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Jolt
02-05-2009, 18:14
Have you got what it takes to be the winner CO (Commanding Officer?)

Join now in my game of Advanced Wars by web! (Needs registration)

Great Orgah War
Weather: Clear
Funds per Turn: 1000
Starting Funds: 5000
Powers: On
Capture: Off
Days: Off
Fog: On
Day: 1
Tags: Off
Boot Interval: 10
AET Interval: Infinite
Password: orgah

Join at http://awbw.amarriner.com/

This game has been made for four people.

EDIT:
Guide for Beginners: http://awbw.amarriner.com/wiki/index.php/Advance_Wars_Training

CO (Commanding Officer) Explanation- Each CO has special power, each CO is different from the other. Picking a CO specific CO for each map and/or is paramount for victory in Advanced Wars. It is CO powers that can turn the tables of a game, rescuing you from the jaws of defeat to giving a crushing blow on your opponents (For example, imagining you are CO Eagle, and have a large air force, but your opponent's army is about to capture your base, and all your airforce isn't enough to destroy his army capturing your HQ.

Here's a chart with the powers of each CO, so you need to know who to choose in your future orgah battles: http://awbw.amarriner.com/co.php

Furthermore, some CO's powers make some units stronger and other weakers, and you have to take into account that. For instance, I used CO Sonja in the First Great Orgah War because the map had fog of war, and Sonja's powers allow my troops to view further into the Fog of War. Now if the map had no fog of war, her powers would be useless. Thus you have to pick a CO according to the map situation.

ULC
02-05-2009, 19:43
IN!

Jolt
02-05-2009, 20:25
IN!

Just warning that this is a free for all game (Meaning it's everyone against everyone)

EDIT: Damn, forgot to ban Mega Tank.

Thermal
02-05-2009, 22:14
Firstly what the hell is this about!


I'm in :bow:

Chaotix
02-06-2009, 01:47
Awesome, sign me up. Advance Wars is something I can win at. Fire Emblem's still better, though. :tongue:

When's the game start? Don't worry about Megatanks, if you can't change it now, and it's that big of a deal, we'll just agree not to build them.

EDIT: Sorry, there, Sigurd. The potentially offensive text has been edited out.

Sigurd
02-06-2009, 10:19
Careful with the religious expletives guys. Reference to the place is ok, but using it to make your sentences more forceful is ... :mean:

I am not going to hand out any warnings as we have allowed the use in games for narrative purposes or players IC.

Jolt
02-06-2009, 15:28
First Great Orgah War has started!

EDIT: Chaotix, it's ur turn.
EDIT 2: Added a beginners guide and link to CO Power Chart, after seeing YLC pick CO Eagle in a map without any airports.

boudica
02-06-2009, 15:37
Looks interesting - please let me know if there is another game starting soon :)

Jolt
02-06-2009, 15:53
Looks interesting - please let me know if there is another game starting soon :)

I'll create a 2v2 game in a minute.

Jolt
02-06-2009, 16:01
I'll create a 2v2 game in a minute.

Done.
The Second Great Orgah War
Weather: Clear
Funds per Turn: 1000
Starting Funds: 5000
Powers: On
Capture: Off
Days: Off
Fog: Off
Day: 1
Tags: Off
Boot Interval: 10
AET Interval: Infinite
Password: orgah

EDIT: It shall be a top vs bottom team battle.

boudica
02-06-2009, 16:54
Cool! thanks Jolt, I joined up but please don't blame me for not being around much this weekend. I better read the FAQ too! :book:

Jolt
02-06-2009, 16:57
Cool! thanks Jolt, I joined up but please don't blame me for not being around much this weekend. I better read the FAQ too! :book:

Look at the first post, it has the guide for beginners there, as well as the CO Powers chart.

Chaotix
02-07-2009, 05:13
May I join this new game as well, Jolt, or would you rather have other players for it? BTW, my turn's done in Game 1- YLC's up.

Jolt
02-09-2009, 09:56
Go ahead.

boudica
02-09-2009, 15:13
BUMP! we need one more...

Chaotix
02-09-2009, 22:44
I've joined the second game as well. As such, Jolt's turn is up for both.

Jolt
02-10-2009, 15:16
Done away with my turns. In the Second Great War, the Twin CO Jess Team will win! :D (e.g. me and Chaotix27)

Jolt
02-10-2009, 15:36
Created two public 1v1 orgah games. One with fog, another without fog.

