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Sir Beane
01-03-2009, 14:28
Another thread started by Sir Beane! When will he stop??? Can he be stopped?

No. No he can't. :laugh4:

And now onto the juicy, delicious main topic.

In this thread I present to you information I have gleaned through years of analysis, study, and some recent work with tarot cards and a crystal ball.

Or possibly I spent some time watching promotional videos in high definition and taking screenshots? Who knows?

Anyway I present to you the information I have gathered. All screenshots were taken and edited by me (edited to remove windows media player). You could say these are exclusive :laugh4:

Screenshots from Vid 4/5 Road to Independance

(Vid 4/5 is first. Vid 3/5 will be next, and so on.)

https://i176.photobucket.com/albums/w191/BeanetheOrange/Vid4-5Screen05.png

Firing in ranks two men deep.

https://i176.photobucket.com/albums/w191/BeanetheOrange/Vid4-5Screen075.png

Playable Austria. Saxony and Hannover as confirmed factions. (Look at the colour coded city or province names)

https://i176.photobucket.com/albums/w191/BeanetheOrange/Vid4-5Screen09.png

India Map Close Up. Note the gem mine and the fort. If you look closely you can see the flags in the bottom right are those of the Maratha. It appears they are playable and not the Mughal Empire.

https://i176.photobucket.com/albums/w191/BeanetheOrange/Vid4-5Screen1.png

The diplomacy menu, Maratha again. Note that trade partners and enemies are already in place at the beginning of the game,

https://i176.photobucket.com/albums/w191/BeanetheOrange/Vid4-5Screen2.png

Mughal Empire diplomacy screen. Provinces of India.

https://i176.photobucket.com/albums/w191/BeanetheOrange/Vid4-5Screen35.png

Colonists. Powhatan Confederacy a faction.

https://i176.photobucket.com/albums/w191/BeanetheOrange/Vid4-5Screen4-1.png

Powhatan bowmen. Note the values for range and reload speed.

https://i176.photobucket.com/albums/w191/BeanetheOrange/Vid4-5Screen3.png

The Med.

https://i176.photobucket.com/albums/w191/BeanetheOrange/Vid4-5Screen5.png

Unit sizes and icons.

https://i176.photobucket.com/albums/w191/BeanetheOrange/Vid4-5Screen6.png

General's Bodyguard!

https://i176.photobucket.com/albums/w191/BeanetheOrange/Vid4-5Screen7.png

Britain Close-up.

https://i176.photobucket.com/albums/w191/BeanetheOrange/Vid4-5Screen8.png

Screenshot from a cinematic.

https://i176.photobucket.com/albums/w191/BeanetheOrange/Vid4-5Screen9.png

George Washington. In America.

https://i176.photobucket.com/albums/w191/BeanetheOrange/Vid4-5Screen10.png

Closeup of the battle.

Azlahn
01-03-2009, 15:01
Ah, nice to see some evidence of my observation on the Maratha. I wouldn't say it makes the Mughals unplayable though. Campaign map and diplomacy certainly looks a lot more detailed and advanced than previously. Good job, Sir Beane.

Sir Beane
01-03-2009, 16:42
Here's the rundown on video 3/5. Personally I think this is the best video with the best info.

Screenshots from Video 3/5 The Campaign Map

Anatolia and the Holy Land.

https://i176.photobucket.com/albums/w191/BeanetheOrange/1.png

The UK and Northern France. Not 0.9 million poulation size.

https://i176.photobucket.com/albums/w191/BeanetheOrange/2.png

It's the baltic!

https://i176.photobucket.com/albums/w191/BeanetheOrange/3.png


The best holiday spot so far covered by a Total War game. Well known for Hollywood style piracy.

https://i176.photobucket.com/albums/w191/BeanetheOrange/4.png

Good old blighty, land of football, binge drinking and violence related to both.

https://i176.photobucket.com/albums/w191/BeanetheOrange/5.png

Interesting provincial info.

https://i176.photobucket.com/albums/w191/BeanetheOrange/6.png

John Churchill. Unit sizes of 160.

https://i176.photobucket.com/albums/w191/BeanetheOrange/7.png

Line infantry apparently cost 700 gold.

https://i176.photobucket.com/albums/w191/BeanetheOrange/8.png

Diplomacy. Note that both factions seem to have allies in place at the beginning on the game.

https://i176.photobucket.com/albums/w191/BeanetheOrange/9.png

French units and the Spanish Netherlands.

