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Reenk Roink
02-01-2009, 19:55
You would have won the game, since Sigurd would have failed his victory conditions.

Also, he was open for a hit that night - shlin sent in a order countermanding QJC's and thus negating QJC attempt at protection.

Again, VERY winnable for you - but of course, the Daemon's also go after the Sexy Priests ~:flirt:

SHLIN WHY DID YOU NOT INFORM ME! :wall:

shlin28
02-01-2009, 19:55
Er... I thought the consensous was to block QJC?

Quintus.JC
02-01-2009, 19:56
You would have won the game, since Sigurd would have failed his victory conditions.

Also, he was open for a hit that night - shlin sent in a order countermanding QJC's and thus negating QJC attempt at protection.


Close shave...

Reenk Roink
02-01-2009, 19:56
Er... I thought the consensous was to block QJC?

Wait so all you ghosts blocked QJC? Nevermind then, I couldn't kill him then.

ULC
02-01-2009, 19:56
To clarify for the confused - Reenk's role was to convert Dead townies into mafia. His ability had a 75% chance of success on a basic townie. He never once killed anyone, so he would have never appeared guilty. Reenk also knew, by way of the Ghost Council, when he was going to be roleblocked - thus, he simply did not send in a night order when you guys roleblocked him. When you investigated him, his "calm meditation" was him astrally projecting himself into the mind of White Eyes and converting him - since it wasn't a kill, he did not appear guilty.

Quintus.JC
02-01-2009, 19:57
Er... I thought the consensous was to block QJC?

I gambled on this and tried to summon Beefy's spirit to protect me... Shlin's order could of ruined everything, luckly it didn't ~:)

seireikhaan
02-01-2009, 19:58
To clarify for the confused - Reenk's role was to convert Dead townies into mafia. His ability had a 75% chance of success on a basic townie. He never once killed anyone, so he would have never appeared guilty. Reenk also knew, by way of the Ghost Council, when he was going to be roleblocked - thus, he simply did not send in a night order when you guys roleblocked him. When you investigated him, his "calm meditation" was him astrally projecting himself into the mind of White Eyes and converting him - since it wasn't a kill, he did not appear guilty.
Hah! So my gut told me true...

shlin28
02-01-2009, 19:58
I gambled on this and tried to summon Beefy's spirit to protect me... Shlin's order could of ruined everything, luckly it didn't ~:)

So I was the only one who sent in the "Block" QJC order? :dizzy2:

Quintus.JC
02-01-2009, 19:59
To clarify for the confused - Reenk's role was to convert Dead townies into mafia. His ability had a 75% chance of success on a basic townie. He never once killed anyone, so he would have never appeared guilty. Reenk also knew, by way of the Ghost Council, when he was going to be roleblocked - thus, he simply did not send in a night order when you guys roleblocked him. When you investigated him, his "calm meditation" was him astrally projecting himself into the mind of White Eyes and converting him - since it wasn't a kill, he did not appear guilty.

Damn, Reenk's had a great game. I never would of even suspected him if it weren't for his votes in the last round.

Can I see Sigurd's PM? I thought we were the good guys/gal.

Reenk Roink
02-01-2009, 19:59
My role:


You are Yeqon, a Daemon of great power. It was you who organized for the letters to be sent out and to draw those unwitting fools to this ancient house, and to corrupt their very souls to your twisted purpose - and one especially. But first, you must kill them to twist them properly...

Your partner in this venture is Gader'el. Although he is more overt then you, he will serve his purpose to eliminate the foolish mortals so you can then complete your part.

You are a Yeqon (mafia). Once per night, you may select a dead "Ghost" townie and try to convert them to your side as mafia. Your ability does have a chance of failure, and you may only try twice to convert a single "Ghost". Once you have converted a Ghost, I will send you more information.

If at anytime Gader'el dies, you also gain the ability to perform his night kill ability, but without his additional enhancements.

You've managed to "acquire" a host for use as cover - this is your host PM.

You are Rene Roni, a 25 year old psychic in training. You discovered your abilities while you were young, and with some education from a few old masters, you have learned to control and channel your power. However, most people just think your a crack, but your a diehard believer in what you can do and have set out to prove that the paranormal exists...

You received the mysterious note just like all the guests, and you see an opportunity to set up your very own paranormal labs. Excitement grows within you at the sheer possibilities...

You are the Psychic (Pro-Town). You can hear and speak to the dead players. You can send and receive PM's from dead players and "Ghosts".

Good Luck, and PM me for any questions you may have :thumbsup:

My actions:

Night 1: Nothing no dead people. :no:
Night 2: Convert Beefy - failed because Sigurd had sex with me. ~:flirt:
Night 3: Convert White eyes - succeeded while the ghosts were watching me. :beam:
Night 4: Convert Ares - failed - Andres exorcised him immediately
Night 5: I believe this was Askthepizzaguy or Chaotix (I really wanted you on for all your support :bow:) - failed because maybe a general fail of my ability as well OR maybe because Andres came in and started preaching
Night 6: Nothing - was sick didn't send in PM - but was blocked anyway
Night 7: Convert Sigurd - success, but not really :shrug:
Night 8: Convert Andres - failed it looks like because he was an angel?

Am I missing one? :huh:

Quintus.JC
02-01-2009, 20:00
So I was the only one who sent in the "Block" QJC order? :dizzy2:

When I've seen YLC's post about no one has sent their night order yet, I decided to gamble and have some protection. Before that I thought I'l just be blocked, I didn't know being blocked would save my life.

ULC
02-01-2009, 20:01
Wait so all you ghosts blocked QJC? Nevermind then, I couldn't kill him then.

No, a block would not have negated a kill - and only shlin sent in his order, no one else did, so for that night, the Ghosts did nothing.

