View Full Version : Creative Assembly Quad/Triple Core CPUs..Will Empire be optimised?
hellenes
10-11-2008, 23:10
IMO this is a VERY important point. The RTW engine was designed and optimised for single gore CPUs...Thus the whole 10000 men technical limit.
With the establishment of dual cores and the rising quad/triple cores this number (apart from graphics where it can be easily scaled too, though there are GPUs that can take huge loads of polygons) can obviously be pushed much further....
Now a question arises: Will ETW be optimised to take advantage of strong CPUs? So people with quad/triple core processors actually have their money's worth? And more realistic and impressive troop count?
I would hope so.
If game developers haven't noticed that trend yet, their games will fall behind technically in not too much time I guess.
The 10000 man limit is still there :(
If CA have taken into consideration the new CPUs, they certainly haven't used it in unit sizes.
Indeed, CA has already said that battles will be restricted to the usual 10,000 men. Perhaps they do so in order to not keep the game within reach of only moderately-powerful machines like mine? I don't know really know how that works. :shrug:
hellenes
10-12-2008, 11:21
Indeed, CA has already said that battles will be restricted to the usual 10,000 men. Perhaps they do so in order to not keep the game within reach of only moderately-powerful machines like mine? I don't know really know how that works. :shrug:
If one can choose unit sizes whats the problem? Why not utilize the technology available? Why stay stuck in 2001?
Polemists
10-12-2008, 12:46
The problem I think is the fact that most people do not have quad or triple core pcs. Even amongst the gamer market, your hardly talking mainstream. Empire is aiming for massive sales and while games like Crysis look good, it's games with the graphics equivilent of Civ 4, EU III, and MTW 2 that dominate the pcs of turn based gaming.
The day may come when it's 20,000 but for the time being they are sticking with 10, and that's more then enough for me. I don't need to see 100,000 v 100,000. Even with 10,000 v 10,000 I already have to much action to actually watch or enjoy anything, so I usually go with 2,000 v 2,000.
If I can dial back the options and still have a nice experience that’s fine. I hate to do it mind you, but if it’s a good game worth playing a year or two down the road after I eventually upgrade I’ll see the thing in all its’ glory.
hellenes
10-12-2008, 18:50
The problem I think is the fact that most people do not have quad or triple core pcs. Even amongst the gamer market, your hardly talking mainstream. Empire is aiming for massive sales and while games like Crysis look good, it's games with the graphics equivilent of Civ 4, EU III, and MTW 2 that dominate the pcs of turn based gaming.
The day may come when it's 20,000 but for the time being they are sticking with 10, and that's more then enough for me. I don't need to see 100,000 v 100,000. Even with 10,000 v 10,000 I already have to much action to actually watch or enjoy anything, so I usually go with 2,000 v 2,000.
A triple core CPU costs £64...thats a JOKE....And whats the harm of optimisation? Its even better for people with weak machines... Look at Supreme commander...it utilises all cpus and still can run (on a tiny scale compared to tw) on old machines...
Alexander the Pretty Good
10-12-2008, 23:50
According to the latest Steam tech survey (http://steampowered.com/status/survey.html), dual core computers made up 36.72% of respondants, while 4.36% have quads. It certainly isn't a deeply scientific survey, but it certainly feels right to me.
I would like the game to have some optimization for multiple-cored CPUs, but it would be icing on the cake.
hellenes
10-13-2008, 01:22
According to the latest Steam tech survey (http://steampowered.com/status/survey.html), dual core computers made up 36.72% of respondants, while 4.36% have quads. It certainly isn't a deeply scientific survey, but it certainly feels right to me.
I would like the game to have some optimization for multiple-cored CPUs, but it would be icing on the cake.
Virtually all modern sold machines have dual cores and a HUGE chunk has Triple cores....Its the GPU part that always lacks....
