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View Full Version : Romani campaign - Next turn CTD



Fixiwee
01-13-2009, 16:04
So I am at the year 78BC and if I press the next turn button my game crashes to desktop. I had a few problems like that, but by using the search button and looking into the FAQ i was able to work around them. This time it is different, I used a full hour to look into it, but I am unable to prevent the CTD. Maybe I am overlooking something very simple but I can't find it, hence I need the help of the forum :)

So anyway, here is my data:
I am using EB1.1, I have all the fixes installed (not the client ruler optimazition though). I dont have any mods besides force diplomacy installed. I have not tried to use Alex or BI to prevent it!
The crash occures during the turn, when the ptolemaio turn and the swaboz are next, this might be relevent. The game DOES NOT crash when I do not run the background script. I also tried to toggle-fow and dissable all rebellion, maybe I over saw one. (The savegame has one in Petra, but that wasn't the problem)

Here is my savegame; http://www.axifile.com?8350022

I hope that is all the information you need, and I really hope someone can look into it and help me. Thanks :heart:

bovi
01-13-2009, 20:58
When it's a script error, it shouldn't be a rebellion. Thanks, I hope I'll be able to look at this.

bovi
01-13-2009, 22:45
It's caused by the reforms part of the script. Probably means it's too many buildings someplace. That's as far as I got now.

Fixiwee
01-14-2009, 01:29
Then it's probably the marker spam by the sweboz? I didnt install the fix untill now. :boxedin:

edit; although it carshes with the fix aswell. Just to clarify that.

LordCurlyton
01-14-2009, 01:42
Once its filled up, the ctd is unavoidable. Also, I thought the fix was not retroactive.

Fixiwee
01-14-2009, 03:12
Is it possible to take a privious savegame? I should have on that is only 10 turns earlier?

bovi
01-14-2009, 08:34
That should work, if you save and reload a lot. There will probably be one marker for each time you've reloaded the game, so the later you are, the closer to crash you'll be. It depends on how much game time you're willing to play over again, versus your tolerance of renewed failure.

You can also use Force diplomacy to take over their cities, make the reform markers destructible and destroy the reform markers in all their cities, then gift them back.

Fixiwee
01-14-2009, 13:34
That sounds like a plan. How is it possible to make the markers distructable?

edit; So if I take controll over the sweboz, destroy the markers and regain controll of the romani, I should be able to fix this right?
edit2; I took controll over the sweboz and yes, their buildings are full with the markers. So all I have to do is to destroy the markers. Searching the forum did not reveal however how to edit the hinterland status of the markers.

bovi
01-15-2009, 06:57
Simply remove the "hinterland" part of the building name in export_buildings.txt and export_descr_buildings.txt. I think.

bovi
01-15-2009, 07:15
Could you please test the fix I've posted as optional?

Fixiwee
01-15-2009, 13:21
I'll try removing what you said.

But the fix you posted is for 1.2. Are you sure I should install it for my 1.1?

edit; I deleted the hinterland term from the two txts you mentioned. I deleted the hinterland in hinterland_reform2 that was conected to the "time of warband" marker spam. I loaded the game and the markers were not deletable. They were all gone but one in each town, thus completley resolving the cause of the crash. You mentioned that I was able to delete the markers by destroying em (at least that's how I understood it) but now it's back to normal. Well one way or the other, the problem seems to be gone (for now) an I can finish my current campaign (69BC). Many many thanks for helping me and resolving my CTD problem in the long run.

bovi
01-15-2009, 17:39
No, I'm sorry, that is only for 1.2 as you say. Great that the problem was resolved :2thumbsup:.