A List of all night actions, per night

Night 1

Switch targeting for Askthepizzaguy and Andres

Protect Chaotix

Investigate Askthepizzaguy - now Andres - innocent result

Roleblock Askthepizzaguy - now Andres

Have Askthepizzaguy kill Andres - Andres now kills Askthepizzaguy - Andres is roleblocked, kill does not go through and Andres does not protect Chasotix

Night 2

Switch targeting for Askthepizzaguy and TevashSzat

Protect Sigurd - Protection successful

Investigate Reenk Roink - Reenk has not yet commited a mafia like action - innocent result

Roleblock Reenk Roink

Convert Beefy - Fails, because Reenk Roink is blocked

Have White Eyes kill Chaotix27 - Successful - White eyes is now considered "guilty"

Night 3

Ghosts Investigate - Reenk Roink - Innocent Result

Switch targeting for Sigurd and Taka

Protect Sigurd - Protection successful - But instead Taka is protected

Investigate Quintus.JC - Innocent result

No roleblock

Convert White Eyes - Successful

Have Shlin kill Sigurd - Failed, Sigurd is protected, but the attempt is made on Taka

Night 4

Ghosts do nothing (recieved no PM)

Switch targeting for Sigurd and TevashSzat - Fails, Seirikhaan is roleblocked

Exorcise 777Ares777 - Exorcism successful

Investigate Andres - Gains same result as first night (LOL)

Sereikhann is roleblocked

Convert 777Ares777 - Successful, but Ares is immediatly killed - next conversion results in a Ghost who is loyal to the house.

Have Quintus kill Sigurd - Failed, Quintus is immune to night abilities except the mafia night kill

Night 5

Ghosts investigate Seireikhaan -

No target switching

Protect Reenk Roink - Successful

Investigate Andres - Gains same result as first night (LOL)

TevashSzat is roleblocked

Convert taka - Unsuccessful, next convert is loyal to the house.

Have seireikhaan kill ATPG - Successful, Seireikhaan is now considered guilty.

Night 6

Ghosts roleblock Reenk Roink

No target switching

Exorcise Khaan - Exorcism unsuccessful

Investigate Sigurd - Innocent result

No roleblock

No conversion this night

Have shlin kill Quintus.JC - Failed, Sigurd automatically protects him - Sigurd lives but does not kill attacker.

Night 7

Ghosts protect Andres

No target switching

Exorcise White_Eyes - Exorcism unsuccessful

Investigate Glyphz - No result, killed before he could complete it, although result would have been guilty

Kill Seireikhaan again

Convert Sigurd - Successful, creates Avatar of Malice. From now on, all future conversions are simply mafia.

Glyphz kills shlin28

Night 8

Ghosts divided - nothing happens

No target switching

Exorcise Glyphz - Unsuccessful, Glphz isn't a Ghost

No investigation

Kill Andres

Convert Andres - Fails, Andres becomes an Angel, but it is endgame and thus his role is useless

No kill by Glyphz

Reenk Roink
02-01-2009, 20:02
Damn, Reenk's had a great game. I never would of even suspected him if it weren't for his votes in the last round.

Can I see Sigurd's PM? I thought we were the good guys/gal.

QJC I knew you were an unwitting bad guy even though you didn't.

I had suspicions of Sigurd from the start (I even told glyphz and White eyes not to speak with him).

Then I insisted he showed me his PM.

Here is when I realized what a bad situation I was in:


I am not sure I am allowed to. It states that I can't show my PM to even Quintus and he couldn't show his to me.

That is why I thought that one of us would turn to the dark side down the road, and that a part of our PM would help the other side if it was shown.

But I can't see that my pm does have anything that would be too helpful:


You, good madam, have become a victim of the House (and me! *giggles*), and are now bound to it's evil as a Ghost, forever damned to never pass on. However, that doesn't mean you yourself are evil. Here is your chance to help the town, one last time.

You are a Ghost (Pro-Town). As a Ghost, your powers have increased tenfold, but you need more of your own kind to begin using these abilities to effectiveness. Since there are more three of you however, you may begin using your abilities now.

Investigation - Once every other night, allows you to investigate a player, and see where they go during the night. Requires 2/3rds majority.
Roleblock - Once every other night, allows you to block the night action of a player. Requires 2/3rds majority.
Protect - Once every other night, requires unanimous vote from all "Ghosts". Allows you to protect living player.

All abilities must be put too a vote, and all who voted for that ability are considered having used that ability. Your abilities override other players abilities, and you cannot be roleblocked.

You may not communicate with any of the living players except Quintus.JC, the Little Boy (Pro-Town). You may not communicate with other people outside of the game about your abilities either, or your status as Ghost.

Remember, you may not quote your role or quote any PM's I send you.

Good Luck, all over again :thumbsup:

Your buddies are Chaotix, taka, White Eyes and Beefy for now :evilgrin:

Here is the Ghost Council Quicktopic (http://www.quicktopic.com/42/H/576Dx6ii8xY)

Password is "ghost"

But that's your cover! You work for me now, missy, and you better do what the House and I say!

You are now a Avatar of Malice (Serial Killer) - you are our pawn now, and your all the Houses pent up anger at being invaded by the living and the damned! You may select either one Ghost or one living player to kill - your ability cannot be countered and has a 75% chance of success.

Because of your state as half living, half dead, you count as a living and dead player for abilities and number counts, as well as the lynch. However, you can't vote.

Because of your connection to your brother, you mustn't kill him.

Good Luck, my little pawn of death *giggles maddeningly*


And then you have this tidbit:


*Ahem* Last night you were converted to "Mafia". Your abilities do not change, nor does your status as ghost, only your alignment. But since your OUR little pawn now, this is yet more cover for you! Hip hip hurray for us! *laughs hysterically*


and





Right... so does this little lair of Mafiosi have a secret hideaway? A quicktopic of some sorts?

Sigrid the ghost.

Nope, not as far as I know - your mafia friends are White Eyes, Reenk Roink, and Glyphz. Remember, no being naughty and spoiling the fun (OOC: No reveals of any sort to the town, ghost or living :brood:). *giggles*


Note that this might spoil the fun... I don't get the "I am a pawn" part, nor that being mafia is yet another cover for me. This is something that were not mentioned when I helped him design this game.

Sigurd

Note the cover as the Mafia thing? I knew he was not really our family then. :wall:

Reenk Roink
02-01-2009, 20:07
No, a block would not have negated a kill

??????



Hello YLC/little girl :bow:

I would like to know what effect ghosts blocking X has on Y attempting to kill X. You have gleamed much valuable information to the bad guys (town) so the good guys (us demons) need some love too. ~:flirt:

I will tell you my kill shortly after considering the information. :bow:

Simple - the Ghosts will prevent it, but the overall action will remain ambiguous (sorry for not being IC, I am really starting to feel a failure as a host :shame:).


