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Megalos Danielos Psychopatos
11-18-2008, 13:59
1. Is possible to play as Eleutheroi?:viking:
2. Is possible to mod wall towers stats? to increase their range, power and fire rate? As for me cost of epic stone wall and defence bonus which it gives isn't equal ( siege towers massacre my infantry on the wall:furious3:; such fortified cities should be much tougher to conquer)
3.Wouldn't be better to give Thorakitai Agematos Basilikou prim weapon: spear, sec weapon:sword instead of javelin/spear? Historically they were armed in these 3 types of weapon(game mechanic doesnt allow to do it). Becouse of spear big penalty against infantry they arent so effective as they should....?
4.Highest mercantile port lvl: cost VEEEEEERY MUCH and dont offers equal trade boost...am I missing sth or its a bug?
5.Why cataphracts elephants are so vulnerable to almost everything?? It will be blasphemy if i increase their HP to 5 and armour about 5 points?
6.Please explain me how exactly "kiling rate" works?
7.Do forts and observe towers stop rebellion spawning? I have read that in Vaniila Rome it worked...?
8.For how long AI factions gets "money boost"?
9.Corruption: it exists as expenditure and income...what is income? And does it grow equals to number of "law building"?
10.Does spy in the City help my assasin in making sabotage/assasin (increasing chance of succes)?
11.Is possible to kill my FMs by my assasin?
12.When I enter territory of some faction, they usually send me a warning. But other factions armies wandering in my country like it would be a highway!!:furious3: Is possible to prevent them from doing this? Send a warning or sth?
13. Why my army gets move penalty in winter ON DESERT??! Sandstorms or sth...?:inquisitive:
14.I've read somewhere that some factions have "missions": for example my beloved AS has to get back body of Megalos Alexandros,is it true? And if so how to get this mission-I've crushed Ptolemaioi, conquer Alexandria and nothing happened~:mecry:

Sorry for my english :embarassed:

Thx for help.

EDIT: 9. I meant what is corruption income and how it works-sorry.
6. Increase armor OF 5 not to 5-sorry again.

Aemilius Paulus
11-18-2008, 14:13
1. Yes. Just mod the descr_strat. (C:\Rome - Total War\EB\Data\world\maps\campaign\imperial_campaign)
2. Yes. Just mod descr_walls. (C:\Rome - Total War\EB\Data)
3. That's a matter of opinion. They had to have a missile weapon, specifically a javelin.
4. Supposed to be that way. If there is no natural harbor, it is very difficult to build an artificial one.
5. Cataphract/Armoured Elephants have more than 5 defence, or at least so I think. their defence is something like 14 or even higher. If they weren't vulnerable to slingers and javelineers, then they would be almost unstoppable. Mod them if you wish. it is very easy and save-game compatible. Just go to export_descr_units in the EB Data folder.
6. You mean lethality? It determines the chances of each hit being lethal. High lethality units don't knock down the enemy soldiers as much,they kill them more quickly. Lethality works best against lightly armoured or unarmoured units.
7. Check this Ludus Magna thread: https://forums.totalwar.org/vb/showthread.php?t=50327
8. All the time. it is based on amount of cities they hold in addition to the base money boost. Some nations receive more than other unless I am mistaken.
9. I don't remember.
10. Most say that yes, the spies do help. Sabotaging is usually easy though.
11. No
12. No.
13. That's not usually supposed to happen. If a territory is mostly in a colder area, but has a small desert, then you receive a penalty for the whole territory
14. That's an old mission. It no longer exists in EB v 1.2 In the previous versions you had to destroy it and then rebuild it in another city of your faction. Other Hellenic factions could do this mission as well, but not all, or so I thought.

Maion Maroneios
11-18-2008, 14:17
1. Don't think so. Actually, you can but you need to change some stuff.
2. I don't know.
3. You decide. The EB team has it's reasons to do what they do.
4. Equal? Building a port is much more expensive than the income you get after a single season of trade, mind you. Or did you expect to make 60.000 mnai per season? The wins are long-term ones, not short term.
5. Kataphraktoi are not weak, plus they regenerate very easily. Historically, elephantes where only used as cavalry screens and to scare enemies, not for actual long-termed combat. The beasts tend to get scared easily, you see.
6. I'm not sure.
7. I think they do. I'm sure that the presence of armies does, as rebel armies tend to spawn in areas that are not guarded by armies in my campaigns.
8. For as long as they remain alive.
9. Income is the mnai you gain minus the mnai you spend every year. If it's minus, you have loss, if it's normal, you've got winst. As for the second phrase, I don't quite understand you.
10. I don't think so, though it allows you to see all buildings and units in the city.
11. No. You can, though, kill your own spies by having them infiltrate an enemy settlement and then click on it. You'll see your spy will be a valid assasination target.
12. Nope. Just give them a good old beating, or autocalc a victory through console command in order to kick them out of your territory, then force a ceasefire through Force Diplomacy. Or move a good-sized (bigger than theirs) army towards them, that may scare them away.
13. Try moving through a desert yourself and you'll realize why.
14. The recovery of Alexandros' body can't be triggered anymore, due to the inclusion of the Saba faction. It only worked when the Senate faction was still existant.

Maion

Foot
11-18-2008, 14:22
1. Yes, but its not really a playable campaign.
2. Yes it is.
3. The Javelin was an important part of any shock infantry. We are aware of the options, but we decided to go jav/spear combination.
4. In certain places it does. Provinces without natural harbours of a certain size will require you to spend a lot of time and money creating a harbour. In other provinces with natural harbours the cost of improving a harbour is less.
5. You can do that if you want. We decided not to.
6. Lethality? Its just a percentage for each unit of how likely a calculated hit has of killing an opponent.
7. No. They did in MTW and Shogun (by routing out spies) but they don't afaik in RTW.
8. Throughout the campaign as long as they meet the criteria.
9. I don't know.
10. Not that I've noticed.
11. No.
12. This is not possible. You just have to live with it.
13. If you haven't moved your army into a settlement recently then they will still get the movement penalties as if they were in cooler climes. Armies in the desert do get movement penalties during the summer turn though.
14. The Alexander mission no longer exists. It was ruined with the introduction of Saba.

Foot

XSamatan
11-18-2008, 14:47
Cool...............so much knowledge of Eb and RTW at one place......................:book:


This is a very helpfull thread so long!:yes:

(no, no sarcasm, or irony)

XSamatan

zooeyglass
11-18-2008, 15:44
Cool...............so much knowledge of Eb and RTW at one place......................:book:

XSamatan

agreed, plenty of knowledge here, it's very worthwhile as a gaming resource. and very gratefully received!

johnhughthom
11-18-2008, 15:56
Nobody answered 9 I see, I have always assumed positive corruption is your governor ripping off the locals and giving it you.

Tartaros
11-18-2008, 18:31
very interesting!


Nobody answered 9 I see, I have always assumed positive corruption is your governor ripping off the liocals and giving it you.
i think looting with your army in enemy territory´s also make positive corruption. One of my Saka-FM has got a trait that give possitive corruption. don´t know exactly, i think it was "rider" or something like that...