Chaotix
02-10-2009, 22:31
:laugh4:

It seems we think alike. I figured this map, being large, land-based, and full of open space, would totally lend itself to a tank-based fight. Thus, I picked Jess for maximum tank pwnage. For most other games, when in doubt I use Sasha.

boudica
02-10-2009, 22:34
meh. So it's the vets Vs the n00bs eh?

Well I've picked Sasha and we'll see who ahem..PWNz who...

YLC, Team B buddy?, tis your turn.

Sigurd
02-10-2009, 22:43
meh. So it's the vets Vs the n00bs eh?

Well I've picked Sasha and we'll see who ahem..PWNz who...

YLC, Team B buddy?, tis your turn.

Just quoting the Mafia rulez here:


3. Friendliness. Be nice to our new and old players. We should also strive to help new players feel welcome. Words or comments like n00b are specially frowned upon.

And I am gonna give TinCow a major infraction for daring to use the word in the Godfather game. :smartass2:

Chaotix
02-10-2009, 23:16
:laugh4:

If you'd like to get all technical, Sigurd:

1. This isn't even a mafia game.
2. She was calling herself a n00b.

And it's all in good fun, anyway.

Says the pottymouth who was already reprimanded for his dirty language in this thread!Please don't smite me... :clown:

Sigurd
02-11-2009, 00:26
A rule is a rule :smash:.
And I should have called it a Gameroom rule.

It is only frowned upon, so no danger of any smiting.
Therefore ... :mean:



:beam:

boudica
02-11-2009, 10:45
Dear Sigurd,

As Chaotix pointed out, I was referring to myself as a 'n00b', but as with all words deemed offensive, it is the way they are used rather than the word itself which can cause offence. I have an inbred cynicism for most rules, but where their application of them is obviously the sign of a healthy and vital gaming community, I am of course happy to adhere, courteously :laugh4:, to guidelines.

I certainly didn't cause any offence to myself by branding my inexperience of AWBW firmly on my sleeve, and hope there was no lasting damage done to the sensibilities of my fellow Orgahs, or indeed the loving Moderators, who give of their own hearts and souls to ensure that this place is a happy place. Now I hope my gift of flowers will help you alleviate that stern frown from underneath your assassins cowl and brings a smile to that rugged northern grill piece.

:daisy::daisy::daisy::daisy::daisy::daisy::daisy:

Sigurd
02-11-2009, 10:49
3. Friendliness. Be nice to our new and old players. We should also strive to help new players feel welcome. Words or comments like n00b are specially frowned upon.

A promise is a promise ... :rolleyes: :laugh4:
Now go hence and speak no more of it.

Oh and thank you for the daisies :stare:



:laugh4:

boudica
02-11-2009, 17:29
Hey Jolt! - you're up!

Jolt
02-11-2009, 18:25
It's YLC up, not me. :P

Thermal
02-12-2009, 18:52
I read the rules i think (and there werent many) but im still confused, like in the middle the number 99 keeps coming up, i go to drag the number of try something but, nothing happens :inquisitive:

Jolt
02-13-2009, 21:17
99? O_o You just have to click on Factories. It gives you a list of units possible to build, and their costs. Afterwards, these units appear on your battlemap. You have to wait until next turn to get them moving. The next turn, you click on the units and select move, and some red squares appear, indicating to where they can move in that turn. If you move Infantry or Mech to empty cities or factories, you can click on the units again and order them to capture the building. It depends on how much energy your unit has. Every building has 20 capture points, and if your units are at full HP (10), you capture the building in two turns, and it starts giving you funds to build more units. If your unit has less energy, than it takes more than two turns to capture the building (Depending on the health of the unit which is capturing the building). For instance, if one Infantry unit you built was to capture a building, but had suffered damage from an attack and had only 6 HP, then it would take 6 Capture points per turn, taking 4 turns to capture the building (Reaching the 20 points).

Jolt
02-15-2009, 05:45
The first FFA with no fog! Password is orgah!

Third Great Orgah War
Weather: Random
Funds per Turn: 1000
Starting Funds: 5000
Powers: On
Capture: Off
Days: Off
Fog: Off
Day: 1
Tags: Off
Boot Interval: 10
AET Interval: Infinite

Thermal
02-16-2009, 06:48
one for china if any care for it, 7 player ffa, no restrictions, chinese map.

http://awbw.amarriner.com/gameswait.php?type=public

Beefy187
02-16-2009, 07:05
I would love to but, Ive got no clue how to play it. And frankly I have no energy to learn it right now..