Now I'm grief stricken. This is why I waited to send in my order and changed it from killing QJC (A WIN) to converting Andres (A LOSS).

:shame::shame::shame::shame::shame::shame::shame::shame::shame::shame::shame::shame::shame::shame::s hame::shame::shame::shame:

ULC
02-01-2009, 20:08
To clarify, QJC was always Pro-town, however, the Avatar of Malice (as a neutral role) would have required QJC to live anyway. This was an attempt at balancing the AoM, since it was disguised as both protown and mafia, allowing it to easy fool both parties and use all that information to it's own benefit.

ULC
02-01-2009, 20:10
??????




Now I'm grief stricken. This is why I waited to send in my order and changed it from killing QJC (A WIN) to converting Andres (A LOSS).

:shame::shame::shame::shame::shame::shame::shame::shame::shame::shame::shame::shame::shame::shame::s hame::shame::shame::shame:

OH, terribly sorry, I was thinking either protection or you being roleblocked at the time! Your kill attempt would have remained ambiguous is what I meant!

Quintus.JC
02-01-2009, 20:11
To clarify, QJC was always Pro-town, however...

The only person I've really trusted was my sister... well, GO SISTER!:cheerleader:

shlin28
02-01-2009, 20:14
Last question... who was the one who can switch targets?

Quintus.JC
02-01-2009, 20:14
I wouldn't mind reading everyone's PM right now.

Reenk Roink
02-01-2009, 20:15
Last question... who was the one who can switch targets?

Yeah I want to know this too. :laugh4:

I think it had something to do with Atpg and Andres together.

Quintus.JC
02-01-2009, 20:15
Wait, if Sigurd wasn't converted then what would of happened?

seireikhaan
02-01-2009, 20:16
Last question... who was the one who can switch targets?
<------

shlin28
02-01-2009, 20:17
Cool... so thats why I got Andres' results 3 times :laugh4:

Edit: I find it very interesting that everyone I investigated had a role.. I must be prescient :D

Reenk Roink
02-01-2009, 20:17
OH, terribly sorry, I was thinking either protection of you being roleblocked at the time! Your kill attmept would have remained ambiguous is what I meant!

It will take some time for me to heal... :no: :shame: :cry:

No worries man, I loved your game more than any other.

After all, the result isn't as important as the road you take, and I got so involved with this one and was very happy with our performance as a whole. We were blocked, harassed, and operated less than 50% of our abilities the whole game, and still went to the end. :bow:

Reenk Roink
02-01-2009, 20:20
My PM and actions are the last post of the previous thread. This is my partner glyphz (who deserves great recognition for his evasive skills :bow:) He was never blocked or investigated once, so unassuming his play is. :bow:


You are the a Gader'el, a Daemon of great power. Your realm is that of the sword and shield - you revile in warfare, for it is you who brought it to mankind, so who else should no so much about killing?

You've come to earth with your partner, Yeqon, to harvest a few souls. Yeqon has asked for a less overt method this time then your usual tactics, the coward. However, you will respect his wishes this time and try to be a bit more subtle...

You are a Gader'el (mafia). Once per night, you may select a townie and have them commit a kill. Doing so means that upon investigation the townie will appear to be scum. You may also commit the kill yourself if you need to.

You've managed to "acquire" a host for use as cover - this is your host PM.

You are Sigi Pictosoi, a 32 year old lawyer with a soul. The fact you've managed to keep your soul is something people remark about you as you crusade to find true justice. However, there is this small thing about money which makes continuing your practice...difficult. Your not in it for the money, but the rent needs to get paid sometimes...

You received the mysterious note just like all the guests, and you see an opportunity to finally set up yourself in a position to help those around you like you always have wanted...

You are the Lawyer (Pro-Town). Once per night, you may investigate someone to see if they are scum or not. You will only be given a yes or no as to the nature of their alignment

Good Luck, and PM me for any questions you may have :thumbsup:

Also damn you khaan! We would have killed the priest first and Sigurd shortly after! :laugh4:

Quintus.JC
02-01-2009, 20:21
No worries man, I loved your game more than any other.

After all, the result isn't as important as the road you take, and I got so involved with this one and was very happy with our performance as a whole. We were blocked, harassed, and operated less than 50% of our abilities the whole game, and still went to the end. :bow:

Hear hear! ~:cheers:

seireikhaan
02-01-2009, 20:23
Unfortunately, it seems I deleted my role PM over the last week or so(my box seems to find ways of building up). Basically, I was just the old house-keeper. My role was essentially that of the "bus driver" so to speak.

Quintus.JC
02-01-2009, 20:27
I demand to see everyone's PMs. :smash: :clown:

ULC
02-01-2009, 20:37
Roles

Shlin28

You are John Shlin, a 28 year old cop down on his luck. You've got a good heart, and your always ready to lend a hand as selflessly as you can, but your job is absolutely distasteful. You constantly see the corruption that has embedded itself within your precinct, and it sickness you and makes you burn with fury.

You received the mysterious note just like all the guests, and with the sudden strange goings on, you've taken it upon yourself to figure out this whole mess and put those behind it in cuffs.

You are the Detective (Pro-Town). Once per night, you may pick one player to investigate. You will receive a summary of their guilt (or non-guilt) and if they took an action that night, but will not be aware of the nature of the action.

Good Luck, and PM me for any questions you may have :thumbsup:


Seireikhaan

You are Serhiy Kwan, a 40 year old groundskeeper without much hope. You've spent most of your life taking care of the old mansion just a way's away from you in the forest. You get paid, and that's all you care about, well - mostly. You've really started to question your life recently, and whether or not you are satisfied at all. You dream of something bigger, and finally, luck has turned in your direction...

You received the mysterious note just like all the guests, and all you care about is the money. Who cares about the weird things going on! You've seen em, heard em, felt em, and dealt with em. You want that $100,000!

You are the Groundskeeper (Pro-Town). Once per night, you may pick two players, and switch the targeting for each. Anything that would target A instead targets B for that night only, and vice-versa.

