View Full Version : Does the ai always end up like this in late game
KingKnudthebloodthirsty
01-21-2009, 22:08
I found this screenie on HG and i was wondering, does the ai, by lategame, always builds empires? And, what version does the ai does this on? I never made it to turn 189 so i am not sure.
https://img249.imageshack.us/img249/1586/m2twscreeniece7.th.jpg (https://img249.imageshack.us/my.php?image=m2twscreeniece7.jpg)
[img=https://img249.imageshack.us/img249/1586/m2twscreeniece7.th.jpg] (https://img249.imageshack.us/my.php?image=m2twscreeniece7.jpg)
Dead Guy
01-21-2009, 22:21
For me things like that are pretty rare. It has happened some times, in my latest campaign the egyptians started spreading really far. More often than not it seems the AI screws up after a while and loses everything.
KingKnudthebloodthirsty
01-21-2009, 22:45
does it matter what version you are using, such as 1.0 1.1 or 1.2?
Monsieur Alphonse
01-21-2009, 23:15
I play version 1.3 which is 1.2 with some extra update to make the multi player game compatible with Kingdoms. If you don't blitz the map you will find that some factions are very good in creating empires. Egypt usually steamrolls the Middle East. Either Hungary or Poland end up in Central Europe. The Danes are great empire builders and one of the Italian factions always ends with an empire. France, the HRE and the Turks usually grow a little but lose it in the middle to late game because every body hates Germans, French and Turks. It is usually the human player that disturbs the building of AI controlled empires.
I play version 1.3 which is 1.2 with some extra update to make the multi player game compatible with Kingdoms. If you don't blitz the map you will find that some factions are very good in creating empires. Egypt usually steamrolls the Middle East. Either Hungary or Poland end up in Central Europe. The Danes are great empire builders and one of the Italian factions always ends with an empire. France, the HRE and the Turks usually grow a little but lose it in the middle to late game because every body hates Germans, French and Turks. It is usually the human player that disturbs the building of AI controlled empires.
Yep... but its no fun once you reach your late game period. Every other faction cant produce Armies to stand against our Kalashnikov's & Panzers. Well, with the exception of the timurids.
pevergreen
01-23-2009, 08:49
The AI always has, and always will create empires. I used to turn fog of war off in RTW to watch the selucids carve a bloody empire, or be taken out. You can watch the progress, generally one faction in each area wins. The idea is to give the player something to fight at the end of the game, but to lose to the player. So the player has fun, and plays again! And buys the next product etc
The AI always has, and always will create empires. I used to turn fog of war off in RTW to watch the selucids carve a bloody empire, or be taken out. You can watch the progress, generally one faction in each area wins. The idea is to give the player something to fight at the end of the game, but to lose to the player. So the player has fun, and plays again! And buys the next product etc
There was some command that let you skip forward in MTW and let the AI take control of your faction. If you turned off fog of war it was like watching one of those super fast camera shots of a high-way, watching empires rise and fall, kingdoms emerge, die out, grow and split in civil war. It was really cool. I think M2TW has a command like that too, but whatever faction you choose doesnt get taken over by the AI.
Sic semper tyrannis
01-30-2009, 13:26
Ooooo cool. Anyone got any more info on this or something like it? A totally insane thing that popped into my head to try would be a Wargames (the movie) sorta thing. Let the game play itself 100 times and see if the ultimate winner or top 5 are consistently the same. Maybe this command exists because CA did just that for balancing...? Hmm, something else to ponder.
Fisherking
01-30-2009, 14:11
I think you are right so far as the play testing goes. I don’t know the command though.
Von Nanega
01-30-2009, 19:07
My current game, (with the retrofit mod) has the Pope carving out an Empire. Real problem for me because my faction is Catholic. Not trying to be excommed all the time fighting the Pontiff.
pevergreen
02-02-2009, 06:54
There was some command that let you skip forward in MTW and let the AI take control of your faction. If you turned off fog of war it was like watching one of those super fast camera shots of a high-way, watching empires rise and fall, kingdoms emerge, die out, grow and split in civil war. It was really cool. I think M2TW has a command like that too, but whatever faction you choose doesnt get taken over by the AI.
