Mister V
02-11-2009, 11:54
I realise that a new entry must be made into the unit roster (do I need to replace another unit because of the hardcode limitations?), that wouldn't be so difficult to do, would it? I would just like to see more of them in my campaign, because they're so beautiful (and deadly) :yes:
As far as I understand it involves making a new entry (or a replacement one) in the EDU and then going over to the edb to add them to recruitment buildings somewhere around:
}
royal_barracks_K1 requires factions { romans_brutii, macedon, } and building_present_min_level government gov1 and not hidden_resource not_here
{
...near the hellenikoi kataphraktoi.
Have I missed something? Is there another way?
EDIT: I thought that I could replace Baktrian hellenikoi kataphraktoi stats and model with the hetairoi kataphraktoi ones. However, it seems that would make the AS get them, too. So I do have to create a new unit entry for them?
EDIT2: I've tried adding them, CTD after the first loading screen. And for some reason the EDU gets replaced with the default one every time.
Oh and - is there a model for the Bartixiai Megaclasmai?:beam:
ok here's what you do.
copy this into you EDU (make a backup first!)
;471
type hellenic cavalry hetairoi kataphraktoi 2
dictionary hellenic_cavalry_hetairoi_kataphraktoi ; Hetairoi Kataphraktoi
category cavalry
class heavy
voice_type General_1
soldier hellenistic_cavalry_hetairoi_kataphractoi, 25, 0, 1
mount grivpanvar horse
mount_effect elephant -1, chariot +2
attributes sea_faring, hide_forest
formation 1.5, 4, 3, 6, 4, square
stat_health 1, 1
stat_pri 5, 47, no, 0, 0, melee, blade, piercing, spear, 200 ,0.4
stat_pri_attr ap
stat_sec 11, 28, no, 0, 0, melee, simple, slashing, sword, 0 ,0.11
stat_sec_attr ap
stat_pri_armour 29, 10, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -4, -1
stat_mental 18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2924, 1300, 80, 100, 2924
ownership romans_brutii
I've already increased the number of soldiers so its the same as other recriutable cavalry and put in a upkeep value but you can change that to you preference.
then copy this to your EDB where you want it.
recruit "hellenic cavalry hetairoi kataphraktoi 2" 0 requires factions { romans_brutii, } and hidden_resource EA and hidden_resource E and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource n8
recruit "hellenic cavalry hetairoi kataphraktoi 2" 0 requires factions { romans_brutii, } and hidden_resource EA and hidden_resource D and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
recruit "hellenic cavalry hetairoi kataphraktoi 2" 0 requires factions { romans_brutii, } and hidden_resource EA and hidden_resource C and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
recruit "hellenic cavalry hetairoi kataphraktoi 2" 0 requires factions { romans_brutii, } and hidden_resource EA and hidden_resource C and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
recruit "hellenic cavalry hetairoi kataphraktoi 2" 0 requires factions { romans_brutii, } and hidden_resource EA and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
recruit "hellenic cavalry hetairoi kataphraktoi 2" 0 requires factions { romans_brutii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
recruit "hellenic cavalry hetairoi kataphraktoi 2" 0 requires factions { romans_brutii, } and hidden_resource EA and hidden_resource B and hidden_resource n1 and hidden_resource y2 and hidden_resource y4 and hidden_resource n8
recruit "hellenic cavalry hetairoi kataphraktoi 2" 0 requires factions { romans_brutii, } and hidden_resource SW and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
recruit "hellenic cavalry hetairoi kataphraktoi 2" 0 requires factions { romans_brutii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource n2 and hidden_resource y4 and hidden_resource n8
recruit "hellenic cavalry hetairoi kataphraktoi 2" 0 requires factions { romans_brutii, } and hidden_resource SW and hidden_resource D and hidden_resource n1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
recruit "hellenic cavalry hetairoi kataphraktoi 2" 0 requires factions { romans_brutii, } and hidden_resource EA and hidden_resource C and hidden_resource y1 and hidden_resource n2 and hidden_resource n4 and hidden_resource y8
This will allow you to recruit them wherever you can recruit the normal kataphracts, i advise adding this to the top two levels of the military building as this will allow you to recruit them outside your homeland provinces.
As for the changes you made disappearing that is the trivial script's fault so disable it beforehad or it will overwrite all the changes you've made to the EDU. I'm not sure how to do this as i never install it but i think there's a option to turn it off somewhere. hope this solves you problem and have fun flattening everything with those horse tanks:laugh4::smash:
edit: and in answer to some of you other questions
you don't need to replace any units as EB has not reached the limit for units yet
the Bartixiai Megaclasmai can only be found if you truly BELIEVE.
Centurio Nixalsverdrus
02-11-2009, 22:52
Adding a new unit to EDU is savegame compatible???
MarcusAureliusAntoninus
02-11-2009, 23:15
Adding a new unit to EDU is savegame compatible???
If it is a new entry, then no.
Hmm thats probably the reason EB seem to foul up on me once in a while, good to know:book::2thumbsup:
Mister V
02-12-2009, 12:29
Bobbin: thank you, I did exactly that earlier :beam: but it still crashes, so it must be unrelated to these changes.
If it is a new entry, then no.
Thanks, didn't know that.
Probably best to do a reinstall of rome and eb then. The carpet bomb approach to CTD's.
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