View Full Version : Rules Discussion and Confirmation Thread
TruePraetorian
01-17-2009, 19:36
This thread is only temporary until the game starts and will be used rarely later on. In it, for now, we discuss only rules we would like to see. Majority obviously wins. When all needed factions are filled I will add something to this post: A checklist and walkthrough on setting up the game step by step. When this time comes, simply post something in red to let me know you have it all set up, like "I have it all set up"
Make sure you print out your factions Government map included with the PBeM minimod!!!
Current List(12): Red means Confirmed
TruePraetorian - Romanii
The Celtic Viking - Arverni
Subotan - Baktria
Hax - AS
Sarkiss - KH
Mjolnir - Makedonia
SkullHeadhq - Ptolomies
WSFW - Punic Scum
justmyname - Epeiros
Cux47 - Pontos
Incitatus - Lusotannan
davepyne - Getai
Step 1: Download my PBeM minimod v1.2.1 right here (http://files.filefront.com/EB+PBeMv121rar/;13005322;/fileinfo.html).
Step 2: Unrar the folder to your desktop
Step 3: Open up the unrared folder, entitled "EB-PBeMv1.2.1"
Step 4: Right-Click the folder called EB and hit copy
Step 5: Go to start/Your Rome Total War folder
Step 6: Right-click anywhere in this folder (a blank spot) and paste EB-PBeMv1.2.1 into it.
Step 7: Allow all files to merge
Step 8: Go to this page
Step 9: Download Lz3's minimod pack here (http://files.filefront.com/RTW+pack3exe/;12699671;/fileinfo.html)
Step 10: Install Lz3's minimod pack
Step 11: Download Lz3's citymod file (http://files.filefront.com/MAA+alliedexe/;12699703;/fileinfo.html)
Step 12: Install it
Step 13: Download Lz3's Phalanx mod file (http://files.filefront.com/Phalanx+rtwexe/;12699878;/fileinfo.html)
Step 14: Install it
Step 15: Note we are using RTW.exe...not BI or ALX.
Step 16: Download this genericScript.txt (http://files.filefront.com/genericScripttxt/;13016331;/fileinfo.html)and save it to your desktop(this script changes depending on players)
Step 17: Cut/copy the genericScript.txt
Step 18: Open up Your Rome Total War destination/EB/data/scripts/show_me
Step 19: Paste genericScript.txt into this location.
Step 20: Allow it to overwrite the previous genericScript.txt
Step 21: Right-Click "EBBS_SCRIPT.txt"
Step 22: Click "Rename"
Step 23: Name it "EBBS_SCRIPT-sp.txt"
Step 24: Right-Click "EBBS_SCRIPTpbem.txt"
Step 25: Click "Rename"
Step 26: Name it "EBBS_SCRIPT.txt"
Step 27: Go to "Your Rome Total War destination/EB/data/world/maps/campaign/imperial_campaign
Step 28: Right-Click "CAMPAIGN_SCRIPT.txt"
Step 29: Click "Rename"
Step 30: Name it "CAMPAIGN_SCRIPT-sp.txt"
Step 31: Right-Click "CAMPAIGN_SCRIPTpbem.txt"
Step 32: Click "Rename"
Step 33: Name it "CAMPAIGN_SCRIPT.txt"
Step 34: Re-read everything I just wrote and make sure that EVERY step was followed.[/
I would vote for H/M on difficulty.
I don't own RTW: Alexander, will that be a problem for me installing the mini-mod?
TruePraetorian
01-17-2009, 20:43
I would vote for H/M on difficulty.
I don't own RTW: Alexander, will that be a problem for me installing the mini-mod?
Not at all. The minimod works just fine for RTW.exe. I think that just part of the minimod allows you to use ALX.exe...not necessarily make you use it.
Also, I am vouching for using the phalanx mod and the city mod for the minimod pack. I know that the city mod should be unanimous but I understand that there was some objection to the phalanx mod.
As for difficulty, I agree we can use H/M.
I would vote for H/M on difficulty.
I don't own RTW: Alexander, will that be a problem for me installing the mini-mod?
H/M is perfect imo.
i play on Alex though, can i continue or it want be compatible with others saves?
TruePraetorian
01-17-2009, 21:22
Don't think it will be compatible :juggle2:
I wanted to use BI but I understand not many people own any of the expansion discs so I just said RTW.exe. Sorry :sad:
Don't think it will be compatible :juggle2:
I wanted to use BI but I understand not many people own any of the expansion discs so I just said RTW.exe. Sorry :sad:
no worries, RTW it is then.
Skullheadhq
01-17-2009, 22:17
RTW.exe, H/M and Lz3 minimod pack with MAA's citymod and phalanx mod.
Best campaign experience i think.
EDIT: The exes dont really matter. They are all SVG (SaveGame compitable)
RTW.exe, H/M and Lz3 minimod pack with MAA's citymod and phalanx mod.
Best campaign experience i think.
EDIT: The exes dont really matter. They are all SVG (SaveGame compitable)
citymod and phalanx mod are already included in Liz mod i thought:huh2:
Skullheadhq
01-17-2009, 22:24
citymod and phalanx mod are already included in Liz mod i thought:huh2:
No they're optional
We shall fwee...Wodewick
01-17-2009, 23:08
I've just been experimenting as Carthage with the phalanx mini-mod and I love it. Definite in from me. I haven't however tried the city mod, but I'm happy to use it and diversify my EB experience.
TruePraetorian
01-17-2009, 23:26
I've just been experimenting as Carthage with the phalanx mini-mod and I love it. Definite in from me. I haven't however tried the city mod, but I'm happy to use it and diversify my EB experience.
IMO the city mod is a necessity to enjoy the game, unless of course you want cities as big/bigger then Rome or Carthage in the Steppes :laugh4:
It really puts a spin on strategy..."where am I going to build units?" and such.
About the ALX.exe being SGC I had no clue. Thanks for the info on that, but if we start getting CTD's I know who to blame :inquisitive:
Also, first post has a new rule: Turn time. I think that 24 hours max is a good turn time to keep the game going, but I could be wrong. Now, you have to remember that if you can't make your turn it's no big deal, we will just have the next player activate the scripts and take his/her turn. But if you are going to miss a few turns please notify :whip:
That reminds me. After you activate the scripts, take your turn, and before you hit end turn, make sure that none of your cities are on auto-manage (unless you want it). Everytime you start your turn they will ALL be on automanage. I have tested and notice that the game turns on automange at the start of the turn. So, anything you build or any taxes you set will be fine until the next turn, where you must reset them. This has happened with all PBeMs I have played, not just this minimod.
Lastly if when you end your turn it CTD's do not worry. With AS and Baktria being right after each other and both internal names being romans the game will save and then CTD. Actually, I find that when it does this it is more convenient because you dont have to go to the main menu to quit :laugh3:
EDIT:
Oh yeah, discuss when Force Diplomacy should be used. IMO if both players agree via PM or in the Faction thread it can be used. Force Diplomacy is great because now we can have unlimited oppurtunities...like giving money for a promise of troops in a certain region.
PSS: Before I forget, I think it is possible for us to trade units. The buyer would use FD to gift the money and then would use a script to spawn the units.
a dumb question, but wouldnt force diplomacy screw things up? for instance im at war with Macedon and when its Macedonian turn its player sends a diplomat and asks for a ceasefire demanding 10k and my side obviously agrees (provided i got that much money) while i wouldnt. or even worse agrees to become a protectorate. i just dont get how will it work and whats the benefit of FD in a game played by Human players? its only needed to bend retarded, suicidal AI, is it not.
TruePraetorian
01-17-2009, 23:54
Yes, that's exactly what it is used for: To bend stupid suicidal AI. You have to remember that the PBeM minimod tricks the game into thinking it is another faction..which means every other faction is AI. So, say you and I agree that I will trade all of Sicily for 40k and gaurunteed protection from Greece (I'm desperate). Have fun going to the AI with your diplomat and convincing them to try that.
