View Full Version : Black Sea Provinces
I have posted about this before, but I hope there is more information now.
I feel the large steppe provinces around the black sea have to be reconsidered. Take the provinces of Skythia and Maeotis for example. I reality it would be relatively easy to hold the costal area around the Black Sea. If you however capture this provinces you get an enormous amount of steppe in addition to the coastal cities. It is not realistic for a faction to control this amount of steppe, unless you are a steppe faction offcourse. Only the coastal area could be controlled by a normal faction.
Is there any information on this subject?
oudysseos
02-20-2009, 17:45
There is work being done in this area.
There is work being done in this area.
Good to know! Thank you!
Please tell us more :yes::yes::yes:
oudysseos
02-20-2009, 23:09
Sorry, won't tell you any more at the present time.:batman:
antisocialmunky
02-21-2009, 00:22
What's there to tell, its not like there's going to be an Amazon faction lurking up there.
It would be great if you could implement the territory style of contol that there is in games like, is it Settlers, where your territory increases physically, rather than having actualy territory borders, and you enlarge the borders and what not. But having that on the campaign map...would be cool
machinor
02-21-2009, 16:04
It would be great if you could implement the territory style of contol that there is in games like, is it Settlers, where your territory increases physically, rather than having actualy territory borders, and you enlarge the borders and what not. But having that on the campaign map...would be cool
It definitely would be cool, but I don't think that is even remotely possible with the game engine.
oudysseos
02-21-2009, 16:42
No, that's not possible, but there is a little surprise coming along those lines...
It was never going to be possible :2thumbsup:...though I can't help wondering what the surprise is. Do we have to wait until the game release or will it be in a preview along the way?
antisocialmunky
02-22-2009, 04:12
I dunno, Duke John found a way to mod in the old M/STW Risk board a few years ago but never got around to it. Who knows what's possible on the campaign map with a big enough script.
No, that's not possible, but there is a little surprise coming along those lines...
*Badgers oudysseos incessantly about a possible solution to least favourite aspect of TW engine, than controlling a single village automatically entitles you to thousands of km^2 of land*
No, that's not possible, but there is a little surprise coming along those lines...
I wonder if there are going to be "Island" provinces in a "sea" of Eremos? Maybe thats a solution to the crazed warmonger AI attacking every neighbour.
It is a drawback that controlling a Black Sea port puts you at odds with someone controlling a village in the Pripet marshes. Some regions borders were less "aggravating" to their neighbours. Obviously densely settled regions like Hellas, Asia minor, Italy, the Levant and Palestine were areas with frequent conflicts so contiguous borders so the AI bellicosity is reasonable.
Maybe by isolating provinces in this somewhat artificial way you could pacify the AI somewhat in less historically "hot" areas. EG a ribbon of Eremos across the alps as a speed hump to AI Roman aggression into central Europe, or between the Ptollies and the Karthis, or throughout the sparsely populated steppe regions.
Cartaphilus
03-02-2009, 19:13
There is work being done in this area.
And it seems a new clue for the Crimean greeks cities faction.:yes:
Phalanx300
03-02-2009, 22:14
I sure hope that there will be a Crimean faction, it would make for a nice new addition to EB :idea2:.
oudysseos
03-03-2009, 10:07
Actually, Cartaphilus, all I meant to say is that the province boundaries are all being reviewed and some MIGHT POSSIBLY BE* redrawn, particularly in the Black Sea area. I won't give any details about what and where 'cos A. I'm not supposed to and B. A lot of it is not done yet. So no clues there about new factions, I'm afraid.
*You do all know what a conditional is, right?
Cartaphilus
03-03-2009, 10:34
I tried the inverse psychology, but it has failed. :(
Visitor13
03-10-2009, 19:36
I'm wondering if increasing the devastation effect could help with this. You might have formal control over an area because you've taken the settlement, but there still are vast swathes of land with enemy armies on them, ruining your trade and causing unrest! The larger the province, the greater the chance of this happening and making a difference.
It would also make sense for the enemy armies to generate income just by hanging around your province. Not sure if this can be modded in, though.
V.T. Marvin
03-11-2009, 08:40
I'm wondering if increasing the devastation effect could help with this. You might have formal control over an area because you've taken the settlement, but there still are vast swathes of land with enemy armies on them, ruining your trade and causing unrest! The larger the province, the greater the chance of this happening and making a difference.
This is an excllent idea! :2thumbsup: I am not sure whether the devastation effect is moddable (probably not:wall:), but if it is, it should be implemented!:yes:
It would also make sense for the enemy armies to generate income just by hanging around your province. Not sure if this can be modded in, though.
There is such a thing already in EB - certain factions (especially nomads) gain some money via script if "GeneralDevastatesTile" (or something like that) trigger occurs. You can search for this in the EBBS script (and if you wish even customize it yourself rather easily).
Visitor13
03-14-2009, 14:10
There is such a thing already in EB - certain factions (especially nomads) gain some money via script if "GeneralDevastatesTile" (or something like that) trigger occurs. You can search for this in the EBBS script (and if you wish even customize it yourself rather easily).
Great to know that, thanks. Actually I think this is enough. If you set this 'raiding' income high enough, you don't really need to increase the devastation.
Cartaphilus
03-14-2009, 17:25
I wonder if there are going to be "Island" provinces in a "sea" of Eremos? Maybe thats a solution to the crazed warmonger AI attacking every neighbour.
It is a drawback that controlling a Black Sea port puts you at odds with someone controlling a village in the Pripet marshes. Some regions borders were less "aggravating" to their neighbours. Obviously densely settled regions like Hellas, Asia minor, Italy, the Levant and Palestine were areas with frequent conflicts so contiguous borders so the AI bellicosity is reasonable.
Maybe by isolating provinces in this somewhat artificial way you could pacify the AI somewhat in less historically "hot" areas. EG a ribbon of Eremos across the alps as a speed hump to AI Roman aggression into central Europe, or between the Ptollies and the Karthis, or throughout the sparsely populated steppe regions.
That could be a interesting solution.
Is the EB team thinking about using Eremos in a sort like that?
a completely inoffensive name
03-15-2009, 21:37
I wonder if there are going to be "Island" provinces in a "sea" of Eremos? Maybe thats a solution to the crazed warmonger AI attacking every neighbour.
It is a drawback that controlling a Black Sea port puts you at odds with someone controlling a village in the Pripet marshes. Some regions borders were less "aggravating" to their neighbours. Obviously densely settled regions like Hellas, Asia minor, Italy, the Levant and Palestine were areas with frequent conflicts so contiguous borders so the AI bellicosity is reasonable.
Maybe by isolating provinces in this somewhat artificial way you could pacify the AI somewhat in less historically "hot" areas. EG a ribbon of Eremos across the alps as a speed hump to AI Roman aggression into central Europe, or between the Ptollies and the Karthis, or throughout the sparsely populated steppe regions.
I would totally be down with this.
vBulletin® v3.7.1, Copyright ©2000-2025, Jelsoft Enterprises Ltd.