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Ibn-Khaldun
10-28-2008, 12:28
Probably this have been asked and discussed before but..


Q: Is EB2 going to be for the Kingdoms expansion?
A: Yes, EB2 will be designed for Kingdoms and will only work with the Kingdoms expansion.

I haven't followed the work done with EB2 much so this comes as a surprise to me.

Can I ask why is it for Kingdoms only?

I don't have Kingdoms and I had no plans of getting one(SecuRom could give you a hint why). But perhaps I should reconsider it now.

JMRC
10-28-2008, 12:40
Because Kingdoms has several improvements over the base M2TW engine, specially in scripting, which allows us to solve some very important issues that we need.

Ibn-Khaldun
10-28-2008, 12:51
Because Kingdoms has several improvements over the base M2TW engine, specially in scripting, which allows us to solve some very important issues that we need.

That explains a lot.

Oh well, this means that I need to get Kingdoms then if I want to play EB2.

General Appo
10-28-2008, 16:36
Yeah, but by the time you EB is out, Kingdom should be available for a very low price, so it´s not really that big a deal.

Hax
10-28-2008, 17:22
Here in the Netherhax, you can get Kingdoms for five euro's (about 6 dollars/4 pounds) and Medieval II + Kingdoms for 15 euro's (or about 18 dollars/12 pounds)

Of course I meant Netherlands

Foot
10-28-2008, 17:22
His problem is not that Kingdoms costs a lot of money (it doesn't really), but because SecuROM is essentially spyware marketed by professional companies.

Foot

General Appo
10-28-2008, 17:32
There are ways to get Kingdoms without SecuRom.....don´t hit me!

Tellos Athenaios
10-28-2008, 17:34
There are ways to get Kingdoms, to accept the SecuROM yet shut it off the outside world so it can't do anything the usualy Spyware does. Use a VM. :wink:

Ibrahim
10-28-2008, 17:46
There are ways to get Kingdoms, to accept the SecuROM yet shut it off the outside world so it can't do anything the usualy Spyware does. Use a VM. :wink:

you too?:inquisitive:

Tellos Athenaios
10-28-2008, 18:09
No, personally I do not use a Virtual Machine -- but a Virtual Machine with a strict control over outgoing sockets by the master OS would allow you to isolate SecuROM without neccesarily sacrificing on usability.

Ibrahim
10-28-2008, 18:51
I see.

a completely inoffensive name
11-07-2008, 05:03
This SecuROM isn't really a problem is it? I doubt it would be any harmful if the EB team seems fine on creating their mod on a game with SecuROM.

Ludens
11-07-2008, 20:48
This SecuROM isn't really a problem is it? I doubt it would be any harmful if the EB team seems fine on creating their mod on a game with SecuROM.

It creates problems when certain other software applications are installed on your computer, I understand. Perfectly legal applications, I might add. However, it has been dubbed malware mainly because you cannot remove it: for the average user there won't be any consequences.

Ibn-Khaldun
11-07-2008, 20:58
... However, it has been dubbed malware mainly because you cannot remove it...

And this is the reason I don't want it into my computer. I don't want something in my computer that I can't get rid off!

hellenes
11-08-2008, 00:24
Ive removed Securom...and I enjoy Kingdoms...dont ask me how I did it...thats whats google for...

Celtic_Punk
11-10-2008, 06:09
what exactly does securom do? sideeffects and intended ones

penguinking
11-10-2008, 07:00
what exactly does securom do? sideeffects and intended ones

This summarizes it nicely:


For those who haven't been following the SecuROM thread at the Citadel, these posts summarize it well in a nutshell:

https://forums.totalwar.org/vb/showpo...&postcount=232

https://forums.totalwar.org/vb/showpo...&postcount=383

https://forums.totalwar.org/vb/showpo...&postcount=253

https://forums.totalwar.org/vb/showpo...&postcount=249

bovi
11-10-2008, 07:34
Except that you lost the links when you quoted.

Recoil
11-11-2008, 08:57
few questions regarding kingdoms/ securom

1st off- what exactly is spyware? this might seem obvious to you lot but i honestly have no idea what it is. what makes it so bad? and..

2- is there any way to buy and install kingdoms without getting the spyware on? cheers

bovi
11-11-2008, 17:21
1 - Google.
2 - Yes, you can buy the game, then install the pirated version. Then you will have an installation without Securom and still have bought the game, and you may have to jump through some hoops to get it to work properly. You cannot install the game from CD without Securom riding stealthily on its back.

I do this maneuver when they make games horrendously hard to use legally. Relic actually BANNED by email account without telling me why, when I first registered the Company of Heroes expansion, and I got no response at all on my request for customer support, so I thank the crackers who made me able to play the game I paid for. I'm never buying a Relic game again though.

I certainly have Securom installed from all the other games that it sneaks in on though, and had to update Securom to make Fallout3 work at all.

Majd il-Romani
11-11-2008, 20:35
ok but what IS SecuRom and what does it do, how will it affect my comp/games

Foot
11-11-2008, 22:08
Wikipedia exists for a reason. Use it.

Foot

Recoil
11-11-2008, 22:20
wow, i just read up on it and CA must be malicious sadists to put this on kingdoms.

to majd, and any other people who are curious, i think im right when i say that securom is a spyware program (one that monitors what you do) and ensures that you don't download things, and that instead everything on your pc is legit. not only is this quite unfair as many people download a lot of stuff for their pc's, it's known to screw up and start complaining that an update for a game is "invisible data" (as i saw in an article regarding sims 2) and sometimes even begins to wreck the actual computer itself (i saw an example of it sayin that a harddrive was out of space when it didn't even have any files on it!)
if you want to read up it on more i have a couple of links here for you:

http://chrisleiker.net/2007/09/13/what-is-securom/
http://www.insimenator.net/showthread.php?p=964472

But back to the actual problem of it, to Foot and all other mods Id like to suggest that there should be a sticky clearly detailing what securom is, that it will be included with kingdoms and what people should do in the event they want to get by it, since im pretty sure you must be getting annoyed with new members constantly asking what it is (guilty) and i personally think it's unfair to assume people know all this themselves. not that youre to blame for it, of course, but some might walk into this with their eyes closed and get a very rude awakening. cheers

bovi
11-11-2008, 22:43
It's not our job to tell people what side effects they get from software that we don't sell.

Foot
11-11-2008, 23:00
Have to agree on bovi on this one. Its not our place to inform people about SecuROM, or suggest methods of removing it. As individuals we can not agree with its implementation, but as a team releasing a mod we don't have a position on the matter.

Foot

hellenes
11-12-2008, 10:14
If anybody whants to use kingdoms without securom pm me...

Recoil
11-12-2008, 17:44
Fair enough guys, you're absolutely right, but I gotta say thanks to everyone, both mod and member, whose mentioned Securom here, cos now I know all about it, and count myself indefinitely lucky :2thumbsup:

a completely inoffensive name
12-08-2008, 04:11
What exactly are the benefits of Kingdoms over regular M2TW?

Megas Methuselah
12-08-2008, 05:52
The new stone forts, I believe. From what I've been hearing, the EB Team have great ways of implementing that feature.

a completely inoffensive name
12-08-2008, 07:34
I know, boiling oil is in it and larger unit sizes, but other then that, I don't know.

Megas Methuselah
12-08-2008, 08:21
I think they plan on implementing them as secondary settlements in a province or something. I don't know, one member was hinting at it a while back. Pretty cool, huh?

a completely inoffensive name
12-09-2008, 00:59
After a quick wikipedia I see there is also "heros" in Kingdoms with special abilities, on first thought it sounds like a useless idea, but if you can give certain brilliant generals this hero ability it could simulate a fight against a tactical genius like Hannibal better.

Megas Methuselah
12-09-2008, 03:23
After a quick wikipedia I see there is also "heros" in Kingdoms with special abilities, on first thought it sounds like a useless idea, but if you can give certain brilliant generals this hero ability it could simulate a fight against a tactical genius like Hannibal better.

Oh God, no! Hannibal wasn't a great general simply because he could miraculously give his troops +4 attack by using a special technique. That's gross. Besides, EB has stated many times that the historical Hannibal won't be included in the mod. It's about making your own Hannibal.

a completely inoffensive name
12-09-2008, 03:54
I thought the special abilities were more like, an extra powerful rally cry that boosts morale and stops desertion for a time. Bonuses to stats is just lame.

Megas Methuselah
12-09-2008, 05:42
I thought the special abilities were more like, an extra powerful rally cry that boosts morale and stops desertion for a time.

Although it's pretty cool, it's still undeniably ridicuous. What made Hannibal's abiity to rally troops more effective than other, common generals? Probably his closeness to his men with whom he campaigned with for a long time, and also the knowledge that his men had nowhere to run (in the Italian campaign, at least). It would be foolishness, I think, to see this represented by a special ability of a particualr superhero general.

