View Full Version : Worst Odds?
Intranetusa
11-24-2008, 20:40
What are some of the worst or best odds you've ever faced in battle?
Here is mine. 3 vs 3345, for odds of 7 to 9000 lol
My 3 spearmen army was the only soldiers that survived after a previous defeat.
https://img146.imageshack.us/img146/5743/7to9000bi0.jpg (https://imageshack.us)
Actually...it should be...
OVER 9000!!!!
Lawdy, thats definitely against the odds. If you posted a victory screenie for that I think I'd pass out
SwissBarbar
11-24-2008, 20:58
your army did not abandon, when only 3 men are left?
Celtic_Punk
11-24-2008, 21:01
THIS IS.....TURKEY!!!!!!!
do auto win defender and lets see how many kills they get
Tellos Athenaios
11-24-2008, 21:11
Not many I s'ppose, considering he is the attacker.
Woreczko
11-24-2008, 21:21
3 against 3000... That`s the spirit! The Romans do not ask how many, but where they are ;)
Maion Maroneios
11-24-2008, 21:49
Behold the might of the Arche Seleukeia, filthy Romaioi dogs! Mwhahahaha!
Maion
Megas Methuselah
11-24-2008, 22:01
Lol. His soldiers are from Pontus. :smile:
Maion Maroneios
11-24-2008, 22:33
Lol. His soldiers are from Pontus. :smile:
Yeah... Well... So... Where's the funny part?:inquisitive:
Maion
MarcusAureliusAntoninus
11-24-2008, 22:33
I think it is possible, if the odds are bad enough, to crash RTW.
theoldbelgian
11-24-2008, 22:38
mmh technically, if you are very very lucky or save and load a lot there is a change to win this with the autocalc
Publius Bruttius, what does the scouter say about their power level?
IT'S OVER NINE THOUSAAAAAAANND!
What, 9000!?
How I wish I could have been the first to reply to this.
machinor
11-24-2008, 22:59
Is this a mirage or is Nikaia really held by the Sweboz?!
Maion Maroneios
11-24-2008, 23:31
Is this a mirage or is Nikaia really held by the Sweboz?!
You're absolutely right, I just noticed that myself as well!
Maion
Tyrfingr
11-24-2008, 23:53
Another funny thing, India and that shitty way-off settlement between the Karthaginians and Ptolies belongs to the SPQR...
EDIT: India must be belonging to the Saka Rauka btw, but the desert-settlement still???
Intranetusa
11-25-2008, 02:10
Another funny thing, India and that shitty way-off settlement between the Karthaginians and Ptolies belongs to the SPQR...
EDIT: India must be belonging to the Saka Rauka btw, but the desert-settlement still???
lol, both are SPQR (my faction) and I have a good explanation for that. I had these two really really
horrible generals with horrible ancillaries - dull/uncharismatic/languorous traits such as flagging, disloyal,
on his deathbed, etc, and ancillaries such as evil step mother.
So I put all my horrible ancillaries from my other generals (pet idiot) into those 2 generals and set them on their way in suicide missions. I landed one in North Africa and I got the other to journey into enemy territory (seleucids), buying crappy mercs here and there as I went along.
Long story short, I auto-calced my way into winning battle after battle and capturing two far flung cities while I was at it....all thanks to two horrible generals that I intended to die.
Intranetusa
11-25-2008, 02:11
btw, I have a question. Carthage switched their capital to some random minor town in the center of their empire. Is this normal? How do I get them to switch their capital back to Carthage?
Maion Maroneios
11-25-2008, 02:29
It is, I guess, as placing your capital in the center of your empire helps with population order in distant towns and cities. Appearantly, the AI knows about this. It has happened to me before and no, you can't change it.
Maion
johnhughthom
11-25-2008, 02:35
Carthage always do that, bloody annoys me. When I use the Romans I keep conquering their cities until they make Carthage their capital again. Then they switch it again a few turns later...
Cute Wolf
11-25-2008, 03:09
Is playing 354 spartans backed up with 78 Toxotai against 2853 Sauromatae count, these horsemen foolishly charged directly to my spears... (in a bridge battle though... M/M)
@Cute Wolf: That's what I would call good odds :D Elite spearmen versus horsemen, and on a river battle? How can one lose that? ;)
I also had some really absurd battle odds, usually also after previous defeats. But it only rarely happens that 3 guys survive as an army and don't rout and disband on the strat map...
Cute Wolf
11-26-2008, 06:47
@ Senshi...
But I bet I'll lose if my enemy can think as human does... At least they should peppering me with HA, and use another passage to flank my spartans... And if I play in auto-resolve, a 1:4 odds means that I will certainly lose... the foolish auto resolve does the wonder jobs of pain too... a huge horde of crappy units can defeat small elite army in 80% chance...:dizzy2: something that even regular human players can manage to win in medium battle difficulty.
Can I tweak the ai, so they would try to flank with another passage, or at least peppering with horse archers first before deciding to send:charge: their suicide squad?:stupido2:
XSamatan
11-26-2008, 07:17
You could use some formation submods, do a search in the forum.
Alltogether, AI Behaviour is hardcoded in RTW, to see realistic behaviour on strat+battle map we will have to wait for EBII.
XSamatan
Cute Wolf
11-26-2008, 08:18
Yeah, I hope too...
But it will made life a lot harder for the Spearmen corps... No more free experience bonus caused by enemy suicide charges!?! Actually, I exploit these stupid ai behaviours to silver-chevroning my spearmen. I had a nice habit to camp 5-7 spearmen units, coupled with 1-2 missile units on bridge in the campaign map, especially against horsemaster factions... Easily picks the ai who try to attack my men in small chunks of poor horsemen and sometimes archers, but I post these odds because IT WAS EXTREMELY RARE for me to get 3 full stacks of sauromatae attack my spartans head - on... Ohhh... what an evil kings, or stupid generals, the Sauromatae had...
Intranetusa
11-27-2008, 19:56
I've installed Sinuhet's AI formations mod and I really don't see a difference.
Maybe I installed it incorrectly? I installed TWFanatic's Phalanx mod and another afterwards and maybe those changed the ai formations?
IrishHitman
11-27-2008, 20:11
Came up against three stacks from Epirus after I seiged their capital.
My army was about 8 levy phalanx formations, 5 Thessalian cavalry units, my general, two Agrianes assault infantry units (for the flanks of the phalanx) and the rest was Creten mercenary archers.
The first stack was about half skirmisher cav, half Illyrian hvy inf.
The second was a mixed bag of some mixed phalanx, mixed cav and skirmishers.
The third was half hoplite and half skirmisher....
Luckily for me, they didn't all come at me at once.... They were delayed.
The second was particularly hard as it included some elite phalanx units.
Luckily for me, Phalanx pikes from the front, Agrianes from the sides and Norman-style cav charges from behind turned them to swiss cheese...
The rest was mopped up by the lads from Crete.
Cute Wolf
11-28-2008, 06:03
The ai formation mod didn't make it (AI Battle Formation MOD, soory for their modders... )... I test on river battle... 1 KH Bodyguard, 5 Hoplitai, without any missile supports, and the 2 Full stack Saka armies (each consist of 8 medium-to-good cataphracts, 8 light horse archers, and 4 cataphracts with bows)... :sweatdrop: (note: no chevrons or upgrades added)
The Saka commander (the AI!!!) must be quite crazy.... ramming their horsemen against my spearmen directly, and if you want more shocking info, their HA joins the fray directly to their grave....
How to improve the ai? :help: me from their "Stupidity"
There's no real way to improve the AI. It's hardcoded, as was stated before.
There are some minor improvements noticeable by using the addons, as they have an improved AI, but it's still hardcoded.
Best way to manage that problem is simply not to exploit the AI dumbness.
In river battles, let them cross the river from the beginning or withdraw your inital blocking force after some time. In most cases the AI is way too dumb to use alternative routes in river battles.
everyone
11-29-2008, 11:58
darn. the worse odds I've got (and I tried that just a few minutes ago) was 3:200, regardless of whether I faced a fullstack or halfstack;
I experimented with a 9-men Syrian Archer army and move_character some of my enemy's armies (mostly halfstacks) into a 9-tiled area, leaving 1 tile for the syrian archers. unfortunately when I tried to attack them, their supposed reinforcements (from the 9-tiled area around them) do not show up (on the pre-battle screen) and the odds are the same (3:200) for whether I attacked a 1500 men fullstack or a 700 men halfstack of similar unit compositions
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