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ziegenpeter
10-20-2008, 18:23
Hello everybody! Since I'd likem to participate on the developpement of EB II, I thought about what changes I'd like to have already in EBI. Of course there are only a few things, so I'd like to dedicade this thread to all the little ideas you have to make the game feeling a bit better.
Its quite posible, that many changes are already decided by the team.


+ Other Skins for Spies, Agents & Diplo (and if they will be used the priests an merchants Of course)*
They still look a bit fantasy- and vanilla-like.
Is it possible to merge some of these agent types? Because I think an assassin could also snoop
around a bit, while a good merchant could be a decent diplomat aswell. (And to speak of M2TW, in medieval times, priest sometimes went out for diplomatic missions)

+ Capitals Start almost fully developped. AFAIK Most of the factions were actually able to recruit Elite troops at 272 BC, or did Alex conquer persia with peasants?
Fortunatly, with the M2TW engine, you can avoid the AI and the player to recruit elite troops inflationary.

Sorry for grammar and/or spelling.

Roman

Foot
10-20-2008, 18:33
We cannot mod the abilities of agents. That means assassins can't anything but the job they do in MTW2. We will of course change the models and skins of these agents. You can expect to see a bit more work in this area than seen in EBI.

With more control over recruitment we'll be able to better control the spamming of elites (a problem we didn't want see happening in EBI). However with the new building system in EBII, we can better represent the differing levels of development across the map, while still allowing cities to be developed by the player. Rome in 14AD was drastically different from Rome in 272BC, so having Rome at the peak of its development in 272BC would be an awful state of affairs.

Foot

ziegenpeter
10-20-2008, 18:43
Thank you. Good news!
And thanks for your good work an this board.

Roman

hellenes
10-20-2008, 20:46
We cannot mod the abilities of agents. That means assassins can't anything but the job they do in MTW2. We will of course change the models and skins of these agents. You can expect to see a bit more work in this area than seen in EBI.

With more control over recruitment we'll be able to better control the spamming of elites (a problem we didn't want see happening in EBI). However with the new building system in EBII, we can better represent the differing levels of development across the map, while still allowing cities to be developed by the player. Rome in 14AD was drastically different from Rome in 272BC, so having Rome at the peak of its development in 272BC would be an awful state of affairs.

Foot

but what bout Athens? Alexandria? Pella? Seleukeia? Karhidon?

Foot
10-20-2008, 21:07
Be assured that our historians will deal with each province separately and as a whole, so that each province will be given the care and attention it needs while also taking into account the full system spanning the whole EBII map and faction list. Rome was an example, not a be all and end all.

Foot

Mithridates VI Eupator
10-20-2008, 22:39
but what bout Athens? Alexandria? Pella? Seleukeia? Karhidon?

I think Macedonia still was in quite some disorder after the celtic invasion, and with Pyrrhos running rampant in the countryside, which could be well represented by having Pella not too well developed.

And what is Karhidon? Is that Karchedon, as in Carthage?

ziegenpeter
10-21-2008, 00:00
Ah, yes another thing:

+ The ringing bells when the message of a marriage celebration appears. Please switch them off or replace them

General Appo
10-21-2008, 07:21
Why? I think it would really help if you gave a reason why.

Puupertti Ruma
10-21-2008, 10:46
Well, ringing bells in marriage ceremonies is as far as I know a predominantly christian tradition. Having that in a game depicting a non-christian era would be quite odd, don't you think :)

ziegenpeter
10-21-2008, 11:33
Well, ringing bells in marriage ceremonies is as far as I know a predominantly christian tradition. Having that in a game depicting a non-christian era would be quite odd, don't you think :)
You've just collected one coconut.

Hax
10-21-2008, 20:06
*insert random finding sound here*

Megas Methuselah
10-22-2008, 05:20
Hey, ziegen, a quick note, my friend: I do not mean to offend you in any way whatsoever, but it would be great if you tried to sound less demanding and self-centered(as if you're opinion meant everything). The points you offered were great and all, but this "bossy" attitude can give people the wrong impressions. :wink:

PS: Perhaps you weren't bossy at all, but it's difficult to read emotions and such through a block of text on an internet forum.


Btw, I wonder what's going to happen to all those little in-game videos. Deleted, I bet?

ziegenpeter
10-22-2008, 09:39
Hey, ziegen, a quick note, my friend: I do not mean to offend you in any way whatsoever, but it would be great if you tried to sound less demanding and self-centered(as if you're opinion meant everything). The points you offered were great and all, but this "bossy" attitude can give people the wrong impressions. :wink:

Thank you for your honest opinion. Sounding "bossy" and demanding was the last I intended. I invite everyone to write down their own little ideas for improvements here. As for the team, I think they never read these lists like "demands" but like helpful "brainstorming" tool.

BTT:
Is it possible that, if someone dies, his sons have the chance to get some of their fathers retinue?

Hax
10-22-2008, 13:40
Is it possible that, if someone dies, his sons have the chance to get some of their fathers retinue?

I don't think so, sorry.

Yeah, there are a lot of minor improvents that could be done for EB2, but on the moment, it's much better to just focus on having a running beta. I mean, these topics are here way too early, and it's not a bad thing to think about such stuff, it's just a bit...early.

ziegenpeter
10-22-2008, 13:51
I don't think so, sorry.

Hmm, I just thought... because you can get traits which your ancestors have - (not) like his father f.e.-
it would probably work for the retinue triggered by the death of the FM.

Anyway - Ok then lets stop here, maybe there've been some ideas for the team to use more will certanly come

Hax
10-22-2008, 13:56
Hmm, I just thought... because you can get traits which your ancestors have - (not) like his father f.e.-

I'm pretty sure this is just decided using a small script to check what kind of guy the father is using the intelligence, charisma and vitality traits (Sharp/Dull Charismatic/Uncharismatic Vigorous/Languorous) and comparing those with the traits the child has.

theoldbelgian
10-24-2008, 21:06
well i know that in lotr the new shadow certain ancillaries where solely there for the faction leader so i think it is possible for certain things like a royal counselor to go over from the king to the heir if the heir hadn't already reached his limits of ancillaries

Hax
10-24-2008, 21:41
Yeah, but that could not be seen as the ancillary magically swapping from person to person when the one dies. It just happens that the faction heir (that becomes the Faction Leader) will get a new royal counselor.

bovi
10-26-2008, 15:08
It would certainly be possible to make certain ancillaries inheritable, as in one of his sons could get it (I think it would be hard to make sure a specific one got it), at the cost of a bit of code bloat. We also came up with a concept of having conquerable ancillaries (for items) but decided not to make that in EB1.

General Appo
10-26-2008, 18:40
But in EBII....?

Foytaz
10-29-2008, 14:51
Every rulling house have have it own 'secret police' for luck of better word. As I understand EB2 is based on Kingdoms so I guess there is ability to establish such kind of organization to development tree of every faction except for nomads like Saka (I don't know if they follow such rules). Tbh I belive it is a must for every hellenic influenced kingdom and SPQR. Agents and assassins should be recruted only via such 'police' not markets like merchants.