Good Luck, and PM me for any questions you may have :thumbsup:

Quintus.JC

You are Quinn James Clark, an 12 year old boy who has just moved to a new apartment with his bigger sister. All your life, you've been plagued by noises and mysterious, unexplainable occurrences. You claimed to hear voices (you really did!) and see things, and all that happened was people put you on meds to make you "normal" and force you to go so a shrink. The only person who ever understood you was your big sister, but even she thinks it's because you lost your parents at an early age...

You received the mysterious note just like all the guests, and although the money looks tempting, you'd rather just get out of here...something is terribly wrong, you can feel it...and the whispers are starting to come back...

You are the Little Boy (Pro-Town). For now, you are immune to night abilities - you cannot be investigated, killed, roleblocked, or protected except by your Big Sister (Sigurd). If you are attacked by the mafia during the night, your Big Sister will protect you.

Your abilities will grow as the game progresses, and I will update you when you gain a new ability.

Good Luck, and PM me for any questions you may have :thumbsup:

Abilities gained during the game

You have gained a new ability!

You may now communicate freely with the dead players! This is a powerful ability, since the dead players your communicating with still have some power in the game as "Ghosts", and it would be wise to listen to them. But getting the town to believe you is another thing entirely, because your new ability has one big drawback - You can't say where you got the info from! You may not quote the dead players at all either.

ROLE UPDATE!

You now have the ability to control one Ghost per night phase.

This allows you too decide, in their place, how they vote for the night action and gives you input on whom they should use it on, whether they wish it or not.


Had Quintus died, and been converted

You were once Quinn James Clark, an 12 year old boy who had just moved to a new apartment with his bigger sister. All your life, you've been plagued by noises and mysterious, unexplainable occurrences. You claimed to hear voices (you really did!) and see things, and all that happened was people put you on meds to make you "normal" and force you to go so a shrink. The only person who ever understood you was your big sister, but even she thinks it's because you lost your parents at an early age...

But now, that's changed. The Daemon Yeqon has chosen you for a greater purpose, and has imbued you with terrible power. Where once they looked down at you, you will now show those puny Mortals how twisted you can really be, one soul crushing foot step at a time! Time to make a name for yourself in Hell!

You are the Little Daemon Prince (Mafia). You are immune to night actions by both Ghosts and the Living, and whenever a night action is used upon you, the person (or persons) who used that night action on you have a 75% chance of losing the use of their ability for one night, and a 20% chance of simply killing them outright.

Good Luck all over again, and PM me for any questions you may have :thumbsup:

Andres

You are Andre Buckley, a 30 year old priest who has encountered difficulty with his own faith. Although a kind, faithful and honest man, you are rather keen with the women, and drink is never very far away from you. You've kept this secret, since it conflicts with your vows, and it has continued to eat away at you until now it leaves you in a deep depression.

You received the mysterious note just like all the guests, and the idea of such a large sum of money appeals to you -you have debts to pay from all those late night "visits", and with the rest you could make a generous donation to your monastery - maybe then your soul will be assuaged of it's guilt...

You are the Priest (Pro-Town). Once per night, you may pick one player to protect. There is a slight chance your ability will fail, however, if you protect a mafioso, you will prevent their night action as well.

Your powers will grow as the game progresses, and I will send you updates when it does so.

Good Luck, and PM me for any questions you may have :thumbsup:

Abilities gained midgame

You have gained a new ability!

You may now exorcise dead players! This counts as a night action, so you may either protect or 'kill' a dead player. Dead players may no longer participate in the game at all and lose all abilities they may have had.

Your powers will continue to grow as the game progresses, so stay tuned

PS - And remember, you can't quote me either!

Andres when he died

You were once Andre Buckley, a 30 year old priest who has encountered difficulty with his own faith. Although a kind, faithful and honest man, you are rather keen with the women, and drink is never very far away from you. You've kept this secret, since it conflicts with your vows, and it has continued to eat away at you until now it leaves you in a deep depression.

You have died - but your purpose has not been fulfilled. God has forgiven your sinful actions, and you have been allowed into heaven, so long as you can save the souls trapped in the evil House and banish the Daemons present. Let them cower before your new Immortal might!

You are the Andres the Archangel (Pro-Town). You are immune to being converted to any evil purpose, and thus your alignment cannot change.

You may pick two people during the night, either dead or alive. If alive, they will be protected if they are innocent and roleblocked if guilty. If they are dead, they will be revived if innocent, and exorcised if guilty.

Be careful you may only use this ability once! After that, you are just like all the other Ghosts!

Good Luck all over again, and PM me for any questions you may have :thumbsup:

Sigurd

You are Sigrid Alexia Clark, a 22 year old woman taking care of her little brother after your parents died a sudden brutal death. You work selflessly day after day to make a living for you and your little brother, but college classes, working, and trying to be a mom have strained you beyond your limits, all the while you bear it with a smile.

You received the mysterious note just like all the guests, and the possibility of $100,000 makes your mind swim with possibilities - finally, a chance to give you and your brother the life you deserve and pay off your debts! But the weird things that have happened since you arrived make your spine crawl...is the money really worth it?

You are the Big Sister (Pro-Town). Once per night, you may pick one player to roleblock. Desperation and youth combined can lead one to commit almost any act to get ahead or stay afloat, and using your body to your advantage is about your only advantage right now.

You love your little brother dearly, and will do anything to protect him. If he is attacked during the night, you will automatically take his place. There is a chance (50%) you too will survive the attack, and a small chance (10%) you will kill your attacker. Your little brother is Quinn James Clark (Quintus.JC), the Little Boy (Pro-Town)

Good Luck, and PM me for any questions you may have :thumbsup:

Reenk Roink

You are Yeqon, a Daemon of great power. It was you who organized for the letters to be sent out and to draw those unwitting fools to this ancient house, and to corrupt their very souls to your twisted purpose - and one especially. But first, you must kill them to twist them properly...

Your partner in this venture is Gader'el. Although he is more overt then you, he will serve his purpose to eliminate the foolish mortals so you can then complete your part.

You are a Yeqon (mafia). Once per night, you may select a dead "Ghost" townie and try to convert them to your side as mafia. Your ability does have a chance of failure, and you may only try twice to convert a single "Ghost". Once you have converted a Ghost, I will send you more information.

If at anytime Gader'el dies, you also gain the ability to perform his night kill ability, but without his additional enhancements.