Alexander the Pretty Good
10-13-2008, 05:19
However, as seen from the survey, the market has plenty of older models without dual cores - and CA has to weigh the cost of extra effort in optimization versus the benefit of extra sales by people who view optmization support as a deal breaker or maker. I imagine the latter isn't a huge market...
Nice survey, makes me feel good about my system.
And if it's accurate, the most surprising point I see is that half of the people actually have single core CPUs still.
Alexander the Pretty Good
10-13-2008, 05:35
The survey is from Steam users who agreed to respond. I don't know what that says about the PC gaming culture as a whole. I would wager lightly that it might be biased towards those with better than average systems - bragging rights and all that. But I don't know.
Megas Methuselah
10-13-2008, 07:25
Based from what I learned in my Statistics class, I believe you're right, Alexander the Pretty Good. It is a biased sample, with a few confounding variables, as well. Single and Dual cores probably are more numerous than the survey may suggest.
Marius Dynamite
10-13-2008, 12:28
I don't think more units on the field is necessary for this game. I would imagine armies set out in very long lines. It will make them seem a lot bigger even though they may be the same number as in M2. Consequently the Battlemap size will have to be a lot bigger.
The downside of this is if Sprites are not done very well the games could end up looking awful as I felt M2TW did. Zoomed in the game looked brilliant, zoom out a little and all the white horses turn brown. :thumbsdown: I can already see myself looking down the line of musketeers and seeing a 3D guy beside a 2D Guy :(
hellenes
10-13-2008, 13:05
I don't think more units on the field is necessary for this game. I would imagine armies set out in very long lines. It will make them seem a lot bigger even though they may be the same number as in M2. Consequently the Battlemap size will have to be a lot bigger.
The downside of this is if Sprites are not done very well the games could end up looking awful as I felt M2TW did. Zoomed in the game looked brilliant, zoom out a little and all the white horses turn brown. :thumbsdown: I can already see myself looking down the line of musketeers and seeing a 3D guy beside a 2D Guy :(
Sadly only few people dont care about graphics....
JeromeGrasdyke
10-13-2008, 13:15
You will definitely see good benefits from triple / quad core CPU's, and also from SLI dual-GPU machines.
But as people have mentioned above this is a scaling problem... ETW does need to run as well as possible on the low-spec machines, and that means that the core game model - the part of the code that moves the men, picks animations, does collision, does the rules calculations, ai and so on - has to work within those limits. It's one main reason why we made the decision not to move the 10k man 'goal'.
The other big reason is that we wanted to do more with the men, and actually lay the groundwork for men as more complicated entities in the world. In RTW, the men were -in code terms- pretty dumb and unsophisticated objects. It was very efficient, but getting individual men to do complicated things such as dismounting, or handling interruptions while loading a catapult, was cumbersome and time-consuming for programmers. In ETW, men are more complex, more agent-like and so can display a much greater range of behaviours.
It was a choice we made, spending some more CPU power here to give us something we can work with and extend more easily in the long run, so we can give you not just more soldiers, but better and more realistic soldiers... I'm confident it was the right decision ;)
I think it's more the other way around, those guys who know a lot and care a lot about computers won't partake in the survey because "omg, my privacy, I will feel raped!" while those casual users who have no clue and slug around on their ages old single cores playing Peggle all day will just click yes and not care. ~;)
Polemists
10-13-2008, 14:24
There CA said it best. If you have triple or quad you get a nice game, and if you don't, you can still play it just fine.
Everyone's happy :P
Belgolas
10-13-2008, 17:00
THanks CA.
Anyways I can play with more then 10,000 men on the battlefield with playable frame rate in M2TW but not in RTW. That shows that M2TW is more optimised. So I trust that CA will make E:TW more optimised so maybe I can have more then 10,000 men. Although to get a battle that large is so rare that it pretty much only happens in custom battles.
OH and for lan games please allow AI controled armies!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
M2TW had this for lan battles and it was fun having my brother and I take down a few enemy armies.
You will definitely see good benefits from triple / quad core CPU's, and also from SLI dual-GPU machines.
But as people have mentioned above this is a scaling problem... ETW does need to run as well as possible on the low-spec machines, and that means that the core game model - the part of the code that moves the men, picks animations, does collision, does the rules calculations, ai and so on - has to work within those limits. It's one main reason why we made the decision not to move the 10k man 'goal'.
The other big reason is that we wanted to do more with the men, and actually lay the groundwork for men as more complicated entities in the world. In RTW, the men were -in code terms- pretty dumb and unsophisticated objects. It was very efficient, but getting individual men to do complicated things such as dismounting, or handling interruptions while loading a catapult, was cumbersome and time-consuming for programmers. In ETW, men are more complex, more agent-like and so can display a much greater range of behaviours.
It was a choice we made, spending some more CPU power here to give us something we can work with and extend more easily in the long run, so we can give you not just more soldiers, but better and more realistic soldiers... I'm confident it was the right decision ;)
All right, that sounds pretty promising :2thumbsup: Thank you.
You will definitely see good benefits from triple / quad core CPU's, and also from SLI dual-GPU machines.
But as people have mentioned above this is a scaling problem... ETW does need to run as well as possible on the low-spec machines, and that means that the core game model - the part of the code that moves the men, picks animations, does collision, does the rules calculations, ai and so on - has to work within those limits. It's one main reason why we made the decision not to move the 10k man 'goal'.
The other big reason is that we wanted to do more with the men, and actually lay the groundwork for men as more complicated entities in the world. In RTW, the men were -in code terms- pretty dumb and unsophisticated objects. It was very efficient, but getting individual men to do complicated things such as dismounting, or handling interruptions while loading a catapult, was cumbersome and time-consuming for programmers. In ETW, men are more complex, more agent-like and so can display a much greater range of behaviours.
It was a choice we made, spending some more CPU power here to give us something we can work with and extend more easily in the long run, so we can give you not just more soldiers, but better and more realistic soldiers... I'm confident it was the right decision ;)
Good to know Jerome. Thanks! :bow:
I myself have an AMD dual-core (2.2 Ghz), so I'm guessing I probably won't be affected much either way?
hellenes
10-13-2008, 23:17
You will definitely see good benefits from triple / quad core CPU's, and also from SLI dual-GPU machines.
But as people have mentioned above this is a scaling problem... ETW does need to run as well as possible on the low-spec machines, and that means that the core game model - the part of the code that moves the men, picks animations, does collision, does the rules calculations, ai and so on - has to work within those limits. It's one main reason why we made the decision not to move the 10k man 'goal'.
The other big reason is that we wanted to do more with the men, and actually lay the groundwork for men as more complicated entities in the world. In RTW, the men were -in code terms- pretty dumb and unsophisticated objects. It was very efficient, but getting individual men to do complicated things such as dismounting, or handling interruptions while loading a catapult, was cumbersome and time-consuming for programmers. In ETW, men are more complex, more agent-like and so can display a much greater range of behaviours.
It was a choice we made, spending some more CPU power here to give us something we can work with and extend more easily in the long run, so we can give you not just more soldiers, but better and more realistic soldiers... I'm confident it was the right decision ;)
Oh I see....
I just have a final question: Is the core engine limited and overflows the CPU no matter how strong it is over 10k men? I mean lets say a 8400C2D can operate 10k men. Now will a €1000 Quad Extreme be able to operate 40k? (Cause roughly thats the power scale) Or will the engine code eat CPU cycles for dinner?
I don't think you'll be able to get past the 10k limit even if you have the new experimental CPU Intel people are working on..........having a better, like a quad, (atleast by what I've understood) will give you better performance, not more men.
I myself have an AMD dual-core (2.2 Ghz)
:yes: Same here, and I love that thing, when I was buying it, I wasn't so sure, it was the Intel Core2 Duo or AMD Dual Core, and I sure am glad I chose the latter.
Belgolas
10-15-2008, 01:32
I don't think you'll be able to get past the 10k limit even if you have the new experimental CPU Intel people are working on..........having a better, like a quad, (atleast by what I've understood) will give you better performance, not more men.
:yes: Same here, and I love that thing, when I was buying it, I wasn't so sure, it was the Intel Core2 Duo or AMD Dual Core, and I sure am glad I chose the latter.
First off having play many many battles in M2TW with over 10K men WITH playable frame rate proves that wrong.
Second C2D is WAY faster at gaming then any product AMD has right now. Intel has the best bang for your buck right now. And I sadly don't think AMD will have much to compete against Core i7 either. AMD needs to get into the game again so we can get cheaper CPU's and better CPU's out faster.
hellenes
10-15-2008, 02:18
First off having play many many battles in M2TW with over 10K men WITH playable frame rate proves that wrong.
Second C2D is WAY faster at gaming then any product AMD has right now. Intel has the best bang for your buck right now. And I sadly don't think AMD will have much to compete against Core i7 either. AMD needs to get into the game again so we can get cheaper CPU's and better CPU's out faster.
Amd quads cost as much as C2D line...so bang for your buck is still AMD...Intel was/is and always will be horribly overpriced....
Derfasciti
10-15-2008, 04:23
Wait... 10,000? My games in MTW2 and whatnot seem to allow battles of at tops 2,000 vs 2,000 and that's with unit size on huge. :help:
Megas Methuselah
10-15-2008, 04:34
Reinforcements. Multiple armies per side.
Slight 56k warning:
http://flss.files.wordpress.com/2008/06/over-9000.jpg
No but seriously, it's good to hear this. I run a Q6000 Quadcore myself, and hearing that it won't need the überpc of the future to run properly is good. :bow:
First off having play many many battles in M2TW with over 10K men WITH playable frame rate proves that wrong.
Keeping the CPU debate aside, I still don't get how you managed over 10000 men. The custom battles have what, 8 armies in all, on huge scale, with full stacks..........I had done some math, I could just reach to 10000 in theory. Perhaps you could elaborate more?
Joker II
10-15-2008, 11:58
The other big reason is that we wanted to do more with the men, and actually lay the groundwork for men as more complicated entities in the world.
I wonder if we'll ever see some more units then just the graphical improvements you gentlemen make ?
Seems everything is/has been revolutionized except the amount of units one can/could control !
Such a pitty !
I have to admit that I don't really understand some folks' desire to field ever-increasing amounts of troops. Sure it'd be more realistic, but as a practical matter I don't see how one could adequately control & manage them all -- 10,000 men is already bordering on unwieldy IMHO. :sweatdrop:
I have to admit that I don't really understand some folks' desire to field ever-increasing amounts of troops. Sure it'd be more realistic, but as a practical matter I don't see how one could adequately control & manage them all -- 10,000 men is already bordering on unwieldy IMHO. :sweatdrop:
In Total War games without gunpowder I would say that there is no real problem handling say... 50,000 troops. Although, with gunpowder and artillery mixed with cavalry I dare say that 10,000 might be reasonable. Personally I dont care to much how the battle look when zoomed in and generally I prefer lots of troops rather than details that lacks real purpose. Sure, its fun the first week, but in the long run all I want is hundreds of thousands of soldiers killing each other in the name of... me :2thumbsup:
I have to admit that I don't really understand some folks' desire to field ever-increasing amounts of troops. Sure it'd be more realistic, but as a practical matter I don't see how one could adequately control & manage them all -- 10,000 men is already bordering on unwieldy IMHO. :sweatdrop:
Great. If I ever meet someone named Martok online in Empire: Total War I will know your weakness. I shall scramble all my troops in a very disorganized fashion and use loose formation so that they cover a large area and you will be greatly confused :inquisitive:
Belgolas
10-15-2008, 22:57
Keeping the CPU debate aside, I still don't get how you managed over 10000 men. The custom battles have what, 8 armies in all, on huge scale, with full stacks..........I had done some math, I could just reach to 10000 in theory. Perhaps you could elaborate more?
