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View Full Version : Is there going to be any more update for EB?



Juggernaut
11-17-2008, 14:22
Hi,

I've been wondering if the team is solely focusing on EBII, and EBI is going to be left as it is. I hope that is not the case, because while 1.1 is largely stable, there are some minor bugs here and there. If there is going to be a new update, I really hope the "spearmen dragging their spears beneath ground" bug is going to be fixed. That just looks so... unnatural and weird.

johnhughthom
11-17-2008, 14:30
A few team members have mentioned an EB 1.2. No timescale though...

Megas Methuselah
11-17-2008, 14:31
This sort of question pops up now and then.

It's my understanding that there was to be an EB 1.2, a small patch merely intended to fix known bugs and possibly complete the voicemod(?), I think. I imagine everyone's been busy lately. Come what may, I think I'll sit beside you, friend, and wait for a team member to answer this long-time issue.

Anyways, *sits beside you* how's life? Do you have a hot girlfriend? :crowngrin:

EDIT: Argh, a minute ahead'o me, Johnhugh!

Foot
11-17-2008, 17:03
There is no-one actively working on EBI anymore. There will be a EB 1.2 patch for EBI which will introduce some new content but will largely consist of fixes to known bugs (most importantly a fix for the client ruler system). There is no known time-line for a release, but you can expect it sooner rather than later.

Foot

Ludens
11-17-2008, 20:43
If there is going to be a new update, I really hope the "spearmen dragging their spears beneath ground" bug is going to be fixed. That just looks so... unnatural and weird.

I am afraid that can't be fixed. It's a limitation of R:TW's animation engine. There are two alternatives to the current animation, but they too have their drawbacks.

desert
11-17-2008, 22:47
One of which is the phalanx mod. So what's the second alternative?

mcantu
11-17-2008, 22:57
to use a different overhand spear animation. but then someone has to edit the models in 3ds max or the spears are held backwards...

a completely inoffensive name
11-18-2008, 02:09
Will the fix for the client rulers that will be put in 1.2 be utilizing the optimized version or just a fixed version of the original EB 1.1 script?

Foot
11-18-2008, 02:20
neither. It will be entirely different.

Foot

a completely inoffensive name
11-18-2008, 02:25
But the script will be faster right? I would be disappointed to find that the bug free, completely stable script was even slower then 1.1.

Foot
11-18-2008, 02:30
One might almost say that it is as fast as if you didn't have a client script at all.

Foot

Pontius Pilate
11-18-2008, 02:40
hey are you going to fix the scale ratio for the imperial legionaries cohort and imperial legionarie first cohort, and cohors evocta, because I heard somewhere that they were going to be rescaled and fixed, is this true?

Aemilius Paulus
11-18-2008, 02:48
hey are you going to fix the scale ratio for the imperial legionaries cohort and imperial legionarie first cohort, and cohors evocta, because I heard somewhere that they were going to be rescaled and fixed, is this true?

You don't need 1.2 for that. This: https://forums.totalwar.org/vb/showthread.php?t=102162 mod will fix it. It basically reverts to the 0.81 models if I am not mistaken. I downloaded it already.

||Lz3||
11-18-2008, 02:50
hey are you going to fix the scale ratio for the imperial legionaries cohort and imperial legionarie first cohort, and cohors evocta, because I heard somewhere that they were going to be rescaled and fixed, is this true?
um could be, but I don't think it's in the priorities...

what I'm eagerly waiting is the new "script" (IIRC, the client ruler won't even use any kind of script)


You don't need 1.2 for that. This: https://forums.totalwar.org/vb/showthread.php?t=102162 mod will fix it. It basically reverts to the 0.81 models if I am not mistaken. I downloaded it already.

I think that mod has a mistake within...I don't know if DS (darthstalin) corrected it, but the back of the helms is black instead of copper on those legionaires. Mucky made the correction... but he made a mistake himself, he used both EDUs for SP and MP, which... makes bad things happen with the campaign.

I think I have the correct files... anyone interested ?

Aemilius Paulus
11-18-2008, 02:57
I'm just wondering, is there going to be more people working on AtB after EB I will be finished with or will EB II take up all available resources?

I really dislike the M2TW engine, particularly the sluggishness of the units and certain battle mechanics. I have tried playing battles in MiNO a couple of times and they leave me so frustrated that I often struggle to not smash the M2TW CD and then burn the pieces.:furious3::wall: That's saying quite a bit, since there is only one person in the world who can annoy me to the point of rage.

Aemilius Paulus
11-18-2008, 02:59
I think I have the correct files... anyone interested ?