That is why I am going to make a diplomacy thread which will state current known deals (secret ones are obviously secret). This will replace the one in-game.
Now, relize that this game is going to take a little dedication and trust on the other player's part that they don't cheat. If worst comes to worst and a player is cheating or doing something without your permission, then we can load the most recent save before his turn, kick him out, and continue play. We will also ALL have his name designated as a cheater in our signatures :2thumbsup:
But the cheating part can't be helped. Obviously someone could use toggle_fow and see where all of your units are...it is up to the players to make the game fair and enjoyable.
Well, I think we just need to trust each other and remember this is just a game for fun.
eh, now I have a couple of questions
first of all, can someone please tell me what stuffs in the city mod and phalanx mod, and how they worked?
did these two mods includ in the mini mod pack, or i need to download them somewhere else?
the max turn time(24 hours) is for the all players or the single one?(i think is for all but just need to confirm it, hehe)
OH, and i agree for the H/M that is the best
I have a seriously thought :) and i agree for the 24 hours per turn
so we can have time to fight in this forum after we done battles in EB
TruePraetorian
01-18-2009, 06:08
Well, I think we just need to trust each other and remember this is just a game for fun.
eh, now I have a couple of questions
first of all, can someone please tell me what stuffs in the city mod and phalanx mod, and how they worked?
did these two mods includ in the mini mod pack, or i need to download them somewhere else?
the max turn time(24 hours) is for the all players or the single one?(i think is for all but just need to confirm it, hehe)
OH, and i agree for the H/M that is the best
-City Mod limits how big certain cities can get to make the "world" more historical. With it cities in the UK won't get as big as Rome which would be silly.
-Phalanx mod balances the phalanx/hoplite units to make them a tad more balanced.
-Yes, both are "included" in the minimod pack, but not directly. There are seperate links on the same page that are made to work with the minimod pack. Otherwise, the minimod pack isn't compatible with the city/phalanx mods.
-24 hour turn time per player MAX, which means you can take your turn in 5 minutes and then upload it.
Skullheadhq
01-18-2009, 10:10
what version of the citymod do we use? .a?.b? allied recruitment on?
Do we use citymod?
Do we use phalanx mod?
What .exe?
do we use Lz3's minimod pack (3.1)?
If we know the answers we can start
PS: I can't start this week because of test week in school (14 tests in one week)
justmyname
01-18-2009, 15:07
H/M is fine with me.
i haven't tried citymode or phalanx mode, so i'll go with the majority.
24h turn is good.
force diplomacy should be in.
Skullheadhq
01-18-2009, 15:42
I suggest using this minimodpack i made. Its Lz3 pack, citymod, phalanx +EB PBeM hotseat mod.
I uploaded it here:http://files.filefront.com/EB+PBeM+Modpackexe/;130
PS: It overwrites old data so make an EB PBeM copy of EB.
PPS:It's an Install
I suggest using this minimodpack i made. Its Lz3 pack, citymod, phalanx +EB PBeM hotseat mod.
I uploaded it here:http://files.filefront.com/EB+PBeM+Modpackexe/;130
PS: It overwrites old data so make an EB PBeM copy of EB.
PPS:It's an Install
Good work man
this makes a lot more convenience
TruePraetorian
01-18-2009, 16:48
I suggest using this minimodpack i made. Its Lz3 pack, citymod, phalanx +EB PBeM hotseat mod.
I uploaded it here:http://files.filefront.com/EB+PBeM+Modpackexe/;130
PS: It overwrites old data so make an EB PBeM copy of EB.
PPS:It's an Install
:inquisitive: You do relize that the "minimod pack" IS Lz3's?
And what we meant by city mod and phalanx mod are the ones Lz3 adapted to work with his minimod pack. .a for the city mod.
Some more info on your minimod pack please? :clown:
Skullheadhq
01-18-2009, 16:57
:inquisitive: You do relize that the "minimod pack" IS Lz3's?
And what we meant by city mod and phalanx mod are the ones Lz3 adapted to work with his minimod pack. .a for the city mod.
Some more info on your minimod pack please? :clown:
Contains:
Lz3 basic modpack (RTW.exe)
RS Textures
TruePraetorian's PBeM Hotseat mod (v.1.2.1)
MAA's Citymod 5.1a (allied recruitment enabled)
Phalanxmod
Bovi's Spritefix
hope this helps
And force diplo only when both parties agreed in some kind of diplomacy thread. And only force diplo against A.I when the situation is very bad for the AI and then no money or provinces should be asked from the AI. Just white peace! Agreed?
TruePraetorian
01-18-2009, 17:02
Contains:
Lz3 basic modpack (RTW.exe)
RS Textures
TruePraetorian's PBeM Hotseat mod (v.1.2.1)
MAA's Citymod 5.1a (allied recruitment enabled)
Phalanxmod
Bovi's Spritefix
hope this helps
Great work but there are two one problem.
1.Another player has just joined as the Lusotannan. This means that the genericScript.txt will have to be edited again allow him in. So, my PBeM minimod still works but the genericScript.txt is for every faction, so I am going to make a genericScript.txt when we finally start that includes only the factions that are playing. EDIT: Nevermind, I was already going to do this. I forgot the v1.2.1 of my minimod edited the EBBS to include the Sweboz reform fix. I still have to make the genericScript though.
2.Lz3's minimod pack on the page itself has the compatible Citymod and Phalanxmod...unless you re-adapted them then it should be fine. Otherwise, the three of them are incompatible.
But other then that great work :laugh3:
Remember that when we start I am going to have the walkthrough to make sure everything is flawless.
Skullheadhq
01-18-2009, 17:05
Great work but there are two problems.
1.Another player has just joined as the Lusotannan. This means that the genericScript.txt will have to be edited again allow him in. So, my PBeM minimod still works but the genericScript.txt is for every faction, so I am going to make a genericScript.txt when we finally start that includes only the factions that are playing.
2.Lz3's minimod pack on the page itself has the compatible Citymod and Phalanxmod...unless you re-adapted them then it should be fine. Otherwise, the three of them are incompatible.
But other then that great work :laugh3:
Remember that when we start I am going to have the walkthrough to make sure everything is flawless.
PS: I didn't added the genericScript so you have to replace it yourself. The mods in this pack are compitable. And read my previous post for my force diplo proposal.
TruePraetorian
01-18-2009, 17:10
PS: I didn't added the genericScript so you have to replace it yourself. The mods in this pack are compitable. And read my previous post for my force diplo proposal.
Very nice job :thumbsup:
I think that we have all of the rules set up. Now it is just a matter of everyone installing it and confirming it is working. I will update the first post with downloads and the instructions on how to get a good copy to play with.
Skullheadhq, I understand you have testing this week, but would it be fine if we started play anyway? I don't want players to lose interest before we begin the game...since it is only the first turn perhaps you could give instructions on what you want done and have someone else do it for you?
Just a thought.
Skullheadhq
01-18-2009, 17:12
Ok no problems with me.
Skullheadhq
01-18-2009, 17:14
Sorry for double post but:
I Have it all set up!
TruePraetorian
01-18-2009, 17:17
Sorry for double post but:
I Have it all set up!
:laugh4: Very well. You are the first person to be checked off the list :smug:
Skullheadhq
01-18-2009, 17:24
And here is the generic script. including the new that has lusies:http://www.axifile.com?5086143
I Have it all set up! TOO
Skullheadhq
01-18-2009, 17:27
I Have it all set up! TOO
Great! Including my minimodpack compilation?
TruePraetorian
01-18-2009, 17:41
Skullheadhq, I laughed as I was generating the genericScript.txt because you beat me to it :laugh4:
But, VERY important thing just added to first post:
Make sure you print out your factions Government map included with the PBeM minimod!!!