https://i176.photobucket.com/albums/w191/BeanetheOrange/10.png

You need to declare war to enter another factions province now.

https://i176.photobucket.com/albums/w191/BeanetheOrange/11.png

Boston, and the Powhatan Indians (Top left) Also Moose factory.

https://i176.photobucket.com/albums/w191/BeanetheOrange/12.png

A zoomed ou tview of the East coast of North America.

https://i176.photobucket.com/albums/w191/BeanetheOrange/13.png

French ships attack Britian.

https://i176.photobucket.com/albums/w191/BeanetheOrange/14.png

Spain, Venice, and the flag of the Papal States.

https://i176.photobucket.com/albums/w191/BeanetheOrange/15.png

Goold old lists scroll. Also Spains holdings at the start of the game. Note the tooltip in the top left about ungarrisoned cities producing militia.

https://i176.photobucket.com/albums/w191/BeanetheOrange/16.png

It's mexico! Looking pretty deserted.

https://i176.photobucket.com/albums/w191/BeanetheOrange/17.png

National Summary for the UK. Note the Victory conditions

https://i176.photobucket.com/albums/w191/BeanetheOrange/18.png

Central Europe, with Austria in the spotlight.

https://i176.photobucket.com/albums/w191/BeanetheOrange/19.png

Buildings, type of building and level of building. Nice!

https://i176.photobucket.com/albums/w191/BeanetheOrange/20.png

Good old basic farm land.

https://i176.photobucket.com/albums/w191/BeanetheOrange/21.png

The cannon foundry. Essential if you want to make things that go boom.

https://i176.photobucket.com/albums/w191/BeanetheOrange/22.png

Poland-Lithuania.

https://i176.photobucket.com/albums/w191/BeanetheOrange/23.png

Unit icons and sizes.

https://i176.photobucket.com/albums/w191/BeanetheOrange/24.png

Different kinds of fort. Building a fort to capture a trade resource.

https://i176.photobucket.com/albums/w191/BeanetheOrange/25.png

Star fort.

https://i176.photobucket.com/albums/w191/BeanetheOrange/26.png

James Whitston. The mask means he is either a dastardly rake or an eighteenth century superhero.

https://i176.photobucket.com/albums/w191/BeanetheOrange/27.png

More of France.

https://i176.photobucket.com/albums/w191/BeanetheOrange/28.png

More of India.

https://i176.photobucket.com/albums/w191/BeanetheOrange/29.png

Discoman
01-03-2009, 19:05
Very nice work Sir Beane.

The game looks nice, I'm surprised units cost so much and have a large upkeep. I'm also surprised New York City is in the middle of the water when in reality it is much closer to the mainland as seen here. (http://www.lib.utexas.edu/maps/world_cities/new_york_city.jpg)

Thermal
01-03-2009, 19:07
i only knew about half of that info, very interestin, please continue sir beane :2thumbsup:

Mailman653
01-03-2009, 19:26
Very nice work Sir Beane.

The game looks nice, I'm surprised units cost so much and have a large upkeep. I'm also surprised New York City is in the middle of the water when in reality it is much closer to the mainland as seen here. (http://www.lib.utexas.edu/maps/world_cities/new_york_city.jpg)

Where is NYC? I only see Albany and it's location inland seems about right to me. I like the Confederation of NE, goes to show how "united" the 13 colonies were :laugh4:

Overall, excellent screenshots :2thumbsup:

Megas Methuselah
01-03-2009, 21:38
Nice work, Sir Beane! :beam:

However, about the two-man-deep firing line picture, they were previously marching in a long column through a narrow forest path before being ambushed at the flanks. I wouldn't exactly fall for it...

Also, most of the pics aren't working for me in your second post. :sad:

Sir Beane
01-03-2009, 21:43
Nice work, Sir Beane! :beam:

However, about the two-man-deep firing line picture, they were previously marching in a long column through a narrow forest path before being ambushed at the flanks. I wouldn't exactly fall for it...

Also, most of the pics aren't working for me in your second post. :sad:

I had the same problem. When I waited for a while they all appeared eventually. They are pretty high resolution so the load times can be nasty if you have a slow connection. Sorry 'bout that.

I'll get the other two videos done sometime tomorrow probably. But the further back you go the less interesting and relevant the info becomes.

If you look closely you can see how the campaign map evolved from Viedeo 3 to video 4. You can also see some placeholder text and info in the screenshots for video 3 :laugh4:.

