View Full Version : My Koinon Hellenon campaign
Dutchhoplite
12-15-2008, 15:02
Hi all,
It’s 230 and this is my KH campaign in a nutshell:
• The war against Macedon.
• Defeat of Macedon and collapse of the anti-Macedonian league into various types of government.
• Internal troubles leading to the Athenian-Spartan war and resulting in the defeat of Sparta.
• War with the Seleucid Empire
What I’m looking for now is a suitable name for a Athenian led league in Greece and a name for a Greek city league in Asia Minor.
Any ideas??
Thanks in advance!
:2thumbsup:
Athenian Hegemony part 3?
EDIT: Puts Greek translation here
johnhughthom
12-15-2008, 17:46
Couldn't you name them after influential in-game characters?
Yeah, I always rename the Maks after the ruling family because they always get kicked out of Macedon and barely ever reclaim in back.
For the Koinon Hellon, you can name it something simple like the Athenian Empire, or after one of the characters-the Athenian generals are named Attikos-or anything else you feel like.
By the way, I'm interested. How did you roleplay the Athens/Sparta war? ANd where does Rhodes fit in to this?
PriestLizard
12-15-2008, 20:29
Look in this Thread (https://forums.totalwar.org/vb/showthread.php?t=109349&highlight=athenaion+hegemonia). The first reply made by Maion should serve you well. ~:)
BTW: Your campaign sounds interesting, how did you play out the war between Athen and Sparte? Custom battles?
Dutchhoplite
12-16-2008, 12:18
Hi all,
Thanks for all the replies http://i.fokzine.net/s/smile.gif
Where to start….
In all provinces I conquered during the Macedonian war i placed a level III government, a strong man (tyrant), needed in times of war. When Macedon finally was defeated there no longer was a need for these “strong men”
and the league collapsed To decide the fate for every city in my “empire” i rolled a dice:
1 or 2 => one level up
3 or 4 => stays the same
5 or 6 => one level down
For instance: when the tyrant of Rhodes (level III) was thrown down it was replaced by the semi-independent kingdom of Rhodes (level IV).
The Athenian-Spartan war:
I decided to make the Athenian-Spartan war a short one: both sides were exhausted after years at war with Macedon. One battle would decide the issue.
To create the armies I used Konny’s houserules:
For factions that are either republican like early Rome or Karthago or that do not represent a real "state" like the Sweboz or KH I use the following system:
The 1/2 income of a town's farming is used to raise their "peasant" units. These are units that are the faction's cheapest (normally under or about 200-300 mne in upkeep). For example slingers, archers, cheap spearmen
The 1/2 income of a town's tax is used to raise their "citizen" units. These are the most common units the faction (or town's original faction) fights with. Normally between 300 and 500 mne in upkeep. For example hoplites, lesser phalanx, peltastai, or most of the spearmen of the Barbarians.
The 1/2 income of a town's trade is used to raise their "noble" units. These are horsemen, better phalanx, any barbarian "special" units like the "Wolfes of Wodan" etc.
The 1/2 income of the overall mining is used to raise the factions "royal" units - if any; for example Sacred Band, Spartan Hoplites etc. There will be not more than one "royal" unit of every type per each city that can raise them. So, actually there will be not more than one or two of these units.
Ships are maintained only when needed by the sea cities useing their 1/2 income from sea trade (what reduces their ability to raise "noble" units)
This makes the "standing army" of the faction; no mercenaries allowed. A faction with 4 or 5 cities should be able to field a full or at least 3/4 stack of decent units by drafting from the above still haveing sufficent garrisons in every town. Be sure to note what units you have taken from which city to prevent from raising new ones for soldiers that are allready there.
In "times of need" the above can be doubled; for example when the enemy attacks with multiple stacks from different directions or if you are at war with several other factions.
To make things even more complicate, you should keep in mind that those forces of the individual towns represent their army. The same army that they would use to fall on their neighbours if they had not happend to be bound to the same faction.
It is quite easy to realize it with KH and the cities of Athens and Sparta: Let's say in the early game each of these has a tax income of between 600 and 700 mne, making roundabout 300 to 400 mne (you shouldn't be to strict) for citizen units. The Athenians fight as Iphocratians in EB and will raise a phalanx. Now, it would be fine to field a unit of Peltastai from Sparta for this phalanx. Don't do it! The Spartan citizens would regard the idea to run around with javellins screening an Attike phalanx simply as offensive. They will raise a unit of classical hoplites instead. Both towns raise a unit of Akontistai as skirmishers each.
Later both cities grow and are now able to maintain two units in this class. The Spartans still refuse to fight as scirmishers and will raise a second unit of hoplites. Athens on the other hand will now have her Peltastai, disbanding the Akontistai and raise, for example, two units of Toxotai in return. Drafting from these cities for war you would now have a phalanx screened by a unit of Peltastai with a unit of Hoplites on each wing and a unit of Toxotai (the other peasant remain in their towns as garrison) for support; plus anything that can be raised in the noble class plus additional generals.
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For the "Military Kingdoms" (the successors, Epeiros or later Rome) living is much easyer up to a certain degree:
Basicly, you have two armies:
1. The "Royal Army". That is maintained by 1/2 of the overall tax income plus all mining income. It's composition is at your choice and might as well contain mercenaries. It can not be raised above the given limit because the rest of the tax income is used to keep the central goverment running.
2. The local militia. Those are maintained by the 1/2 farming and the 1/2 trade income of each city (the latter used for "citizen" units this time not "noble"). They are the garrisons and may only be used inside their home province or any adjecting. They might be mixed with the army then. The militia can be doubled in times of need.
To my amazement both armies came out exactly equal in strength.The custom battle I played was hard fought and bloody but in the end it was the Athenian cavalry that decided the battle. As a result of the war Sparta was turned into a democracy http://i.fokzine.net/s/puh2.gif (level II) and a “modernisation” of the military under Athenian leadership started.
Maion Maroneios
12-16-2008, 12:49
That's a very interesting story there, Dutchhoplite:yes: I would be very interested in the rest of it, maybe you can make a sort of an AAR about it?
Maion
johnhughthom
12-16-2008, 17:24
That's a very interesting story there, Dutchhoplite:yes: I would be very interested in the rest of it, maybe you can make a sort of an AAR about it?
Maion
Indeed.
Dutchhoplite
12-17-2008, 08:55
I'll see what i can do :)
Don't expect too much....
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