View Full Version : Equites Singulares (STILL 1.1)
Fluvius Camillus
01-25-2009, 19:17
Ave Senatores!
Please keep in mind I am still playing 1.1, I don't know if this procedure has changed in 1.2.
My relatively fast Romani campaign is still going on, I want to finish it before I upgrade to 1.2.
It is near the year 200BC, the only remaining enemy factions are AS, Saba, Baktria, Pahlava and the Saka Rauka. I almost own 160 provinces. As I know I will finish around 190BC, there's a final problem.
I got the Polybian reforms, and got to 90 provinces, thus activating the Marian reforms. After a while I manually activated the Augustan reforms by changing the reform conditions. Now I only want one last thing.... I am still fighting with Equites Consulares!
So my big question is, when do I get the Equites Singulares?:dizzy2:
Thanks for reading!:beam:
Mediolanicus
01-25-2009, 19:30
They were disabled in the campaign, because the script can't changebody guard units. And linking them to the March of Time in EB would be a bit strange since it doesn't have anything to do with the Roman reforms.
I think you can mod them in manually, but how you do that someone else will have to explain.
You are going rather fast I see... It's 197BC in my campaign and I have 44 settlement and all factions still alive.
gamegeek2
01-25-2009, 20:40
What's your difficulty?
Aemilius Paulus
01-25-2009, 20:50
What's your difficulty?
You are going rather fast I see... It's 197BC in my campaign and I have 44 settlement and all factions still alive.
Well, I am playing 1.1 on M/M, it is 231 BC and I own 107 provinces. My expansion is very slow by now though. I rushed and blitzed, and now I have to build up my cities, with my empire dangerously overextended. The only cheat I used was the process_cq for regional MICs that did not provide any units. My justification is that it does not make sense for an empire to build something of no benefit. SO his expansion is not so unlikely IMHO. BTW, Fluvius Camillus, I'd love to see a map of your Empire! I'll give you a balloon if you do decide to post it :beam::yes:. I'm just curious as to what direction you went.
Fluvius Camillus
01-25-2009, 22:33
What's your difficulty?
VH/VH or VH/M started it in 2008 and took a long break, I think VH/VH because I usually do that, it sounds kinda braggish (dont know if thats correct engelish) but I dont think I chose VH/M coz my legionaires dont really mash trough trashy infantry, they gradually win.
Fluvius Camillus
01-25-2009, 22:38
Well, I am playing 1.1 on M/M, it is 231 BC and I own 107 provinces. My expansion is very slow by now though. I rushed and blitzed, and now I have to build up my cities, with my empire dangerously overextended. The only cheat I used was the process_cq for regional MICs that did not provide any units. My justification is that it does not make sense for an empire to build something of no benefit. SO his expansion is not so unlikely IMHO. BTW, Fluvius Camillus, I'd love to see a map of your Empire! I'll give you a balloon if you do decide to post it :beam::yes:. I'm just curious as to what direction you went.
I got so many pics to share with you, but Im kinda a noob when it comes to image posting, please help and I'll show ya the whole deal. My 1.0 Epeirote campaign even has a slideshow presentation!
I always work in a system with some roleplay and especially character development, I love to play like that. As a mortal life is short, my heroes have to accomplish as much they can. Also love the dynsasty's with training sons. I almost never have my heroes to die in combat young, I would get angry when they would:wall:
My most important policies are:
- Too many armies? Plan a massive invasion on a neighbouring faction!
- Factions decide to attack you randomly? Destroy the whole faction to the last man!
Please respond on the image posting/hosting stuff:help:
Philippus Flavius Homovallumus
01-26-2009, 02:10
The Singulares are disabled because they were originally intended to be available for mercenary generals, then they were axed from that when we got regional generals. To be honest the whole concept behind the unit is outdated and if we had needed the model slot for something they would have been totally axed.
That unit was nver going to be an FM bodyguard though, certainly not in the three odd years I have been working on the faction.
Fluvius Camillus
01-26-2009, 18:24
The Singulares are disabled because they were originally intended to be available for mercenary generals, then they were axed from that when we got regional generals. To be honest the whole concept behind the unit is outdated and if we had needed the model slot for something they would have been totally axed.
That unit was nver going to be an FM bodyguard though, certainly not in the three odd years I have been working on the faction.
Thanks for the info, this clears up things. The original question of this thread has now been answered.
Thank you:beam:
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