View Full Version : Controlling ships in naval battles
IsItStillThere
12-01-2008, 16:43
Any one heard what the battle system will be like in naval battles? I am wondering about controlling large fleets of ships ala Trafalgar, and about the ability of the AI to act reasonably. Ordering around individual ships just isn't practical if the fleet is large, which leaves us controlling squadrons or lines of battle.
Its very complicated: even if the ships start out in a line of battle, the line can get borked quickly, and ships might need to act as individuals.
Anyone who has played Age of Sail will know how easy it is for a game to screw something like this up. If land is nearby in particular...AI can run ships aground, etc. If done right, naval battles in this era really are a game in of itself.
If the designers handle this right, AND get land battles right, I'll be very impressed.:juggle2:
Well each side can control up to 20 ships at a time, and battles can involve more than just 2 factions' navies. So you could very well have a Trafalgar-style battle in which a British fleet of 20 warships takes on a combined French-Spanish fleet of 26 vessels (just as an example).
CA has also said that you can group your ships into squadrons (much like how it's always worked in land battles), and that you can assign formations to them. I don't believe you can run ships aground, but I might be wrong.
Hope we can also set fire to the ships and ram the enemy :)
Annie
IsItStillThere
12-02-2008, 01:49
Hope we can also set fire to the ships and ram the enemy :)
Annie
Ramming? too bad they didn't have naval battles in RTW!!!
Since ramming and the use of fire ships were both long since out of date by 1700 I doubt we'll see either...but I'm sure we can set other ships on fire in other ways:2thumbsup:
I hope they simulate the importance of the wind...the fleet with the "weather gauge" (upwind from the enemy) had a great advantage. To a fleet of sailing ships, wind was everything.
Megas Methuselah
12-02-2008, 05:12
I remember reading somewhere (maybe in my dreams? :clown:) that ramming an enemy ship (actually, colliding is a better word) results in quite a bit of damage to your own ship as well as to the enemy's.
Mailman653
12-02-2008, 05:19
While on the subject, what about naval engagements in MP? Would it be possible to be on the same team as another player; one controls a few ships, the other another few ships.
Probably just wishful thinking.
Megas Methuselah
12-02-2008, 07:23
Why not? You can do that in land battles, can you not? I wouldn't imagine naval battles would be any different... :beam:
Polemists
12-02-2008, 08:07
Since ramming and the use of fire ships were both long since out of date by 1700 I doubt we'll see either...but I'm sure we can set other ships on fire in other ways
Quite true but CA has stated and show multiple times that Boarding actions will be a large part of battle. Boarding is pretty much like ramming, just with the side affect of your men going on to beat up the other ship's guys. :)
Mailman653
12-02-2008, 08:32
Why not? You can do that in land battles, can you not? I wouldn't imagine naval battles would be any different... :beam:
Your right, my fault for not being clear enough. What I meant to say was being the same nation, for instance have a four player match where two players are for example Russia and the other two Prussia.
Knight of the Rose
12-02-2008, 14:58
Since ramming and the use of fire ships were both long since out of date by 1700 I doubt we'll see either
Fire ships were used extensively in the game's time-frame. There are threads on that in the monastary IIRC. I've yet to see a screenshot with fireships, though, so maybe it won't be a feature in the game.
/KotR
Megas Methuselah
12-02-2008, 16:09
Your right, my fault for not being clear enough. What I meant to say was being the same nation, for instance have a four player match where two players are for example Russia and the other two Prussia.
Well, you could do that in RTW, but I can't speak for M2TW. :tongue2:
Hello i see we have a female commander in Lady Ann i wonder if she will be another Honor Harrington
Megas Methuselah
12-02-2008, 21:25
That is ridiculously off-topic.
Anyways, I sincerely imagine that naval battles will be exactly like land battles, as in choosing the weather, teams, etc, etc, etc. You might end up having naval battles with 8 players, each controlling 20 ships. That would be outta site. :beam:
Anyways, I sincerely imagine that naval battles will be exactly like land battles, as in choosing the weather, teams, etc, etc, etc. You might end up having naval battles with 8 players, each controlling 20 ships. That would be outta site. :beam:
Heh, that would be insane. One wonders whether there would be room on the battle map to accommodate that many vessels. ~;p
Which brings up a question I've yet to see anyone ask: I wonder how large the maps for naval combat are going to be? I hope they're big enough that large fleets can still maneuver.
Megas Methuselah
12-03-2008, 09:49
Huh. Never thought'o that.
IsItStillThere
12-04-2008, 01:27
Quite true but CA has stated and show multiple times that Boarding actions will be a large part of battle. Boarding is pretty much like ramming, just with the side affect of your men going on to beat up the other ship's guys. :)
Yeah, boarding actions should be a blast (throws grenade down into powder magazine :smash:)
I remember reading somewhere (maybe in my dreams? :clown:) that ramming an enemy ship (actually, colliding is a better word) results in quite a bit of damage to your own ship as well as to the enemy's.
Set the ship ablaze before ramming!
Annie
Megas Methuselah
12-04-2008, 21:06
Set the ship ablaze before ramming!
Hahaa, that's awesome! A sort of kamikazie fireship! I'm gonna be the worst Naval commander ever... :laugh4:
CrackedAxe
12-09-2008, 15:05
CA has also said that you can group your ships into squadrons (much like how it's always worked in land battles), and that you can assign formations to them.
I certainly hope so, and that naval battles aren't just a CTRL+A and charge affair. I'm hoping that maneuvering tactics for focusing broadside fire are essential and that the turning circle of ships is accurate, so that if you get it wrong you're pretty much screwed.
Zenicetus
12-09-2008, 21:59
I certainly hope so, and that naval battles aren't just a CTRL+A and charge affair. I'm hoping that maneuvering tactics for focusing broadside fire are essential and that the turning circle of ships is accurate, so that if you get it wrong you're pretty much screwed.
It won't be accurate. The devs have already said that square-rigged ships can sail directly upwind, albeit more slowly than on other points of sail. So you'll be able to sail in a circle instead of being forced to tack. The tactical downside of reduced speed going directly upwind might result in players (and the AI?) using more-or-less realistic tactical choices in how they maneuver. That part remains to be seen. At any rate, it sounds like you're not going to be at risk of going into irons, being driven astern, etc. if you blow a maneuver.
Supposedly this decision was made because they thought players would be confused, if they sent an order for a ship to "go to point X" and the ship immediately turned away from that direction, in order to tack towards it against the wind. It's not how I would have designed it, but it isn't my game. It's disappointing... but I want to see if the game is still fun, in spite of that.
It won't be accurate. The devs have already said that square-rigged ships can sail directly upwind, albeit more slowly than on other points of sail. So you'll be able to sail in a circle instead of being forced to tack.
If the speed of turning has also been made unrealistically fast then ships will be able to turn through the wind with almost no tactical disadvantage. Gaining the wind may be of negligible tactical advantage in ETW while is was an extremely important tactic in real naval battles of the period.
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