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neo_deus
02-11-2009, 16:25
What files do I need to edit in order to change the characters on descr strat map? Only the descr_strat_file?

Squid
02-11-2009, 16:34
Depends on what changes you want to make.

neo_deus
02-12-2009, 01:45
Now that I read my thread I don't think I explained myself well.

I meant, to change the models and skins of the characters in the strat map all I need to to is to edit the descr_model_strat file?

Aradan
02-12-2009, 02:00
Yes.

SubRosa
02-12-2009, 03:26
If for some reason you want to change the Type name in Descr_Strat, you also have to go to Data\Descr_Character.txt and put the same name in the "strat_model" line for that unit.

For example, when I changed many of the Strap Map captains in ATW I used a different model for each of them. Because of that I had to create a separate entry in Descr_Strat for each one as well, with them all having a unique Type name. Then I had to go back to Descr_Character.txt and make each "strat_model" line point back to each new entry I had made.

neo_deus
02-12-2009, 19:18
After I edited the descr_character file my changes worked.

What about the Generals and camptains on the battle map? I changed them too, but they're not working quite as I expected. The general's skin is not the one I chosed and the captain is always with the chariot animation, but since it doesn't have a chariot, doesn't move. It's quite funny, but not all that usefull.

Aradan
02-12-2009, 20:46
Some models are tied to a specific skin, so you'll either have to use a skin with that same name or create a new model/edit the existing one. As for the skeleton, this is DMB-related, check again your general's model entry.

neo_deus
02-13-2009, 01:37
Some models are tied to a specific skin, so you'll either have to use a skin with that same name or create a new model/edit the existing one. As for the skeleton, this is DMB-related, check again your general's model entry.

But the skeleton isn't the one I chosed either. My main doubt here is on DMB, what files correspond to the generals? I think I edited the right ones, but I keep getting these odd results.

SubRosa
02-13-2009, 19:34
Make sure you are editing the correct line in descr_character for the battle map model/skin. Generals are under the "Named Character" section, Captains are under "general" (not at all confusing huh? :winkg:).

The "Battle Model" line in descr_character.txt points to the "Type" line of the unit in Descr_Model_Battle.txt.

Using the Generals for Amazonia as an example I have this for my descr_character.txt entry under "Named Character"


faction pontus
dictionary 2
strat_model sm_amazon_general
battle_model amazon_general
battle_equip gladius, chainmail shirt helmet and rectangular shield


Then in Descr_Model_Battle.txt the entry for the Amazon General looks like this:


type amazon_general
skeleton fs_dagger
skeleton_horse fs_hc_swordsman
skeleton_elephant fs_forest_elephant_rider
skeleton_chariot fs_chariot_sword
skeleton_camel fs_hc_swordsman
indiv_range 40
texture pontus, amazon/data/models_unit/textures/amazon_general_pontus.tga
texture romans_scipii, amazon/data/models_unit/textures/amazon_general_scipii.tga
texture romans_julii, amazon/data/models_unit/textures/amazon_general_julii.tga
model_flexi amazon/data/models_unit/officer_amazon_general_high.cas, 15
model_flexi amazon/data/models_unit/officer_amazon_general_med.cas, 30
model_flexi amazon/data/models_unit/officer_amazon_general_low.cas, 40
model_flexi amazon/data/models_unit/officer_amazon_general_lowest.cas, max
model_sprite pontus, 60.0, amazon/data/sprites/amazon_general_sprite.spr
model_sprite romans_scipii, 60.0 amazon/data/sprites/romans_scipii_amazon_general_sprite.spr
model_sprite romans_julii, 60.0, amazon/data/sprites/romans_julii_amazon_general_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5

You will also need check Export_Descr_Unit.txt and see what unit your faction has with the "general_unit" attribute. Make sure there is only one unit with that attribute. The game will use that for your Pre-Marian Generals. You should also have one unit with the "general_unit_upgrade" attribute for the game to use for your Post-Marian reforms Generals.

Finally, check descr_strat. The game uses whatever unit is listed immediately after a General for their bodyguard, regardless of what you have listed anywhere else.

Sir_Lysander
02-15-2009, 05:02
Subrosa,

Thank you; more timely answers.