Thermal
02-16-2009, 07:15
I would love to but, Ive got no clue how to play it. And frankly I have no energy to learn it right now..

Thats ok i know u were at a push joining my mafia ill stop pestering already :2thumbsup:

boudica
02-16-2009, 11:38
yeah - I need a bit more experience before I jump into a game like that Ares. Does anyone fancy a 1 vs 1? I'd be happy to play an experienced person or a fellow ...ahem ...'learner'. Let me know!

boudica
02-16-2009, 12:04
So I made a game :)

Game name: Orgahn00b01

pword: orgah

anyone welcome

boudica
02-17-2009, 12:44
Thanks for joining up to that one Jolt. I was hoping to play a game with more than 1 turn a day, so if anyone can play a few, I set this one up.... another 1 v 1:

OrgahChaos1

password: Orgah

Anyone?

Jolt
02-17-2009, 13:03
:P I'm planning, if this Advanced Wars thingy catches on in the Game Room, to start the very first Orgah Advanced Wars Tournment around the summer. By then many of the beginners will already have several months of advanced wars experience and we shall know who is the surpreme Orgah champion. :P

boudica
02-17-2009, 15:52
Someone called GSTAR RAW just joined my new game...:embarassed: is that anyone here? It looks like quite an experienced player...:sweatdrop:

Jolt
02-17-2009, 19:16
Did you put the password in? I suppose he just figured out the password.

Jolt
02-18-2009, 14:59
boudica, you better start capturing some cities in our 1v1 or your not gonna last very long. (That means going out on an all out offensive).

I think your overall strategy was too careful. You wanted to conserve your strength, and that had swayed you from capturing the base on the left side of the map, just because I placed a tank near there. With 2 Infantry and 1 Tank, I should hardly have captured it. I was there with the tank to try and delay your advance, but apparently you gave up on the idea altogether, and you shouldn't have done that. :P

Now with me gaining twice as much funds as you (And next turn will win even more than twice), and these piling up daily, with the addition that you are advancing slowly to try and not lose many men, will in a handful of turns be a permanently lost situation. With my Superpower bar almost filled up, if I capture a few more cities, I'll activate my Superpower and four Md.Tanks will spawn in those cities which will effectively overwhelm your forces. So my suggestion is going berserk and trying to capture some cities fast.

boudica
02-18-2009, 15:04
Thanks for the advice - I am resigned top losing this one, but I didn't really have a clue about how i'd lost it. Just working out how units engage etc. and how long they last. It's not exactly the most intuitive game, but that's why i'm keen to play a few quick 1 vs 1's to get the hang of it.

Jolt
02-18-2009, 15:18
Thanks for the advice - I am resigned top losing this one, but I didn't really have a clue about how i'd lost it. Just working out how units engage etc. and how long they last. It's not exactly the most intuitive game, but that's why i'm keen to play a few quick 1 vs 1's to get the hang of it.

Okay, I'll put here my messages on Ares public chat page, since I was teaching him myself: It will be very useful, I suppose.


By the way, I should warn you that the terrain where your unit is effects how much damage it suffers. For instance, roads have no cover for units to defend themselves, thus they suffer the most damage possible in roads. Plains provide little defence (One star). Forests provide some defence (Two stars), Buildings provide much defence (Three stars) and mountains provide a lot of defence (Four Stars). Airplanes obviously don't have this defence help since air isn't much of an obstacle. :P

Also, vehicles can't move through mountains. Only infantry or air units can. In addition, the APC allows Infantry or Mech units to be loaded unto it so they can be moved faster and unloaded where needed.

To load an Infantry unit on an APC, just move the unit onto the square where the APC is. To unload, click the APC and click the Infantry unit in the small window with all the commands possible for the APC.

Also, whoever attacks gets an initiative bonus. You do the damage first. The damage done by the defending unit will only be done after it's already damaged.

If you don't know how to attack, you need to move to a square vertically or horizontally next to the unit you wish to attack, then click the unit you moved and click fire. It will then show the possible targets and how much damage you'll make them. I'd advise you to move your tank in the white south city and move it to the forest to attack my tank on the road (Road = no defence bonus), while your tank being on the forest (Two Star defence bonus) means my tank counter-attack won't do as much as damage, as if you attack me from the road.

1. Okay, that's basically what I did to your tank. I moved my tank on the road into the building with a double purpose. Not only did it serve to occupy the building square with my tank, to make sure your Infantry didn't arrive there and started capturing the place, I also used the building great defence bonus (3 stars) to make sure your tank counterattack did little damage to my tank.

