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View Full Version : [ALEX.exe] Permanent Forts



Smeel
10-13-2008, 22:59
I have been thinking for some time about how to use the Immortal trait in alex.exe.

One Idea I've got, is to do forts permanent, and make them look like a village/town on the stratmap and Battlemap.

I already know how to make Forts permanent. To d othis, you take a rebel diplomat, give him a trait that gives him like +100 personal security, the immortal trait and a -100% mobility trait and put hi min a fort.

To make a fort look like a town on the stratmap isn't that hard either.

But Could you make a fort look like town on the battlemap?????
If there's a way to do this, I dream of doing a mod that put up towns and villages that didn't make it as real cities, but still should be represented. India would not be that unpopulated.
As I'm awful at coding I have to ask. Would there be any way to tie strings of code to the forts? like it would give a Income bonus to be in control of all the pseudo-settlements in a region, and a order penalty for the opposite?

making traits and put forts on the stratmap I could do myself, it's research and fiddling with models I need help with. And coding. Is there someone who could answer my questions or would like to join?

Phalanx300
10-14-2008, 13:21
That would be great if it could work! But I don't know to much about coding.:sweatdrop:

AqD
12-06-2008, 16:50
hmmm.. but how would you destroy it later??

Ibrahim
12-11-2008, 17:55
hmmm.. but how would you destroy it later??

the diplomat leaves it? (i.e. killed):idea2:

IIRC, Immortality is no protection vs being captured in a city, and killed.

so, capture, kill, and leave.