Correct, there is a script.
i believe lusted wrote a script that would let u make the game go forward so u could take control of the mongols/turimids when they emerged. its prob floatin around somewhere
Edit: in terms of AI empires i dont think anything did it as well as in MTW, The empires and armies some factions amassed in MTW were massive and it was always hard fought. RTW and M2TW seem kinda less of a challenge after MTW :)
ollicompolli
02-02-2009, 12:58
i believe lusted wrote a script that would let u make the game go forward so u could take control of the mongols/turimids when they emerged. its prob floatin around somewhere
Edit: in terms of AI empires i dont think anything did it as well as in MTW, The empires and armies some factions amassed in MTW were massive and it was always hard fought. RTW and M2TW seem kinda less of a challenge after MTW :)
This has probably got to do with the fact that in M:TW all you had to do was move an army into a region to have a battle while in R:TW you can gain time by simply harrasing full stacks.
In my England campaign the Timurids, Mongols and Hungary have carved out empires, while the Moors, Russia and Denmark are still kicking on with one province, and Poland has only its king in a fort.
By the end game only the factions that are quite distant from you have empires.
ArtillerySmoke
02-02-2009, 20:37
Naturally...although let's hope in Empire, even the greatest of player is beaten now and then by a neighbor.
This has probably got to do with the fact that in M:TW all you had to do was move an army into a region to have a battle while in R:TW you can gain time by simply harrasing full stacks.
In my England campaign the Timurids, Mongols and Hungary have carved out empires, while the Moors, Russia and Denmark are still kicking on with one province, and Poland has only its king in a fort.
By the end game only the factions that are quite distant from you have empires.
also i think the AI in M2TW just doesnt build as many troops, i remember, in MTW, more than a few campaigns where i would have to fight 10-15 FULL STACKS of Alomahad troops coming up through spain at once. it became such a nusciance that i would play a faction with naval acess and raid the coast of spain early just to stop them growing. :)
in M2TW i would fight maybe 1 full stack usually in a castle battle and that was it. while taking over a factions entire empire.
cheers knoddy
Askthepizzaguy
02-02-2009, 23:12
I think I got past turn 90 once, but that was during my pre-blitzer era, and I wanted to destroy the Timurids as well as the Mongols.
Mostly my games end by turn 50 or sooner. I am not actually familiar with a late-game AI.
I would like to fight against an enormous AI faction, assuming they aren't my neighbors from the start. I wonder if I could mod the starting parameters to do that...
ollicompolli
02-04-2009, 10:02
also i think the AI in M2TW just doesnt build as many troops, i remember, in MTW, more than a few campaigns where i would have to fight 10-15 FULL STACKS of Alomahad troops coming up through spain at once. it became such a nusciance that i would play a faction with naval acess and raid the coast of spain early just to stop them growing. :)
in M2TW i would fight maybe 1 full stack usually in a castle battle and that was it. while taking over a factions entire empire.
cheers knoddy
Also, economy was much, much harder. That would be a big pain in the butt, when you have said 15-20 stacks right beside your border.
As for M2:TW, in full stack siege battles, the AI would just wait outside the walls if you have withdrawn your troops to the second or third line of defence...:furious3:
John_Longarrow
02-06-2009, 23:32
AskThePizzaGuy,
If I've got some time, I'll see if I can arrange a save game for you.
P.S. Did you ever play that one for Danes with gunpowder?
Askthepizzaguy
02-07-2009, 05:40
Just know that due to an unknown error, the only save games that are compatible with my system are ones from my computer.
All other save files result in a CTD.
KingKnudthebloodthirsty
02-07-2009, 15:10
Does this means that mtw is better than m2tw in some ways? i see that mtw seems to have an even ai with the player.
Noncommunist
02-08-2009, 22:03
I think I got past turn 90 once, but that was during my pre-blitzer era, and I wanted to destroy the Timurids as well as the Mongols.
Mostly my games end by turn 50 or sooner. I am not actually familiar with a late-game AI.