If the EB Team begs to differ, then they probably have a good reason to do so. In which case, I'll jump with joy. Until that, I will steadfastly oppose the inclusion of "action figure super heroes" in EB.

a completely inoffensive name
12-09-2008, 06:16
Yeah, I guess its kind of pointless. So other then the increased unit size, boiling oil and stone forts, there is nothing else that makes Kingdoms better?

Megas Methuselah
12-09-2008, 06:42
Yeah, I guess its kind of pointless. So other then the increased unit size, boiling oil and stone forts, there is nothing else that makes Kingdoms better?

We'll just have to wait for EB to confirm any such coolness, i.e. Bovi. For my part, I am not in possesion of kingdoms and, for all the world, should be studying for Macroeconomics right now. :laugh4:

bovi
12-09-2008, 08:56
There are a lot of new scripting features. We'll have a much better toolset to recreate what we had in EB1, in much simpler and more efficient code. Also there are new features that we couldn't find out how to make with what we had in RTW.

The recruitment slots in settlements will make recruitment better, we can now control the composition of armies better through greater availability and/or replenishment of certain troops than others. It will be hard to create armies of only elites (and even harder to make another if you lose the one you built up over a couple of years), and we can make units available only if the region is populated with a given "religion".

Megas Methuselah
12-09-2008, 11:06
There are a lot of new scripting features. We'll have a much better toolset to recreate what we had in EB1, in much simpler and more efficient code. Also there are new features that we couldn't find out how to make with what we had in RTW.

Omg, as if the hint of much faster AI turns (smaller script) wasn't enough, but:


The recruitment slots in settlements will make recruitment better, we can now control the composition of armies better through greater availability and/or replenishment of certain troops than others. It will be hard to create armies of only elites (and even harder to make another if you lose the one you built up over a couple of years), and we can make units available only if the region is populated with a given "religion".

We will also actually be fighting against (and with) realistically-composed armies! YES!!! Good-bye, silvershield stacks! YES!!!! :wacko:

Subotan
12-09-2008, 22:09
The recruitment slots in settlements will make recruitment better, we can now control the composition of armies better through greater availability and/or replenishment of certain troops than others. It will be hard to create armies of only elites (and even harder to make another if you lose the one you built up over a couple of years), and we can make units available only if the region is populated with a given "religion".

Well that retraining thing be sorted? It was incredibly annoying to have to spend several turns simply to recruit ten men from 3 different kinds of units.:wall:

bovi
12-10-2008, 01:08
No. Just train full units instead.

Gleemonex
12-10-2008, 02:12
Well that retraining thing be sorted? It was incredibly annoying to have to spend several turns simply to recruit ten men from 3 different kinds of units.:wall:


No. Just train full units instead.

What he said.

Or, consider for RP purposes that the time allotment for retraining units is to train new recruits up to the old unit's experience level. Many EB1.x players don't retrain experienced units for this very reason. Well, the contrapositive of this reason, but anyways.

-Glee

Megas Methuselah
12-10-2008, 03:55
Well that retraining thing be sorted? It was incredibly annoying to have to spend several turns simply to recruit ten men from 3 different kinds of units.

I do not understand the situation of which you speak. Enlighten me at once! :crowngrin:

Celtic_Punk
12-10-2008, 11:31
10 men? do you mean... 100 men? or is your computer so crappy you actually use tiny unit size (ugh tiny battles look like such a waste of time)

Subotan
12-10-2008, 19:01
I do not understand the situation of which you speak. Enlighten me at once! :crowngrin:
Depending on the size and type of your town, you had a number of recruitment slots, which allowed you to recruit up to three new units a turn, rather than just the one for RTW and EB. Unfortunately, this means that it can take ages to retain an army rather than the 1-3 turns it took on EB.

10 men? do you mean... 100 men? or is your computer so crappy you actually use tiny unit size (ugh tiny battles look like such a waste of time)

Probably. I put it onto huge ^_^

Cambyses
12-11-2008, 15:54
You can train 5 units per turn in Stainless Steel Citadels (and maybe others as well, but I only play that mod).

Additional great features from Kingdoms are that you can instruct AI reinforcements on how to act while in battle by giving them a "stance" and no longer have to watch them simply charge at full pelt against the nearest enemy. I believe the speed of the game can also be further increased for those annoying moments when you are waiting for your troops to become fresh again or that one swordsman you cant be bothered to chase, rout off the field.

I would be very interested to know if there is any way to use the Ai troops "stances" (which you can change mid battle btw) on other units in your main stack and not just reinforcements?