Alexander the Pretty Good
01-03-2009, 21:48
Very nice, Sir Beane. I'm curious if those Polish cavalry have lances or carbines (the ones holding what look like either). They don't have the ammunition bars that the infantry and general do - but neither do the cannons (!). I wonder if artillery will have ammunition limits (I would've thought that would be a no-brainer if infantry have them).

Ibn-Khaldun
01-03-2009, 21:51
Well, I'm happy that Estonia(although not an independent country :beam:) is in the game and our capital is there too but what have happened to our 2 large islands?? Why did CA 'melted' them together with the rest of Estonia?? :inquisitive:

Sir Beane
01-03-2009, 21:52
Very nice, Sir Beane. I'm curious if those Polish cavalry have lances or carbines (the ones holding what look like either). They don't have the ammunition bars that the infantry and general do - but neither do the cannons (!). I wonder if artillery will have ammunition limits (I would've thought that would be a no-brainer if infantry have them).

I figured that the lack of an ammo bar simply means the unit has not yet expended any of its ammunition. Or perhaps it has expended all of it's ammunition. The first is more likely though.

Artillery will almost certainly have an ammo limit, as will all ranged units. Maybe a little higher than we have seen in previous games though. After all steel balls and powder takes up less room than arrows.

Like in all games I imagine we can turn the limits off or on at will.

Fondor_Yards
01-03-2009, 21:52
1. The UK and Northern France. Not 0.9 million poulation size.

https://i176.photobucket.com/albums/w191/BeanetheOrange/2.png

2. Diplomacy. Note that both factions seem to have allies in place at the beginning on the game.

https://i176.photobucket.com/albums/w191/BeanetheOrange/9.png

3. You need to declare war to enter another factions province now.

https://i176.photobucket.com/albums/w191/BeanetheOrange/11.png

4. Boston, and the Powhatan Indians (Top left) Also Moose factory.

https://i176.photobucket.com/albums/w191/BeanetheOrange/12.png

5. Goold old lists scroll. Also Spains holdings at the start of the game. Note the tooltip in the top left about ungarrisoned cities producing militia.

https://i176.photobucket.com/albums/w191/BeanetheOrange/16.png


6. Different kinds of fort. Building a fort to capture a trade resource.

https://i176.photobucket.com/albums/w191/BeanetheOrange/25.png

7. James Whitston. The mask means he is either a dastardly rake or an eighteenth century superhero.

https://i176.photobucket.com/albums/w191/BeanetheOrange/27.png


Your a glorious bastard Sir Beane. The numbers in your quote relate to my questions/comments.

1. Does Britian control Paris in this first pic? If so, interesting to note the Minimap says France still owns it, which would confirm just controlling the city doesn't give you the province.

2. Who is the faction both are at war with? It's so dam tiny it's hard to tell, but looks like the Ottomans, or less likely the Mugals.

3. Nice find. I know it really annoyed me when the AI would small 2 unit armies to wander my lands, which would cause our relations to fall and war for no dam reason.

4. Moose factory??? What?

5. Interesting new feature with the auto spawning milita that can't leave. This will make blitzing harder, no undefended cities now.

6. Hmm I wonder what the difference in forts is? The 2nd is the star fort, so what is the 1st? Maybe it allows you to get more money from that resource then the star fort, but at a cost of reduced protection? Would make it useful for core regions that won't/can't be attacked, while star forts get put on border and enemy resources.

7. What is really interesting here is the "Command on Land" part. Maybe you can have both command on land and sea?


Edit:

I figured that the lack of an ammo bar simply means the unit has not yet expended any of its ammunition. Or perhaps it has expended all of it's ammunition. The first is more likely though.

Yea but the battle hasn't even started yet, so they can't be out of ammo, nor could have the infantry used up some of theirs.

Sir Beane
01-03-2009, 22:06
Your a glorious bastard Sir Beane. The numbers in your quote relate to my questions/comments.

1. Does Britian control Paris in this first pic? If so, interesting to note the Minimap says France still owns it, which would confirm just controlling the city doesn't give you the province.

2. Who is the faction both are at war with? It's so dam tiny it's hard to tell, but looks like the Ottomans, or less likely the Mugals.

3. Nice find. I know it really annoyed me when the AI would small 2 unit armies to wander my lands, which would cause our relations to fall and war for no dam reason.

4. Moose factory??? What?

5. Interesting new feature with the auto spawning milita that can't leave. This will make blitzing harder, no undefended cities now.