I would like to fight against an enormous AI faction, assuming they aren't my neighbors from the start. I wonder if I could mod the starting parameters to do that...
One time, I was playing Milan and I decided to try to be a hermit kingdom for a while. So I went to Ajaccio and Cagliari and settled there. Then, I moved my faction to the new world in 1400. After conquering the Aztecs, I sent stuff back to Europe and found that Spain owned all the world except for bits of the middle east, Rome, and England. If that repeatedly happens, maybe you could try that.
Monsieur Alphonse
02-09-2009, 17:34
I am currently playing a very interesting campaign. Like my last one (see the Wrath of Caen thread) I am playing Portugal. I quickly conquered the Iberian peninsula and the two southern regions of France; Toulouse and Bordeaux. Then I expanded very slowly eastwards into Northern Africa and took the three islands Corsica, Sardinia and Sicily. When the Mongols arrived I had also Acre and Cypress. I am the strongest power but the second power is Russia which controls Russia and everything north of Antioch. I have never seen the Russians move so deep into the Middle East. The Byzantines played their role of dying power excellent and are in control of Nicaea, Smirna, the Crimea and Thessalonica. They lost Constantinople first to a Jihad and then to a crusade. In the center of the map is the HRE a huge power. They have everything north of the Alps and have expanded up to Bran. They have Poland as their vassal!! The British Isles have turned blue and are now called the United Kingdom of Scotland. The English have moved into Scandinavia and are slowly losing ground to the HRE, Scotland and Portugal (me). The Mongols have lost their teeth trying to take Acre of me and have Jerusalem as their capital. Milan was quite some power until the Portuguese decided that enough is enough and they have now almost all of Italy under control. Milan is left with Milan and it is about to fall.
The current faction standing is:
1. Portugal (me)
2. Russia
3. Scotland
4. HRE
5. England
Soon the Plague will come and then the Timurids will meet their doom :whip:
I played a campaign once with the Aztecs, just 450 times pressing END TURN, and you'll get some major AI challenges. Like this one:
https://i397.photobucket.com/albums/pp55/lsteve81/Milan-Egypt.jpg
If you want some sight off evolution:
https://i397.photobucket.com/albums/pp55/lsteve81/SamenvattingAztecs.jpg
Von Nanega
02-09-2009, 21:52
That is when you step in, as a lone rebel force, and kill the hated Milane overlords!
Old Geezer
02-10-2009, 22:20
Thanks for the screenshots, Isteve. I have never seen such huge AI factions, and in succession too! What version/mod was it? I can't imagine how Egypt did so well and I haven't ever seen Milan do anything like that.
Thanks for the screenshots, Isteve. I have never seen such huge AI factions, and in succession too! What version/mod was it? I can't imagine how Egypt did so well and I haven't ever seen Milan do anything like that.
Its just in vanilla, 1.3 I think. I just didn't interfered in the game. I was amased how Milan kicked those Mongol and Timurids butt. They didn't have a chance.
I've a campaign as Russia: Scotland has the isles. Spain has Iberia and France, and Egypt again the Middle-east and Turkey (exept Tiblisi? (spelling???), the castle above Yerevan, it has the last full stack off Byzantines).
The Scots invaded Antwerp, the Spannish attacked at Bern, and the Egyptians declared a Jihad on Constantinople. Since then I'm on the move: defending at Constantinople, kicked Spain out off northern France, captured the rest off Italy and Tunis.
And sent my best army on the isles. My 16 triple gold chevron Kazaks took out every Scottish army, boats blocked their ports: The Scots are almost no more.... I like it when the AI gets angry.:laugh4:
This looks fantastic. Take a peek at 1506 in the map progression and imagine being an English soldier in Stauffen (pretty sure that's Stauffen). To me it looks like the AI kicks AI ass when one AI has two fronts and the other only has one to deal with even if the AI with two fronts should have more than twice the army. It also seems prone to overexpansion so it gets huge very quickly when it starts rolling up an enemy country, doesn't defend well and a little guy in turn steals all the land again.
miniwally
03-15-2009, 19:28
so is there a way to just let AI play without being aztecs and pressing end turn?
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