View Full Version : Zone of influence
Lucio Domicio Aureliano
01-23-2009, 12:51
Rome was not build in one day and neither should we. Is it possible to implement zones of influence? Say, if you attack the city X and other faction has claims on this region, you would have to withdraw or accept war against the other faction. Or, at least, your relations if the other faction would be severely worsened.
Better yet, if somehow by diplomacy or other way we could make the Y faction abandon their claims on our next target.
Mediolanicus
01-23-2009, 13:33
Rome was not build in one day and neither should we. Is it possible to implement zones of influence? Say, if you attack the city X and other faction has claims on this region, you would have to withdraw or accept war against the other faction. Or, at least, your relations if the other faction would be severely worsened.
Better yet, if somehow by diplomacy or other way we could make the Y faction abandon their claims on our next target.
You're telling us not to build ourselves in 1 one day? :inquisitive:
I don't think this is possible with the MTW engine.
It can be implemented by script to a certain measure. Even stronger, it is implemented by the script in EB, the allied cities script.
I doubt it can go much further than that, more scripting would only enlarge the already gargantuan EBBS.
The diplomacy part is AFAIK not doable, Total War and diplomacy just don't go together I'm afraid...
Lucio Domicio Aureliano
01-23-2009, 16:17
Neither should we be able to build rome in one day
Mediolanicus
01-23-2009, 17:48
Yeah I know, I was only joking. Sorry for that.
It is a good idea, but I'm afraid it is only wishful thinking.
Lucio Domicio Aureliano
01-23-2009, 20:27
Sorry for spoiling your joke. I thought i made a mistake because my english is not very good.
As for the zones of influence i believe i saw it in another mod but it´s probably due to script
antisocialmunky
01-24-2009, 03:46
Doesn't EB have something similar with Synope and the Ionian Greeks?
MarcusAureliusAntoninus
01-24-2009, 05:25
In EB1, there are many cities like this: Sinope, Kyrene, in Pannonia, in Crimea, in Sicily, in Karia; then there are things like the the spawning Celtiberians. You can expect the same kind of things in EBII.
gamegeek2
01-24-2009, 05:28
Well, in M2TW I've had the Moors sail over from southern Spain to attack Marseilles (i was the HRE, and had no friends, not event the pope, who made me crusade against my only ally...ah well, that was a profitable crusade...) because I owned it, most likely. Same think with the Byzantines sailing over to lay siege to Bologna...
then there are things like the the spawning Celtiberians. .
wat
Why was I not informed?
Megas Methuselah
01-25-2009, 06:58
Remember: you agreed to read more history upon installing EB. Did you get down to that yet?
wat
Why was I not informed?
Because you haven't started the script? Or ignore the advisor?
No, I've never even heard anything to do with Celt-Iberians.
Connacht
01-25-2009, 17:40
I think that it triggers only when Numantia is owned by Eleutheroi. To see them you must attack Numantia before another faction conquers it.
If the Lusotannan conquer the settlement, you are not the Lusotannan, and then at a certain point of the game you attack Numantia (owned by the Lusotannan) you won't even see the spawning Celtiberians, am I wrong?
MarcusAureliusAntoninus
01-27-2009, 00:29
Yeah, the script is that when the 'rebels' own Numantia, if an army gets near it a large Iberian force will apear near the town. If that army is destroyed but the town is not taken in a couple turns, the army will respawn when you get near the town again.
Megas Methuselah
01-27-2009, 01:56
Yeah, the script is that when the 'rebels' own Numantia, if an army gets near it a large Iberian force will apear near the town. If that army is destroyed but the town is not taken in a couple turns, the army will respawn when you get near the town again.
IIRC, that also mirrors the script set up for the Alps and Baltic provinces, where the spawning armies counter any undesired AI/human expansion.
MarcusAureliusAntoninus
01-27-2009, 20:03
The guys in the alps spawn whether or not they are threatened. In Celtiberia, they only spawn if you enter their territory.
Yeah, the script is that when the 'rebels' own Numantia, if an army gets near it a large Iberian force will apear near the town. If that army is destroyed but the town is not taken in a couple turns, the army will respawn when you get near the town again.That army will only respawn about once every 10-15 years. There are actually a couple different armies that can spawn, so it gets complicated.
Megas Methuselah
01-28-2009, 03:51
But what's the situation in the Baltic, though? I once attacked a Baltic town with a mixed army composed of Baltic-German troops in a Roman migration campaign and was completely destroyed by a full, veteran stack (or something close to one) that seemingly appeared out of nowhere.
