View Full Version : advice in Europa Barbaorum
a1s2d3f4g5
11-10-2008, 01:31
Hello I am new to EB and RTW.
just wondering if there is any way to get advice given in EB, eg for reccomended construction.
when I click on the icon nothing happens.
I have loaded the EB main script by clicking on the show me how.
Is there no advice given in this mod??
No. Although there are some faction-specific special occasions, such as another faction attacking a certain region(see Koinon Hellenon).
Besides, do you really want one of those annoying bastards popping up every 4 seconds to give worthless, unsolicited advice and insult you?
EB is probably not the best place to start for someone who is totally new to RTW itself. The mod is very complex and involved even for seasoned players, so maybe you might want to give the game a shot in its vanilla state, just to get used to it a bit more, before diving into the beautiful world of EB.
Pontius Pilate
11-10-2008, 02:16
Hello I am new to EB and RTW.
just wondering if there is any way to get advice given in EB, eg for reccomended construction.
when I click on the icon nothing happens.
I have loaded the EB main script by clicking on the show me how.
Is there no advice given in this mod??
Welcome to the .Org a1s2d3f4g5;2058965. And yes, before you start EB try playing the Tutorial in regular Rome total war, it should help you out a little bit. You should also try some custom battles first too.
a1s2d3f4g5
11-10-2008, 02:35
ok thanks guys. yeah I have done the tut on standerd rtw, it's just the building advice I was really after cause I don't have much strategy yet lol.
reason I jumped straight into EB is cause is it jsut seems so much better! :yes:
Oh it's definitely better, heh. As far as building advice, youre best bet is to just scour the forums and read up on as many faq's and guides as you can. There's plenty to get you started with some knowledge ahead of time before actually playing, just so you can have some sort of strategy in mind. Have fun and don't get discouraged!
zooeyglass
11-10-2008, 12:20
ok thanks guys. yeah I have done the tut on standerd rtw, it's just the building advice I was really after cause I don't have much strategy yet lol.
reason I jumped straight into EB is cause is it jsut seems so much better! :yes:
you are bound to get advice if you start a thread saying "i'm playing as faction x - any recommendations for what to build early on" or whatever.
i found just spending a little time reading the building descriptions and getting an idea of what they all are helps. in my mind i see trade buildings, military buildings and good governance (happiness/law/health) buildings. you want the first type to get your economy going, second for smacking people about, and third to keep cities happy.
what faction are you playing as?
my advice, regardless of faction, is never build farms. eventually your city will have too many people living in it and you won't be able to keep them all happy, what with squalor and such. trade buildings (markets, ports etc) are a safe bet to keep cash coming in, well worth getting.
just a piece of advice for a new guy to the TW series, and youll probably find this out soon, is that instead of trying to make loads of money by taxing cities try disbanding a few units of soldiers, since that way you dont have to pay them and they can become citizens (aka, taxpayers :beam:)
just try to keep that in mind, and welcome to the game/forum!
Grriffon
11-10-2008, 19:27
I generally like to have at least one "recruiting center". a city i make sure to build a blacksmith in, possibly install a level 4 government for the experience upgrade, and build a field of games or any other structures that enhance troops and where i spend a lot of time and money upgrading my faction and regional barracks. then i will recruit most of my units from here while building up markets, ports, and temples in other cities.
edit: checking the recruitment viewer for a faction before trying them out in game will help you decide the best locations for "recruitment centers"
TheStranger
11-10-2008, 19:35
If you want to increase your income it is very important to build markets and trading ports if your faction has access to the sea, which I would recommend for the start.
Top add on to stranger's post, build roads; markets and ports aren't really of much use without the (especially markets)
Dutchhoplite
11-10-2008, 20:19
Just start with the easier factions: Carthage or Rome..
Don't take Pontos as your first faction ;)
Intranetusa
11-10-2008, 20:35
If Vanilla RTW = Small sack of copper pences
and RomeTotalRealism RTW = A chest full of silver coins
then EuropaBarbarorum RTW = All the gold bouillon in Fort Knox'
Are you sure you can handle EB's epicness?
a1s2d3f4g5
11-11-2008, 09:18
Are you sure you can handle EB's epicness?
lol was I was hoping to yeah. :beam:
but I'm enjoying the game it's pretty massive alright, doing the sweboz campaign and seem to be doing alright so far (though I admit I'm playing on easy for the moment :embarassed:)
probably the only thing that gets me is starting about 60000 in debt, tho I understand this is to make the game harder cos RTW was apparantly to easy. but I'm out of debt now things are looking up :beam:
Tartaros
11-11-2008, 09:26
yeah, sweboz is a hard nut for the first play. casse or perherps getai should be a little bit easyer, if you want to play some "barbarians"
there are also some very good gameplayguides in the forum:
https://forums.totalwar.org/vb/showthread.php?t=103424
No way is Casse easier than Sweboz for a starting player. The roaming freemen armies up there have destroyed many unsuspecting newbies. Sweboz have an isolated starting position and is free to pursue expansion, and is a good choice apart from the lack of funds at the start.
