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Will EB2 use the same system of Cities and Castles in M2TW?
If so what changes will it bring? New names? New defenses? What features?
We will use the system, but not in the same way.
a completely inoffensive name
11-03-2008, 08:52
Wasn't an idea floated around it could be used to simulate when an area's culture was sufficiently assimilated into another's culture? Like if you were the Romans and owned a Carthaginian huge city, in RTW it would stay Carthaginian but in M2TW it could use that switch to change it into a Roman Huge City after enough time has passed under Roman control?
There probably was that idea, but it wasn't us.
Foot
a completely inoffensive name
11-07-2008, 04:59
So I take it you won't be using that idea?
a completely inoffensive name
12-08-2008, 04:03
I am just posting here because I never got a reply to my question.
Megas Methuselah
12-08-2008, 05:58
How is that even possible? :dizzy2:
a completely inoffensive name
12-08-2008, 07:37
Well I am curious because Foot never replied so I just want to bring this back so I can get a quick answer.
Megas Methuselah
12-08-2008, 08:18
Now you got me all curious.
Yes, I take it that you take it that we won't be using that idea.
Megas Methuselah
12-08-2008, 08:41
OMG!!! Is that where that hint about city-state factions come in?! :jumping:
Tellos Athenaios
12-08-2008, 14:02
Nah that's the hint you guys ought to be doing something better with your time than resurrecting long-gone, dead threads with an ever-so-polite "you know damn well what I mean" ring to it?
antisocialmunky
12-08-2008, 16:31
I thought EB was going to use it to simulate teh whole steppe faction/military settlers mechanic.
What now aboute This we still dont have the answear...
I thought EB was going to use it to simulate teh whole steppe faction/military settlers mechanic.
Well thats the answer. Its been common knowledge for quite a while. Detailed in a glorious, multi-page long release about the peoples of north africa.
Its basically going to be used to simulate the differences between a nomad camp and a settled city. Probably the most efficient use for it anyway. Wasting something so versatile to simply change the culture of a huge city is silly. The EB team made the right choice in this regard.
EDIT: arghh, I just commented on a long dead thread revived by some stupid post question. Teach me to read the dates next time. Maybe this should just be locked down considering its an irrelevant thread.
Thank you anyway I just wasnt shure...
a completely inoffensive name
11-23-2009, 03:04
Foot still has not answered me.
antisocialmunky
11-23-2009, 05:53
Well if you want it that way, its been one year. There's been no talk of the subject, nothing on twitter or the previews though we've already had one that detailed a little bit how culture would be used (Rome) especially the city state one.
Isn't that an answer in it of itself? Or was that not what you were asking Megas?
(I'm replying to the post below me.)
Megas Methuselah
11-23-2009, 09:12
So that old city-state idea is, from what I understand, somewhat abandoned? I never really saw much of a use for it, though I'm still quite confused.
Clearly you have some something that is an afront to the almighty Foot. Repent, repent! For he may spare some of us!:laugh4:
Stay on topic, kid. Some of us are here to inquire after EB2, and we certainly don't need immature children clogging down a scholarly forum with ridiculous spam.
ziegenpeter
11-23-2009, 14:49
I wonder if "nomad camps" could also be used to depict the far less urbanised cultures of "barbarian" tribes...
Megas Methuselah
11-23-2009, 21:49
I wonder if "nomad camps" could also be used to depict the far less urbanised cultures of "barbarian" tribes...
Clever. However, limitations could also be made on upgrading a city to the next level in certain regions, shown here (https://forums.totalwar.org/vb/showthread.php?t=79775), to represent this. However, like you, I'm just throwing my thoughts out here. :shrug:
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