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View Full Version : Need assitance to mess with EB's Code.



NeoSpartan
10-22-2008, 05:07
Fellas.... as I have said plenty times before I am a newbe when it comes to playing around with the codes. :dizzy2:

Now here is what I want to do:

1- Take out the spear from the Soldurus, Rycalawre, and Galatikoi Kuarothoroi (maybe even Arjos too) to make them fight with the sword only. The reason is because their sword with its attack and lethality value make the unit more powerful than fighting with the spear.
--now it used to be a lot worst back in .81x, when the spear values were lower than at present, but it still not working right for those units.:no:

2- (this is a little more complicated) I want to increase the recruitment area of the Gaesatae for the Aedui/Arverni.
At present this is where the Aedui/Arverni can recruit the Gaesatae:

https://img249.imageshack.us/img249/2901/gaesaterec1mf8.th.jpg (https://img249.imageshack.us/my.php?image=gaesaterec1mf8.jpg)


This is WAY reduced from what it was in 1.0. I talk about this before and the main reason was to keep the AI from spamming them, and due to EB team being busy this is not such an important issue so they won't be addressing it. (at least for the near future)

The way i want to fix it is by adding the following provinces to the available list.
https://img265.imageshack.us/img265/5695/gaesaterec2xz5.th.jpg (https://img265.imageshack.us/my.php?image=gaesaterec2xz5.jpg)

(btw this is where in 1.1 Carthege can recruit the Gaesate :wall:)

Please fellas be as detailed as u can. Like I said I am an illiterate when it comes to this.:help:

Foot
10-22-2008, 10:22
1. You'll need a modelling program.

2. There are plenty of topics that deal with changing the recruitment of units. Go take a look.

Foot

NeoSpartan
10-22-2008, 17:34
1. You'll need a modelling program.

2. There are plenty of topics that deal with changing the recruitment of units. Go take a look.

Foot

1. Say what????? But nvm. :beam: I now remember how to do it. I did it back in .81x and could not remember last night. Today after looking around the code files I remembered how it was done. (just put sword as the primary weapon moving all the values as well, and put the letters and numbers that mean no weapon in the secondary.)

2. I'll defenitely look around this forum. :yes: