When i tried playing citadel it show the main screen and then Ctd and show this
Script Error in citadel/data/export_escr_unit.txt at line 160 column 18 (unrecongised mount type: heavy barded Horse )
Can anyone help the thing is wrong with is here
type caballo ligero
dictionary caballo_ligero ; Roman Cavalry
category cavalry
class heavy
voice_type Medium_1
soldier caballo_ligero, 20, 0, 1
mount Heavy Barded Horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 11, 45, no, 0, 0, melee, simple, piercing, spear, 210 ,0.48
stat_pri_attr no
stat_sec 13, 0, no, 0, 0, melee, simple, piercing, sword, 30 ,0.6
stat_sec_attr no
stat_pri_armour 29, 16, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 11
stat_ground 0, -4, -6, -1
stat_mental 16, impetuous, highly_trained
stat_charge_dist 50
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1440, 288, 144, 144, 1440
ownership romans_senate
The problem is highlighted in red please help me :help::help::help::help::help::wall::wall::wall::embarassed::embarassed::embarassed:
There should be a Heavy Barded Horse entry in descr_mount.txt (in Data folder). If not you either need to make one or change the mount type to one that does exist.
EDIT: a mod should probs put this in questions
There no EDm in the folder
:wall::wall::wall::wall::egypt::egypt::egypt::skull::shame::no::oops::laugh4::juggle2::inquisitive:: help::furious3::embarassed::dizzy2::book::balloon2::2thumbsup::sweatdrop::clown::smash::thumbsdown:: beam::whip::wall:
And i check out the EBM and i dont which one was it
Archaeopterix
02-16-2009, 08:37
When i tried playing citadel it show the main screen and then Ctd and show this
Script Error in citadel/data/export_escr_unit.txt at line 160 column 18 (unrecongised mount type: heavy barded Horse )
Can anyone help the thing is wrong with is here
type caballo ligero
dictionary caballo_ligero ; Roman Cavalry
category cavalry
class heavy
voice_type Medium_1
soldier caballo_ligero, 20, 0, 1
mount Heavy Barded Horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 11, 45, no, 0, 0, melee, simple, piercing, spear, 210 ,0.48
stat_pri_attr no
stat_sec 13, 0, no, 0, 0, melee, simple, piercing, sword, 30 ,0.6
stat_sec_attr no
stat_pri_armour 29, 16, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 11
stat_ground 0, -4, -6, -1
stat_mental 16, impetuous, highly_trained
stat_charge_dist 50
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1440, 288, 144, 144, 1440
ownership romans_senate
The problem is highlighted in red please help me :help::help::help::help::help::wall::wall::wall::embarassed::embarassed::embarassed:
... Go to : descr_model_battle ( is a .txt file in the Data folder ) , and looking the model of horse ... maybe he doesnt exist ... replace the red text for other model as you like ... look a example :
you can see in the desc_model_battle , something like this :
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
; MOUNTS AND ANIMALS
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Levante crusader factions only (hosp order)
type horse_covered
skeleton fs_slow_horse
scale 0.875
indiv_range 40
texture romans_julii, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
texture romans_brutii, chivalry/data/models_unit/textures/MTW_horse_knight_templar.TGA
texture romans_scipii, chivalry/data/models_unit/textures/MTW_horse_chivalric_knight_castile.TGA
texture romans_senate, chivalry/data/models_unit/textures/MTW_horse_covered_french.TGA
texture gauls, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
texture germans, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
texture britons, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
texture numidia, chivalry/data/models_unit/textures/MTW_horse_chivalric_knight_poland.TGA
texture carthage, chivalry/data/models_unit/textures/MTW_horse_covered_flemish.TGA
texture spain, chivalry/data/models_unit/textures/MTW_horse_covered_flemish.TGA
texture scythia, chivalry/data/models_unit/textures/MTW_horse_covered_flemish.TGA
texture dacia, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
texture mercenary, chivalry/data/models_unit/textures/MTW_horse_covered.TGA
texture slave, chivalry/data/models_unit/textures/MTW_horse_covered.TGA
model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, 15
model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, 30
model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, 60
model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, 80
model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, max
;model_sprite gauls, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
;model_sprite germans, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
;model_sprite britons, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
;model_sprite numidia, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
;model_sprite scythia, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
;model_sprite spain, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
;model_sprite romans_scipii, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
;model_sprite dacia, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
model_sprite 100.0, chivalry/data/sprites/horse_covered_sprite.spr
model_sprite slave, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
model_tri 700, 0.3f, 0.3f, 0.3f
( this is a Chivalry MOD model , for Chivalry MOD ) ... you can see very much model of a different horses ... looking for someone exist and as like you and copy only this text ( in red ) :
; Levante crusader factions only (hosp order)
type horse_covered
skeleton fs_slow_horse
scale 0.875
indiv_range 40
texture romans_julii, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
texture romans_brutii, chivalry/data/models_unit/textures/MTW_horse_knight_templar.TGA
texture romans_scipii, chivalry/data/models_unit/textures/MTW_horse_chivalric_knight_castile.TGA
texture romans_senate, chivalry/data/models_unit/textures/MTW_horse_covered_french.TGA
texture gauls, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
texture germans, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
texture britons, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
texture numidia, chivalry/data/models_unit/textures/MTW_horse_chivalric_knight_poland.TGA
texture carthage, chivalry/data/models_unit/textures/MTW_horse_covered_flemish.TGA
texture spain, chivalry/data/models_unit/textures/MTW_horse_covered_flemish.TGA
texture scythia, chivalry/data/models_unit/textures/MTW_horse_covered_flemish.TGA
texture dacia, chivalry/data/models_unit/textures/MTW_horse_covered_hospitaller.TGA
texture mercenary, chivalry/data/models_unit/textures/MTW_horse_covered.TGA
texture slave, chivalry/data/models_unit/textures/MTW_horse_covered.TGA
model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, 15
model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, 30
model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, 60
model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, 80
model_flexi chivalry/data/models_unit/MTW_horse_covered.cas, max
;model_sprite gauls, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
;model_sprite germans, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
;model_sprite britons, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
;model_sprite numidia, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
;model_sprite scythia, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
;model_sprite spain, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
;model_sprite romans_scipii, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
;model_sprite dacia, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
model_sprite 100.0, chivalry/data/sprites/horse_covered_sprite.spr
model_sprite slave, 100.0, chivalry/data/sprites/horse_covered_sprite.spr
model_tri 700, 0.3f, 0.3f, 0.3f
... copy only the "type" of horse , and paste en the the export_descr_unit , where they say "mount" ( these you write in red )
your you must asegurarte, always, of which the model exists… for it are tools that allow to the models and textures you kept in the folder "model unit" of the folder Data, the MOD
i hope can help you .
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