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ArtillerySmoke
02-03-2009, 21:17
Hey Org...my last question after firing up M2 for the first time in a long while:

I have edited my preference.cfg file to unlock all factions in the grand campaign. I can now choose from 17 total factions when I load up a campaign.

Is this accurate? 17 is the maximum amount of playable factions when they're all unlocked?

thanks

Quintus.JC
02-03-2009, 22:53
Yes, there are only 17 playable faction available.

They are:
Kingdom of England
Kingdom of France
The Holy Roman Empire
Republic of Venice
Kingdom of Spain
Byzantine Empire
Kingdom of Denmark
Egyptian Sultanate
Kingdom of Hungary
Duchy of Milan
Almoravid Moors
Kingdom of Poland
Kingdom of Portugal
Republic of Novgorod aka. Russia
Kingdom of Scoltand
Kingdom of Sicily
Selijuk Turks

Unplayable factions (although playable with a few tweaks):
Papal States
Timurid
Anglo-Saxons
Aztec
Mongols

ArtillerySmoke
02-03-2009, 23:50
:2thumbsup:

Not only a yes, but a list - Thank you so much Quintus!!

lenin96
02-06-2009, 14:48
The Papal States work perfectly normal when I play as them and all I did was the usual moving them under playable.

Quintus.JC
02-06-2009, 20:42
The Papal States work perfectly normal when I play as them and all I did was the usual moving them under playable.

The Papal States have some awesome unique units, although it just doesn't feel right when playing as them, it feels exactly like taking control of SPQR in Rome, plus you don't get to send missions.

lenin96
02-09-2009, 11:56
Yeah your right there, the SPQR and the Papacy don't feel complete. I tried playing as the Mongols to see what would happen and it started on the HRE's turn and stayed there.:no:

I heard it's possible to install a script where an adviser would appear and if you clicked on the show me how button it would give your faction to the AI and let the AI take turns until for example the Mongols emerge and then it would let you play them, anyone know how to do that?

Ibn-Khaldun
02-09-2009, 12:23
You can start a HotSeat game and then give your faction to the AI and take control over Mongols or Timurids but it would take a LONG time before they arrive!

Quintus.JC
02-09-2009, 17:50
I heard it's possible to install a script where an adviser would appear and if you clicked on the show me how button it would give your faction to the AI and let the AI take turns until for example the Mongols emerge and then it would let you play them, anyone know how to do that?

How about a mod?

I'm sure FactionHeir has your answer to that. :yes: