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View Full Version : Experiences of Tyberius add-on?



Roark
11-07-2008, 04:45
Just wanted to get people's opinions of the Tyberius add-on for XL.

There seems to be heaps of new units, with great flavour, and some interesting combinations of abilities.

The new titles really get things going too, as decent generals exist from the start of the game (and often the best are in the hands of the AI!!)

The economics is interesting, too. There seems to be a lot more money flowing around for everyone. I've only played one campaign so far (as the Scots), and the Swedes went absolutely berserk! Never seen them conquer before, so that was nice. Burgundy and Bohemia were quite successful too, with good armies and army composition.

I decided to pursue my Scots campaign (even though I made pretty short work of the English). Love the units. Currently in an ongoing land-and-sea war with the Swedes, as both of us pump out the boats and struggle to get our armies a clear run into the other's territory. Good times.

One thing which struck me, though: Has cavalry been slowed a little bit all-round? I don't seem to be getting my charges off with as much precision timing as I'd like...

So, what's your experience thus far of the Tyberius add-on? Any bugbears yet, or is it pretty well-rounded?

Thanks.

Wasp
11-07-2008, 15:31
I'm interested in the answers as well, as I want something else than 'just' XL for my next game ~:)

Martok
11-07-2008, 19:11
If you've not already done so, you should check out Cogre's Armenian campaign (http://thedefenestrated.com/viewtopic.php?f=8&t=753). I believe he's playing with XL Tyberius as well. (Incidentally, the Swedish are also huge in that game.) :yes:

Roark
11-10-2008, 05:26
Wow, that's a pretty hardcore campaign.

He certainly fought the good fight.

naut
11-19-2008, 14:39
Experiences? Generally positive, since it adds a little bit of flair and flavour to the game.

chris34au
11-23-2008, 20:43
i've tried to install it a couple of times but since i'd never played the XL mod before installing the patch, i'm not sure if i have it installed properly or not. can anyone tell me of a unit that would only be there if the patch is installed...or any other sign that the patch is installed properly, for that matter? TIA

chris34au
11-24-2008, 02:09
p.s.(since i can't figure out how to edit my other post). i noticed in the thread on the Armenian campaign that the Byzantines and a couple of others have a different flag than i have on the version that i'm playing, so i'm guessing that i don't have the patch properly installed. i've even tried uninstalling MTW and XL before reinstalling the patch but nothing seems to work. any help would be greatly appreciated.

naut
11-24-2008, 03:12
p.s.(since i can't figure out how to edit my other post). i noticed in the thread on the Armenian campaign that the Byzantines and a couple of others have a different flag than i have on the version that i'm playing, so i'm guessing that i don't have the patch properly installed. i've even tried uninstalling MTW and XL before reinstalling the patch but nothing seems to work. any help would be greatly appreciated.
Try this version (http://www.atomicgamer.com/file.php?id=72091), it contains both XL and the latest version of Tyberius' add-on. Should be fairly straight forward to install. But make sure you install it in a clean, unchanged MTW directory.

chris34au
11-24-2008, 06:01
thanks so much. i really appreciate the link.

Roark
11-26-2008, 03:21
Well, I've played a couple of campaigns now, and the only negative aspect of the (otherwise excellent) add-on that I that I have gleaned is that the Irish have been ruined in the Viking age campaign. They've now basically got access to the equivalent of Berserkers and Huscarles, which is a bit disappointing. I could've elected not to use them, I guess, but still... it's total steamroller material.

Wasp
11-26-2008, 17:18
I'm going to try the mod, downloading it now ~:)

gollum
12-17-2008, 18:18
Hi,

the mod looks amazing on the battlefield and the campaign map and plays very well within the XL concept. The graphical touches are often stunning.

I have the following personal remarks;

-the mod looks somewhat awkward in the unit info cards that look - with all due respect - a bit of frankestein style abominations, that is hands, heads and weapons from all over combined and recombined. This is an aesthetic spoiler for me, although i am fully aware that it is an achievement as far as graphic work is concerned.

-Campaign wise the mod is good but of course, like XL somewhat too easy, there is little strategic thought/investement involved - all true moneymakers like the lower level farms and trading posts can be built in a flash. Playing as the Scotts i steamrolled over the isles and the northern french coast and by the time i was done i was in the region of hundreds of thousands in the bank. The only interesting battles occur in the fisrt 10 turns and later on when you fight the other emergent superpowers - yet the latter ones do not decide the outcome of the war - the player is so rich that even if he loses he wins.

-I also never really liked the more units the better concept - the meaningful range of the total war engine simply does not support all those units and they are there as flavor and attention magnet and not because they occupy a post that defines well unique faction rosters.

All these are typical characteristics of XL, which is a good piece of work, just not close to my personal taste.

!it burnsus!

PershsNhpios
12-24-2008, 08:50
My campaign in 1185 has been uploaded today, as the Aragonese in Tyberius 2.0 with a map included.

I find the patch a fine addition to the mod, and the graphics are quite without fuzziness now on my computer - which helps me stand in awe of all those national colours when they come together on the field.
(Particulary, the Castilian Militia!).

Some of the units are mere advertising material, however, others give balance and edge where there wasn't any before.
My example is the Andalucian cavalry - the stapled supporting unit of every Aragonese army I have created.

I have always loved the diversity of factions and political situations in XL 3.0 - even if there were often some predictable superpowers - there were often surprises also!
And Tyberius has made the map more unpredictable so far.

Indeed, the AI has a better army composition also - but I did not realise Tyberius had worked on this.

Until I saw a screenshot of XL 3.0 today - I had forgotten what everyone meant by, "Matchstick weapons"! There are no more! Certainly, the graphical changes are the most significant of the mod - as Tyberius admitted - and the graphics were certainly the only part of XL that needed addressing.

(I do enjoy the old, charming graphics of MTW, but the units in XL 3.0 all looked very much like striped rectangles holding staffs.)

Trapped in Samsara
01-08-2009, 15:54
Hi

I recently finished an XL+Tyberius campaign (Cumans, Early, Hard, GA) and it was great. Probably the best campaign I've played.

This combo has reinvigorated MTW for me.

Regards
Victor

jadast
01-08-2009, 18:26
after installing it I do not envision playing without it. I like the variety of units. It has made working through the different factions a little more pleasing because I now change my unit rosters to include exotic units.