Oooh, oooh, I am! I have already downloaded the mod, but I haven't extracted it into the RTW folder yet.

Foot
11-18-2008, 03:13
I'm just wondering, is there going to be more people working on AtB after EB I will be finished with or will EB II take up all available resources?

I really dislike the M2TW engine, particularly the sluggishness of the units and certain battle mechanics. I have tried playing battles in MiNO a couple of times and they leave me so frustrated that I often struggle to not smash the M2TW CD and then burn the pieces.:furious3::wall: That's saying quite a bit, since there is only one person in the world who can annoy me to the point of rage.

The AtB and EB teams are entirely separate. EB members may help out on AtB in an advisory role, but thier main goal will be EBII. So the question assumes a level of cooperation between the two teams that just doesnt exist.

Foot

Anastasios Helios
11-18-2008, 03:22
What about EB III for Empires: Total War? ^^

Pontius Pilate
11-18-2008, 03:23
Oooh, oooh, I am! I have already downloaded the mod, but I haven't extracted it into the RTW folder yet.



yeah, I already downloaded the old legionarie mod and fixed all the problems with the EDUs and black back of helms, thanks to ||Lz3||. One thing you might want to know though, the files that ||Lz3|| gives you to fix the EDU also causes the hoplites to fight in a different animation similar to the phalanx mod. if you don't want that animation you can download the rtw_spearfix, which is found on ||Lz3||'s 1.1 mini mod pack page.


also, the old legionaries, someone said that they are not historical and the 1.1 new legionaries are historical, is this true?

Foot
11-18-2008, 03:26
also, the old legionaries, someone said that they are not historical and the 1.1 new legionaries are historical, is this true?

Yes. The original legionaires were not made with the input from EB historians, they were later changed to incorporate research from our own historians.

Foot

||Lz3||
11-18-2008, 03:51
Oooh, oooh, I am! I have already downloaded the mod, but I haven't extracted it into the RTW folder yet.

1-Extract Mucky's version and proceed as usual
2-Download these (http://files.filefront.com/Rome+Total+Warrar/;12385445;/fileinfo.html) EDUs
3-Extract to wherever your RTW folder is (that is Creative Assembly or Activision)

I took consideration of what Pilatus said, I had forgotten those files :smash:

teh1337tim
11-18-2008, 04:56
What about EB III for Empires: Total War? ^^

"dismounting hetariois...dismounted lonchophorois...mobile phalanx....*stutters*

itd be nice 2 have an EB3 on ETW... you can basically fit every single unit and faction you can think of in there... i've played a early experimental beta version of it and i say... DO IT !!!!

a completely inoffensive name
11-18-2008, 06:16
Wouldn't it be kind of difficult to make an ancient warfare mod of a game that revolves almost completely on gunpowder warfare?

Juggernaut
11-18-2008, 08:45
to use a different overhand spear animation. but then someone has to edit the models in 3ds max or the spears are held backwards...

How many models are there?

Aemilius Paulus
11-18-2008, 12:34
What about EB III for Empires: Total War? ^^

How many times can one remake EB? Are they going to make EB IV from the next CA game? EB I is already, in my opinion, as good as it will ever get. And that is great, because I have never played anyhting even remotely as good as EB. Usually the original is better than remakes, especially since many of the things in RTW could remain the same in EB I, whereas in EB II everything except a few game mechanics has to be changed for EB II. EB III, in case you have seen the Empire previews, will be almost impossible to make because they change it even more, in fact almost everything is different. It would almost be easier to make the game from scratch than to convert Empires.

Why does EB I have to be improved so much? True, M2TW and Empires have better graphics and a couple of new game mechanics, but the best computer games in the history of gaming did not have very good graphics by today's standards. Hopefully when EB II will be finished the EB team will go on to work on something that takes place at a different time or part of the world, such as AtB for instance. If EB II ever came out, that would be putting the record on how fast a game is remade. Almost no other computer game was remade three times in ten years,especially one after another, for example.

I hope that what you said was just a joke, and not what you actually believe should happen, although it is your opinion, and I respect that.

a completely inoffensive name
11-19-2008, 00:36
Hopefully when EB II will be finished the EB team will go on to work on something that takes place at a different time or part of the world, such as AtB for instance.

Seeing as how the EB team are specialists on ancient history... wouldn't the entire team need to change in order to make an EB with a different time period?

penguinking
11-19-2008, 00:43
What about EB III for Empires: Total War? ^^



Q: Why not wait for Empires :Total War?
A: RTW and M2TW are made on whatis basically the same engine and therefore the EB already has experience in modding it. Empires will be an entirely different engine and will require everyone to relearn everything. Besides that, Empires won't be released for a while and a stable patch that is modable could be a year after that.