You've managed to "acquire" a host for use as cover - this is your host PM.

You are Rene Roni, a 25 year old psychic in training. You discovered your abilities while you were young, and with some education from a few old masters, you have learned to control and channel your power. However, most people just think your a crack, but your a diehard believer in what you can do and have set out to prove that the paranormal exists...

You received the mysterious note just like all the guests, and you see an opportunity to set up your very own paranormal labs. Excitement grows within you at the sheer possibilities...

You are the Psychic (Pro-Town). You can hear and speak to the dead players. You can send and receive PM's from dead players and "Ghosts".

Good Luck, and PM me for any questions you may have :thumbsup:

Glyphz

You are the a Gader'el, a Daemon of great power. Your realm is that of the sword and shield - you revel in warfare, for it is you who brought it to mankind, so who else should know so much about killing?

You've come to earth with your partner, Yeqon, to harvest a few souls. Yeqon has asked for a less overt method this time then your usual tactics, the coward. However, you will respect his wishes this time and try to be a bit more subtle...

You are a Gader'el (mafia). Once per night, you may select a townie and have them commit a kill. Doing so means that upon investigation the townie will appear to be scum. You may also commit the kill yourself if you need to.

You've managed to "acquire" a host for use as cover - this is your host PM.

You are Sigi Pictosoi, a 32 year old lawyer with a soul. The fact you've managed to keep your soul is something people remark about you as you crusade to find true justice. However, there is this small thing about money which makes continuing your practice...difficult. Your not in it for the money, but the rent needs to get paid sometimes...

You received the mysterious note just like all the guests, and you see an opportunity to finally set up yourself in a position to help those around you like you always have wanted...

You are the Lawyer (Pro-Town). Once per night, you may investigate someone to see if they are scum or not. You will only be given a yes or no as to the nature of their alignment

Good Luck, and PM me for any questions you may have :thumbsup:

The Avatar of Malice role (for the third person converted)

You are now a Avatar of Malice (Serial Killer) - you are our pawn now, and your all the Houses pent up anger at being invaded by the living and the damned! You may select either one Ghost or one living player to kill - your ability cannot be countered and has a 75% chance of success.

Because of your state as half living, half dead, you count as a living and dead player for abilities and number counts, as well as the lynch. However, you can't vote.

Because of your connection to your brother, you mustn't kill him and he must survive for you to win.

OR
I want Quinn all to myself, so you better not kill him, otherwise I'll get mad at you and let the Daemons win, so he has to survive for you to win!

Reenk Roink
02-01-2009, 20:42
Probability was not our friend it seems... :laugh4:

The roles actually look a lot more balanced now, throughout the whole game I was feeling that the game was incredibly stacked towards pro town. Thanks a lot for the roles YLC.

One day I will conquer probability! :charge:

shlin28
02-01-2009, 20:48
This seemed very balanced to me, just a detective, a doc and a roleblocker on the townie side versus two mafia. Good job YLC!

ULC
02-01-2009, 20:51
:laugh4::laugh4::laugh4::laugh4:

Had you managed to kill QJC (which would have been two nights worth of kills, and you'd have just to target him), you would have ended up with the Little Daemon Prince, since he would have temporarily lost his original ability. Then it would have been 3 full mafia against the town, and as a trump card, he could disable all protown abilities for a night and possibly kill 1 or 2 if he revealed! I was actually concerned he was vastly overpowered!

Quintus.JC
02-01-2009, 20:53
Looks like me and Sigurd got really lucky.

Great game YLC, looking towards the sequel already. :2thumbsup:

ULC
02-01-2009, 20:54
Also, note that each Mafia had a cover ability they could truly use indirectly. Glyphz was mafia, so thus everyone else was innocent - and since he could make anyone guilty if he wanted, he could then forge a guilty PM.

Reenk could convert, and by proxy, speak to and converse with the dead

I was truly afriad my mafia would be too strong :bow:

Quintus.JC
02-01-2009, 20:56
The mafia team was overpowered, but so was town. All in all, the game was very balanced indeed.

Reenk Roink
02-01-2009, 20:56
:laugh4::laugh4::laugh4::laugh4:

Had you managed to kill QJC (which would have been two nights worth of kills, and you'd have just to target him), you would have ended up with the Little Daemon Prince, since he would have temporarily lost his original ability. Then it would have been 3 full mafia against the town, and as a trump card, he could disable all protown abilities for a night and possibly kill 1 or 2 if he revealed! I was actually concerned he was vastly overpowered!

It seems that QJC was a very high risk very high reward target for Mafia.

On the one hand, it was impossible to get him until Sigurd died. And Sigurd was not guaranteed to die in his place either, and with a small chance of actually killing the attacker.

Even if Sigurd died, the ghosts were the closest to QJC. He could have them protect him.

But if the Mafia were persistent and lucky enough, they would have a great ally for their troubles.

Extremely interesting character. I know you had help from Sigurd designing this game YLC (his Midgard is the other game I consider in this one's league) but even he did not know many of the twists. great mechanic.

But QJC was oh so vulnerable at the end, his beloved sister lynched, and the ghosts not believing him. If only the cards had aligned and I gone for him. (Sigurd was really acting worried that I might go for you QJC which I was going to do if the block didn't protect, he even tried to give my orders for me :laugh4:)

Quintus.JC
02-01-2009, 21:00
But QJC was oh so vulnerable at the end, his beloved sister lynched, and the ghosts not believing him

Thanks for YLC's indications in the PMs the ghost recieved, the majority of ghosts believed me from the start till not quite the finish. I started to panic a bit after Sigurd died, especially after Glyphz' lynch and the game still not ending. You and Andres were all but proven innocent.

ULC
02-01-2009, 21:29
Analysis of the Ghosts and Ghost Council

Primary objective achieved - Keep players interested and involved

Analysis
The Ghosts behaved for the most part as they should, however, they never once questioned the fact that I did not okay RR in the PM I sent them - it should have been obvious why, yet they really did not question it.

A serious hamper to the Ghosts performance however was the lack of being able to reach consensus easily and uniformly. This played more into the mafia's hands, allowing easier control of the Ghosts.

