View Full Version : Prisoners...
Out of curiosity and only, i was wandering if you ppl are going to keep the "prisoner" captures on routing enemys, and if you are, if you will keep it as was in M2TW.
And ofc, THANK you for the awesome work you are putting in this, wish i had the knowledge and/or time to assist you my self.
Thanks for reading :)
it would be cool if they add. "enslave" options on them. if possible
We cannot really mod this area of the game, and we certainly couldn't a new options. We could rename the kill option and change the effects associatiated with it to enslave.
Foot
Aemilius Paulus
10-29-2008, 07:34
So prisoners are going to be in EB II?
Don't know if such option is even possible but I'd glad to see taken prisoners sold to slavery(mnai bonus) or pledge allegiance to the victor and join his ranks!!!
So prisoners are going to be in EB II?
They can't not be in EBII. We cannot mod that area.
Don't know if such option is even possible but I'd glad to see taken prisoners sold to slavery(mnai bonus) or pledge allegiance to the victor and join his ranks!!!
First is slightly possible through scripting, the second is impossible.
Foot
They can't not be in EBII. We cannot mod that area.
First is slightly possible through scripting, the second is impossible.
Foot
bold and direct:2thumbsup:
Hmm... I know i am pushing my luck here, but will there be consequenses on the generals traits depending on the dissions made about the prisoners? (Again like vanilla M2TW)
Ok, thanks a lot for the info :beam:
And again, very good job!
Aemilius Paulus
10-30-2008, 01:32
They can't not be in EBII. We cannot mod that area.
Wait, why? You don't have to mod the prisoners function, do you? Isn't it possible to leave it as it is?
Pay close attention to the double negative in that sentence you quote above, it will explain exactly why your understanding of what I wrote was wrong.
Foot
General Appo
10-30-2008, 09:14
So really, what Foot said was they must be in EB, there´s no way to remove them. He just likes to play tricks with our heads.
Majd il-Romani
10-31-2008, 05:49
So really, what Foot said was they must be in EB, there´s no way to remove them. He just likes to play tricks with our heads.
or Feet
Abokasee
11-09-2008, 16:16
Are there any historical records regarding prisoners being released by the victor to the defeated or being ransomed back?
I believe Pyrrhos released all of the Roman prisoners after the Roman general (whose name escapes me) forwarded a letter sent by Pyrrhos' doctor who was plotting to poison him.
Edit: His name was Gaius Fabricius Luscinus. From Wikipedia:
Edit 2: From Wikipedia:
After the Romans were defeated by Pyrrhus at Heraclea, Fabricius negotiated peace terms with Pyrrhus and maybe the ransom and exchange of prisoners; Plutarch (Pyrrhus 18) reports that Pyrrhus was impressed by his inability to bribe Fabricius, and released the prisoners even without a ransom.
I just looked it up for you:
Then Caius Fabricius came in embassy from the Romans to treat about the prisoners that were taken, one whom Cineas had reported to be a man of highest consideration among them as an honest man and a good soldier, but extremely poor. Pyrrhus received him with much kindness, and privately would have persuaded him to accept of his gold, not for any evil purpose, but calling it a mark of respect and hospitable kindness. Upon Fabricius's refusal, he pressed him no further, but the next day, having a mind to discompose him, as he had never seen an elephant before, he commanded one of the largest, completely armed, to be placed behind the hangings, as they were talking together. Which being done, upon a sign given, the hanging was drawn aside, and the elephant, raising his trunk over the head of Fabricius, made an horrid and ugly noise. He, gently turning about and smiling, said to Pyrrhus, "Neither your money yesterday, nor this beast to-day, makes any impression upon me." At supper, amongst all sorts of things that were discoursed of, but more particularly Greece and the philosophers there, Cineas, by accident, had occasion to speak of Epicurus, and explained the opinions his followers hold about the gods and the commonwealth, and the objects of life, placing the chief happiness of man in pleasure, and declining public affairs as an injury and disturbance of a happy life, removing the gods afar off both from kindness or anger, or any concern for us at all, to a life wholly without business and flowing in pleasures. Before he had done speaking, "O Hercules!" Fabricius cried out to Pyrrhus, "may Pyrrhus and the Samnites entertain themselves with this sort of opinions as long as they are in war with us."
Pyrrhus, admiring the wisdom and gravity of the man, was the more transported with desire of making friendship instead of war with the city, and entreated him, personally, after the peace should be concluded, to accept of living with him as the chief of his ministers and generals. Fabricius answered quietly, "Sir, this will not be for your advantage, for they who now honour and admire you, when they have had experience of me, will rather choose to be governed by me than by you." Such was Fabricius. And Pyrrhus received his answer without any resentment or tyrannic passion; nay, among his friends he highly commended the great mind of Fabricius, and intrusted the prisoners to him alone, on condition that if the senate should not vote a peace, after they had conversed with their friends and celebrated the festival of Saturn, they should be remanded. And, accordingly, they were sent back after the holidays; it being decreed pain of death for any that stayed behind.
-Praetor-
11-09-2008, 16:51
Are there any historical records regarding prisoners being released by the victor to the defeated or being ransomed back?
IIRC, the italian (non-roman) prisoners at Cannae were released by Hannibal.
Romans at iberia had a nasty habit of cutting the right hand to the released prisoners, not for pious reasons the lusitanians did (the lusitanians cutted the right hand to prisoners, and consecrated it to their god Cariocecus), but to avoid them to take arms agains the SPQR again.
EDIT: Abokasee, nice to have you back.
Majd il-Romani
11-10-2008, 17:59
We cannot really mod this area of the game, and we certainly couldn't a new options. We could rename the kill option and change the effects associatiated with it to enslave.
Foot
I've gt a better idea... rename th "ransom" option to enslave, because essentially, you are SELLING the troops into slavery, so you get money from it just like you do in the ransom option.
What about the fact that it's the enemies that buys these said enslaved troops and that they get them back?
Majd il-Romani
11-10-2008, 21:11
What about the fact that it's the enemies that buys these said enslaved troops and that they get them back?
ummm... :book: :idea2: roleplay!
Celtic_Punk
11-11-2008, 03:32
They did ransom troops back then though. So i think ransom should stay as is.
MarcusAureliusAntoninus
11-11-2008, 20:36
The thing I hate about M2TW prisoners is that ever single guy you kill when chasing routers becomes a prisoner. By releasing prisoners you give the enemy 90% of their defeated army back without concequences. And killing prisoners makes your general get negative traits that effect more than killing prisoners should effect. I wish there was a "parole" option in M2TW, so you could "disband" the enemy's captured army.
Incitatus
11-11-2008, 22:32
The thing I hate about M2TW prisoners is that ever single guy you kill when chasing routers becomes a prisoner. By releasing prisoners you give the enemy 90% of their defeated army back without concequences. And killing prisoners makes your general get negative traits that effect more than killing prisoners should effect. I wish there was a "parole" option in M2TW, so you could "disband" the enemy's captured army.
So essentially what you want is to get rid of the enemy army without negative traits - doesn't this happen when the enemy rejects the ransom offer? In my experience with M2TW the ransoms are very rarely accepted and so the prisoners are killed, but I can't remember if the general gets bad traits.
This might not be practical for EBII because I don't know if the $ value of the units is changeable (but I hope so) to change the likelihood of a ransom being accepted, but I think the current effect of the M2 ransom option is what you're looking for.
Cullhwch
11-12-2008, 06:15
Could you rename the options to "pursue the fleeing enemy" for execution, "loot the enemy baggage" for ransoming, and keep releasing prisoners as-is? It won't be perfect, but it would be good for role-playing battles in which you lose total victory for the sake of more spoils. Due to the money script (there will be a money script, right?), the AI will always accept ransoming.
Majd il-Romani
11-16-2008, 02:16
So essentially what you want is to get rid of the enemy army without negative traits - doesn't this happen when the enemy rejects the ransom offer? In my experience with M2TW the ransoms are very rarely accepted and so the prisoners are killed, but I can't remember if the general gets bad traits.
no, if they don't accept the ransom and you kill them all:whip: the general doesnt get any negative traits :2thumbsup:
a completely inoffensive name
12-08-2008, 04:10
I always hated the whole piety/dread thing.
Megas Methuselah
12-08-2008, 05:53
Yeah, me too. EB's gonna make it all kool, though.
Gleemonex
12-08-2008, 07:08
The thing I hate about M2TW prisoners is that ever single guy you kill when chasing routers becomes a prisoner. By releasing prisoners you give the enemy 90% of their defeated army back without concequences. And killing prisoners makes your general get negative traits that effect more than killing prisoners should effect. I wish there was a "parole" option in M2TW, so you could "disband" the enemy's captured army.
I also find it disappointing that captured family members are just treated like super-expensive soldiers for ransoming purposes. What if I don't need 7000 florins, but I want you to give me back the city you took last turn? Or how about you call a truce and I set you free?
-Glee
a completely inoffensive name
12-08-2008, 07:42
Yeah, me too. EB's gonna make it all kool, though.
How so? I haven't heard anything about that.
Megas Methuselah
12-08-2008, 08:11
How so? I haven't heard anything about that.
Wow, where have you been these past years. THIS IS EB!!! Of course it's gonna be better...
Cambyses
12-11-2008, 15:26
If I remember my history correctly Romans were made to walk "under the yoke" after defeats against Numantia and again versus Jugurtha. The deal being they got to live and that the proconsul would recognise the other side's right to exist. It would be an amazing feature of EB II if releasing prisoners effectively forced the AI sign a peace deal.
Although of course like rl Romans it would assuredly ignore the terms of any treaty and attack again in the near future.
If I remember my history correctly Romans were made to walk "under the yoke" after defeats against Numantia and again versus Jugurtha. The deal being they got to live and that the proconsul would recognise the other side's right to exist. It would be an amazing feature of EB II if releasing prisoners effectively forced the AI sign a peace deal.
Although of course like rl Romans it would assuredly ignore the terms of any treaty and attack again in the near future.
You'd have to capture a huge amount, and it would probably be a nightmare to code, but it sounds awesome.
Megas Methuselah
12-12-2008, 21:53
If I remember my history correctly Romans were made to walk "under the yoke" after defeats against Numantia and again versus Jugurtha.
The Romans were shamed like that plenty of times; just read the Years in History back in EB1. :2thumbsup:
And yes, it would be cool to include this feature, but...
We cannot mod that area.
Well who knows what you could script alongside it?
Megas Methuselah
12-13-2008, 02:45
Well who knows what you could script alongside it?
I dunno. Tell me! Who?!
antisocialmunky
12-13-2008, 16:28
Wasn't there an option to sacrifice prisoners like the Aztecs for a culture boost in that area? I wonder if that option would be more useful for certain factions... of course renamed to something more suitable.
I dunno. Tell me! Who?!
Well I don't know either. But I imagine just like traits given for extermination, maybe prisoners can be tracked with the script or something.
Cartaphilus
12-14-2008, 22:30
Could you rename the options to "pursue the fleeing enemy" for execution, "loot the enemy baggage" for ransoming, and keep releasing prisoners as-is? It won't be perfect, but it would be good for role-playing battles in which you lose total victory for the sake of more spoils. Due to the money script (there will be a money script, right?), the AI will always accept ransoming.
I agree with your suggestion.
Megas Methuselah
12-14-2008, 22:35
I agree with your suggestion.
I don't. To be honest, it doesn't help make the situation any better, I think.
Aemilius Paulus
12-14-2008, 22:43
I don't. To be honest, it doesn't help make the situation any better, I think.
For reasons...
Cartaphilus
12-14-2008, 23:15
I think that looting the baggages was a very common thing in EB timeframe and obviously looting generated money.
I think that a victory could offer some economical rewards using this suggestion, better than "ransoms" that were not common in that days.
Obviously I am presuming that you don't include an option of enslaving the prisoners to make money on it. And this would be great.
Well I don't know either. But I imagine just like traits given for extermination, maybe prisoners can be tracked with the script or something.
You can keep track of what a general does with the prisoners. I'm pretty sure that releasing them affects the "Noble towards enemies" trait, or something like that.
Megas Methuselah
12-16-2008, 06:20
For reasons...
Nvm, I slightly misunderstood him. But now that I comprehend his idea properly, I support it. It seems to be a great idea! :yes:
General Appo
12-16-2008, 13:57
If I remember my history correctly Romans were made to walk "under the yoke" after defeats against Numantia and again versus Jugurtha. The deal being they got to live and that the proconsul would recognise the other side's right to exist. It would be an amazing feature of EB II if releasing prisoners effectively forced the AI sign a peace deal.
Although of course like rl Romans it would assuredly ignore the terms of any treaty and attack again in the near future.
It wasn´t so much that the Romans were evil treaty-breakers as that any deal negotiated by a Roman commander and not ratified by the Roman Senate simply wasn´t considered a official.
And when the treaty had been negotiated by a defeated, surrendered Roman commander who was no free with his army...well, then there was even less reason for the Senate to ratify the treaty.
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