally important' in just the first few weeks of release. And many of them should never have been allowed in the finished product. I don't play MP, so I can't comment on JRock's experience, but there are a lot of similar complaints, and again they are complaints by gamers, so they are valid complaints, no? (And I don't just mean the 'this game sucks cos whatever whatever' type rants either).
JRock makes some good points (although we will never get that many options in a commercial piece of software, I write the stuff, so I should know....).
And as for CA not reading JRocks letter because it's too long...well, perhaps I'm just naive, but for one, how can you argue constructively as JRock did without going into a few paragraphs, and for another, I'm going to give CA some credit and say that I'm sure they WILL read it - after all, I've said this before and I'll say it again, they really do want to release a good product. There's been a lot of effort put into MTW, that's obvious. I think it's also obvious that there is a lot of effort being put into the patch - whether that effort pays off, well, we'll just have to wait and see.

Cheers


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There are no dumb questions, only dumb answers...

sapphoo
10-28-2002, 15:02
it's hard work to write something with a minimal amount of words but it is possible

but that remark wasn't very serious anyway...

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http://members.truepath.com/sapphoo/horse.gif

Fearless
10-28-2002, 15:18
C'mon we all love the game and the potential it has................but the problems!.........sigh!!!.
We can only sit and wait for the patch and then sit back and see what all the enthusiast out there can do about tweeking the whole game. We have to be lucky that there are those that have the knowledge and ability to do this and by what I read CA are only to pleased to give guidance when required!

Terrax
10-28-2002, 18:55
The patch is in Activisions hands, has been for a few weeks now. Activision is the one who is holding everything up. Why do people continue to blame CA?

sapphoo
10-28-2002, 20:41
i praise CA for giving us a great game...well done boys and girls.
(i scored some sucking up points now)


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http://members.truepath.com/sapphoo/horse.gif

CeltiberoSkullXIII
10-28-2002, 21:23
Finally a HONEST meaning! Agree 100%

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"It's better to let the enemy alive as to kill it ... To TORTURE it!" http://gifanimados.ya.com/terror/calaveras_banderas/flag_wht_blkbns_clr.gif

Kurushio
10-28-2002, 21:56
Overall a well written letter I would say.

A few comments to add in regards to other people's replies:

- Uprisings are historically accurate. I think they could add a great element to the gameplay also. What I find ridiculous is the *manner* of the uprisings. Yes, I can see a 'forgotten heir' gathering some troops and uprising. How he manages to get together a huge collection of armored knights and artillery units in one year is beyond me however. They should be a rag-tag group of troops, the size of which is influenced by the popularity of the faction uprising when they were originally eliminated.

sapphoo: It is all well and good to say 'we must have been playing a different game' because you didn't experience the same difficulties. One of the issues Jrock adresses is the obvious fact that this game was poorly tested in beta, if there ever was a beta. Some peoploe experience few problems with the game - others cannot get it to run in a remotely stable manner. On a side note, you really need to get that Attention Deficit Disorder checked out - there is good medicines available for it these days http://www.totalwar.org/ubb/smile.gif I would hardly call that letter overwhelmingly long http://www.totalwar.org/ubb/wink.gif

eat cold steel
10-29-2002, 00:24
Yep, I do read most posts on here, us programmers do try to fit as much as your requests into the game, but there just isn't enough time to do everything. We have deadlines and anything not listed in the design docs will not have time allowance for it. In fact, most of the things you see on the patch feature list comes out of generic bug fixes time.

Inferno
10-29-2002, 02:46
Having just been disconnected from the server in MP three times in about ten minutes, I am not in a particularly good mood with anybody associated in any way with the multiplayer aspect of this game.

As someone who started off in QA and then moved into development, I can speak from both sides of the trenches...and if I released a piece of software this bugged I would get the sack. Period. Or, at the very least, I would be expected to work every hour God sends to create a patch to fix the problems and ship it to our customers ASAP.

The way this patch situation has dragged on is a joke.

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It's getting warm in here...that must be one hell of an INFERNO!

Praylak
10-29-2002, 04:51
Well I've seen allot of games and beta versions galore in my days. I really feel CA is getting the wrong end of the stick here. I understand the beef you people are stating , and I can agree with quite a few of them actually. But as I read down this thread, I tend to believe some of you, at loss in your frustration, are forgetting exactly what you have here in this game.
This game is nothing less than a fooking incredible piece of engineered art that just requires a few tweaks. How many other first release games can I say that about?

