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View Full Version : Gaeroas and smithies



Tollheit
01-16-2009, 03:28
I've noticed that the weapons of Gaeroas don't benefit from a blacksmith, unlike the weapons of other spear/javelin units. Is this intentional? Feature or bug?

Watchman
01-16-2009, 21:28
An oversight - the "weapon type" in their EDU entry wasn't converted from "missile" to "simple" back when everybody's precursors got that treatment. Must've missed it.
:wall:
Good catch, thanks. Here's what the entry *should* look like:
;61
type celtic infantry gaeroas
dictionary celtic_infantry_gaeroas ; Gaeroas
category infantry
class spearmen
voice_type General_1
soldier celtic_infantry_gaeroas_balroae, 50, 0, 1.1
officer ebofficer_celtic_officer
officer ebofficer_celtic_standardbearer
mount_effect elephant -3
attributes sea_faring, hide_improved_forest, hardy
formation 1, 1.4, 2, 2.8, 5, square
stat_health 1, 1
stat_pri 5, 6, javelin, 45, 3, thrown, simple, piercing, spear, 10 , 1
stat_pri_attr prec, thrown
...

Ludens
01-16-2009, 22:24
Thanks for the fix!

ziegenpeter
01-17-2009, 01:20
Is that in the export_descr_uni.txt (or st like that)?

Watchman
01-17-2009, 01:24
export_descr_unit, yes. Recall that if you launch the game through the trivialscript you need to modify the files in the backup folders.

ziegenpeter
01-17-2009, 05:41
Could you be so kind and explain how?
THX a lot

Tollheit
01-17-2009, 10:22
Thank you, Watchman.

@Ziegenpeter: go to \Rome - Total War\EB\sp game edu backup, open export_descr_unit.txt with Crimson Editor (or with a similar editor), and modify the entry for Gaeroas just like Watchman demonstrated.

ziegenpeter
01-17-2009, 13:16
Thank you very much, Watchman and Tollheit

julius_caesar_the_first
01-17-2009, 17:08
Would such a change be save game compatible. (sorry if its a stupid question but I don't know anything about programing)

Mediolanicus
01-17-2009, 17:29
Changes in the EDU are save game compatible.

Kalunga
01-18-2009, 15:39
@Watchman

There's 4 more:
dorkin alupin (elite african infantry)
anatin libin kbedim (reformed libian spearman)
dorkei hatqapa iberin (iberian assault infantry)
dorkin liby-ponnim kbedim (lib-phoenician heavy infantry)
unit EDU numbers ;89 ;93 ;95 ;187

they're not upgrading swords/spears

they have siege instead of simple (see Watchman post)


I think a thread must be opened them a small fix (@Bovi?):knight:

Thanx for the info:2thumbsup:

Watchman
01-18-2009, 16:55
No, that's intentional. It's a "reform" thingy that uses some kind of arcane building-based modifier to the "siege" weapon type to control when those units become available (there should be a few of those out East too, IIRC). Since there duly is no way to make those units benefit from the blacksmiths, they've just had the +1 bonus already factored into their stats on the assumption that by the time the reform comes up their recruitement areas will have blacksmiths already anyway. And, well, because that was the only way to not lose them an attack point in the long run.

bovi
01-19-2009, 09:30
I think a thread must be opened them a small fix (@Bovi?):knight:
Even if it were a bug, there would be no fix for this. It is not gamebreaking in the slightest. It would be part of the next bugfix release, whenever that might be.

Tollheit
02-24-2009, 02:41
Found some more:

320 Cemmeinarn
321 Aljaz-Gae (Gaisolitho Aljod)
322 Noricene Gaecori

still have archery with their javelins.

https://www.europabarbarorum.com/i/units/casse/casse_cemmeinarn.gifhttps://www.europabarbarorum.com/i/units/arverni/arverni_aljazgae.gifhttps://www.europabarbarorum.com/i/units/arverni/arverni_gaecori.gif