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pdoyle007
10-21-2008, 14:08
During the time period we would have found 'groups' or troops growing from company, to battalion, to divison etc.

What will be the standard unit size do you think? If it is a company (say 60-80 men) can you choose what type beyond rifle / musket, perhaps have light company or grenadier companies included which have slightly different skills and stats, however have different recruitment costs and might only be available after some research?

Polemists
10-21-2008, 15:23
The unit sizes look similiar to MTW 2, it's hard to tell because not every unit has a flag this time, (or so the videos seem to show.)

I'd say 80-100 for basic infantry, 60 for more specalized, and obviously some uber 40-20 type guys. So I'd assume say your basic infantry would be

100

Then maybe something slightly more specalized, grenadiers,

60

Then maybe a calvary unit, much like MTW2

40


Then maybe some elite unite, Sharpshooters or Elephants or something

20

You'd assume cannon crews would also stay around 20ish range. But I ponder if we will again get 2 seige weapons per unit. I mean one of things I disliked about MTW2 was if I wanted to have 8-10 seige weapons, that was half my unit. Maybe groupings of 4 cannons this time might be better, but then again I don't know how rare cannnons are. :yes:

pdoyle007
10-21-2008, 16:24
Traditionally a 'light company' or 'grenadier company' would be the same size, but made up of the brightest or strongest men (as a general rule).

I like the idea that with careful research and development you can get advances ahead of their historic occurance, e.g. rifles earlier than normal.

Artillery will obviously play a big part this time round, as you can change between 'shot' types in the naval battle so you think you can here and have roundshot for distance, grapeshot for closer targets and possibly 'scrapnel' casing for the British?

Also has anything been mentioned about horse artillery? Very quick moving but light caliber artillery piece. Basically a gun attacked to the back of a team of horses?

Sheogorath
10-21-2008, 16:45
As pdoyle007 said, grenadier, light, and line companies were traditionally the same size in most armies.
Once again, I only know this for certain about the Russian army, but most Grenadier companies essentially WERE Line companies that had performed very well and had been 'promoted' by the Tsar. The same goes for Lifeguard companies, who were basically Grenadiers who had done something above and beyond the call of duty.
I'd say something like this for regular size:
Up to 120 for militia units (especially Russian and Ottoman militia, since they frequently didn't get firearms and, by the Russians at least, tended to be raised in staggeringly huge amounts)

80-100 for most infantry (reduce to 60 or 40 for rifle companies, maybe.)

40 for cavalry and elephants (although elephants would mount 2-3 men per 'mount', which would mean only 20-13 (and one third :P) elephants per unit)

20 for battlefield engineers, sappers, or whatever you want to call them.

For artillery units, lets say five men per gun plus 20-40 men to stand behind them looking like idiots (as is traditional in TW games). This might vary based on the gun, though. If the game is going to feature the Ottomans traditional massively over sized compensation guns, I think they might take more than one man to haul the shot to the barrel.

Tartantyco
10-21-2008, 16:53
Also has anything been mentioned about horse artillery? Very quick moving but light caliber artillery piece. Basically a gun attacked to the back of a team of horses?

-Yes, horse artillery will be in game. I think it's in the 5th or 6th FAQ, not sure though(Will try to find it).

rajpoot
10-21-2008, 17:37
For artillery units, lets say five men per gun plus 20-40 men to stand behind them looking like idiots (as is traditional in TW games).


I never really understood why they incorporated the idiots anyway..........artillery companies weren't meant to take part in melee, and how many men can you lose, that you need 20 men for backup!

Polemists
10-22-2008, 08:16
I have to agree on this one


For artillery units, lets say five men per gun plus 20-40 men to stand behind them looking like idiots (as is traditional in TW games).

You can lose them. I've been overwhelmed by crossbolts before. I mean they have uses, it's just they just stand there. I'd rather give them rifles and have them covering the artillery while it fired, or swords to hold off a charge while the guys at the seige weapons run or something. As was previous, they were by far the most useless melee unit ever.

Sabuti
10-23-2008, 00:38
So with this time period will we see the death of the peasant untis?

Mailman653
10-23-2008, 02:39
So with this time period will we see the death of the peasant untis?

I think so, they would just get replaced by armed militias instead.

Caliburn
10-27-2008, 12:16
Specialist units most definitely have their uses.

In Shogun, you used Arquebusiers to smash armour and break enemy morale.

In Empire, light infantry or riflemen might have a similar job. There would be maybe 2 companies in your stack, shooting slower, but with several options.

Free, continuous fire might cause maybe less casualties but that would mean causing them constantly. Light companies would also being resistant to enemy fire (in loose formation), and these free-firing companies would cause more morale penalties than normal infantry (taking out NCOs and officers, and causing constant death among the ranks).

Also, I'd love to see the level of organization having an effect on an unit's firepower and fighting ability; continuous rifle fire would lower the level of organization in a unit (i.e. casualties make the redressing of ranks nessessary), and smaller spearwall-bonuses. Light infantry or rifleman companies would also be a good type of unit to use to give fire support to a unit engaged in melee, because they're more accurate and cause less friendly casualties.

Cavalry specialists I don't really know about. Lancers with less speed and a better charge and a bonus against cavalry sounds logical (the lance was concidered "cumbersome" and "old-fashioned"), and carabiniers/horse archers have their uses as well. The general's unit shouldn't be a band of SPARTAA!-shouting ueber maniac knights.

The specials shouldn't have 2 hit points, and they should be as big as normal units. Nothing annoys me more than charging a 2-hitpoint unit and see them retain all their men. Loses the whole point of charging anything, don't it?

Caliburn
10-27-2008, 12:16
Oh, and having semi-useful peasant units would rock!

Thermal
10-27-2008, 18:01
ive lost the link but the grenidier unit has been made and shown off on the sega empire total war part....anyway theres a pciture of the grenidier and some other stuff, info on france and some buildings info too