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Celt Centurion
11-13-2008, 23:02
I'm playing in the Greek Campaign. Marius became a no-show.

As usual, Scipii attacked Syracuse and I held them off. I then took Messana away from them. About ten turns later, I got word that Scipii Faction had been destroyed. I sent a ship to the coast near Capua and saw it as a Rebel City with a full stack inside. After building an armorer and retraining every unit I had I took Capua. Then Brutii started attacking me at Capua. I continued my buildup and pushed the Brutii off of the peninsula. Carthage also attacked me and I took Lilybaeum and was building up to attack Carthage itself when they asked for a ceasefire. Dummy me granted it.

That's when I got word that Julii had won the short campaign. Now it became a long campaign. I took Rome and pushed North to the Alps. I also started aggressively fighting Brutii and Macedon on Greece. In about twenty more turns I had eliminated all Romans but the Julii and set out to destroy them all. Still no Marius. Not wanting to take a chance on it, I was careful to not let any other Italian Peninsula cities go to "Huge City" status. I'd recruit as many peasants as I could just to keep the population from getting too high and having riots.

On the night of 11 November, I destroyed the last of the Julii in the year approx 158 B.C. Marius units never came on the scene! The drawback is that almost everybody I had been trading with earlier seems to want to attack me now, so I'm fighting off sieges from Spain, Germania, Carthage again, Egypt and Thrace. At the moment, I'm still able to trade with Armenia and Parthia but the income has dropped from over 20,000 to about 4,000 per turn.

Presently I have 42 regions and I have two under siege as well as Germania has laid a siege on me. To be sure that it's the first thing that I deal with when I go back in, I saved it, and pressed the attack button, then saved and quit.

This is the first time in which I was able to prevent the arrival of Marius. It seems rather cool.

Strength and Honor,

Celt Centurion

Ibn-Khaldun
11-14-2008, 09:53
Only roman faction controlling Italian settlement can trigger the Marius Reforms. Since you played Greeks and took Italy then there was no chance for the Marius' Reforms!

Emperor of Graal
11-15-2008, 21:08
The Marius reforms are triggers when A settlement in roman controlgets to imperial palace or huge city upgrade apart from Rome.
If you play the game without cheats like me you usually get it but you can get it earlier if
you don't train units and build growth buildings
Hope it helps
:medievalcheers:KOG

Celt Centurion
11-16-2008, 16:58
I wasn't sure if it had to be Romans to set it off but since there were still Romans on the map, albeit in Gaul and Belgae, I decided to hold back on the trigger. I also knew that two or three revolts with huge cities would probably set of the Marius event. The northern cities such as Segesta and Patavium have already revolted and turned red once. I have since destroyed Roman buildings and started building Greek ones in their places. I doubt that they will all be built back up to what I prefer to have before winning the long Campaign but Arriminum just revolted with a lot of Hastati and Velites in Rebel Gray. I've since destroyed the Legion Barracks and hope to have a City Barracks there soon.

Three more cities have also revolted after I destroyed "Roman" buildings but the units spawned were rebel peasants and a few mercenaries.

So I'll continue with the long campaign but there will not be any more Romans and there sure won't be any Legionary Cohorts or Urban Cohorts.

Strength and Honor,

Celt Centurion

Spartan198
11-17-2008, 12:55
You can still use the add_population and process_cq cheats to automatically increase the population and construct all queued buildings in Roman cities, even when playing as another faction. It's what I do when I want to rush the Marian Reforms. :2thumbsup:

Emperor of Graal
11-17-2008, 19:17
I was playing as Carthage the other day and had a shock.
The Marian reforms came mega quick.
It was as I was playing my 10th turn.
Capua had grown to a huge city because there Generals were in Capua and kept enslaving my cities
It started with Syracuse,They enslaved it. I took it back,they enslaved it.
This cycle continued until there was about 700 people inside so I never took it back.
Then they did the same to Thaspus and Carthage. I did the same too.
On the 10th or 11th turn the Historical pop-up told me the Marian reforms were done.
I was shocked
TURN 11!!
Is is me or something not right
I was doing some changes to descr_stat and also changed the amount of unit etc
But TURN11!!~:confused:
I'm confused
But then again I've noticed that Capua is the fasted population growth in Rome
Pleeeaase Help
EDIT it was turn 22 or 11 years.

Omanes Alexandrapolites
11-18-2008, 19:14
The Marius reforms are hardcoded - essentially, if active (they can be deactivated in one of the files) they appear when any city with the hidden "italy" resource has an Imperial Palace constructed within it. In vanilla, this en-cooperates the whole of the Italian peninsular (including the two Gallic territories in the North, but excluding Rome) and the whole of Scilly.

If this is met, henceforth, regardless of the date, the reforms turn up. I know there was a time limit in earlier versions of the game, but that doesn't apply in v1.5 AFAIK.

~:)

Emperor of Graal
11-18-2008, 20:10
I think it should come on a fixed date regardless whether its got an imperial palace or not

Omanes Alexandrapolites
11-22-2008, 12:43
I think it should come on a fixed date regardless whether its got an imperial palace or notThere probably would be disadvantages and advantages to either method.

I'm sure that the Marius reforms were historically triggered by Romans fighting wars further away, making the way that Romans had previously operated - called all the land-owners (farmers) to war - fail to work.

The farmers used to leave their farms for a couple of battles and be back within a couple of weeks. Now wars were been fought for further away and longer, farmers often were leaving their farms for over six months coming back to a derelict mess.

Farmers couldn't afford to rebuild their farms and structures, so were forced to sell up to a band of fat patricians (the upper class) who turned these hundreds of smaller farms into massive farms operated by slaves.

Now, the law said that only land-owners could go in the armed forces, but these farmers had lost their land and lost their right to go in the army - they were now living unemployed in abject poverty in the modern day equivalent of cardboard boxes. The slaves on the new farms certainly had no land, and the patricians were a bunch of good for nothings (and even if they had been good for something, there were fewer of them than there were original farmers)

So to sort all this out, a bloke named Marius said, lets get rid of this need for people to own land to go in the armed forces. They can sign up for service for twenty-five years, we give them all their equipment and then they can retire to a nice plot of land at the end of it all. It also will solve our unemployment problem.

So his reforms were passed (or did he revolt and overthrow Sulla with his new band of Marian troops, I'm not sure) and everybody was happy! The end!

So, historically, what the conditions probably should be is ownership of ten settlements outside of Italy and the highest level of farms in the majority of Italian provinces. I think EB did something like that actually.

~:)

Celt Centurion
11-26-2008, 04:15
To clarify something here,

After the Scipii faction had been eliminated, I got the idea of trying to win and keep the Marius event from happening. By going wild through Italy as fast as I could, I succeeded.

So now I'm close to 100 B.C.

All of the Romans are dead but when rebels appear in that area they usually show up as Hastati and Velites. The kicker is that they show up with gold armour and three gold chevrons. I have learned that if I use Armoured Hoplites in silver armour, I can win.

I have 46 territories. I'm getting revolts out the nose now. Most turns I'm having at least one siege going on, in one I had five. On the good side, at least they are not revolting and getting Urban Cohorts with gold armour and three gold chevrons.

But it is really neat that by getting exceedingly aggressive, I kept the Marius event from taking place.

Strength and Honor

Celt Centurion