Sir Beane
12-26-2008, 13:01
I noticed there hasn't been a lot of discussion about the new Prestige system being introduced, nor anywhere to discuss it. So here you go. :beam:
Prestige is the new way to win in Empire. When the campaign reaches the Year 1799 a winner is delcared based on who has the most prestige. Basically you win because you are full of (awesome, win, epic success, other internet meme)
This should mean some changes for the campaign and how we play it. I've tried to think of a few talking points to get things off the ground.
* Conquest is no longer the only way to win, we can now achieve victory through trading, research, social progress, industry AND conquest. You still have to take over a few places though, the game is called Total War after all.
* The campaign may have to be played through to the end for a winning faction to be announced. This is purely speculation based on revealed victory conditions. You can probably still win by taking a certain percentage of the map.
* Certain things can be researched to increase your prestige. Abolishing slavery is the only example of this so far, but I am willing to bet there will be others.
* Prestige will probably affect other factions perceptions of you. Warring with a prestigious faction may have harsh consequences.
* It gives smaller factions more interesting ways to win. It hasn't been confirmed by CA but I think that there will be a system were accomplishing certain goals set for your faction gives you a reward in prestige. That way each faction has its own unique goals and challenges, with suitable reward. If there isn't a system like this then there damn well should be! (excuse my French) Also veteran playes will realise what I suggested is essentially Glorious Achievements from Medieval the first.
* If prestige has no hard-coded upper limit then collecting as much prestige as possible in one game may become a new metagame similar to 'fastest blitzer competitions'. It might even be a way to have a 'best turtle' competition.
*Attempting a prestige victory with as little conquest as possible will be a nice way to give yourself an interesting challenge.
So there are a few talking points, there are more I'm sure, so lets get discussin'. :whip::beam:
Prestige is the new way to win in Empire. When the campaign reaches the Year 1799 a winner is delcared based on who has the most prestige. Basically you win because you are full of (awesome, win, epic success, other internet meme)
This should mean some changes for the campaign and how we play it. I've tried to think of a few talking points to get things off the ground.
* Conquest is no longer the only way to win, we can now achieve victory through trading, research, social progress, industry AND conquest. You still have to take over a few places though, the game is called Total War after all.
* The campaign may have to be played through to the end for a winning faction to be announced. This is purely speculation based on revealed victory conditions. You can probably still win by taking a certain percentage of the map.
* Certain things can be researched to increase your prestige. Abolishing slavery is the only example of this so far, but I am willing to bet there will be others.
* Prestige will probably affect other factions perceptions of you. Warring with a prestigious faction may have harsh consequences.
* It gives smaller factions more interesting ways to win. It hasn't been confirmed by CA but I think that there will be a system were accomplishing certain goals set for your faction gives you a reward in prestige. That way each faction has its own unique goals and challenges, with suitable reward. If there isn't a system like this then there damn well should be! (excuse my French) Also veteran playes will realise what I suggested is essentially Glorious Achievements from Medieval the first.
* If prestige has no hard-coded upper limit then collecting as much prestige as possible in one game may become a new metagame similar to 'fastest blitzer competitions'. It might even be a way to have a 'best turtle' competition.
*Attempting a prestige victory with as little conquest as possible will be a nice way to give yourself an interesting challenge.
So there are a few talking points, there are more I'm sure, so lets get discussin'. :whip::beam: