Woreczko
12-09-2008, 01:21
Hi!
EBBS replenishes population of a given settlement if a unit is trained there. It recognizes whether it was infantry or cavalry and adds an appriopiate number of townsfolk.
However, I`ve modded my EB quite heavily and infantry comes in a very varied sizes (basically on huge: 72 men for archers/slingers, 120 for skirmishers, 180-200-240 for various types of melee infantry). Moreover unit training speed is set to 0 turns. Original EBBS adds 200 pop if an infantry unit is trained. In case of archer-happy nations it means that they can get they population up very quickly by training said troops. This is no good at all. Is it possible for the script to recognize trained troops more specifically? Like "infantry missile" for example?
EBBS replenishes population of a given settlement if a unit is trained there. It recognizes whether it was infantry or cavalry and adds an appriopiate number of townsfolk.
However, I`ve modded my EB quite heavily and infantry comes in a very varied sizes (basically on huge: 72 men for archers/slingers, 120 for skirmishers, 180-200-240 for various types of melee infantry). Moreover unit training speed is set to 0 turns. Original EBBS adds 200 pop if an infantry unit is trained. In case of archer-happy nations it means that they can get they population up very quickly by training said troops. This is no good at all. Is it possible for the script to recognize trained troops more specifically? Like "infantry missile" for example?