I can't stress enough how important it is. Without it you would be able to build whatever gov't you want wherever you wanted. This completely defeats the purpose of EB.
Skullheadhq
01-18-2009, 18:02
This thread is only temporary until the game starts and will be used rarely later on. In it, for now, we discuss only rules we would like to see. Majority obviously wins. When all needed factions are filled I will add something to this post: A checklist and walkthrough on setting up the game step by step. When this time comes, simply post something in red to let me know you have it all set up, like "I have it all set up"
Make sure you print out your factions Government map included with the PBeM minimod!!!
Current List(11): Red means Confirmed
TruePraetorian - Romanii
The Celtic Viking - Arverni
Subotan - Baktria
Hax - AS
Sarkiss - KH
Mjolnir - Makedonia
SkullHeadhq - Ptolomies
WWFW - Punic Scum
justmyname - Epeiros
Cux47 - Pontos
Incitatus - Lusotannan
Rules:
-Using clean RTW.exe updated to v1.5/1.6
-"Minimod pack for EBv1.2" will be used**
-Difficulty (H/M) on Huge
-Skullheadhq's PBeM minimod pack
-Turn Time (24 hours max)
-Force Diplomacy ONLY used when both parties agree OR the AI is being impossible. In the case of using it against AI, you should ask.
How to Set Up:
-Before following these instructions, make sure you have installed a clean RTW and patched it up to v1.5 or 1.6, and installed a clean EBv1.1 and then patch it up to v1.2
Here is how to set up your game step by step.
1.Download this: PBeM minimod v1.2.1 (http://files.filefront.com/EB+PBeMv121rar/;13005322;/fileinfo.html)2.Extract it to your Desktop
3.Open it up and put the EB folder in your RTW directory (mine is C://Rome - Total War/)
Download Skullheadhq's PBeM minimod pack and install it. It is found here:http://files.filefront.com/EB+PBeM+Modpackexe/;130
4.Notice that no files are overwritten, just added.5.Go to EB/Data/world/maps/campaign/imperial_campaign/
6.Find "CAMPAIGN_SCRIPT" and change it's name to "CAMPAIGN_SCRIPT-sp"
7.Find "CAMPAIGN_SCRIPTpbem" and change it to "CAMPAIGN_SCRIPT"
8.Go to EB/Data/scripts/show_me/
9.Find "EBBS_SCRIPT" and change it's name to "EBBS_SCRIPT-sp"
10.Find "EBBS_SCRIPTpbem" and change it to "EBBS_SCRIPT"
11.Skullheadhq is way to fast for me. Download the genericScript.txt here (http://www.axifile.com/?5086143)
12.Place this in EB/Data/scripts/show_me/ and let it overwrite the old one (it's not used anyway)
13.Post here in this thread with red letters notifying me of your completion ~;)
Erm... my pack overwrites it and makes the next steps irrelevant
davepyne
01-18-2009, 19:26
I have it all set up too!
I got the mini-mod and the PBEM v1.2.1 and the generic script
Can't wait to start!
(btw I would like to play as Getai in case you didn' see my post from the other thread)
Skullheadhq
01-18-2009, 19:45
I have it all set up too!
I got the mini-mod and the PBEM v1.2.1 and the generic script
Can't wait to start!
(btw I would like to play as Getai in case you didn' see my post from the other thread)
Erm...we would have to edit the whole genericScript to get you in...Let's wait what TruePraetorian has to say about this.
TruePraetorian
01-18-2009, 19:45
Erm... my pack overwrites it and makes the next steps irrelevant
I have it all set up too!
I got the mini-mod and the PBEM v1.2.1
Can't wait to start!
(btw I would like to play as Getai in case you didn' see my post from the other thread)
Skullheadhq - I didn't know that. You get a balloon for all of your contributions :balloon:
davepyne - Welcome to the game. Now dave, remember that every new player causes us to rewrite the genericScript. So, re-download the generic script from the first post and put it in the folder. That goes for everyone.
This is turning out to be quite a game...even before we start :laugh:
davepyne
01-18-2009, 19:50
There is a problem in the EBBS_SCRIPT: ";Section 2h: Sweboz Reform" is missing a semi-colon before the word "section". I fixed it in mine.
davepyne
01-18-2009, 19:52
Thanks!
TruePraetorian
01-18-2009, 19:56
There is a problem in the EBBS_SCRIPT: ";Section 2h: Sweboz Reform" is missing a semi-colon before the word "section". I fixed it in mine.
Thanks for the info. I actually took out the old Sweboz reforms and replaced it with the new after talking with bovi. I will update the minimod yet again :sad:
Also, Skullheadhq, I was looking over the genericScript that I downloaded from you. Did you use the turn order found in the minimod folder? Without it, the script will skip players and stuff so it won't work properly.
If you did I must have looked at the wrong one or something...but don't worry about it. I am generating the new script as I speak.
davepyne
01-18-2009, 20:08
I can't get the link for the PbEM minimod pack to work
http://files.filefront.com/EB+PBeM+Modpackexe/;130
TruePraetorian
01-18-2009, 20:19
I can't get the link for the PbEM minimod pack to work
http://files.filefront.com/EB+PBeM+Modpackexe/;130
Hmm niether can I.
Skullheadhq, mind re-uploading it?
The Celtic Viking
01-18-2009, 21:20
What about some army-related rules, such as "only x amount of slingers in an army", or something like that. Personally, I think we should limit it to at most 2 slingers/army, and no senseless amounts of elites, either.
(Oh, and you can confirm me as the Arverni. ~;))
Hey, are we using city/phalanx mods as well? Also, a vote for H/M, and a list of all the factions which need to be filled.
Btw, I'm definitely going Baktria, if I can get it to work.
I'll sit down tomorrow and take a shot at installing everything. Assuming any issues have been worked out by then.
Skullheadhq
01-19-2009, 13:58
Thanks for the info. I actually took out the old Sweboz reforms and replaced it with the new after talking with bovi. I will update the minimod yet again :sad:
Also, Skullheadhq, I was looking over the genericScript that I downloaded from you. Did you use the turn order found in the minimod folder? Without it, the script will skip players and stuff so it won't work properly.
If you did I must have looked at the wrong one or something...but don't worry about it. I am generating the new script as I speak.
Yes i used the turn order. And I'll re-upload the pack this afternoon
EDIT: CLICKY:http://www.megaupload.com/?d=9GY5L68O
Its a 5 min download.
Yes i used the turn order. And I'll re-upload the pack this afternoon
EDIT: CLICKY:http://www.megaupload.com/?d=9GY5L68O
Its a 5 min download.
OK, I extracted that into a clean version of EB 1.2 and I got the following error when I tried to start EB.
Script Error in eb/data/export_descr_unit.txt, at line 1009, column 34.
Could not find solider battle model for unit type 'roman infantry evocatae'.
Skullheadhq
01-20-2009, 15:17
OK, I extracted that into a clean version of EB 1.2 and I got the following error when I tried to start EB.
I also got that error once. Don't know how i fixed it then. Also, It works at me.
Just go to that line and fix it? Also, Does it start up? If yes, Just fix the annoying message.
If no, Just do the same as if it starts up. Get rid of that annoying Evocatae message
SOMEONE HAS SET US UP THE PBEM CAMPAIGN!
WE GET SIGNAL
MAIN SCREEN TURN ON
IT'S YOU !!
HOW ARE YOU HETAIROI !! ALL YOUR BASE ARE BELONG TO US AS !!
WHAT YOU SAY ?!
YOU HAVE NO CHANCE TO SURVIVE MAKE YOUR TIME
etc.
I also got that error once. Don't know how i fixed it then. Also, It works at me.
Just go to that line and fix it? Also, Does it start up? If yes, Just fix the annoying message.
If no, Just do the same as if it starts up. Get rid of that annoying Evocatae message
It's a CTD; double click on short-cut, black screen and error message, and then CTD. How do I get rid of that message and make things work properly?