Ghosts, at least one or two, complained at not being able to lash out at the living - this was intentional. The original Ghost Town design had vigilante powers, but it quickly proved massively overpowering and detrimental to the town cause - if the mafia gained control, then that gave them 2 kills per night.

Ghost abilities are very balanced it appears otherwise

Ghost Role PM

You, good sir, have become a victim of the House, and are now bound to it's evil as a Ghost, forever damned to never pass on. However, that doesn't mean you yourself are evil. Here is your chance to help the town, one last time.

You are a Ghost (Pro-Town). As a Ghost, your powers have increased tenfold, but you need more of your own kind to begin using these abilities to effectiveness. Since there are more three of you however, you may begin using your abilities now.

Investigation - Once every other night, allows you to investigate a player, and see where they go during the night. Requires 2/3rds majority.
Roleblock - Once every other night, allows you to block the night action of a player. Requires 2/3rds majority.
Protect - Once every other night, requires unanimous vote from all "Ghosts". Allows you to protect living player.

All abilities must be put too a vote, and all who voted for that ability are considered having used that ability. Your abilities override other players abilities, and you cannot be roleblocked.

You may not communicate with any of the living players except Quintus.JC, the Little Boy (Pro-Town). You may not communicate with other people outside of the game about your abilities either, or your status as Ghost.

Remember, you may not quote your role or quote any PM's I send you.

Good Luck, all over again :thumbsup:

Your buddies are [dead players] for now :evilgrin:

Here is the Ghost Council Quicktopic (http://www.quicktopic.com/42/H/576Dx6ii8xY)

Password is "ghost"

Okay, the remaining parts of the analysis to do -

Host Clues

Host Errors

Host Breakdown of each Role and the Performance of the Role

Thermal
02-01-2009, 23:14
Looks like it was a great immersive game, i should have joined, wait i did :balloon2:


So i'm next on the small game list yes? :sweatdrop: It was sooner than i anticipated.

taka
02-01-2009, 23:22
woo, thanks YLC for hosting, it was very interesting. shame i couldnt contribute more, as i thought it was very confusing (this was during exam period aswell, which made it even wrse for myself lol).

however the concept of the game and the everything was really good

and well done to the winning team! got there in the end lol

Beefy187
02-02-2009, 01:03
I died round one woot!! Good choice I made as I was far more useful dead then alive..

Sorry I missed half the game though. Great game and brilliant ideas! :2thumbsup:

Chaotix
02-02-2009, 01:27
.................................................................................................... .............................

Wow. Just.... wow.

This is probably the first game where I have been completely blindsided- I never suspected Reenk once, even though he did not win, and although it was me that realized White_Eyes was probably a bad ghost, I though it was only because he was lynched. And then Sigurd turning into an SK like that, and winning the game!

This is also one of the strangest mafia games I've ever played. Reading through those last four pages right now, I was confused out of my mind. This whole game doesn't make sense to me. :laugh4:

Nevertheless, it was entertaining. Good game to both Sigurd and Reenk!

Sigurd
02-02-2009, 01:47
Strike 3 ... :mellow:

White_eyes:D
02-02-2009, 08:57
Good game:bow: glyphz,Reenk....you guys whooped in my eyes.....but the SK says other wise:laugh4:...If it wasn't for the two WOG's we would have killed Quintus WAY back.....(Sigurd was blocking a WOG'ed player I think):book: I felt the game was balanced, overall.....I still cannot figure out why everyone thought that the "Vegenful ghost role" was true.....I mean it was bigger bullflop then on the simpsons Mafia......when I claimed "I could kill people who voted for me":laugh4: and ATPG was right with most of his theorys...which was why I was trying VERY hard(with the host mind you..) to mess him up...and it worked:grin2:

Andres
02-02-2009, 09:26
I'm still confused...

Sigurd started pro-town and got converted after dead in one of the last rounds?

Reminds me of Cosa Nuova II...

Sorry that I didn't get involved more deeply, YLC. I blame Ephesus and being in three mafia games at the same time :sweatdrop:

Congrats mafia :bow:

ULC
02-02-2009, 10:40
I'm still confused...

Sigurd started pro-town and got converted after dead in one of the last rounds?

Reminds me of Cosa Nuova II...

Sorry that I didn't get involved more deeply, YLC. I blame Ephesus and being in three mafia games at the same time :sweatdrop:

Congrats mafia :bow:

The Serial Killer won :bow:

White_eyes:D
02-02-2009, 11:14
The Serial Killer won :bow:

Had the host allowed Sigurd to blocked that WOG'ed player, things would have been way different......:shame:

Andres
02-02-2009, 11:52
Congrats mafia Serial Killer :bow:

Again Sigurd ~:angry:

*** updating personal mafia tactic guide : a) first lynch Sigurd; b) after that, when in doubt, lynch 'khaan ***


Mafia tactic haiku
Must lynch Sigurd first
in doubt afterwards lynch 'khaan
lynch suspects later

White_eyes:D
02-02-2009, 12:33
Ok, I been thinking that this was a great game and everything.....but one thing about this game really bothered me....:furious3:

It had to do with Quintus's role....when you really think about it, his role was WAY overpowered.....

1.As a Pro-town living, he could veto all ghost actions and direct them himself, he also had a (role-blocking sister who he knew from the start who he could trust...) he also could not be possesed by glyphz...we tried and failed....:shame:

2.As a dead Pro-town he could again veto all ghost actions.....and worse....if Reenk corrupted him, he would become a super power-Mafia demon.....I don't want to even think of what that was capeable of.....:sweatdrop:

3.And lastly, he seemed to have been insured win.....no matter what.....EVEN in a SK kills all ending....
since, the SK's mission was to ENSURE that Quintus lived no matter what......

4.Now I feel really cheated about this...(I am so jealous:furious3:) as a Pro-town ghost, I was able to do.....nothing really since, Quintus would just veto it if he didn't think it was good. Even when I was a Mafia ghost....I HATED having no ability's but my ability to lie and bluff.....and only spy....:book:

As I put a good deal of thought into this game.....8 hours in total just thinking up the "vengueful ghost lie" and how to pull it off......on Reenk's command:yes: Even though I knew I had no defense and was only drawing a Pro-town's attention for one night.....and helping to get Khaan killed:grin:
Anyway, I am a little dismoralelzed that everything I did....(which worked greatly:2thumbsup:) went down the drain....because we had a Pro-town/could be Mafia/SK living win conidtions role....which would have won, no matter how it went in the closing rounds.....