zooeyglass
11-11-2008, 23:46
No way is Casse easier than Sweboz for a starting player. The roaming freemen armies up there have destroyed many unsuspecting newbies. Sweboz have an isolated starting position and is free to pursue expansion, and is a good choice apart from the lack of funds at the start.
sweboz was my first choice, a while back.
now casse is fun fun fun - second attempt at it, fortunately avoided a ctd, and battling away - just launched my invasion of mainland europe. i'd second/third all the comments on ports/markets/roads - really essential for later when you want to be concentrating on other things, or increasing law/happiness in blooming cities, so you need your trade buildings already built.
Aemilius Paulus
11-11-2008, 23:47
No way is Casse easier than Sweboz for a starting player.
Maybe so, but the Sweboz have very little of good infantry units - which stinks since there are a lot of forest battles in the Northern Europe. Their cavalry isn't that great either. Thegnoz Drugule (Germanic Heavy Infantry) are their best, and they are inferior to most other elite infantry units. Good thing that the Sweboz at least have those experience-giving temples. I do however remember that the early versions of EB gave the Sweboz much better, albeit a bit more ahistorical units. Also, why do the Germanic pikemen lack the phalanx attribute? Their long spears are utterly useless without the attribute. They simply do almost no damage. After all, that unit already looks like a pike phalanx, so why not give it the attribute?
^^^^^ I find that while Speutogardoz will pwn everything, they tend to treat their pikes like short spears.
When they charge an enemy, they basically run right into them before attacking. It's almost funny watching them trying to lower their weapons at someone who is 3 feet away. This causes unacceptable initial casualties, but once they get their act together they produce a proper massacre.
Celtic_Punk
11-12-2008, 01:05
never ever say pwn again. ever.
'Civilized' nations are the best to start off with. or averni. I started off with Koinon Hellenon. by all means try them out, but your going to get rolled by makedonia. You should try out the KH, but you've gotta win all the battles at the start, otherwise you're buggered. Your biggest army starts off on crete. You've gotta que up as many soldiers in Sparte as possible or recruit some mercs like creten archers on crete, because that money is going to be gone in a season by negative income. Take crete. your going to need the income, disband all your troops on Rhodes, and once crete is taken, leave the least amount of troops possible there and ship your king back to greece and then disband the navy, you no longer need it for now. Now here comes the tricky part. You must face a fullstack or more in Corinith with subpar troops. Your biggest asset is your Spartan bodyguards. Use them wisely, and use them to exploit the AI's mistakes in formations. You MUST take Corinith. This will help secure the flanks of Athens. Once Corinith is secure (failure is not an option at all) move as many troops as possible to the isthmus and Athens, Hold of the Makedonian hordes. You might get some downtime for now because they are trying to take back Pella from the Epriotes. Use your diplomat wisely, obtain as many trade rights as possible with the surrounding powers. In my current campaign I allied myself with Rome.
As you see KH is a very much do or die at the beginning, which is was for the KH in reality. unfortunately they didn't do. Once KH gets going, you are hard to defeat. Their units are amazing, especially the Classical hoplites. Cavalry is something left to be desired however. Dont depend on it, your infantry covered by Peltestai are your core troops. Creten archers are a resource to be loved and when you've got em, use em wisely. Slingers are another must have. The armoured horses of Makedon are deadly, even to your spartans if you are not careful. Slingers in an elevated position can decimate Makedonian heavy cavalry.
never ever say pwn again. ever.
-_-
Tartaros
11-12-2008, 11:14
No way is Casse easier than Sweboz for a starting player...
Really?!
the freemen armies are good for testing the own troops and fightingtactics. a loose is not so bad, because the island is "save" and casse has good powerfull infantry like milnaht.
slowly grabbing and proceeding
zooeyglass
11-12-2008, 11:42
Really?!
the freemen armies are good for testing the own troops and fightingtactics. a loose is not so bad, because the island is "save" and casse has good powerfull infantry like milnaht.
slowly grabbing and proceeding
certainly they have some great troops, and potentially a very safe haven in the british isles. however, for a new player, who is not used to going into debt immediately, or disbanding troops and waiting 20 turns or so to develop an economy, casse can be very difficult. i suppose it was that point, the starting difficulties of the casse, that should be noted when offering them to a beginner.
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