TAKE OFF EVERY KATAPHRAKTOI
YOU KNOW WHAT YOU DOING
MOVE PHALANGITAI
FOR GREAT BAKTRIAN JUSTICE
Skullheadhq
01-20-2009, 19:32
It's a CTD; double click on short-cut, black screen and error message, and then CTD. How do I get rid of that message and make things work properly?
Ok this is what you'll have to do.
Open your export_descr_unit and search for "Evocatae".
Do you find it go to explenation 2. If not go to 1.
Expl. 1:
Between the stats of the roman infantry camillan rorarii and the roman infantry hastati you have to place this:
;235
type roman infantry evocatae
dictionary roman_infantry_evocatae ; Cohortes Evocata
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsevocata_cohorspraetoriana, 40, 0, 1.2
officer ebofficer_roman_centurion
;officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 12, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2079, 520, 80, 120, 2079
ownership seleucid, slave
Expl. 2: Do you find it. Replace that stats with:
;235
type roman infantry evocatae
dictionary roman_infantry_evocatae ; Cohortes Evocata
category infantry
class heavy
voice_type General_1
soldier roman_infantry_cohorsevocata_cohorspraetoriana, 40, 0, 1.2
officer ebofficer_roman_centurion
;officer ebofficer_roman_early_standard
attributes sea_faring, hide_forest, can_sap, mercenary_unit
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 1
stat_pri 5, 4, pilum, 36.8, 2, thrown, blade, piercing, spear, 15 ,1
stat_pri_attr prec, thrown, ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 0 ,0.13
stat_sec_attr no
stat_pri_armour 12, 9, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2079, 520, 80, 120, 2079
ownership seleucid, slave
Hope this helps :D
I did what you said and it got further this time. The EB loading screen came up before it CTD again and gave me the same error message.
Skullheadhq
01-20-2009, 20:22
I did what you said and it got further this time. The EB loading screen came up before it CTD again and gave me the same error message.
OMFG! Somebody got same error?
OMFG! Somebody got same error?
One thing I did think was weird was that the code you gave me was the same as what was already in my file.
It wasn't exactly; they had armour piercing.
I've got it too.
The Celtic Viking
01-20-2009, 21:14
I've got it too. The problem is with it's model not being found.
Does that mean you know how to fix it?
davepyne
01-21-2009, 05:00
IN B.C. 272
WAR WAS BEGINNING
Skullheadhq
01-21-2009, 09:17
Ok ill re-upload the working .txt when i get home
EDIT: http://www.axifile.com?8740770
I'm going to kill myself if this error isnt fixed now :(
It works for me
The Celtic Viking
01-21-2009, 18:55
Ok ill re-upload the working .txt when i get home
EDIT: http://www.axifile.com?8740770 (http://www.axifile.com/?8740770)
I'm going to kill myself if this error isnt fixed now :(
It works for me
Don't do anything hasty now, but...
The problem is, as I've told you, with it not finding the evocatae model. Your fix doesn't address that.
Does that mean you know how to fix it?
I wouldn't count on it: I've never actually worked with models before. That part I've left alone. However, I did open the descr_models_battle.txt and searched for evocata, then going back to the EDU I changed this:
soldier roman_infantry_cohorsevocata_cohorspraetoriana, 40, 0, 1.2
To this:
soldier roman_infantry_cohorsimperatoria_evocata, 40, 0, 1.2
And that fixed it (the original didn't exist there). However, it gives a new error message about the officer battle model for the first legionary cohort now, the problem being that it refers to a "roman_eagle", which simply doesn't exist in the descr_model_battle. Long story short: your pack is whack, Skully, and I think you'll have to redo it. :shame:
Skullheadhq
01-21-2009, 19:13
Don't do anything hasty now, but...
The problem is, as I've told you, with it not finding the evocatae model. Your fix doesn't address that.
I wouldn't count on it: I've never actually worked with models before. That part I've left alone. However, I did open the descr_models_battle.txt and searched for evocata, then going back to the EDU I changed this:
soldier roman_infantry_cohorsevocata_cohorspraetoriana, 40, 0, 1.2
To this:
soldier roman_infantry_cohorsimperatoria_evocata, 40, 0, 1.2
And that fixed it (the original didn't exist there). However, it gives a new error message about the officer battle model for the first legionary cohort now, the problem being that it refers to a "roman_eagle", which simply doesn't exist in the descr_model_battle. Long story short: your pack is whack, Skully, and I think you'll have to redo it. :shame:
OK, Since this pack is whack i suggest this. We all manually install this:
Lz3 basic modpack (RTW.exe)
RS Textures
TruePraetorian's PBeM Hotseat mod (v.1.2.1)
MAA's Citymod 5.1a (allied recruitment enabled)
Phalanxmod
Bovi's Spritefix
And get started with this hotseat.
What do you guys think.
OK, Since this pack is whack i suggest this. We all manually install this:
Lz3 basic modpack (RTW.exe)
RS Textures
TruePraetorian's PBeM Hotseat mod (v.1.2.1)
MAA's Citymod 5.1a (allied recruitment enabled)
Phalanxmod
Bovi's Spritefix
And get started with this hotseat.
What do you guys think.
Sounds good, but you'll want to use the sprite adaptation under the Notes section of Lz3's OP instead of Bovi's spritefix, otherwise several of the mini-mod elements will be overwritten.
Skullheadhq
01-21-2009, 20:08
ok lets do it!
davepyne
01-22-2009, 00:24
That's fine with me too!
If we all agree on that would you mind creating some links for those mini-mods you just mentioned. That way we will all be sure to install the correct stuff.
Thanks!
TruePraetorian
01-22-2009, 02:23
OK, Since this pack is whack i suggest this. We all manually install this:
Lz3 basic modpack (RTW.exe)
RS Textures
TruePraetorian's PBeM Hotseat mod (v.1.2.1)
MAA's Citymod 5.1a (allied recruitment enabled)
Phalanxmod
Bovi's Spritefix
And get started with this hotseat.
What do you guys think.
Sorry for absence lately.
But everyone HANG ON! Don't install the city mod or phalanx mod OVER the minimod pack...Lz3 has made compatible ones that are on the page itself so make sure you get those.
I actually never isntalled your pack either :sweatdrop: I just manually did it all.
And thanks for the hardwork Skull with the PBeM pack, sorry it didn't work :clown:
Plan on getting this PBeM started either tomorrow or Friday for sure.
In order, I installed Lz3's basic minimod pack, then the adapted citymod version 5.1a with allied recruitment (I think it was already included though), then the adapted phalanx mod, then the PBeM minimod.
Incitatus
01-22-2009, 04:02
I installed everything and it seems to work. Can't wait to get started.
The Celtic Viking
01-22-2009, 15:50
Plan on getting this PBeM started either tomorrow or Friday for sure.
I'd prefer if we made that Friday (tomorrow), and while we're at it, you could confirm me as well. :sweatdrop:
Skullheadhq
01-22-2009, 20:28
One question. I want to play Hotseat with a few friends but, I activated the two scripts and what do i do now?
I have a question about step #5 from here: https://forums.totalwar.org/vb/showthread.php?t=109807
Generator is now included in the minimod folder. Now, create your script with your factions. DO NOT try slave. Buggy...trying them gave me so much trouble in the first place. It will save it to your C: drive. Find it, and rename it genericScript.txt. Put this into data/scripts/show_me.
Which factions are we doing that for?
Friday please. But I'm going away the week after next for a week, so although I don't want to delay the game until then (Obviously), how will you proceed w/o me?
TruePraetorian
01-23-2009, 03:09
One question. I want to play Hotseat with a few friends but, I activated the two scripts and what do i do now?
After you activate the EBBS script (the usual) at the start of your turn, you then press F1 and hit the question mark, then the advisor, then show_me. After that, take your turn, hit end turn.
