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View Full Version : Additional EB Script activation



Darth Stalin
11-16-2008, 13:33
Hello, guys!
Well, I know that's not a bug, yet rather a "technical help"; however, here comes my question:

About a year ago, in the times of EB 1.0 or even 0.81, someone has written a sghort method to add additional EB Script activation to the script - i.e. not only at the turn start, when you click an Advisor, but also to be activated from the Battle Scroll after clicking on "?" button => that was made to allow "save-before-battle-during-AI-Turn" procedure, when a player can't (or has no time) to fight a full battle and saves game; after loading saved game the script remains inactive, so that solution was done to activate the script after loading "before battle save" and then to play a battle, with all post-battle benefits of EB Scripts , as well as to not mess up with EB turns after the battle when the script was not activated.

Does anyone remember, how this was done, or anybody knows, what should be added into EBBS_SCRIPT and where, to make that happen?

bovi
11-16-2008, 15:54
Saving right before a battle increases the chance of CTD upon choosing a settlement's fate.