6. Hmm I wonder what the difference in forts is? The 2nd is the star fort, so what is the 1st? Maybe it allows you to get more money from that resource then the star fort, but at a cost of reduced protection? Would make it useful for core regions that won't/can't be attacked, while star forts get put on border and enemy resources.

7. What is really interesting here is the "Command on Land" part. Maybe you can have both command on land and sea?


Edit:


Yea but the battle hasn't even started yet, so they can't be out of ammo, nor could have the infantry used up some of theirs.

1. I don't think they do, at least they shouldn't. All pics are from the start of the game so France should definitely be in control.

2. The Maratha screen shows them at war with Spain. The Mughal screen shows them at war with the Maratha. Not sure quite why that is.

3. Yeah it will be great that we won't have neutral and allied armies wandering around our lands now.

4. Moose factory? Best town name ever! Wikipedia says it's a real place to.

5. It will be interesting to see how many militia spawn and how powerful they are. I imagine it will be determined by population size and level of barracks. I also wonder if militia will still spawn even if a city is garrsioned.

6. The first fort is a basic wooden (maybe stone) fort, the second is the more expensive but sturdier star fort.

7. Since the character in question is actually an agent the command on land bit doesn't make sense. I imagine for real generals they may have both sea and land command ratings.

Megas Methuselah
01-03-2009, 22:15
I wish we could make more out of the militia units. I imagine it can be easily moddable, though; in the EDU, maybe? :skull:

Alexander the Pretty Good
01-03-2009, 22:18
I figured that the lack of an ammo bar simply means the unit has not yet expended any of its ammunition. Or perhaps it has expended all of it's ammunition. The first is more likely though.

Artillery will almost certainly have an ammo limit, as will all ranged units. Maybe a little higher than we have seen in previous games though. After all steel balls and powder takes up less room than arrows.

Like in all games I imagine we can turn the limits off or on at will.

I'm just suspicious because in that shot the battle was still in deployment phase, before ammo should be able to be expended...

Sir Beane
01-03-2009, 22:21
I'm just suspicious because in that shot the battle was still in deployment phase, before ammo should be able to be expended...

It could just be that the game was a little buggy back when the video was made. After all it still isn't finished.

That goes for anything odd looking in the videos. If it's out of place and weird it might just be a glitch of placeholder. Don't read too much into things like that.

@Methuselah

Since Empire is meant to be more moddable than previous games I imagine we should have no problem messing with the values for the militia units. If we want to make the game really hard we can set an empty city to spawn 20 units of the best militia. :laugh4:

It's the sort of thing perfect for realism and difficulty mods.

pdoyle007
01-04-2009, 10:29
If you have ammunition levels for cannons and ships will it be a certain number of shots or a certain number of each type of ammunition?

Would be interesting to run out of roundshot and be forced into closer combat with grapeshot. Or will it be a specificed number of shots and you pick how it's divided?

maestro
01-04-2009, 15:48
I am rather excited - no... I am wetting my pants.

Where are these videos from?

:2thumbsup:

Sir Beane
01-04-2009, 15:55
I am rather excited - no... I am wetting my pants.

Where are these videos from?

:2thumbsup:

I got them from here, (http://www.gametrailers.com/game/6795.html) for the high definition version. You can find them here (http://www.sega.co.uk/empire/gallery/videos.php) as well.

maestro
01-04-2009, 16:10
Arr thank yea, sir :2thumbsup:

Discoman
01-04-2009, 20:37
Where is NYC? I only see Albany and it's location inland seems about right to me. I like the Confederation of NE, goes to show how "united" the 13 colonies were :laugh4:

Well the city isn't shown (Or in the Campaign for that matter), but you can see the port. I'm presuming the picture is of the main campaign considering the year is 1700 and looks very much like the starting map. I'm sure New York, among other cities, will spring up in the Road to Revolution campaign.

Sir Beane
01-04-2009, 23:50
Due to some unexpected work popping up I won't be able to post shots from vid 2/5 and 1/5 until some time tomorrow. Sorry for the delay guys.

sassbarman
01-05-2009, 00:42
I like the new smaller battlefield field u.i. in the pics it seems to be a nice blend between minimal and standard u.i.

Martok
01-05-2009, 09:19
If you have ammunition levels for cannons and ships will it be a certain number of shots or a certain number of each type of ammunition?

Would be interesting to run out of roundshot and be forced into closer combat with grapeshot. Or will it be a specificed number of shots and you pick how it's divided?

I've been wondering about this as well. I'm quite curious to see how CA has addressed the issue.

pdoyle007
01-05-2009, 12:17
Technically on land there wouldn't be as much of an issue. Ammunition limbers could be shared so if a cannon was destroyed, or self-destructed (which apparently can happen) the remaining ammunition could be shared out - that is how I would get round any potential issue.

At sea I would presume that what you start with is all you get (similar to archers in previous games). I would welcome the idea that during a prolonged fight you may have to change your tactics because of a lack of ammunition, ultimately meaning a ship that is totally out has to try and board a ship that can still fire on them

CBR
01-05-2009, 13:31
I really doubt captains in this era ever worried about running out of ammo during a battle. It would take some pretty long(-range) fights to not to be decisive before running out.

Even in land battles infantry would run out a lot faster than artillery as they had less ammo and took less time to reload. If CA has decided not to worry about ammo for artillery at all I certainly don't blame them.


CBR

ConnMon
01-05-2009, 16:52
Did catapults and trebuchets and such run out of ammo in M2TW? That's how I think they would have the ammo system done. I never had sieges that were long enough that my siege stuff ran out of ammo. Also, will riflemen run out of ammo like archers? Because then I'll definetely invest in bayonets.

Sir Beane
01-05-2009, 18:04
Did catapults and trebuchets and such run out of ammo in M2TW? That's how I think they would have the ammo system done. I never had sieges that were long enough that my siege stuff ran out of ammo. Also, will riflemen run out of ammo like archers? Because then I'll definetely invest in bayonets.

I have had catapults and other seige equipment run out in Medieval 2, but only because I was using it to try and snipe as many enemy soldiers as possible before attemting to take the walls.

Musket and rifle armed troops will almost certainly run out of ammo at some point. I'm not so sure about artillery.

Caius
01-05-2009, 19:06
I couldnt see any image, it says 'bandwidth excedded'

Sir Beane
01-05-2009, 20:12
I couldnt see any image, it says 'bandwidth excedded'

Unfortunately I think everyone is having that same problem now. Photobucket is free, and I've obviously used up whatever limit it set for bandwidth. Unless I actually pay to upgrade my membership there isn't really a lot I can do about this.

Suggestions are welcome, if anyone thinks they have a solution?

Fisherking
01-05-2009, 20:16
Ammunition:

Ships should not run out of ammunition in a single battle! I seriously doubt that they want to keep track of ship ammunition in the campaign. Each time a ship lands in a friendly port it would resupply anyway.

I would prefer that they not actually bother with artillery either. The game would not allow sharing of ammunition between batteries or even individual guns without some very complex routines if it could be worked out…It is best to just leave cannon ammunition alone unless they plan a limit for special ammunition types. Even there however you loose the ability to share/scavenge/scrounge ammunition from that exploded or abandoned gun.

Infantry ammunition is another issue in deed! Most British units carried only about twenty cartridges into battle and perhaps a few ball and some powder maybe.

Other forced carried more.(Roger’s standing order was for 60) Why this should be a research point is beyond me. There should be some way to implement standing orders to your troops as to the ammunition requirements…But if it is increasable by the tech tree, then so be it.

I am also wondering about ammunition types for infantry. Double ball, buck & ball, and shot all come to mind…

Fondor_Yards
01-05-2009, 21:53
Either make a new photobucket account just to host these pics, or use another site like imageshack would work.

Sir Beane
01-05-2009, 23:36
Either make a new photobucket account just to host these pics, or use another site like imageshack would work.

My current photobucket account has almost nothing but these picture. Given how quickly it was maxed out ccreating another one probably won't help. Do any of the other free hosting sites allow for higher bandwidth? If not then I can't see the point, since it will max out in a day or two.

Fondor_Yards
01-06-2009, 02:47
I just made a a imageshack account and it has 10 gb of bandwidth. Dunno how much photobucket has in comparison.

Haxorsist
01-06-2009, 03:12
Maybe just post the link to the pics instead of the pics themselves. That way they won't get loaded every time somebody checks the thread.

I wonder if the bars next to the unit's stats are experience bars. It would certainly be interesting if the unit's skills increased independently of each other.

Caius
01-06-2009, 06:07
I think Imageshack is still free.

Sir Beane
01-06-2009, 16:33
Thanks for the advice guys! I'm unfortunately bogged down in work at the moment, but as soon as I get some free time I'll see what I can do with Imageshack or another free hosting service. If that doesn't work I will try something else.

It's a shame these images aren't hosted somewhere like Gamespot :( it would make things much easier.