When the screen goes to the top left corner with a box saying "save completed" or whatever, click the check mark. Now, for the PBeM you simply exit out of the game, find the quicksave, and upload it.
For hotseat, press ctrl-L (keyboard hotkey for "load"). It then goes to the next factions turn. Viola. Make sure that you activate the scripts again for the next person's turn.
I have a question about step #5 from here: https://forums.totalwar.org/vb/showthread.php?t=109807
Which factions are we doing that for?
I'll just make the script and upload it, don't worry about it. It is currently made...but just incase someone else joins I will hold onto it. When I upload my save since Rome goes first, I will include the genericScript.txt
looks you guys met a lot of problems
let's just be patient and work it out together
Skullheadhq
01-23-2009, 11:28
looks you guys met a lot of problems
let's just be patient and work it out together
Most of the problems are fixed now I think.
justmyname
01-23-2009, 11:28
After you activate the EBBS script (the usual) at the start of your turn, you then press F1 and hit the question mark, then the advisor, then show_me. After that, take your turn, hit end turn.
When the screen goes to the top left corner with a box saying "save completed" or whatever, click the check mark. Now, for the PBeM you simply exit out of the game, find the quicksave, and upload it.
For hotseat, press ctrl-L (keyboard hotkey for "load"). It then goes to the next factions turn. Viola. Make sure that you activate the scripts again for the next person's turn.
I'll just make the script and upload it, don't worry about it. It is currently made...but just incase someone else joins I will hold onto it. When I upload my save since Rome goes first, I will include the genericScript.txt
ok, so we skip step 5, but what about 6?
When we going to get the boll rolling on this? Makedonia is ready to go. :2thumbsup:
TruePraetorian
01-24-2009, 01:24
ok, so we skip step 5, but what about 6?
Im a bit confused at your question..you activate both scripts to get hotseat. That's pretty much it :smile:
When we going to get the boll rolling on this? Makedonia is ready to go. :2thumbsup:
Yep, going to take my turn right after this post. Will upload the save and genericScript.txt.
Make sure you know the faction turn order please :laugh3:
justmyname
01-24-2009, 01:31
i was saying that i don't know what to do with "add to genericScript.txt". your instructions were clear up to this point, but i am a bit confused on this one.
TruePraetorian
01-24-2009, 02:02
i was saying that i don't know what to do with "add to genericScript.txt". your instructions were clear up to this point, but i am a bit confused on this one.
Oh I see. You open that up, copy ALL of it's contents. Then you open up the genericScript.txt and add it inbetween the lines stated in the instructions.
For the PBeM I am uploading the genericScript.txt, so don't worry about generating one.
Also, I am setting a rule. Because the first turn is a bit "unprepared" I think that diplomacy should be "turned off" for one season. So, on your first turn, you can attack enemies, build units, manage stuff etc. but you can't declare ceasfires or alliances or even trade rights OFFICIALY. This is meant so all players have an equal oppurtunity to see the map and can PM each other or post in the diplomacy thread. To reiterate, you should PM or post to each other so that OFFICAL diplomacy can be set next turn.
Other then that, I am uploading the first save.
The format of saves will be like this:
"EBPBeM-year-season-Recent Faction"
So, the first save is EBPBeM-272-2(summer)-Rome
1-spiring
2-summer
3-fall
4-winter
Put the genericScript in the scripts/show_me folder and the quicksave in the saves. To start your turn load up the game, click "Load Game" and click the Quicksave.
To upload it after your turn, go to your saves and copy the file. Put it in a folder named for the turn and upload it in a rar/zip.
justmyname
01-24-2009, 02:32
great. i'm ready to go
I'm the NO7 in the turn
fights on!!!
Can you confirm me please >;
You can confirm Markedonia too. :yes:
the link provided for Download Skullheadhq's PBeM minimod pack leads to file front page but i cant see any sources for a download.:inquisitive:
TruePraetorian
01-24-2009, 22:19
the link provided for Download Skullheadhq's PBeM minimod pack leads to file front page but i cant see any sources for a download.:inquisitive:
That is because the minimod pack doesn't work. Instead, manually install everything in this order:
PBeM minimod
Lz3's minimod pack
Lz3's adapted Citymod for the appropriate version
Lz3's adapted Phalanx mod for the appropriate version
genericScript.txt from the Campaign Thread (In the first post)
Done :2thumbsup:
justmyname
01-24-2009, 22:34
all setup
davepyne
01-24-2009, 22:47
I've got everything installed except Bovi's Spritefix
Where do I gt that one?
Thanks.
We shall fwee...Wodewick
01-24-2009, 23:39
I'm confused. I got a fresh EB 1.2, then installed main mini-mod pack, city, phalanx, etc... in the right order, but where do I get the sprite fix and did I need to install it earlier?
After that I'll be ready!
TruePraetorian
01-24-2009, 23:41
For the sprite fix go to the EB forum and it's in one of the subforums...permanent fixes or something.
But I dont think the sprite fix changes anything in the minimods so just put that in and you should be good to go.
We shall fwee...Wodewick
01-24-2009, 23:44
Then confirm the Punic Scum!
TruePraetorian
01-24-2009, 23:56
Then confirm the Punic Scum!
Haha, you mean the Punics, friends of Rome :bow:
davepyne
01-25-2009, 00:24
For the sprite fix go to the EB forum and it's in one of the subforums...permanent fixes or something.
But I dont think the sprite fix changes anything in the minimods so just put that in and you should be good to go.
Ah, I found it. Here (https://forums.totalwar.org/vb/showthread.php?t=109936). Thanks!
I am all set up now!
Confirm me please.
Two questions
1: How do you activate the PBeM script?
2: By the Minimod pack, are we talking about every single mod available on the first page, including the terrain etc
If question 2 is yes, then
http://blogs.starwars.com/static/img/image-selector/full/original-trilogy/episode-iv/04.jpg
Blue Baktria is standing by!
TruePraetorian
01-25-2009, 01:34
Two questions
1: How do you activate the PBeM script?
2: By the Minimod pack, are we talking about every single mod available on the first page, including the terrain etc
If question 2 is yes, then
http://blogs.starwars.com/static/img/image-selector/full/original-trilogy/episode-iv/04.jpg
Blue Baktria is standing by!
Minimod Pack (https://forums.totalwar.org/vb/showthread.php?t=105242)
Download where it says "here is for RTW.exe users".
Then under where it says "Notes" in bold, click the spoiler for the city mod and phalanx mod. Download appropriate versions.
Last, download my minimod (which I assume you already have).
Then, go to the Campaign Thread and download the first save, as it has the genericScript.txt that we will be using.
The Celtic Viking
01-25-2009, 01:37
1. You press F1, which will open a scroll. In the upper right corner of it there will be a question mark: click on it. When the advisor pops up, you press "Show me how" and voilá.
2. As the TruePraetorian said in RDCT 2:4:
"PBeM minimod
Lz3's minimod pack
Lz3's adapted Citymod for the appropriate version
Lz3's adapted Phalanx mod for the appropriate version
genericScript.txt from the Campaign Thread (In the first post)"
Those are the ones used.
1. You press F1, which will open a scroll. In the upper right corner of it there will be a question mark: click on it. When the advisor pops up, you press "Show me how" and voilá.
2. As the TruePraetorian said in RDCT 2:4:
"PBeM minimod
Lz3's minimod pack
Lz3's adapted Citymod for the appropriate version
Lz3's adapted Phalanx mod for the appropriate version
genericScript.txt from the Campaign Thread (In the first post)"
Those are the ones used.
Yep, I have all of them, but I also have
RS Textures Independent and optional (take a look at the screenshots!)
Naval strat map add on Independent and optional *Warning, I don't have backup files for this mod
Do they count as part of the pack? Because I;ve installed the Naval one, but there's no backup for it....
The Celtic Viking
01-25-2009, 02:37
I don't know how well they do here, but there is a download in the pack-thread that will get it back to a clean 1.2. If you download and install that, and then only the ones mentioned you should be fine regardless. I, for one, don't have either of those two.
We shall fwee...Wodewick
01-25-2009, 02:39
TP, is it possible to put up the list showing the order of play in the campaign thread? just so we know who we should follow?
TruePraetorian
01-25-2009, 02:54
TP, is it possible to put up the list showing the order of play in the campaign thread? just so we know who we should follow?
I already did a little while back.
davepyne
01-25-2009, 02:58
That is because the minimod pack doesn't work. Instead, manually install everything in this order:
PBeM minimod
Lz3's minimod pack
Lz3's adapted Citymod for the appropriate version
Lz3's adapted Phalanx mod for the appropriate version
genericScript.txt from the Campaign Thread (In the first post)
Done :2thumbsup:
And the Force Diplomacy mod too, right?
We shall fwee...Wodewick
01-25-2009, 03:56
Oh sorry my bad:oops:. Could you maybe highlight the factions being used?:whip:
The Celtic Viking
01-25-2009, 04:01
And the Force Diplomacy mod too, right?
I believe that one's included in Lz3's pack.
I don't know how well they do here, but there is a download in the pack-thread that will get it back to a clean 1.2. If you download and install that, and then only the ones mentioned you should be fine regardless.
Umm. No, there isn't. Crap. Besides, they don't make any major gameplay changes, it's just aesthetic, so I don't see why people should have a huge problem with them. (And it's just the naval strat which has no backups)
The Celtic Viking
01-25-2009, 17:12
Ah, hmm. Anyway, the game's already started without them, so if it's not compatible... :shrug:
I just remembered reading this:
And if for some reason you would like to go back to your original un-modded files , here's the link (UPDATED, this will get you a clean EB 1.2 instalation)
Here (http://files.filefront.com/vanilla+eb12rar/;12495386;/fileinfo.html)And thought that really meant what it said. :brood:
I just remembered reading this:
And thought that really meant what it said. :brood:
Oh crap...
I look like a pillock D:
Right, I've finally got everything set up, and I'm certain it will work.
BLUE BAKTRIA STANDING BY
One last question
I know the battles between Human Players are auto-resovled
what about the fightings with the AI factions, auto-resovled too?
TruePraetorian
01-26-2009, 13:30
One last question
I know the battles between Human Players are auto-resovled
what about the fightings with the AI factions, auto-resovled too?
I would say that you can fight them for now, but that may change in the future since humans have a vast unfair advantage (Intelligence :clown:).
Use fair judgement is what I recommend.
Find where it says "Section 2h: Sweboz Reforms" and put a ";" before it.
hm, mine has already got ; it seems. here is how it looks
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Section 2h: Sweboz Reform
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
do i need to add yet another ; in front there or what?
thanks
TruePraetorian
01-26-2009, 16:46
hm, mine has already got ; it seems. here is how it looks
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Section 2h: Sweboz Reform
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
do i need to add yet another ; in front there or what?
thanks
I actually already fixed that and re-uploaded the mod.
ive done everything but not sure when to run PBeM-Hotseat exe? do i do it just before starting up the game and do i need to do it every time my turn is up? thanks
other than that it should be all ready to go
ok, justmyname just explained me there is no need to run that exe. thanks again. is KH goes after AS?
so im ready to go
So why exactly do I have 33000 minai?
And you are complaining, because?
We shall fwee...Wodewick
01-27-2009, 01:00
ok, justmyname just explained me there is no need to run that exe. thanks again. is KH goes after AS?
so im ready to go
No, Carthage is after AS. i.e me.
TruePraetorian
01-27-2009, 02:03
So why exactly do I have 33000 minai?
You changed the CAMPAIGN_SCRIPT.txt right??
Or perhaps Seleucia starts with that much.. I dunno but it sounds wrong.
The Celtic Viking
01-27-2009, 03:50
No, they don't start with that much. There must be something wrong there.
let's try Ptolemaioi's save and see if it's happened to anybody
and so we can figure out where is the problem
Skullheadhq
01-27-2009, 16:52
let's try Ptolemaioi's save and see if it's happened to anybody
and so we can figure out where is the problem
It's fixed, It was filefront. I uploaded it to Axifile and it worked for Hax
The Celtic Viking
01-27-2009, 17:13
Err, no, it was you linking it incorrectly, and that's not even the problem here. The problem is that Hax got way more money than he should've had.
The thing is, I downloaded your save now as well, and the AS has 33k for me tool. So the problem is with your install, not Hax's. :shame:
TruePraetorian
01-27-2009, 19:05
Err, no, it was you linking it incorrectly, and that's not even the problem here. The problem is that Hax got way more money than he should've had.
The thing is, I downloaded your save now as well, and the AS has 33k for me tool. So the problem is with your install, not Hax's. :shame:
The install shouldnt be a problem, its the whole case on if the scripts were changed around. Remember, Skullheads installer didnt work so we agreed to manually install it. This may have caused some to unrar the files into their EB folder and think that was that..unfortuneatly its not.
Thankfully Hax came up honest about this and prevented the game from being ruined by his somehow 30 stack army a turn :laugh4:
But Hax is certain he changed the scripts, and I know I did (just checked again), so whoever has taken their turn already do me a favor and go to your EBBS_SCRIPT.txt and press ctrl-f. Find "Section 5". It should be deleted.
Skullheadhq
01-27-2009, 19:37
What about Sarkiss and Incitatus? Why didn't they confirmed yet?
TruePraetorian
01-27-2009, 19:42
What about Sarkiss and Incitatus? Why didn't they confirmed yet?
I will PM them and ask how things are going. I haven't heard Incitatus in a while now so maybe he just dropped off.
But im more worried about making sure the game is up and running for everyone.
i am all ready. just need to actually start the game and see it works. i launched the game ones already and got adviser popped up after pressing F1, saying about activating script. this is a sure sign the things been done the right way, is it not?
TruePraetorian
01-27-2009, 20:03
i am all ready. just need to actually start the game and see it works. i launched the game ones already and got adviser popped up after pressing F1, saying about activating script. this is a sure sign the things been done the right way, is it not?
If you followed my instructions correctly then yes everything should be fine.
If you followed my instructions correctly then yes everything should be fine.
i did. btw, i was trying to run in on Alex exe. seemed to work. :inquisitive:
The Celtic Viking
01-27-2009, 20:17
The install shouldnt be a problem, its the whole case on if the scripts were changed around. Remember, Skullheads installer didnt work so we agreed to manually install it. This may have caused some to unrar the files into their EB folder and think that was that..unfortuneatly its not.
What I'm trying to say is that I am 100% certain that the problem is with Skullhead's manual install, the one he used when he played his part. I know it because there is no other possibility. The money is added through the script right before the turn starts, and Skullhead is the only one who comes to that point for the AS.
i did. btw, i was trying to run in on Alex exe. seemed to work. :inquisitive:
We're playing RTW.exe...
Skullheadhq
01-27-2009, 20:33
What I'm trying to say is that I am 100% certain that the problem is with Skullhead's manual install, the one he used when he played his part. I know it because there is no other possibility. The money is added through the script right before the turn starts, and Skullhead is the only one who comes to that point for the AS.
I uninstalled the Installer+Eb and reinstalled Eb and then manually installed EB II with the Modpack and PBeM. So its NOT my installer
I am intrigued as to how you came across EB II. :smash:
The Celtic Viking
01-27-2009, 20:56
The money is distributed to the faction right before its turn starts, and when it comes to the AS, you are the only one who have gotten that far. It literally can't be anyone else's. That is an impossibility. You must not have installed it correctly. The only other way it could've happened would be either you, me, TP or Mjolnir using the add_money cheat to give them 30k, but neither of us did. I know that because I also downloaded Mjolnir's save, ended the turn and then loaded the quicksave. The AS only had 3k then.
