View Full Version : Bug - Hernan Cortes is a killing machine
edyzmedieval
10-30-2008, 10:37
Has anyone noticed this in the Americas campaign? He charges and fights so fast, including his bodyguards, he's a killing machine. Like he's in fast forward, and in one battle he killed for me around 500 enemies!!!
Any bugfix for this? :help:
Ibn-Khaldun
10-30-2008, 11:16
Why you want to 'fix' this? :inquisitive:
I wish that all generals in my campaigns could fight like that!
Actually I've long thought that all the general's bodyguards in Rome and M2TW are massively overpowered.
They should be just about powerful enough to buy the general a few moments to escape if he gets caught out by a unit of spearmen while he was looking the other way, they should not be powerful enough to simply massacre that unit by themselves. Commiting the general in combat should be a huge gamble and a last resort, not a standard opening move.
The 7-man general's bodyguard units in Shogun felt much more sensible; enough to escort the general from one end of the line to another in comparitive safety, but not powerful enough to influence the outcome of the battle directly in anything but the most finely balanced encounter.
[/rantmode]
I guess you could always mod Cortez directly to be less overpowered; if I recall correctly his bodyguard is actually a unique unit in export_descr_units rather than being a normal General's Bodyguard which is probably why his unit behaves differently to normal (I believe that if you select his unit on the battlemap, it actually says "Hernan Cortez" rather than "General's Bodyguard").
BananaBob
10-30-2008, 17:06
In europe to be a general or a king was to be a great warrior, first and foremost. I think the bodyguard is fine.
I'd rather have them over powered than watch my 9 Command Faction Leader Die against a puny unit of Crossbowmen in Melee more than 1 time out of 1000.
Askthepizzaguy
11-02-2008, 06:53
I think that archers should be more effective against charging horsemen, no matter how bad they are.
The arrows should hit the horse sometimes and throw the rider off, even if he is full armored. And crossbow fire should utterly decimate a charge every time.
Each to their own, I guess. I'm not saying there's no sensible reason for having overpowered Generals' Bodyguards, I'm just saying I'm not a big fan and feel committing one's general to melee combat should be a tremendous gamble (at the moment GB can charge pretty much any non-spear infantry all day long without any personal risk). But then that said I don't much like the overpowered nature of cavalry in general; again, I can see why it's there in a game set in the Medieval period, I just tend to feel the game is more interesting when the three arms are well balanced rather than one being dominant.
TheLastPrivate
11-03-2008, 20:19
Kingdoms:Americas Campaign gives spanish bodyguards 3hp making them immortals pretty much.
In Empires TW that won't be the case though. IMO general's warrior prowess was gone by 16th century - no reason a general should risk dieing to some random bolt or leadshot.
LOL... They are just trying to portray Hernan Cortez as his true Nature... A true living killing machine. C'mon he actually convinced indians to fight other indians. Lets say he was the Julious Ceasar of the time. :laugh4:
Conquistadores a la carga
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