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View Full Version : Faction Heir killed by Assassin!



Onehandstan
10-08-2008, 21:34
I am playing Casse and one of my biggest armies and my best general is sieging an alpine town (can't remember name) anyway my turn had just restarted so I was looking through the info on the side when I notice "assassinated":inquisitive: so I thought "that's odd" and went to check it out.:book: It turned out my 7star general and faction heir had been assassinated by a three eye assassin!:skull: I can't kill the lowliest FM with a 10 eye assassin!:wall: I was so p*ssed off...:furious3: Has this ever happened to any of you guys?

desert
10-08-2008, 22:10
I once had a Saka campaign that I quit in 240 BC. Mostly because I switched to Alexander.exe and the save was no longer compatible, but also because the Seleukids had about 10 assassins around my FMs at any given moment. I thought it was hilarious - until one of my generals died. That incident made me very paranoid and I started paying about 2,000 mnai a turn for assassins to counter theirs. I only lost the 1 general though, and he wasn't very good anyway.

ludwag
10-08-2008, 22:58
it is vert small chanses. but if i really want to kill somebody with assasin i recruit alot of assasins. that highers the chanse more than training them. training them is something i do in peace times. i train maybe 4 or 5, but they are soon reduces of about 2 or 3.

Aemilius Paulus
10-09-2008, 04:54
Why is it that in EB it is almost impossible to kill enemy FMs with assassins while in RTW, your chances were usually around 50-70% (unless it was a FH or a FL)? I know that the more influence/command/management a general has, the more difficult it is to kill him, but it is downright impossible to kill even the weaker generals in EB?!?!

EDIT: For all of my agent missions, I save and reload the game when necessary. Right after training the assassin I send him to Roma, where I have my most upper-tier market for the assassins to get some good traits. I leave them there for about three turns and then I send them off for "practice killings" of lower level characters such as captains, just so that the assassins can get experience. Only then do I send them out to do real work, and that almost always involves the sabotage, usually of the enemy barracks.

Cullhwch
10-09-2008, 06:21
It's the AIGeneral and AIGovernor traits in the descr_character_traits file. These traits also explain why you face green 6 star AI generals. They're absolutely abominable traits and I've reduced their effects to nothing. Makes the game a lot more fun.

Subedei
10-09-2008, 08:10
I just keep on trainig them on diplomats and captains and add some sabotage missions. After a while they get really good traits & higher chances of killing important FMs or generals. I think this is a good solution to the way low killing chances in EB (and chances in vanilla were way to high).

Reno Melitensis
10-10-2008, 11:05
You need lots of Assassins in EB to be successful, normally four assassins will do well, even if three of them are generally killed. I employed this policy in Lusitannia. Playing as the Romani, I tried to kill many FM, at times my assassins where successful, on other occasions 10 atempts failed. Do not persist in killing the same FM, he will get the "Survived" trait and became impossible to kill.

Cheers.