Q: Will there be a EB3 for E:TW?
A: It is far too soon to say...

That should answer your question.

Aemilius Paulus
11-19-2008, 03:04
Seeing as how the EB team are specialists on ancient history... wouldn't the entire team need to change in order to make an EB with a different time period?

I am talking about a different starting time during the Antiquity. Or place. AtB is what I am really looking for. I have tried numerous other mods, but they just can't live up to EB. Plus, just about everyone of them feels incomplete and very much like work in progress. AtB is based on EB, so that kind of solves my problem. Also, it would be interesting if the EB team ever did a mod that took place in the Invasio Barbarorum or Paeninsula Italica - Radices Imperii time periods. True, many of the EB historians don't specialize in those time periods, but then again, everyone can research, especially since no one knows all of those specific and esoteric facts right off their head and also, EB could get new recruits.

What's harder to get for EB anyway? A history person or a computer person? It seemed to me like EB was and is always in need of computer guys like programmers, skinners, modelers, people who work on the script, etc. Haven't heard much about the demand for historians. Then again, it is hard to set the criteria for EB applicant historians. An ad for a computer guy is much easier in my opinion - as them if they know how to skin, let them show an example of their work, and they're in. Foot, this is a question you might know the answer to. Hopefully you'll notice my question ~:).

Pontius Pilate
11-19-2008, 06:10
still though, if EB could eventually be a mod for Empire TW that would be awesome. think about the ship to ship battles and boarding. Empire has so many neat features too. the entire Indian subcontinent could be included this time around. although the animations would be a pain in the neck to make, since all of the current animations are 18th century. by the way what is AtB?

chenkai11
11-19-2008, 07:23
Will EB1.2 correct the classical and levy hoplites spear length?

Pontius Pilate
11-19-2008, 08:16
Will EB1.2 correct the classical and levy hoplites spear length?


No, as stated at the begining of the thread it is limited by the RTW engine. So the spears will always go through the ground.

chenkai11
11-19-2008, 08:22
No, as stated at the begining of the thread it is limited by the RTW engine. So the spears will always go through the ground.


Nope, I mean the length of the spear. Not the spear dragging through the ground while marching.

To make it clear, compare the distinguish hoplite and KH bodyguard with the classical and spartan hoplite...while they are standing.

desert
11-19-2008, 23:03
Hey: will all the mods for EB work for 1.2?

Like that mini-mod pack (https://forums.totalwar.org/vb/showthread.php?t=105242)with pretty much everything in it - will it still work?

Foot
11-19-2008, 23:07
No, because it was made for 1.1. It will need to be updated for 1.2 by the mod's maker.

Foot

Ludens
11-19-2008, 23:23
One of which is the phalanx mod. So what's the second alternative?

Using Signifier1's hoplite animation. However, he may not give permission, as he believes only Greek units should use the hoplite animation. So no Kardakes, Babylonians or Armenian hoplites.

desert
11-19-2008, 23:27
So, Lz3, will that be possible?

Juggernaut
11-22-2008, 00:32
How difficult and time consuming is it to turn the position of the spear of all the over hand spear units in 3ds max?

MarcusAureliusAntoninus
11-22-2008, 08:16
If that were done they'd march with their spears going the right way but do everything else backwards.

mcantu
11-22-2008, 15:55
Using Signifier1's hoplite animation. However, he may not give permission, as he believes only Greek units should use the hoplite animation. So no Kardakes, Babylonians or Armenian hoplites.



i always thought that EB used the Unified Animations Pack that included the S1 hoplite...~:confused:

Ludens
11-22-2008, 16:06
EB contains very little that has not been made EB team members. To the best of my knowledge, all of EB's animations are the work of alin.

Phalanx300
11-22-2008, 17:37
So it isn't possible to have the Spartan and other hoplites with to long spears to make them use the classical Hoplite one and bodyguard one?

Its the thing that I like the least of EB.:whip: Being a big Hoplite fan it isn't nice to see historical inaccuracies like that. :yes:



Also for future versions, the density of units could be changed to make units stick together(in the unofficial eb modding in TWC forums). Though it would take a long time to do that with all units and to get a good balance.

Foot
11-22-2008, 17:41
There are no future updates. 1.2 is it for EBI.

Foot

bovi
11-22-2008, 18:18
Not true. There will be fixes available, as well as possibly some new content that has no relevance for any other part of the mod, such as voicemods, intros and historical battles.