Well in custom battles with 8 armies with huge unit scale and having the maximum soldiers (150 per unit) and each is full you can have up to 24 000 men on one battle. Now that is to many troops for current PC(mine gets like less then 5 FPS with that many troops). Now to prove that I can have more then 10 000 troops I just played a battle with 12 000 peasants (for a quick battle) and it was pretty smooth. So I could probably do more. Going to try to see the max I can run with out it being a slide show.
Well in custom battles with 8 armies with huge unit scale and having the maximum soldiers (150 per unit) and each is full you can have up to 24 000 men on one battle. Now that is to many troops for current PC(mine gets like less then 5 FPS with that many troops). Now to prove that I can have more then 10 000 troops I just played a battle with 12 000 peasants (for a quick battle) and it was pretty smooth. So I could probably do more. Going to try to see the max I can run with out it being a slide show.
I do 14,000 troops as a maximum playable limit. Everything over that is to laggy. I play on a:
AMD Dual Core 64 - 3 GHZ
Geforce 8800 GTS 640 MB
4 GB RAM
Belgolas
10-16-2008, 04:09
Amd quads cost as much as C2D line...so bang for your buck is still AMD...Intel was/is and always will be horribly overpriced....
Well look at this the the AMD X4 Q9550 Black edition 2.66GHZ is around 219.99 while the C2D E8500 3.26ghz is 219.99 at ncix.com So those are the exact same price and for gamming you can get a hell of a lot more performance with the E8500 at stock and when you overclock it because it is easy to reach OC of 4.0ghz on air you decide on what to get! And if you want to get a quad when then for just a bit more you can get the Core 2 Quad Q8200 2.33 Ghz and it overclock it like crazy. The E8500 overclock to 4.3ghz is twice as fast as the X4 9600! The Q9200 overclock to 3.5ghz (which is easy a noob who has never overclocked could do this) is almost twice as fast as the 9600 is gaming!
So again take your pick. This is why I restate that AMD needs to get back or we might see 300 bucks for a low end CPU by intel :(.
Belgolas
10-16-2008, 04:36
I do 14,000 troops as a maximum playable limit. Everything over that is to laggy. I play on a:
AMD Dual Core 64 - 3 GHZ
Geforce 8800 GTS 640 MB
4 GB RAM
That is actually far better then I though you could get. That is cool.
I just tried 3 more battles.
First at 15,000 peasants lol. That battle had fairly smooth gameplay.
I then tried another battle with 18,000 troops and that was playable but had some lag.
And lastly I play with 24,000 troops and that is to laggy but I can control the units and all as it is still a few frames per second.
Mind you all games I play are at these settings of....
1920 x 1200
Shader 2, 8xAA, 16 X AF, Effects and unit detail at very high, Shadows at Extreme, everything else is at high (the highest possible).
I really got to say Extreme shadows are so much better then very high shadows.
Anyways my system spec is...
Intel core 2 Quad Q9550 @ 3.6ghz
4 GB of DDR2 @ 1066 mhz
4870 X2
Windows XP.
hellenes
10-16-2008, 12:25
That is actually far better then I though you could get. That is cool.
I just tried 3 more battles.
First at 15,000 peasants lol. That battle had fairly smooth gameplay.
I then tried another battle with 18,000 troops and that was playable but had some lag.
And lastly I play with 24,000 troops and that is to laggy but I can control the units and all as it is still a few frames per second.
Mind you all games I play are at these settings of....
1920 x 1200
Shader 2, 8xAA, 16 X AF, Effects and unit detail at very high, Shadows at Extreme, everything else is at high (the highest possible).
I really got to say Extreme shadows are so much better then very high shadows.
Anyways my system spec is...
Intel core 2 Quad Q9550 @ 3.6ghz
4 GB of DDR2 @ 1066 mhz
4870 X2
Windows XP.
that card of yours and the CPU are 2008 monsters and they struggle to max out a 2006 game....
