View Full Version : EB 1.2 irreversible CTD (year 221)
Hi,
I have a irreversible CTD playing EB 1.2.
The CTD appears when I change turn in the 221 summer.
I post the savegame below; please help me...
http://qshare.com/get/811501/AMF_EB1.2_mr.sav.html
Nachtmeister
02-13-2009, 08:12
Hi,
I have a irreversible CTD playing EB 1.2.
The CTD appears when I change turn in the 221 summer.
I post the savegame below; please help me...
http://qshare.com/get/811501/AMF_EB1.2_mr.sav.html
Err, I believe you need to go *here* https://forums.totalwar.org/vb/forumdisplay.php?f=127
and post your request again.
The link goes to the technical help forum, also stickied at the top of the page where you posted this topic. In there, there is a guide on how to ask for help; I recommend that you read it before posting and follow it's instructions very closely because otherwise people might react annoyed / not helpful towards solving your CTD problem.
With technical issues I myself cannot help you because I do not have the know-how about those, but I wish you luck in getting past your CTD.
Dol Guldur
02-13-2009, 15:50
Try stopping Gergovia from revolting.
Thank you,
Gergovia was the problem, maybe EB tries to resume the aedui/averni faction otherwise they were destroyed and so the game crashes...
Now I can continue the campaign...
PS: I'm sorry I've posted this topic in the wrong section...
No, we do not recreate factions. Sometimes rebellions still cause CTDs, but we do not know why. Most of the rebellion CTDs have gone after we added the Apeleutheroi.
I have seen that if there is a rebellion and then a civil war sometimes your army is replaced by another faction's army instead by rebels...
For instance (that was happened to me):
Civil war in Gamara: out my Roman army - in Cartaginian army
Civil warTarsus: out my Roman army - in Ptolomei army
But in these cases the enemy faction was alive, and so I thought that in Gergovia the game tried to assign Gergovia to the Gaul faction and because the game can't do that, we have a CTD...
maybe I'm wrong, but report anyway my experience, maybe would be useful for you...
Nachtmeister
02-14-2009, 01:40
the "faction" to which a city rebels is defined by the governor's house/mansion/huge palace. The faction that built it gets the city. You can use this to your advantage during campaigns; for example, if you are playing Koinon Hellenon and Arche Seleukeia conquers Halikarnassos, you can send one or two spies there, infiltrate the city - and after a few turns they have created so much unrest that the city rebels --- to *you*. The governor's mansion at the start of the game is a koine greek one. Same with Pergamon, Nikaia, Sinope, basically all the greek colonies spread around the mediterranean and owned by eleutheroi ('xcept Kyrene - they belong to AS... go figure)... And you can make Ankyra rebel to the Arverni as soon as someone conquers it.
If the faction owning the settlement is the faction that created it's main building - the settlement probably *should* join the eleutheroi. But I have never seen that happen in EB yet.
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