All that is required to solve all issues stated is the dicipline of patients. Surely the men you control have such dicipline, you can too. (Gad, I've played this game too much already)

Dionysus9
10-29-2002, 04:58
Also, something that is not being said here:

Activision is responsible for the patch delay, not necessarily CA. CA had the patch completed long ago. Now Activision is challenging the patch, etc.

CA is the only company with the balls to show up in these forums, so they take the brunt of our frustration. But the responsibility ultimately lies with Activision.

Activision has no emissary to these forums and therefore (I assume) has no idea how we are seething with frustration. They sit back in their towers and say "we must have a perfect patch or the peasants will rebel", all the while ignoring the pitchforks at the gate.

ACTIVISION ITS TIME FOR SOME ACTIVE VISION FOR GOD SAKES RELEASE THE FRIGGING PATCH.

It's not Creative Assembly, they've done their work. It's Activision.

Lord Romulous
10-29-2002, 06:31
Hear Hear Dionysus9

Totaly agree with everything you just said.

Duke of Cornwall
10-29-2002, 06:33
Nice letter and reasonably written, though I don't play MP I can appreciate most of the points made.

I'm with Dionysus9 100%. Having YET AGAIN suffered the game freeze bug (I have yet to finish a single campaign) my patience with Activision has run out. I will get the patch but will never again buy an Activision game without a bloody good reason.

CA, thanks for a wonderful game (which makes the waiting all the more frustrating) and your excellent attentions to the MTW community, but next time do yourselves a favour - ditch Activision.

Here's one player who's had enough !.

Alrowan
10-29-2002, 06:53
ahh. Inferno is right, getting frusrated about the patch though is everyones concern, hell if i was in CA i would be peeved that activision havent released it yet as well. But if you do want a way to tell activision to release the damn thing, then why not get the whole M:Tw community to email them, and tell them all how much it is needed... but to me activision prolly dont care about it.. theyve sold the games, now its not thier worry, in fact it even costs them to release the patch

cart6566
10-29-2002, 07:02
Well, I have easily gotten 40 bucks worth of fun and more out of this game, crashes and all. The point I agree with is that the game concept is great and please CA continue to work on these games, add features improve the SP AI and look at a next-generation engine for the next game, (hehe, I am hoping for Ancient: Total War too) and work on multiplayer balance and stability.

The patch is taking too long also, but whatever, won't point a finger anywhere.

[This message has been edited by cart6566 (edited 10-29-2002).]

Paladin
10-29-2002, 07:36
And now for something completely different....

I don't want a patch. If CA comes out with a patch for this game, I'm going to burn my copy of MTW.

I'm just warning you guys. http://www.totalwar.org/ubb/tongue.gif

ShaiHulud
10-29-2002, 08:58
As I sit here on my 53rd birthday, having read the initial rant, I reflect back.

I recall reading an article that supposed that ONE DAY we board gamers might have a computer game that would, say, allow us to paste some hilltop with artillery, on the offchance that enemy spotters might be posted there. I recall it well because it seemed so far away then. The reality of the TRS-80 made it seem so distant.

Today, I crank up a machine with capabilities beyond most imaginations then and put on a disk for a mind-blowing game that puts me on the battlefield itself. I decide, I command.

I do not dispute your issues. You've paid for the right to complain, I suppose.

But, a handful of folks have made possible for you the evocation of history itself. They even show up, now and then, to listen to your complaints. Put into perspective, you've already gotten more than your money's worth.

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O stranger, Go tell the Spartans that we lie here, obedient to their will.....

Duke of Cornwall
10-29-2002, 20:11
ShaiHulud - respect to a forum elder.
I'm not that far behind you ! http://www.totalwar.org/ubb/smile.gif

A point though - your 'being happy with what you once dreamed of' POV might have meant that the industrial revolution never progressed beyond steam power. Having attained one dream, your aspirations should progress...

sapphoo
10-29-2002, 20:35
kuru-sapphoo: It is all well and good to say 'we must have been playing a different game' because you didn't experience the same difficulties. One of the issues Jrock adresses is the obvious fact that this game was poorly tested in beta, if there ever was a beta. Some peoploe experience few problems with the game - others cannot get it to run in a remotely stable manner. On a side note, you really need to get that Attention Deficit Disorder checked out - there is good medicines available for it these days I would hardly call that letter overwhelmingly long

My opinion:

That letter was 3 pages long if you transferred it to word. Most of it was just a list of complaints, but they were not completely logically organized.

my advice as an amateur editor in this case would have therefore been:

1. Try to put your main message in the first paragraph (since that is where most people start and stop reading. Especially a busy person working on something important).
2. Then ramble a bit on with some secondary stuff (if you really must, but consider if it is really necessary), but end with something important, probably a short repeat of your original message.
3. Give a nice list of specific complaints (if you really think it is necessary).

my problem with the letter has nothing to do with attention span, since i love to read old thick boring books.