So it really is your install.
Edit: Well, okay, I can't know that you didn't use the add_money cheat. Did you? ~;p
TruePraetorian
01-27-2009, 21:31
I uninstalled the Installer+Eb and reinstalled Eb and then manually installed EB II with the Modpack and PBeM. So its NOT my installer
As I said before, you probably just didn't switch the original EBBS_SCRIPT.txt with the EBBS_SCRIPTpbem.txt. I made it this way so it didn't overwrite anything.
Also, CAMPAIGN_SCRIPT.txt needs to be switched.
It is a simple name change that was found in the instructions in both the minimod folder and on the download page.
But if you did that then there is no other logical reason that I can think of.
And as Subotan asked in the Campaign Thread, "How does the AI play without the money script?" or something like that. The AI still plays, just not as well. This minimod was made for the enjoyment of the human player, with the AI factions merely stepping stones.
I CAN fix this, though, if everyone wants. On my turn (since Rome goes first) I can make a script for MY install (no one but me would have to change anything) with the proper AI factions gaining a money boost every turn. No problem on my end if you want it.
justmyname
01-27-2009, 21:40
if that means we (the human players) get money bonus at every start of the turn, i would say no. i like to play economic war and that is impossible with money bonuses.
TruePraetorian
01-27-2009, 21:45
if that means we (the human players) get money bonus at every start of the turn, i would say no. i like to play economic war and that is impossible with money bonuses.
No, what I mean is whenever I take my turn, I will activate a custom script..a really simple one too. It will give money only to the AI.
For example, no one is the Aedui or the Saba. So when it is my turn I will load up the game, activate my scripts, and then activate a cusom made one. In the custom script it will give money to only the AI factions.
justmyname
01-27-2009, 21:52
No, what I mean is whenever I take my turn, I will activate a custom script..a really simple one too. It will give money only to the AI.
For example, no one is the Aedui or the Saba. So when it is my turn I will load up the game, activate my scripts, and then activate a cusom made one. In the custom script it will give money to only the AI factions.
yes to this one.
Incitatus
01-27-2009, 22:26
I will PM them and ask how things are going. I haven't heard Incitatus in a while now so maybe he just dropped off.
But im more worried about making sure the game is up and running for everyone.
I'm still here and anxious to get to my turn. I thought I posted a while ago confirming myself, but maybe I didn't say it right. Anyway, I installed everything right and am good to go.
Also, I'd be in favor of an AI money script if everyone else wants it too.
I think it's the problem with the Skullhead's install pack, not the way he installed his own game dude
becuse I looked into my EBBS_SCRIPT file and found this
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Section 5: Money Assistance
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
I used his intall pack but didn't saw any problems.....I mean before...
now I del it and hope I won't got "rich"
And Ture Praetorian
I think you should re-write the "How to Set Up" thing so everyone get it all clear
justmyname
01-28-2009, 10:46
i have a suggestion. if one fights a battle against a human player, he should post a screenshot of the battle results in the campaign thread along with his save. if there are more battles then we should have screenshots after each battle. in this way we get to know what happens with our armies and we can plan accordingly.
there is new fix available. prevents Carthage reform marker spam.
https://forums.totalwar.org/vb/showthread.php?t=109936
And Ture Praetorian
I think you should re-write the "How to Set Up" thing so everyone get it all clear
i agree, that wouldnt hurt.
The Celtic Viking
01-28-2009, 13:46
I think it's the problem with the Skullhead's install pack, not the way he installed his own game dude
There are two possibilities: a) Skullhead didn't install it correctly or b) Skullhead for whatever reason cheated to give the AS extra mnai. Either of those must be how it happened, and I personally don't think he did b). He didn't use his pack so it is completely irrelevant to this problem.
Skullheadhq
01-28-2009, 18:48
There are two possibilities: a) Skullhead didn't install it correctly or b) Skullhead for whatever reason cheated to give the AS extra mnai. Either of those must be how it happened, and I personally don't think he did b). He didn't use his pack so it is completely irrelevant to this problem.
I did everything on the setup guide!
-Skullheadhq
TruePraetorian
01-28-2009, 20:14
I think it's the problem with the Skullhead's install pack, not the way he installed his own game dude
becuse I looked into my EBBS_SCRIPT file and found this
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Section 5: Money Assistance
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
I used his intall pack but didn't saw any problems.....I mean before...
now I del it and hope I won't got "rich"
The install pack is bad, it has problems with other scripts not just the EBBS
And Ture Praetorian
I think you should re-write the "How to Set Up" thing so everyone get it all clear
Yeah I will re-write it..even though it isn't that hard.
i have a suggestion. if one fights a battle against a human player, he should post a screenshot of the battle results in the campaign thread along with his save. if there are more battles then we should have screenshots after each battle. in this way we get to know what happens with our armies and we can plan accordingly.
Good Idea. I will make a battle reports thread for just this occasion.
there is new fix available. prevents Carthage reform marker spam.
https://forums.totalwar.org/vb/showthread.php?t=109936
i agree, that wouldnt hurt.
Thanks. I don't think it is too much of an issue so I won't do anything as of yet, but if anyone gets a CTD because of it I will make a new EBBS that we will all just replace.
------
Expect a step-by-step guide to be up in a few minutes. I will try to make it as clear as possible.
TruePraetorian
01-28-2009, 20:48
Here is the walkthrough for properly installing the EB PBeM mod. It also includes the minimods we will be using. Please make sure you follow this step by step before saying it doesn't work.
Step 1: Download my PBeM minimod v1.2.1 right here (http://files.filefront.com/EB+PBeMv121rar/;13005322;/fileinfo.html).
Step 2: Unrar the folder to your desktop
Step 3: Open up the unrared folder, entitled "EB-PBeMv1.2.1"
Step 4: Right-Click the folder called EB and hit copy
Step 5: Go to start/Your Rome Total War folder
Step 6: Right-click anywhere in this folder (a blank spot) and paste EB-PBeMv1.2.1 into it.
Step 7: Allow all files to merge
Step 8: Go to this page
Step 9: Download Lz3's minimod pack here (http://files.filefront.com/RTW+pack3exe/;12699671;/fileinfo.html)
Step 10: Install Lz3's minimod pack
Step 11: Download Lz3's citymod file (http://files.filefront.com/MAA+alliedexe/;12699703;/fileinfo.html)
Step 12: Install it
Step 13: Download Lz3's Phalanx mod file (http://files.filefront.com/Phalanx+rtwexe/;12699878;/fileinfo.html)
Step 14: Install it
Step 15: Note we are using RTW.exe...not BI or ALX.
Step 16: Download this genericScript.txt (http://files.filefront.com/genericScripttxt/;13016331;/fileinfo.html)and save it to your desktop
Step 17: Cut/copy the genericScript.txt
Step 18: Open up Your Rome Total War destination/EB/data/scripts/show_me
Step 19: Paste genericScript.txt into this location.
Step 20: Allow it to overwrite the previous genericScript.txt
Step 21: Right-Click "EBBS_SCRIPT.txt"
Step 22: Click "Rename"
Step 23: Name it "EBBS_SCRIPT-sp.txt"
Step 24: Right-Click "EBBS_SCRIPTpbem.txt"
Step 25: Click "Rename"
Step 26: Name it "EBBS_SCRIPT.txt"
Step 27: Go to "Your Rome Total War destination/EB/data/world/maps/campaign/imperial_campaign
Step 28: Right-Click "CAMPAIGN_SCRIPT.txt"
Step 29: Click "Rename"
Step 30: Name it "CAMPAIGN_SCRIPT-sp.txt"
Step 31: Right-Click "CAMPAIGN_SCRIPTpbem.txt"
Step 32: Click "Rename"
Step 33: Name it "CAMPAIGN_SCRIPT.txt"
Step 34: Re-read everything I just wrote and make sure that EVERY step was followed.