2. Also, if you notice, I attacked your Infantry capturing a building, halving its HP while my Tank HP
suffered so little damage, it didn't even fell to 9 HP (Although it took some decimals of damage). This happens since Infantry, which are only equipped with rifles, do little damage to armor units. Mechs, on the other hand, have bazookas, and are very effective against tanks and other armored units. They cost more money to build, however, and move slower and Infantry units.

3. Thirdly, you need to keep an eye on is in fuel and ammo of your units. All units use fuel to move, some use more fuel to move than others and if a unit runs out of fuel, that unit will only move one square per turn until it is supplied with fuel. Likewise, most units have a limited amount of Ammo (Which is used for the Primary weapons) Infantry has only regular rifles, so they don't have ammo, and can attack whenever they please. Now other units, like our tanks for instance use ammo to shoot their cannons. For instance we used one ammo of our tank units when I attacked your tank, and your tank counter-attacked, since the cannon is the Primary Weapon of the tank unit. However when I attacked your Infantry with my tank, my tank used the Secondary weapon, which is machine rifles (Used against Infantry or Mech units), which don't use any ammo, so I didn't lose any ammo while attacking your infantry with my tank. To resupply your units with both fuel and ammo, either let them stay in any of your buildings for a turn (They also heal 2 HP per turn if your unit's damaged) in any of your properties; or you can use an APC, which has the supply ability, which fully resupplies all of your adjacent units with fuel and ammo, regardless of how much fuel and ammo the APC has.

4. Finally, you built an Artillery, which is an indirect unit, which attacks differently from the rest of the units. Artillery, Rocket and Missile are indirect units, meaning that they attack from a distance and don't suffer any counter attack. You can check their range by clicking on them and clicking range. Artillery has a relatively poor range and firepower when compared to the Rocket. Missile can only attack air units, but it has a great range and it takes down any air unit within range that you attack. Also indirect units can't fire upon adjacent squares (As you'll see in their range), and the catch is that you can't move and fire the units in the same turn. To fire with an indirect unit, they can't move that turn. Other than that, Artillery does one hell of a damage to armored units (Rocket does even more). Indirect units are crucial in foggy games, since as long as you see who you are attacking with indirect fire, they might not even know from where they are being hit (In foggy games, units in forests can't be seen unless by another player unless one of his units is standing right next to the forest, so you can cripple an army with indirect fire and they won't even know from where they're getting hit. :P)

The bars are the gauge for the CO Powers. They get filled up for taking damage. Once the small bar fills up you can use your CO Power. If you don't use your CO Power and the big bar fills up, you can use your Super CO Power.

Don't forget, since your Infantry is now at 9, it will take three turns to accomplish the 20 Capture points. :P

By the way, if you move your Infantry out of the building in the middle of capturing the building, or if your Infantry is destroyed, the capture points reset to 20. That means you'll have to recapture the 20 points again. Even if you move a damaged Infantry out of a building with the intention of replacing it with a full HP Infantry to continue capturing in the very same turn, the capture points will reset. Once a unit starts capturing a building if it leaves the square building or is destroyed, the capture points will reset to 20.

Recon's move very fast and are awesome to kill Infantry, they are wrecked to pieces by any armored unit or by Mechs (Unless you attack them with your recon first), however. I used them to destroy one of your Infantry and badly maul another one, and used my tank to finish your Artillery in the road. Still, your learning. :)

By now you may use your CO Power (As I said, it was easily attainable.) It reduces my own CO Power bar by 10%, per 5000 funds you have. Since you have 19900 funds, if you use the power, it will cut 30% of my CO Power bar.

You have captured an airport, and next turn you will be able to build air units. They are generally very powerful against standard land units, aren't affected by terrain (Neither by cost, nor by defence bonus), but are very weak to anti-air units (Which are the Anti-Air unit and the Missile unit), they cost a lot as well, and if they run out of fuel they are destroyed. They can only refuel at an airport.
B-Copter is the standard attack helicopter. Does a lot of damage to Infantry and Armored units alike. It can't attack planes though.
Transport Copter is used like an APC, to transport units. I don't remember if they can take one or two units, but I think it's just one. They can sweep through mountains and are very resistent to attack from land units (Except of the AntiAir ones)
Fighter is the ultimate air-to-air unit. It doesn't attack any land unit but crushes other air units easily. It can't be attacked by B-choppers, only by land AntiAir (AA) units or by other fighters. It's very costly, but it can easily take down pesky B-copters easily.
Bomber is likewise, the ultimate air-to-land unit. It provokes an insane amount of damage to any land unit whatsoever, either destroying or badly damaging a land unit in one attack. It can't attack other air units, but it can't be attacked by choppers either, only by Fighters and AA units.
I don't know about Stealth. Never played it in a game. I suppose its like the Bomber or sorts.