Heh and people still believe that Crysis is the most demanding game on the planet.... :laugh4:
that card of yours and the CPU are 2008 monsters and they struggle to max out a 2006 game....
Heh and people still believe that Crysis is the most demanding game on the planet.... :laugh4:
Yes, but that is quite unfair ::no:: Crysis is more demanding in its own way. I mean, I am certain that Crysis would be unplayable if you were to fill the screen with 20,000 enemy soldiers, as would most games. Especially Crysis, I might add. :inquisitive:
Yes, but that is quite unfair ::no:: Crysis is more demanding in its own way. I mean, I am certain that Crysis would be unplayable if you were to fill the screen with 20,000 enemy soldiers, as would most games. Especially Crysis, I might add. :inquisitive:
You make perfect sense. Although, I must add, it is still very remarkable that a game that was launched in 2006 cant be played fully even with todays best consumer hardware. Total War designed for the future? Maybe in 2012 I will be able to play Empire Total War without being limited by numbers. :wall:
hellenes
10-16-2008, 18:34
Yes, but that is quite unfair ::no:: Crysis is more demanding in its own way. I mean, I am certain that Crysis would be unplayable if you were to fill the screen with 20,000 enemy soldiers, as would most games. Especially Crysis, I might add. :inquisitive:
Crysis in its original form (no mods) and M2TW in its original form...M2TW is FAAAR MORE DEMANDING....
Custom battles
8 armies of 20x150 units each= 24000
Now kingdoms which is essentially the same game:
8 armies of 20x250 units each= 40000
MAYBE an 8 core CPU with 4 Dual core GPUs will run that at 30fps....Crysis cant even touch the level of hardware demand of TW series....
Crysis in its original form (no mods) and M2TW in its original form...M2TW is FAAAR MORE DEMANDING....
Custom battles
8 armies of 20x150 units each= 24000
Now kingdoms which is essentially the same game:
8 armies of 20x250 units each= 40000
MAYBE an 8 core CPU with 4 Dual core GPUs will run that at 30fps....Crysis cant even touch the level of hardware demand of TW series....
Well, yes, Im not arguing that it is not. Im simply making the point that when people say that Crysis is the most demanding game ever, they are refering to its demanding visuals, which far surpasses the visuals in any Total War game. My point being that even a 20 year old strategy game would be more demanding than Crysis if you allow enough units on the screen at the same time.
Megas Methuselah
10-16-2008, 22:27
Well, Caesar 2 is almost twenty years old. If you fought on the battle screen and used up to 100'000 men(you can't, but hypothetically speaking), I could still easily run it. It's a great game, btw... :crowngrin:
Well, Caesar 2 is almost twenty years old. If you fought on the battle screen and used up to 100'000 men(you can't, but hypothetically speaking), I could still easily run it. It's a great game, btw... :crowngrin:
If you cant test it than how do you know that you could easily run it with those settings?
Anyway, it doesnt matter since all that would prove is that 100,000 isnt "enough".
Megas Methuselah
10-17-2008, 01:57
I know, I'm just poking fun at you. But for an old game, those cheap low-end battles are extremely fun.
I know, I'm just poking fun at you. But for an old game, those cheap low-end battles are extremely fun.
THAT is something we can agree on :2thumbsup:
hellenes
10-17-2008, 12:59
Well, yes, Im not arguing that it is not. Im simply making the point that when people say that Crysis is the most demanding game ever, they are refering to its demanding visuals, which far surpasses the visuals in any Total War game. My point being that even a 20 year old strategy game would be more demanding than Crysis if you allow enough units on the screen at the same time.
that was my point out of the box M2TW is more demanding than crysis and has another kind of impressive visuals....more of an awe and epic effect...
Belgolas
10-17-2008, 23:02
Well funny how RTW I can't have as meny troops then M2TW and I still can't max out STW with out lag.
I can max Crysis on my rig but I can't max M2TW. BUT in M2TW campaing you never get 8 army battles anyway.
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