View Full Version : not sure if this counts as a bug - movement question
zooeyglass
11-06-2008, 10:57
hey everyone,
i don't think this is a bug, just a query of sorts to see if anyone else has experienced this.
when moving a character, particularly a diplomat, i often choose to pick his route for several turns - i.e. clicking some distance outside of his movement allowance so that you get the green, then red, then blue, then whatever coloured line all lined up. that way i don't have to return to him each turn if i feel he is covering ground where i don't need to engage in diplomacy, and he continues his journey over several turns, each turn i click end turn.
however i've noticed recently that this is not working in EB. precisely, it will not let me click very far outside of my diplomat's green movement allowance zone. has this happened to anyone else? does anyone know the cause of this?
it is not really a problem as such, but it simply means i have to click over to my diplomat each turn to find him and move him again, and with EB running fairly slowly on my computer, that can become tedious and time consuming. any thoughts?
ta
I know what you mean. You were able to line up more turns on vanilla.... not sure what the reason is
Well just don't do it over very long distances. It still works over 3-4 turns, right. Its not an EB thing, per se, more like if the path gets to complicated it cuts off the distance you can tell him to move in one turn, and it may just be that path-finding hasn't been optimised on the eb map.
Foot
zooeyglass
11-06-2008, 11:56
It still works over 3-4 turns, right.
Foot
nope, it works over a turn and a quarter, just about. once i've moved my movement allowance for a turn, then it allows a full red and a bit of blue, but that is once the movement allowance is spent. pre that, it allows full green and a touch of red. like i said, it's not a problem, just a curiosity for me.
thank you for your help!
Tellos Athenaios
11-06-2008, 12:13
Odd? I may work up to 5 turns on the route Alexandreia -> Antiocheia. But then again 3 out of 4 regions had paved roads built, which is in line with my idea that infrastructure of a province may have something to do with it...
zooeyglass
11-06-2008, 12:37
But then again 3 out of 4 regions had paved roads built, which is in line with my idea that infrastructure of a province may have something to do with it...
i first noticed it across the steppe, north of pahlava's starting position. thought it might just be the steppe. however, i've just tried to do it up italy, and it's not worked there really, and the romans have plenty of roads. so.....who can say? pathfinding probably no?
XSamatan
11-06-2008, 15:56
I can echo that.....in provinces without roads there seems to be problems with the pathfinding AI, but IMHO this was the same in vanilla
XSamatan
same here, tho i sometimes manage to get into yellow(or even Cyan :D ) tho only with generals who have tons of range restrictions :/
is there a way of increasing the distance an army/diplomat/ whatever can travel in one turn? (by default, without roads)
MarcusAureliusAntoninus
11-06-2008, 19:36
I'd noticed this whole issue a while ago. The thing is that you can only tell a unit in RTW to move a certain distance. In RTW agents had about a quarter the movement of agents in EB, this meant that the max range would give you several turns of movement. Since the range of agents in EB is so huge, the max range will sometimes not even fit into their single turn movement bubble. And, as said, this max range is effected by the complexity of the map, reducing the range even more.
As a side note, if you are using the movement speed up option then leaving movement beyond what a agent/character/army can move in one turn will cause lag on the strat map.
zooeyglass
11-07-2008, 11:17
In RTW agents had about a quarter the movement of agents in EB, this meant that the max range would give you several turns of movement. Since the range of agents in EB is so huge, the max range will sometimes not even fit into their single turn movement bubble. And, as said, this max range is effected by the complexity of the map, reducing the range even more.
i wondered if it was to do with the increased range that agents in EB could move (compared to RTW), as you note. And i've seen that limit before, where you move an agent its full allowance, and then you can move it some more, all in the same turn. I suppose that combined with the new map leads to some confusion.
Thank you for your responses, glad it's not just my laptop falling apart. :)
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