This should make a good read as it should help. boudica, something you may not know (As I didn't get the chance to say it to Ares, is that AA is devastating against Infantry as well, as I'm using them against you.

boudica
02-18-2009, 15:44
This should make a good read as it should help. boudica, something you may not know (As I didn't get the chance to say it to Ares, is that AA is devastating against Infantry as well, as I'm using them against you.

yes. yes you are :laugh4: thanks for the advice Jolt - very concise

boudica
02-19-2009, 12:29
Hey Jolt - Can we play a few more?
I'm not sure of the exploits yet, so if you don't mind setting one up that'd be grand

Jolt
02-19-2009, 12:30
Good game. Sure. I'll create another orgah private 1v1 game in a second. Do you want one with or without fog?

Jolt
02-19-2009, 12:33
By the way, the ways to lose are either all your units being destroyed, or your HQ (That big building) being captured.

boudica
02-19-2009, 12:45
Good game. Sure. I'll create another orgah private 1v1 game in a second. Do you want one with or without fog?

can we do one of each please? :2thumbsup:
(sorry if this thread is getting a bit spammy)

Jolt
02-19-2009, 12:58
Yeah, sure. Anyways, let's pass on to Public Chat pages from now on, when talking about our 1v1s.

Jolt
02-22-2009, 16:22
As I'm sure most of you have noticed, for the last two days awbw's site has been :daisy:. Dunno what happened so in the meantime you can all rest from the gigantic pressure of losing against me in the game and go play something more fun like Left4Dead (My recommendation.)

ULC
02-22-2009, 16:41
As I'm sure most of you have noticed, for the last two days awbw's site has been fubar'd. Dunno what happened so in the meantime you can all rest from the gigantic pressure of losing against me in the game and go play something more fun like Left4Dead (My recomendation.)

YLC88 in L4D, just a heads up :wink:

Jolt
02-24-2009, 17:29
The Awbw site is up and running again. Time to sweat if you're playing against me.

Jolt
02-25-2009, 20:42
Nicely tried boudica, but I had gained superiority in terms of air power and since my AA were practically besieging your airport and I was pumping out Bombers per turn, I had already won. :) Apparently the foggy game is being more of a challenge. :)

Chaotix
02-26-2009, 03:23
Bah. A stupid bug in the first "Orgah War" game is not allowing me to destroy Ares' Md Tank, even though my own tank is sitting right next to it and ready to attack. I cannot take back the move, either.

Destroy my Md, or spare me, Ares, the choice is yours, but either way you now have the advantage of anticipating my oncoming onslaught.

Jolt
02-26-2009, 04:39
It isn't a bug. >_> In foggy games, you can only attack targets you previously were seeing. If you happened by chance to move right to the next square that his tank stood on, you can't attack him. Only if you had, say a scout which was already showing the tank. Then you could move in and attack. Same goes for moving into or through a foggy square with a unit already on it. In that case, your unit will lose its turn and stand right next the square with the unit you intended to go. It's the "Ambush!" thingy.

Chaotix
02-28-2009, 04:07
Is that it? For some reason, I don't remember it being that way in the actual game... or perhaps it was that the fog didn't lift till after your unit "waited". In either case, it threw me off.

Thermal
02-28-2009, 04:15
Bah. A stupid bug in the first "Orgah War" game is not allowing me to destroy Ares' Md Tank, even though my own tank is sitting right next to it and ready to attack. I cannot take back the move, either.

Destroy my Md, or spare me, Ares, the choice is yours, but either way you now have the advantage of anticipating my oncoming onslaught.

Well be fair, I didnt do anything for 3 turns, I didn't know what to do, I haven't a chance now :laugh4:

boudica
03-01-2009, 15:48
Nicely tried boudica, but I had gained superiority in terms of air power and since my AA were practically besieging your airport and I was pumping out Bombers per turn, I had already won. :) Apparently the foggy game is being more of a challenge. :)

Nahhh - you had that won as well :D Thanks for the introduction to the game though - I look forward to playing more... maybe with a few people closer to my level first though :D

Interesting point about the fog and attacking when 'ambused' I'd thought something was broken too:shame: