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View Full Version : Is the "Impostor" trait bugged?



Dayve
12-10-2008, 17:15
I've read a description of why allied client rulers get this trait, but it doesn't seem to be working properly for me. I conquered a Seleukid town today as Pahlava and set up a client government. The governor immediately acquired the "Impostor" trait as soon as i ended the turn. I hadn't moved him from the city, i literally just ended the turn.

It says to send runners to rectify the situation or some such but i don't quite understand what this means. I sent my faction leader in the same city as the impostor, all that happened was my faction leader become an interlopter.

What say you?

theoldbelgian
12-10-2008, 17:25
just destroy and rebuild it, then your allied general should change into a client ruler

bovi
12-10-2008, 21:14
Seems good to me.


Trigger Impostor_leaves
WhenToTest CharacterTurnEnd

Condition not EndedInSettlement
and Trait Impostor > 0

Affects Impostor 1 Chance 100
Affects Impostor -2 Chance 100

Trigger Impostor_in_Type4
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and Trait Impostor > 0
and SettlementBuildingExists = gov4

Affects Impostor 1 Chance 100
Affects Impostor -2 Chance 100

Trigger Impostor_in_GovNomad
WhenToTest CharacterTurnEnd

Condition EndedInSettlement
and Trait Impostor > 0
and SettlementBuildingExists = govnomad

Affects Impostor 1 Chance 100
Affects Impostor -2 Chance 100
If he doesn't get rid of it in the settlement, he should definitely do so if you step him outside for the end of a turn.

LordCurlyton
12-10-2008, 21:27
The trait considers the Military occupation to be a "core" gov, so it treats an ally like an impostor. the trait will disappear as soon as you build a Type IV gov. If you already have the client gov set up, then make sure any submod you have installed did not mess with the trigger.