Revenant
01-23-2009, 11:51
Hello!
I do not know if anyone is still modding MTW or has any knowledge about building datafile, ut i will try nonetheless...
Does anyone know how exactly work column 11 in CRUSADER_BUILD_PROD13.TXT,
labelled as:
"AI building influences for building combos labels"
...........................
lets take a BOWYER, for example:
in column 11 for bowyer, there is written:
"{HORSE_BREEDER(50),SWORDSMITH(50)},{HORSE_BREEDER(100),HORSE_BREEDER2(100),HORSE_BREEDER3(100),PORT( 50),MOSQUE(100)},{SWORDSMITH(100)},{MILITARY_ACADEMY(100)}"
as bowyer has 4 levels and the text above has four sections in {}, I think they are somehow linked to levels of Bowyer, so the first:
{HORSE_BREEDER(50),SWORDSMITH(50)} has something to do with Bowyer
{HORSE_BREEDER(100),HORSE_BREEDER2(100),HORSE_BREEDER3(100),PORT(50),MOSQUE(100)} has something with Bowyers Workshop and so on
I would think this data describes which buildings should be made just after bowyer is created. So, if AI would create bowyer lev. 1, the next building should be horse breeder or swordmith with 50/50 chance.
If AI would create bowyers workshop, the next one should be horse breeder of the highest level up to 3, then mosque or port.
Am I right about it?
And can somebody give me more insight in this matter, please?
Rev
I do not know if anyone is still modding MTW or has any knowledge about building datafile, ut i will try nonetheless...
Does anyone know how exactly work column 11 in CRUSADER_BUILD_PROD13.TXT,
labelled as:
"AI building influences for building combos labels"
...........................
lets take a BOWYER, for example:
in column 11 for bowyer, there is written:
"{HORSE_BREEDER(50),SWORDSMITH(50)},{HORSE_BREEDER(100),HORSE_BREEDER2(100),HORSE_BREEDER3(100),PORT( 50),MOSQUE(100)},{SWORDSMITH(100)},{MILITARY_ACADEMY(100)}"
as bowyer has 4 levels and the text above has four sections in {}, I think they are somehow linked to levels of Bowyer, so the first:
{HORSE_BREEDER(50),SWORDSMITH(50)} has something to do with Bowyer
{HORSE_BREEDER(100),HORSE_BREEDER2(100),HORSE_BREEDER3(100),PORT(50),MOSQUE(100)} has something with Bowyers Workshop and so on
I would think this data describes which buildings should be made just after bowyer is created. So, if AI would create bowyer lev. 1, the next building should be horse breeder or swordmith with 50/50 chance.
If AI would create bowyers workshop, the next one should be horse breeder of the highest level up to 3, then mosque or port.
Am I right about it?
And can somebody give me more insight in this matter, please?
Rev