View Full Version : Which Export_descr_unit to edit
I found 3 different ones and I edited each one of them(to change the cost of certain units) and when I play the mod the units still cost their standard ridiculously high cost. Why wont it work >:|
Mediolanicus
01-02-2009, 18:09
First, there is nothing rediculously high about the arguably even too low unit and upkeep costs in EB... Training, breeding horses and elephants, training them, grooming them, providing food,shelter and more for your soldiers,...
Besides, once you have more than 10 cities you always end up with 2 fulltack armies and +100000 mnai...
Secondly, You should certainly change the backup EDU if you have the trivial script installed. It overwrites the others.
If that doesn't work than you need to chance the back up and the single player one (to change the cost in campaigns) or the former and the multi player one (to change costs in single player costum battles and multi player battles).
PittBull260
11-24-2010, 05:49
First, there is nothing rediculously high about the arguably even too low unit and upkeep costs in EB... Training, breeding horses and elephants, training them, grooming them, providing food,shelter and more for your soldiers,...
Besides, once you have more than 10 cities you always end up with 2 fulltack armies and +100000 mnai...
Secondly, You should certainly change the backup EDU if you have the trivial script installed. It overwrites the others.
If that doesn't work than you need to chance the back up and the single player one (to change the cost in campaigns) or the former and the multi player one (to change costs in single player costum battles and multi player battles).
If you want to be all realistic like that, I'm sure the settlements made a lot more money than what the mod made the cities make. And people like to have fun while playing a video game instead of being in ridiculous debt by the time they finish the first turn
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