:help:
The Baltic is full of mushroom cloud-laying [flowers].
Even if you destroy that stack, chances are you'll be attacked by 2 more like it the next turn.
The only way to take it is probably by blitzing with Sweboz or Sauromatae in the first 30 years.
I recall angering two such stacks, which promptly destroyed my Army of the Far East and invaded Eastern Germania, forcing the Theudanaz to call a forced levy of 2 stacks within 6 turns, and eventually resulting in the death of 3 FMs.
Had that too with one of the central european settlements in eb 1.0. I had just gotten the marian reforms and wanted my new troops to gain some experience so attacked one of the armies just outside my border, which caused 10 or more stacks to invade italy, NASTY stacks.
I recall angering two such stacks, which promptly destroyed my Army of the Far East and invaded Eastern Germania, forcing the Theudanaz to call a forced levy of 2 stacks within 6 turns, and eventually resulting in the death of 3 FMs.
Christ, wtf did you do? I honestly can't believe that the Balts would have been that powerful to be given a scripted army, let alone be able to invade Germania O.o
I attacked their settlement, lol.
Seriously, you've never seen the Baltic stacks?
They're mad beast, yo. They've got super-Lugians and heavy germanic swordsmen and all that nice stuff..
Christ, wtf did you do? I honestly can't believe that the Balts would have been that powerful to be given a scripted army, let alone be able to invade Germania O.o
I suspect they are referring to the Lugian Celts in Poland, rather than the Baltic Aestians. The Lugians were one of the factions that just missed out on being in EB1.
Well, I guess a better term for them would be Lithuanian. But they're definitely not Polish.
antisocialmunky
01-29-2009, 23:40
... Celts ... They are EVERYWHERE.
The Fuzz
01-30-2009, 01:38
*get out his de-Celting stick*
I always sorta enjoyed beating up on Celtic armies in other mods...then I played EB. Honestly I haven't even touched west since I watched my wonderful Roman empire get DESTROYED by the Aedui. It was like a car accident, you want to turn away, you know you should, it's horrifying- but you're morbidly drawn to it.
[insert string of expletives here]
Megas Methuselah
01-30-2009, 04:04
The Lugians were one of the factions that just missed out on being in EB1.
I suspect (not wanting to go trough the hundreds of post in the factions thread) that this makes them a possible faction to be included in EB2, eh?
antisocialmunky
01-30-2009, 05:43
*get out his de-Celting stick*
I always sorta enjoyed beating up on Celtic armies in other mods...then I played EB. Honestly I haven't even touched west since I watched my wonderful Roman empire get DESTROYED by the Aedui. It was like a car accident, you want to turn away, you know you should, it's horrifying- but you're morbidly drawn to it.
[insert string of expletives here]
All Gaestae Super Stacks? Yeah the Great Migration of the Nudists will give you a run for your monies.
kekailoa
02-02-2009, 05:34
Yes.... I noticed the Celts are EVERYWHERE.
And the Lugians in EBII would be pretty cool. Eastern Celts hemming in the Sweboz and battling the steppe nomads? That would make it very interesting.
Mister V
02-09-2009, 14:55
I attacked their settlement, lol.
Seriously, you've never seen the Baltic stacks?
They're mad beast, yo. They've got super-Lugians and heavy germanic swordsmen and all that nice stuff..
Shit, I never knew there were spawning uber-armies that would invade my territory! To think that I never went there. So that's where the fun is! That should prove an interesting challenge. I wonder if it's possible to trigger them as Seleukeia?
So they weren't there in 0.81? That's when I last played Rome I think. I'm pretty sure no stacks spawned in central Europe and the Aedui were a pushover.
I wonder if it's possible to trigger them as Seleukeia?
ANY army entering one of those provinces will trigger the stacks. so just march that royal seleukid army of TAB's up there and weep as they're chopped up by men with big beards and bigger swords:smash:
I remember in my EB1.1 game uncontrolled spawning of rebel barbarian stacks near Austria. There were something like 10 full rebel stacks all obviously spawned because they had the same army composition. Thus, as the Sweboz, I had to go the long way round to Italy.
I remember that happening in 1.0 thought they'd fixed it in 1.1 tho.
Mister V
02-09-2009, 20:38
ANY army entering one of those provinces will trigger the stacks. so just march that royal seleukid army of TAB's up there and weep as they're chopped up by men with big beards and bigger swords:smash:
Now that I know about it, I will be prepared. By the time I get there my troops will all have max experience. I will have their souls! (if they don't have an infinite spawn)
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