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http://members.truepath.com/sapphoo/horse.gif

Inferno
10-30-2002, 00:01
Quote Originally posted by sapphoo:
my advice as an amateur editor in this case would have therefore been:
[/QUOTE]

Considering you don't appear to know when to use capital letters, I guess amateur would be about your level.


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It's getting warm in here...that must be one hell of an INFERNO!

JRock
10-30-2002, 05:51
Quote Originally posted by ShaiHulud:
I do not dispute your issues. You've paid for the right to complain, I suppose.
[/QUOTE]

My intent was not to complain; rather to enlighten CA about what their game so desperately lacks (namely options, but also proper playtesting prior to release).

I don't want a response from CA, nor do I care if my letter is the most gracefully crafted post or not - it is merely sharing my opinion on how to improve their Total War series with the next game or possibly (but doubtfully) in the add-on for MTW.

So many basic things left out of a game is frustrating to say the least, but I am hardly complaining. I am educating.

I've been playing RTS games on computers for seven years now. I've also wargamed but that is irrelevant to this thread because this is all about creating a proper RTS game ( for those of you not familiar I'm referring to the "tactical" part of MTW where you fight your battles in real time) that offers the players options and abilities that help create the best possible play experience.

Simple things like a proper map creator/editor with the ability to set start positions & areas, a more flexible view camera, and options for many things that are left out or hard-coded into MTW thus negating the ability for the player to choose or decide them.

Most of the things mentioned by myself and others were not possible simply because CA wanted to stick with their old STW platform and revamp and change it around a bit. This forced them to hack things into that base instead of starting fresh and creating a new, more modern game engine and doing a ground-up new game which could more easily encompass features and options most other games contain.

Not to mention if the game had actually been playtested for a couple weeks, MOST of the issues/features many of us have mentioned we'd like to see in MTW would have been brought up by the beta-testers and could have more easily been incorporated into the game since they would have been brought up before the game was finished and the gold copy was sent out the door to the duplication facility. Not to mention using a more modern engine would have allowed a lot more features and requests to have been filled instead of the trouble and frustration of trying to hack them into the STW engine or just flat-out not being possible.

Many people are turned off by games that half-ass the multiplayer aspect: force them to use something like Gamespy for logging on and playing, not offering a way to connect to a specified IP address (of someone's server), not putting in even the most simple needs for the game host such as the ability to turn unlimited ammo or unlimited camera view on/off from his game setup screen, and not being able to set player spawn areas in the map editor are such basic things and yet aren't a part of MTW. I have to admit it blew my mind to see such a backward multiplayer component in a game made in the year 2002.

But anyway, I'm rambling again. My input has been shared and that was the only goal of this thread. I just pray they take it into consideration for their next Total War game.

If they can offer more options for the player in their next game and use a less archaic engine, they will easily see more sales and a larger community than STW or MTW has or will ever have.

ShaiHulud
10-30-2002, 06:14
Friend, as I said, I do not dispute your issues and there are many, apparently, who agree with you.

I just wanted to remind you of the huge leap that STW was. Before it nothing comparable even existed! I bought a new, more powerful, computer just to play it. I bought a newer graphics card just to play MTW. Despite its many flaws, it works. I would not dispense with the flaws at the cost of dispensing with the game.

And, btw, your's was a very mature rant...hehe, I've seen much worse!

Duke.... The real elders here (regards to those) often consider me a 'young turk'. lol

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O stranger, Go tell the Spartans that we lie here, obedient to their will.....

[This message has been edited by ShaiHulud (edited 10-29-2002).]

sapphoo
10-30-2002, 14:52
****Considering you don't appear to know when to use capital letters, I guess amateur would be about your level.****

posting on a forum differs from writing a letter. yoU can bAsically gEt away with anyThing oN the NeT


but let us get some things straight. After reading his entire letter I understand his problem(s). I am quite sympathetic to the cause although I myself have no complaints.