Yay, I'm now 100% sure I did everything right. ^_^ If I were you, I'd put that one the first post as well, so if anyone else joins, they know what to do.
Redemption
01-29-2009, 06:14
I see you've started this game but don't seem to have finished the first turn yet. Would there be any way for me to join you as the Sweboz? I don't think I'd have any problems modding my EB (though I might reinstal it from scratch just to make sure) And I understand with the current economics I might be in for a slow start.
Or would I be really too late ~:(
The Celtic Viking
01-29-2009, 10:52
No no, you can jump in now (AFAIK, that door never closes). You'll even get to do your first turn (and you would be no worse off than you'd be in SP.)
It's good to have another player in Europe. (Just don't ever think about coming to Gaul! :laugh4:)
Skullheadhq
01-29-2009, 14:08
No no, you can jump in now (AFAIK, that door never closes). You'll even get to do your first turn (and you would be no worse off than you'd be in SP.)
It's good to have another player in Europe. (Just don't ever think about coming to Gaul! :laugh4:)
Viking, Let's do it this way.
Hax just do add_money -2700 so you get 3000mnai again.
Upload the save(you already did that)
Play on.
PS: I forget the CAMPAIGN_SCRIPT.TXT. Fixed that now so we can play on!
justmyname
01-29-2009, 16:52
PS: I forget the CAMPAIGN_SCRIPT.TXT. Fixed that now so we can play on![/QUOTE]
great. now, let's play!
I would like to suggest a rule; no scrapping of unique buildings (i.e. buildings attached to a city rather than a faction).
I dunno. It's not like anyone ever does it, and it would be a delightful historical crime to blow up Persepolis/Stonehenge/The Parthenon.
The Celtic Viking
01-29-2009, 20:58
Yeah, I vote nay on that as well. We should be allowed to do that as much as we please. I don't see any reason why we shouldn't.
How about this rule now: if a player is to fight another player, they can fight an MP battle to decide it if they can get it done within 24 hours from when the save was put up. Currently people have that long to make their turns anyway, so it's not like this would raise the maximum hold-up for the game, and I think it's really worth the trade off. Some unit types (like, chariots, phalanxes and horse archers) aren't evaluated correctly in autoresolve. They have more/less impact than they should have. :shame:
justmyname
01-29-2009, 21:46
i agree with viking on both topics.
TruePraetorian
01-30-2009, 04:03
Viking, Let's do it this way.
Hax just do add_money -2700 so you get 3000mnai again.
Upload the save(you already did that)
Play on.
PS: I forget the CAMPAIGN_SCRIPT.TXT. Fixed that now so we can play on!
No, Skullheadhq im sorry but you have to retake your turn. Not just money scripts were edited in the CAMPAIGN_SCRIPT.txt. MANY MANY things were added and changed...most importantly region placement (Homeland, etc.)
If you dont retake your turn the game will be screwed up for the rest of us permanately. Ill give u another 24 hours.
I see you've started this game but don't seem to have finished the first turn yet. Would there be any way for me to join you as the Sweboz? I don't think I'd have any problems modding my EB (though I might reinstal it from scratch just to make sure) And I understand with the current economics I might be in for a slow start.
Or would I be really too late ~:(
Not too late at all, let me just make a new genericScript.txt. Make sure you can commit some time to this also because I prefer live players. Also, make sure you live and breath my setup instructions. Dont download that genericScript yet as it is not edited for the Sweboz yet.
Yeah, I vote nay on that as well. We should be allowed to do that as much as we please. I don't see any reason why we shouldn't.
How about this rule now: if a player is to fight another player, they can fight an MP battle to decide it if they can get it done within 24 hours from when the save was put up. Currently people have that long to make their turns anyway, so it's not like this would raise the maximum hold-up for the game, and I think it's really worth the trade off. Some unit types (like, chariots, phalanxes and horse archers) aren't evaluated correctly in autoresolve. They have more/less impact than they should have. :shame:
First off Id like to say I love the idea of fighting battles via MP. Actually, instead of MP you can make a historical battle at the exact location and the exact units, then script in the casualties manually to the game itself. I played a hotseat where such thing occured with great results.
Unfortunatley, even the 24 hour thing is hard to accomplish. Someone like me, who only gets on on the weekends or for an hour or two a night (school then wieght lifting and girls thrown in the mix :dizzy:) wouldn't be able to manage such a "feat". If you guys all want it, sure go ahead. I am just saying that I wont be able to partake in these battles about 90% of the time, and im sure im not the only one. Also, troops gain much less experience this way. Test it..autocalcing grants better troops.
Time is the biggest enemy to such an idea, and while a great one, I don't think it would work very well at all :no:
The Celtic Viking
01-30-2009, 12:56
Yes I know, which is why I put in "if it can be played". If you don't have time then you don't have time, and that's it. My rule was purely meant to mean that if you do have the time and opportunity, you should be able to do it. (Currently it's just auto-resolve.)
king hannibal
01-30-2009, 21:57
hi I've been given this link by a fellow EB MP and was wondering if it wasn't to later to ask to join if not could I be the Sauromatae
Redemption
01-31-2009, 00:20
I see you've started this game but don't seem to have finished the first turn yet. Would there be any way for me to join you as the Sweboz? I don't think I'd have any problems modding my EB (though I might reinstal it from scratch just to make sure) And I understand with the current economics I might be in for a slow start.
Or would I be really too late ~:(
Not too late at all, let me just make a new genericScript.txt. Make sure you can commit some time to this also because I prefer live players. Also, make sure you live and breath my setup instructions. Dont download that genericScript yet as it is not edited for the Sweboz yet.
I have followed all instructions up to step 16 - the genericScript.txt. Will finish it as soon as I get your green light.
TruePraetorian
02-01-2009, 01:50
Yes I know, which is why I put in "if it can be played". If you don't have time then you don't have time, and that's it. My rule was purely meant to mean that if you do have the time and opportunity, you should be able to do it. (Currently it's just auto-resolve.)
Ok yeah sounds good.
hi I've been given this link by a fellow EB MP and was wondering if it wasn't to later to ask to join if not could I be the Sauromatae
Yes, just follow the setup instructions in the first post of this thread and tell me when you are ready.
I have followed all instructions up to step 16 - the genericScript.txt. Will finish it as soon as I get your green light.
Good. I will generate the script right before your turn or something. Right now I am focusing on an..issue..that is causing the whole game to lag behind.
I have followed all instructions up to step 16 - the genericScript.txt. Will finish it as soon as I get your green light.
You may still need to go check your EBBS_SCRTPT.TXT and put a ";" right before the "Section 2h: Sweboz Reform", so it looks like this below:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Section 2h: Sweboz Reform
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
otherwise you may not run the EB background script in game
(PS: no space between the ";" i don't know how that happened)
TruePraetorian
02-01-2009, 05:13
You may still need to go check your EBBS_SCRTPT.TXT and put a ";" right before the "Section 2h: Sweboz Reform", so it looks like this below:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Section 2h: Sweboz Reform
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
otherwise you may not run the EB background script in game
(PS: no space between the ";" i don't know how that happened)
I fixed that in the new PBeM version..
Redemption
02-01-2009, 06:19
You may still need to go check your EBBS_SCRTPT.TXT and put a ";" right before the "Section 2h: Sweboz Reform", so it looks like this below:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Section 2h: Sweboz Reform
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
otherwise you may not run the EB background script in game
(PS: no space between the ";" i don't know how that happened)
I fixed that in the new PBeM version..
Imma just gonna follow TruePraetorian's instructions since he's running the PBEM :yes:
In any case, I seriously doubt my poor Sweboz will ever get to their reforms, what with them nasty Gauls sitting right on my doorstep :hide:
Can't wait to get started though!
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.