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lenin96
01-30-2009, 07:03
I think I heard somewhere that there will be a campaign map editor, I want to see your thoughts on this and what would you hope to be included.

I hope it will do the work of the "world" folder, which contains important things on the campaign, I hope it at least does the work of descr_strat, can any CA members say anything more about this?:beam:

I've just edited this post to make it sound less misleading (and wrong).

PBI
01-30-2009, 11:32
Will there? While it would be a truly wonderful addition I don't remember reading anything from CA stating there would be a campaign map editor included. Do you have a source?

Sir Beane
01-30-2009, 11:36
Will there? While it would be a truly wonderful addition I don't remember reading anything from CA stating there would be a campaign map editor included. Do you have a source?

Seconded. I to don't remember anything specific about a campaign map editor from CA. It's not that I don't believe you, but confirmation is always good. :beam:

It sounds a lot of fun though. And it should really help modders, especially if it makes it easy to create and add new regions and towns. :2thumbsup:

Fisherking
01-30-2009, 11:53
Seconded. I to don't remember anything specific about a campaign map editor from CA. It's not that I don't believe you, but confirmation is always good. :beam:

It sounds a lot of fun though. And it should really help modders, especially if it makes it easy to create and add new regions and towns. :2thumbsup:

:laugh4:That would make it so easy to mod that you and me could do it!

Methuselah and I could even put in the CORRECT tribes in the Right Locations…:smash:

pevergreen
01-30-2009, 11:56
It's not hinted at and its not likely. Its just too much work for something they don't officially support.

We can still hope...

Dradem
01-30-2009, 13:25
I didn't here about any map editor, but I read somewhere that It would be more modable.

but we can hope :)

Fisherking
01-30-2009, 13:32
No one from CA has chimed in as yet. If it were a straight up yes or no topic we may have heard from them.

This just means it is ambiguous or not a topic they can comment on if they have seen it…and I am fairly sure they have.

lenin96
01-30-2009, 14:05
Why did I think there was?, i was sure I heard about one being in the game, i'll change the name of this thread to make sure it doesn't sound misleading, i must have been dreaming.
Edit: I don't know how to change the name of threads, can moderators do it? If so Sir Beane can you change the name of the thread?
Another edit: I'll also edit my first post.

Sir Beane
01-30-2009, 14:07
Why did I think there was?, i was sure I heard about one being in the game, i'll change the name of this thread to make sure it doesn't sound misleading, i must have been dreaming.

Well that's a shame. I thought you knew something we didn't. :no:

A campaign map editor would have been so cool. Maybe next time?

lenin96
01-30-2009, 14:10
Yeah maybe next time, hopefully.

pevergreen
01-30-2009, 14:26
They have aimed to make ETW more modable, in what way, we don't know.

Hopefully they will continue the practice of commenting, letting us know whats going on, and the extermination of a hardcoded region (and maybe faction) count just does so much.

If they make adding factions and units easier, they have done so much more than their last titles.

Fisherking
01-30-2009, 14:41
That is a very hopeful thought Pevergreen!

:book:

We know that regions are not limited. We know that each region has it’s own rebel faction (perhaps automatically). :holmes:

This could mean that faction are, by extension, unlimited.:bullseye:


:feedback:

whatdoyathinkguys?

Sir Beane
01-30-2009, 14:49
That is a very hopeful thought Pevergreen!

:book:

We know that regions are not limited. We know that each region has it’s own rebel faction (perhaps automatically). :holmes:

This could mean that faction are, by extension, unlimited.:bullseye:


:feedback:

whatdoyathinkguys?

I think that there will either be no hardcoded limit on factions or that the limit will be very high. A fifty faction limit is high as it is. If we factor in all the different rebel factions then it starts to get really huge.

No faction limit and no region limit means that modders are free to go into as much detail as they want when depicting a particular time period.

Like a Rome mod where ever barbarian tribe is it's own faction. Or where each roman legion could be it's own faction.

Or a mod set in Europe where every single city state can now be represented as independant rather than blobbed together or represented as a rebel faction.

The possibilities are endless, and I think that this is one of the best things to happen to TW for a very long time.

pevergreen
01-30-2009, 15:34
Indeed, we can hope.

Its pevergreen. Not Pevergreen. :stare:

lenin96
01-31-2009, 03:39
Well I suppose what they have done already with moddability is enough, but CA said in one interview (i'm sure I wan't dreaming on this one) that they would release some of the tools they used but they were unsure of which ones.

Edit: I would love to see descr_strat become useless and replaced by something easier (even though it is easy to mod), wouldn't you?

pevergreen
01-31-2009, 03:41
When you get into it, desc_strat is a beautiful file. so easy to mod!

Martok
02-04-2009, 20:52
Sadly, I've heard no mention of CA including an editor for the campaign map. It would be extremely cool if they did, but I wouldn't count on it.

I'm still intrigued by the no-region limit....

Emperor of Graal
02-04-2009, 22:09
We could make millions of regions!

pevergreen
02-05-2009, 01:35
I have a feeling that a million may crash the game :tongue:

ConnMon
02-06-2009, 23:46
I'm glad that it'll be easier for modders this time around. Mods and other user created content keeps games fresh and fun. Warcraft 3, for example, had its Worldeditor, and it had Custom Games online. I've been playing that game for years...
My hope is Empire: Total War will allow modders to create more accurate and in depth scenarios and campaigns. I don't know anything about modding though. :sweatdrop:

Thermal
02-07-2009, 17:27
The no region limit will be amazing, you could do a EU kinda mod of the whole world, without having 20 regions per continent! (would take forever to make i know)

A campaign editor would be the icing on the cake, and verges on my very own idea of custom total war, where you can make everything, from the units and buildings, to the map and factions yourself, all easily and then play on it instantaneously! Of course CA would never do that, bad for marketing i guess :shame: and kinda leaves them in a dead end for future games, unless its the last game they plan to make :idea2:

PBI
02-10-2009, 15:36
The trouble is, the computing time required to run the campaign map increases very rapidly with the map size (I want to say exponentially, but I'm not certain of this). So although one could in principle make enormous maps, I suspect there will still be an effective size limit since making the map too large will very quickly make it unplayable (and adding too many more provinces without making the map bigger will lead to too many sieges relative to field battles).

It's certainly great that mods for Empire won't be constrained by a fixed arbitrary province limit, but I have a feeling it might not make as much difference as we might imagine; existing mods such as Broken Crescent and Stainless Steel are already probably quite close to the bounds of how large the map can practically be.

Thermal
02-14-2009, 13:36
The trouble is, the computing time required to run the campaign map increases very rapidly with the map size (I want to say exponentially, but I'm not certain of this). So although one could in principle make enormous maps, I suspect there will still be an effective size limit since making the map too large will very quickly make it unplayable (and adding too many more provinces without making the map bigger will lead to too many sieges relative to field battles).

It's certainly great that mods for Empire won't be constrained by a fixed arbitrary province limit, but I have a feeling it might not make as much difference as we might imagine; existing mods such as Broken Crescent and Stainless Steel are already probably quite close to the bounds of how large the map can practically be.

that just means you'll have to have the provinces crammed even closer together then

Sir Beane
02-14-2009, 13:40
It's certainly great that mods for Empire won't be constrained by a fixed arbitrary province limit, but I have a feeling it might not make as much difference as we might imagine; existing mods such as Broken Crescent and Stainless Steel are already probably quite close to the bounds of how large the map can practically be.

The basic vanilla map in ETW is already bigger then the maps for Stainless Steel and Broken Crescent. Since ETW is a bigger game in general CA have probably developed an engine that can handle the large sizes so turns don't slow down too much.

I expcet you are right though, and we will see some kind of constraint on how big we can make a mod. Although it may just be based on if our hardware can handle it.

Argent Usher
02-15-2009, 10:11
Here a quote (ImagineFX; Fantasy&Sci-Fi Digital Art mag):

"Among Creative Assembly's innovation is a campaign map made in one gigantic, 60.000 - pixel-wide work area that took CS3 (Photoshop; graphics editing program) THREE HOURS to open.


I hope they have exaggerated and if not **** happens Mappers. :laugh4:



Regards A.U.

Emperor of Graal
02-15-2009, 10:46
Woah!
Maybe the map is big enough ~:eek:

Sir Beane
02-15-2009, 16:23
Here a quote (ImagineFX; Fantasy&Sci-Fi Digital Art mag):

"Among Creative Assembly's innovation is a campaign map made in one gigantic, 60.000 - pixel-wide work area that took CS3 (Photoshop; graphics editing program) THREE HOURS to open.


I hope they have exaggerated and if not **** happens Mappers. :laugh4:



Regards A.U.

That is both amazing and slightly scary :laugh4:. Good look to modders wanting to open the map. I hope they have fast machines...