View Full Version : Greek Names of Phoinike Cities?
Centurio Nixalsverdrus
11-05-2008, 21:53
In order to avoid the further spamming of Carthage Reform markers after the year 200 in my current Makedonian campaign, I want to ask you for appropiate names for the Phoinike settlements in the area.
Adrumeto = Adrumeton
Atiqua = Atika?
Kart-Hadast = Karchedon
Lepki = Neapolis
Lilibeo = Lilybaion?
Ippone = ?
Kirtan = will be called Thessalopolis ;)
Gader = ?
Mastia = ?
Bocchoris = ?
Alalia = ?
Karali = ?
Siga = ?
Sala = ?
Lixus = ?
I could just change a little letter, for example Gader = Gadir. But I want it Hellenic since I am a true Hellen. :2thumbsup:
MarcusAureliusAntoninus
11-05-2008, 22:50
You could download the fix to get rid of that bug, or just delete the kart-hadast reform part of the script like I did (After a half dozen of those buildings appeared).
As for Greek names, when you conquer a province you get the trait describing the region. That trait usually has the name of the province in that text. If the guy who conquered the region you are interested in is dead, you could try looking up the trait description in the "...EB/Data/text/" folder (I forget the name of the trait description file).
SwissBarbar
11-05-2008, 23:16
In order to avoid the further spamming of Carthage Reform markers after the year 200 in my current Makedonian campaign, I want to ask you for appropiate names for the Phoinike settlements in the area.
Adrumeto = Adrumeton
Atiqua = Atika?
Kart-Hadast = Karchedon
Lepki = Neapolis
Lilibeo = Lilybaion?
Ippone = ?
Kirtan = will be called Thessalopolis ;)
Gader = Gadeira
Mastia = ?
Bocchoris = ?
Alalia = Aleria/Alalia
Karali = Karalis (thats the roman name, i think the greeks named it the same way)
Siga = ?
Sala = ?
Lixus = ?
I could just change a little letter, for example Gader = Gadir. But I want it Hellenic since I am a true Hellen. :2thumbsup:
...
Maion Maroneios
11-05-2008, 23:24
Just be a little patient and keravnos will find them for you:wink:
Maion
Centurio Nixalsverdrus
11-06-2008, 01:54
Thank you SwissBarbar!
As for Greek names, when you conquer a province you get the trait describing the region. That trait usually has the name of the province in that text. If the guy who conquered the region you are interested in is dead, you could try looking up the trait description in the "...EB/Data/text/" folder (I forget the name of the trait description file).
I know, but unfortunately not for every region exists a "Periegesis".
You could download the fix to get rid of that bug, or just delete the kart-hadast reform part of the script like I did (After a half dozen of those buildings appeared).
I downloaded them a while (~70 years) ago, and I believe them to be for the German reforms only. What I did now is the following: I set ";" before each line of the EBBS script since the part when the "console_command build Carthage1Reform" came into play. I hope this was a good idea.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;auskommentiert von mir am 6.11.2008 aufgrund Markerspam
;
;if I_TurnNumber >= 288
;
;console_command create_building Kart-Hadast "carthage1"
;console_command create_building Atiqa "carthage1"
;console_command create_building Gader "carthage1"
;console_command create_building Mastia "carthage1"
;console_command create_building Bocchoris "carthage1"
;console_command create_building Sala "carthage1"
;console_command create_building Lixus "carthage1"
;console_command create_building Adrumeto "carthage1"
;console_command create_building Lilibeo "carthage1"
;console_command create_building Lepki "carthage1"
;console_command create_building Karali "carthage1"
;set_counter Carthage_Reforms 1
;
;end_if
;
;if I_CompareCounter Carthage_Reformsinc1 >= 5
;and I_CompareCounter Carthage_Reformsinc2 >= 3
;
;console_command create_building Kart-Hadast "carthage1"
;console_command create_building Atiqa "carthage1"
;console_command create_building Gader "carthage1"
;console_command create_building Mastia "carthage1"
;console_command create_building Bocchoris "carthage1"
;console_command create_building Sala "carthage1"
;console_command create_building Lixus "carthage1"
;console_command create_building Adrumeto "carthage1"
;console_command create_building Lilibeo "carthage1"
;console_command create_building Lepki "carthage1"
;console_command create_building Karali "carthage1"
;set_counter Carthage_Reforms 1
;
;end_if
;
;if I_CompareCounter Carthage_Reforms < 1
; set_counter Carthage_Reformsinc1 0
; set_counter Carthage_Reformsinc2 0
;end_if
;end_monitor
;
Dunno if it did the trick. :shrug: Nevertheless I am very much interested in the Hellenic names for these cities. :)
Centurio Nixalsverdrus
11-06-2008, 03:33
Didn't work. The "show me how" button appeared greyed out upon loading the campaign script. I deleted the entire section like MAA proposed and now it works.
keravnos
11-06-2008, 07:21
For the record though, and in case this is ever needed due to changes elsewhere...
Ippone = Hippone
Kirtan = will be called Thessalopolis ;)
Gader = Gadeira
Mastia = As is
Bocchoris = As is, it sounds like a greek name already
Alalia = Aleria/Alalia
Karali = Karalis (thats the roman name, i think the greeks named it the same way)
Now for the difficult ones. If we take into account how the IndoGreeks named the territories of their own realm, a pattern can be visible, as we know the earlier hindu names of those territories.
It ranged from changing it very little... Taksashila->Taxila to giving a citys' name to a region. Swat->Souastrene, Patala->Patalene etc. I guess this is about city names though so we will go like it was done in Taxila, aka leaving it as it was.
Siga = Siga
Sala = Sala
Lixus = Lixos
Hope that is good enough.
Centurio Nixalsverdrus
11-06-2008, 18:45
Thank you very much keravnos! :2thumbsup: I'm going to use them.
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