This doesn't change the fact that the art of formal writing has some rules. If you are trying to get a written message accros you might consider putting in some effort into the actual editing of what you wrote. Especially if you consider your message to be important. Sorry that I tried to give advise.

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http://members.truepath.com/sapphoo/horse.gif

[This message has been edited by sapphoo (edited 10-30-2002).]

MagyarKhans Cham
11-01-2002, 23:15
bump

Terrax
11-01-2002, 23:21
Quote Originally posted by Dionysus9:
Also, something that is not being said here:

Activision is responsible for the patch delay, not necessarily CA. CA had the patch completed long ago. Now Activision is challenging the patch, etc.

[/QUOTE]

Earlier, I said that...

"The patch is in Activisions hands, has been for a few weeks now. Activision is the one who is holding everything up. Why do people continue to blame CA?"

Apeboy
11-01-2002, 23:35
They are both to blame.

The product for whatever reason was released with some gamestopping bugs. Since it's release a patch has been sent to Activision QA, then we learn certain things are being "negotiated" then we learn Activision states there are some "must-answer" in the patch. CA goes back to work on the patch.

Not being Activision's champion here but it appears with the "must-answer" comment they are looking to get some fixes in or some content in there that CA did not initially have in the patch they sent to Activision. Who knows, but to point the finger at one over the other is a bit inaccurate.

Together they "negotiated" MTW from the start.

[This message has been edited by Apeboy (edited 11-01-2002).]

Terrax
11-01-2002, 23:43
CA, are they, or are they not working on the patch?

Is it a question of Activision QA'ing it, or are they indeed sending things back to CA.

I was under the impression that CA was done with it, and we're just waiting on Deactivsion to release it. Somebody set me straight, please!

Swoosh So
11-01-2002, 23:55
Well after all the hassel most players have had it would be good of ca to release a few more units just to improve relations between them and the community in an apology patch http://www.totalwar.org/ubb/smile.gif

Swoooooooooooooooosh


Ps: Im serious its called customer care

Apeboy
11-01-2002, 23:56
Quote from GilJaysmith on 10/29/02

Quote Back therefore to the patch status. Activision has given us a list of must-answer issues, and we're working on them now.[/QUOTE]

Best I can tell this has been the last peep from either CA or Activision on the patch status.

Swoosh So
11-02-2002, 00:25
So its back with ca then it has to go back to qa Ho Ho http://www.totalwar.org/ubb/smile.gif

Apeboy
11-02-2002, 00:30
Swoosh

Ho Ho might be right. At this rate we'll be seeing a bunch of people saying Ho Ho Ho by the time we see the patch. http://www.totalwar.org/ubb/smile.gif

Puzz3D
11-02-2002, 02:18
Considering how long this Activision/CA patching process is taking, I would say let them take all the time they need so that as many issues as possible get addressed. I can't imagine them going through another 2 month patching process down the road unless of course some major bugs slip through. ECS stated in this thread that the new features that have been included had to be done on bug fix time. In other words, the company can't afford to spend time on new features. Those would normally go into the next release.

fenir
11-02-2002, 11:51
ShaiHulud

MagyarKhans Cham
11-03-2002, 09:54
nice constructive threads should not be overwhelmed by teh many "Help me, what does flanking mean." threads, so it will be BUMPED...

RJV
11-04-2002, 17:17
It seems to me that Activision/CA are now going through the game testing that should have taken place before the game was released. If they had tested it before initial release we wouldn't be having this discussion (I mean PROPERLY tested it, drawing a line under all the development, clearing the desks, then sitting down to play and play and play for a couple of weeks - rather than see a bug, fix it, move on, see another, fix it, move on, meanwhile fix 1 has introduced bug 3 and fix 2 has re-introduced bug 1 etc etc.). On a piece of software as complex as MTW, play-testing would and should understandably take rather a long amount of time.
My advice - don't hold your breath...

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There are no dumb questions, only dumb answers...

JRock
11-08-2002, 07:56
Well the patch it out now. Not that addresses any of the issues mentioned in this thread. Apparently it's just bug fixes and a few minor changes, from a multiplayer point of view.

So much lacking. All good, I really don't have the time to play any games right now anymore anyway because of my new job which is long hours.

Good riddance, right? http://www.totalwar.org/ubb/wink.gif