So I am, really bummed out by this and if you really are doing a seqeul to this...I feel I need to pass...since hardwork and lieing in your Mafia games doesn't cut it anymore.....only ability's of the Pro-town, Mafia and SK's.....:wall:

I admit, it made me think and bluff on a level I never thought I was capuable of....but I really feel like it was all wasted.....even though I had a blast:2thumbsup:

Sigurd
02-02-2009, 12:44
Come on WE:D...

You were just unlucky.
You guys tried to kill me two times?
Strike 1.

The SK role would have been given to anyone who RR converted and was number three in line.
Strike 2.

I convinced you guys not to kill Quintus in the last rounds.
Strike 3 and out.

Andres
02-02-2009, 12:57
I had a blast :2thumbsup:

Which is all that matters, really :bow:

Also, don't be too hard on our host. Finding a good game balance is difficult. And the more roles and special events you put in the game setup, the more complicated it all gets.

Allthough it was a small game, I'm pretty sure YLC had more work running this then many others had with large but simple (i.e. not role heavy) games.

Kudos to YLC for being crazy enough to host such a role heavy game, including numerous twists and an interesting game for the dead players :bow:

ULC
02-02-2009, 13:03
Also add into the fact that Quintus didn't veto what the Ghosts did at all, he could only change one Ghost vote - if the Ghosts so willed, a mere two of them could ignore QJC. Second, once he died, he lost all abilities until he was converted by the mafia. Third, the SK was never guaranteed to win or even come out at all, it very nearly didn't, an it could be Chaotix right now who won. Third, you were Pro-Town for like all of 2 hours (time it took Reenk to convert you :smartass2:), your whole mission was to mislead the Ghosts, not do something uber. The idea was group cooperation - in essence, you were unlynchable masons who the mafia could only try to seed with doubt.

I feel bad though for the mafia, a mere single PM of miscommunication and they lost :shame:

Sigurd
02-02-2009, 13:19
If we are discussing alternative endings.

What would have happened if I had targeted Reenk Roink in the last round in stead of Andres?
I did consider it until the very last minute before the deadline.

ULC
02-02-2009, 13:23
It would have been the first ever mafia DRAW or I would have sent it into into a final day phase for voting.

You beat Reenk because your victory conditions were met at the moment of Andres death. However, had Reenk died, that would be 2 town versus one SK, fulfilling neither sides victory conditions.

Quintus.JC
02-02-2009, 16:13
It had to do with Quintus's role....when you really think about it, his role was WAY overpowered.....



Overpowered? Maybe a little bit, but way overpowered would be an overstatement.



1.As a Pro-town living, he could veto all ghost actions and direct them himself, he also had a (role-blocking sister who he knew from the start who he could trust...) he also could not be possesed by glyphz...we tried and failed....:shame:



I wish I could veto all the ghosts, but I could only take control for one of their action, meaning as YLC said with 2 ghosts in alliance they could pretty much ignore what I do. While I was really lucky to have someone to trust from the start of the game.



2.As a dead Pro-town he could again veto all ghost actions.....and worse....if Reenk corrupted him, he would become a super power-Mafia demon.....I don't want to even think of what that was capeable of.....:sweatdrop:

I'm not sure what would of happened if I died, and didn't want to find out.



3.And lastly, he seemed to have been insured win.....no matter what.....EVEN in a SK kills all ending....
since, the SK's mission was to ENSURE that Quintus lived no matter what......

Me and Sigurd got really lucky, Sigurd was the third spirit converted and became the SK. Or else we could be looking at a very different ending right now. Probability was on our side.



4.Now I feel really cheated about this...(I am so jealous:furious3:) as a Pro-town ghost, I was able to do.....nothing really since, Quintus would just veto it if he didn't think it was good. Even when I was a Mafia ghost....I HATED having no ability's but my ability to lie and bluff.....and only spy....:book:


Me, Beefy and Chaotix never trusted you since the 'jerk', Chaotix already started doubting you because of your vengenfulness towards the town for being lynched.



As I put a good deal of thought into this game.....8 hours in total just thinking up the "vengueful ghost lie" and how to pull it off......on Reenk's command:yes: Even though I knew I had no defense and was only drawing a Pro-town's attention for one night.....and helping to get Khaan killed:grin:
Anyway, I am a little dismoralelzed that everything I did....(which worked greatly:2thumbsup:) went down the drain....because we had a Pro-town/could be Mafia/SK living win conidtions role....which would have won, no matter how it went in the closing rounds.....


Chaotix told me in PM straight after his death about the good ghosts and vengeful ghost theory. He had gotten this theory somewhere in the 'Resident Evil' mafia, and suggested to me that lynched ghosts shouldn't be trusted because they might be evil vengeful ghosts that want revenge against the town. I got really weary of you after your lynch especially because of your particular vengefulness towards all those who got you lynched.

Reenk Roink
02-02-2009, 16:45
Don't take White eyes statements the wrong way guys. Lord knows how many times I whined to YLC (ask many hosts of games I play in, I'm a whiner :grin2: :laugh4:). I think he feels the way he does because of the amount of work put into the game. I put the most thought, time, energy, and enthusiasm in this game as well (and I have played major roles on many great games recently: Prometheus, Fillet Royale, Golden Rule, You can't win, Ephesus (forgive me if I missed some)). It is indeed a testament to YLC and his game that people would want to put this kind of effort. :bow:

Would I have liked the win? Of course. But the road is much more important than the result, and not only was this the best ride I've taken, but my partners and I have probably never driven any better. :bow:


Come on WE:D...

You were just unlucky.
You guys tried to kill me two times?
Strike 1.

The SK role would have been given to anyone who RR converted and was number three in line.
Strike 2.

I convinced you guys not to kill Quintus in the last rounds.
Strike 3 and out.

Heh, we were unlucky and I will be giving a full detailed synopsis of my actions and thoughts during shortly hopefully.

On Strike 2 however, I am still confused why Sigurd got the SK power before night ended. I sent in a tenative PM naming Sigurd but explicitly stating that I might change it to Chaotix. Soon as I check back, Sigurd PM's me. :laugh4: Sigurd even got to perform an action on the night following his lynch. I'm exceptionally confused on that issue.

And Strike 3 should be changed to an accidental forfeit. :laugh4:

ULC
02-02-2009, 16:56
The quick conversion of Sigurd is the result of a Host who stays up till midnight-dawn, trying to use the best atmosphere (with proper movies and music) to write his stories, and as a result became very tired from the constant stress on being awake for 18 hours with a destroyed sleeping schedule. I tried to also remain as awake as possible to quickly and efficiently answer your PM's while you were on so the game could run much smoother.

I see now I need to take some considerations for myself so I do not conduct such errors again in the future :bow:

Reenk Roink
02-02-2009, 18:02
The quick conversion of Sigurd is the result of a Host who stays up till midnight-dawn, trying to use the best atmosphere (with proper movies and music) to write his stories, and as a result became very tired from the constant stress on being awake for 18 hours with a destroyed sleeping schedule. I tried to also remain as awake as possible to quickly and efficiently answer your PM's while you were on so the game could run much smoother.

I see now I need to take some considerations for myself so I do not conduct such errors again in the future :bow:

You did a very good job of hosting YLC. The game ran incredibly smoothly for the amount of PM's you must have been getting. :bow:

My game is coming up and I'm getting worries (and already sandbagging).

Now then, how the hell did Seamus manage Capo II? :laugh4::laugh4::laugh4::laugh4::laugh4:

shlin28
02-02-2009, 18:12
Where is the analysis? I demand an analysis of my pure pwnage in this game!

:clown:

Askthepizzaguy
02-02-2009, 18:32
I believe I nailed Glyphz, and I did say that Sigurd registered high on the scummy scale. Shlin was acting odd too, but he was the investigator.

To be fair, this is an unusual game and SkyNet wouldn't have detected all the bizarre-ness of this game. However, I think this proves that it does detect scumbags pretty well.

Had I thought to use it against the dead, it might have found more. It also detected Andres as a good guy as opposed to a bad guy.


Anyone disagree with that analysis? :laugh2:

Quintus.JC
02-02-2009, 18:36
Sigurd was pro-town till the day he got coverted. Had town refuse to listen to Reenk then we might of had a town victory, I was not happy when Sigurd got lynched. :no:

shlin28
02-02-2009, 18:36
Your "Skynet" thing works great, it pratically identified all the roles. But I am not so sure how would it detect those who are pro-town or against... they would both try to survive, try to be helpful and maybe stay active... whats the difference? :dizzy2:

Edit: But the dead didn't post much, how can you analyze them? :dizzy2:

Edit 2: This is to ATPG btw.

shlin28
02-02-2009, 18:38
Sigurd was pro-town till the day he got coverted. Had town refuse to listen to Reenk then we might of had a town victory, I was not happy when Sigurd got lynched. :no:

I trusted RR because he revealed stuff about the ghosts to me... which none of you were willing to share :sweatdrop:

Quintus.JC
02-02-2009, 18:40
I trusted RR because he revealed stuff about the ghosts to me... which none of you were willing to share :sweatdrop:

At that point you didn't really look very innocent either. But Reenk put up a real good argument against me and Sigurd... and it even turned up true, even though he made it all happen.

Askthepizzaguy
02-02-2009, 18:41
I can't say how it works, otherwise it becomes less effective.

It still needs tweaks, but it is becoming more and more effective as time goes on, and with every error it makes, that's another hole in my net that I can fix.

I believe my record is still far better than 50% of the mafia nailed, in spite of recent losses. Didn't detect Reenk, though, because Reenk had been blocked so many times and so forth that I no longer considered him a suspect.

This was a bizarro game, so I can't fault SkyNet for that. Look for it in the Godfather, Part 3. That's where I hope it will shine.

shlin28
02-02-2009, 18:45
I can't say how it works, otherwise it becomes less effective.

It still needs tweaks, but it is becoming more and more effective as time goes on, and with every error it makes, that's another hole in my net that I can fix.

I believe my record is still far better than 50% of the mafia nailed, in spite of recent losses. Didn't detect Reenk, though, because Reenk had been blocked so many times and so forth that I no longer considered him a suspect.

This was a bizarro game, so I can't fault SkyNet for that. Look for it in the Godfather, Part 3. That's where I hope it will shine.

I shudder at the possibility of ATPG being mafia in that game :help:

Askthepizzaguy
02-02-2009, 18:53
I wouldn't worry about it.

First of all, my pattern of behavior never really changes, and it always gets me lynched rather quickly. Plus everyone is always suspicious of my motives, no matter how suicidal I am with my life.

I also made a joke in the thread that suggested I wanted to be made into a mafioso (of course!) but the fact is I am a bad choice, for one because I asked for it, and for two, since this is a game where the mafia Don picks people, there is a crazy chance of me being picked.

That being said, I highly doubt it. And again, I'll probably get lynched in the early game, so that leaves only one murder for you to have to worry about. And if there are still two murders, you'll know I am not mafia, and can therefore trust my alignment as a townie.

Unless I were the Don, but I doubt GH would make me the Don. He'll probably pick Sasaki. :laugh2:
From what I've read, everyone fears Sasaki.

Askthepizzaguy
02-02-2009, 18:54
And stop hiding in invisible world, dangit!

Am I the only one left who has nothing to hide? :cry:

White_eyes:D
02-02-2009, 22:57
Reenk, you forgot to say those words....."He saw though me":clown: I really did, if only town would have acted then.....you would have had a easy victory.....I always seem to have a Reenk dectation system in me....I can always tell if he is safe..on my side...or dangrous and up to something:book:

Quintus.JC
02-02-2009, 23:07
Reenk, you forgot to say those words....."He saw though me":clown: I really did, if only town would have acted then.....you would have had a easy victory.....I always seem to have a Reenk dectation system in me....I can always tell if he is safe..on my side...or dangrous and up to something:book:

Let's hope you can do that in Godfather III, we really need that.

glyphz
02-03-2009, 03:13
How things were progressing, really thought me and RR were the only bad guys.
Got really confused:lost: but RR and White_eyes:D kept our faction afloat in this game:bow:

GG guys. And congrats Sigurd on another V:bow:

And thanks YLC for a very interesting game:bow: